Commit Graph

81 Commits

Author SHA1 Message Date
nhmall
be5143bb74 window-port updates
Remove start_screen() and end_screen() from the
Window-port interface.

They were only ever used by tty, and there was a comment
carried to several window-ports about how they "really
should go away. They are tty-specific"

term_start_screen() and term_end_screen() are part of
terminal/NO_TERMS supporting routines now.
2025-01-04 23:38:34 -05:00
nhmall
37758c7e48 some tty updates
Add a note about NO_TERMS to include/wintty.h for clarity.

Rename tty_startup and tty_shutdown to term_startup() and
term_shutdown(). They are found in termcap.c for !NO_TERMS
like most of the other term_ routines, as well as having
versions for several of the NO_TERMS platforms. They aren't
part of the tty_interface called from the core. The tty
implementation does call and rely on them.

Remove some conditional #ifdef's around term_shutdown()
(formerly tty_shutdown()) and just ensure that all the
tty platforms have an implementation that they can link
with, even if it is just a stub presently.

Put the protype for nethack_exit in extern.h to reduce
maintenance to a single spot, and remove it from other
locations. A warning in the msdos cross-compile led to
this change.
2025-01-04 19:01:34 -05:00
nhmall
2965ce4bc5 msdos build correction
ENHANCED_SYMBOLS is defined by default in config.h.
The msdos build tried to #undef ENHANCED_SYMBOLS
in tilemap.c, but doing it in there created a mismatch
between the data struct definition for glyph_map in wintype.h
and the initializers generated in tilemap.c

Move the msdos build catch for ENHANCED_SYMBOLS to
one single place in config1.h so that the code and data agree.
2024-12-15 09:53:50 -05:00
Pasi Kallinen
c4d4bafb44 Fix NO_TERMS compile, rename func
... to match others, from tty_curs_set to term_curs_set
2024-04-02 14:31:33 +03:00
Pasi Kallinen
7030b0b9fe tty: hide cursor unless waiting for user input
Use vi (cursor_invisible) and ve (cursor_normal) to hide and show
cursor, if the terminal supports those.  This way on a slower
connection the cursor doesn't jump all over the place when doing
map or menu updates.
2024-04-02 10:28:20 +03:00
nhmall
7f2af9698f put wintty.c and termcap.c logic to previous 2024-03-25 09:38:54 -04:00
PatR
d2928ce2ba symset customization warning fixes 2024-03-23 13:39:23 -07:00
nhmall
ba00dc9066 sever extracolors from utf8map and ENHANCED_SYMBOLS
move the custom color data into its own field in the glyphmap
and disassociate it from the unicode/utf8 stuff.

move the glyphcache stuff during options processing and parsing
into new file glyphs.c and out of utf8map.c, and make it
general, and not part of ENHANCED_SYMBOLS.

Do the groundwork for allowing glyph color customizations to
work when any symset is loaded and not restrict it only to
the enhanced1 H_UTF8 symsets.

The customizations in effect are still affiliated with a particular
symset.

Also closes #1224, but the PR itself references a data structure
made obsolete by this commit. The curses comment from the PR was
added into the code.

The PR also made several suggestions, but only the first
one has been included in this commit (and no longer based on
the handler), that being:
"allow defining colors if other symbol handling modes are used
(possibly limited to the standard 16 colors)."

FredrIQ also wrote the following suggestions in PR#1224:

Something I was also contemplating, unrelated to implementation of this
support in curses, would be the ability for the following:

allow defining colors if other symbol handling modes are used (possibly limited to the standard 16 colors)
allow defining attributes (for example: glyph:G_pet_female_kitten:U+0066/red/underline)
allow specifying glyphs as wildcards for defining global color/attribute changes

Something I also want to see are keywords for "don't change the current defined data". If this
were to be added, you could for example do this:
OPTIONS=glyph:G_*_fox:U+0064/blue
OPTIONS=glyph:G_statue_*:basechar/gray/underline
for "make all foxes use a blue color, make all statues gray with underline" without needing
to specify the relevant character for every statue. This ("basechar", "basefg", etc)
should perhaps also be added for MENUCOLORS and statushilites, so that you can, for
example, underline all items being worn without needing to specify a bunch of
near-duplicate rules for combining BUC colors + underline worn items
as per #1064
2024-03-23 15:36:22 -04:00
nhmall
04082a2033 Remove TEXTCOLOR build option 2023-11-22 16:01:58 -05:00
nhmall
b4bb3b92a2 replace E with extern in the last file like that 2023-11-13 15:00:44 -05:00
Pasi Kallinen
dd5ca5b058 Change menu_headings to accept color and attribute
Instead of just accepting an attribute, it's now possible to
use a color, or both color and attribute, for example:

OPTIONS=menu_headings:inverse
OPTIONS=menu_headings:red
OPTIONS=menu_headings:red&underline

Default is still just inverse.
This lets the player change the menu heading color without
needing to use menu colors for them.

Also makes it so the core uses NO_COLOR instead of 0, for all
the menu lines which don't have any prefedefined color.

Tested for tty, curses, x11, qt, and win32
2023-11-13 07:33:56 +02:00
PatR
284452796c redo tty resizing
Rest of 'not PR #1102'.  Resizing the terminal while getpos was in
operation recalculated the map from scratch instead of redrawing what
the core considers to already be shown.  And it was always operating
while an asynchronous signal was excuting which could potentially
clobber whatever was running at the time the signal arrived.

This uses same redrawing as the prior '^R during getpos()' fix.  It
also only performs the resize while tty_nhgetch() is waiting for
input.  If that is the situation at the time that the signal arrives
then it will resize immediately (while in the asynchronous signal
handler); if not, it will set a flag and tty_nhgetch() will do the
resize the next time it gets called.

This builds with TTY_PERM_INVENT enabled and doesn't seem to be any
worse than before, but there are bugs with that.  The only way I could
get perminv to appear was to save and restore, then perm_invent was
honored for both RC file and mO command.  And once I managed to get it
to display, moving an item from a lower case slot to slot 'A', made
that item vanish; nothing appeared in the invent's right hand panel.

Both of those misbehaviors already happen prior to this commit.  I
also saw an abort+panictrace if I resized while at the "Dump core?"
prompt when running the pre-commit code and didn't see that with the
post-commit code (although the prompt wasn't shown so I couldn't tell
that it was waiting for an answer).  The abort probably sounds scarier
than it warrants; I suspect that the pre-commit code just treated the
resize as answering 'y' for some reason, possibly a stale value in the
variable it uses.
2023-10-12 18:45:14 -07:00
nhmall
f3ad23fce2 first character of message window special outside putmixed
Issue #1042 states the following:
> Steps to reproduce:
> *name pet so that first (or only) character is non-ascii: example Ä or emoji.
> Most of the time the name is correctly shown.
> If new row starts with pet's name then character is not printed correctly.

The kludge for handling mixed glyphs and text shouldn't have been engaging
the special handling of the first character for anything outside of putmixed().
This should resolve that.
2023-05-31 00:10:22 -04:00
nhmall
affb358294 fix some macro naming conflicts 2023-04-21 13:46:50 -04:00
nhmall
826ce951e7 get rid of NetHack macro conflict with curses routine delay_output() 2023-04-21 08:25:53 -04:00
nhmall
2185d325c4 header file changes hack.h, decl.h/.c, system.h, wintty.h
- Move secondary preprocessor defines down further in config.h
so that they can be overridden via [platform]conf.h which is
included from global.h, specifically:
    LIVELOGFILE when LIVELOG is defined
    DUMPLOG_FILE when DUMPLOG is defined

- Minimize platform-specific, or compiler-specific code in hack.h and decl.h.

- reorganize src/decl.c to align with include/decl.h.

- a new header file cstd.h added, containing calls to C99
standard header files.

- hack.h, decl.h, and decl.c have been cleaned up and had code
moved so that things line up as follows:

     hack.h     defines values that are available to all
                NetHack source files, contains enums for use in all
                NetHack source files, and contains a number of
                struct definitions for use in all NetHack source files.
                It does not contain variable declarations or variable
                definitions.

     decl.h     contains the extern declarations for variables that
                are defined in decl.c. These variables are global and
                available to all NetHack source files. The location of
                the variables within decl.h was random, so give it some
                order for now.

     decl.c     contains the definition of the variables declared in
                decl.h, and initializes them where appropriate. The
                variable definitions are laid out in much the
                same order as their declarations in decl.h.

- wintty.h: There were some varying terminal-related prototypes in
system.h, and that was the only thing left that demanded that
system.h be included. Those have been replaced by an #include
<term.h> in include/wintty.h to get the more current (and hopefully
more correct) prototypes, rather than hardcoding them in NetHack
sources.

For edge-case platform compatiblity, there is no #include <term.h>
if the build defines NO_TERMCAP_HEADERS. In that case one set of
hardcoded prototypes is still used in include/wintty.h.

The added #include "term.h" is also bypassed for NO_TERMS builds (builds
that don't link to terminfo/termcap at all, but still present a tty
interface using platform or window-port specific functions to fulfill
the same role as that of terminfo/termcap).

- some scattered, unnecessary #include "integer.h" were removed from
various files, since that's always included in current NetHack-3.7
sources, either directly from config.h or indirectly from #include
"hack.h".

- system.h references removed.

- new cstd.h added; the #include "system.h" references in Makefiles
and project files (Xcode, visual studio), were replaced
with #include "cstd.h" references. A "make depends" is probably
warranted.

Also:

 - Use of <term.h>, which defines clear_screen() as a macro, conflicts
with an actual function with that name in win/tty/termcap.c. The most
straight-forward course of action was to rename the NetHack function,
and change the references to it, from clear_screen() to
term_clear_screen(), so that was done.
2023-04-05 11:49:09 -04:00
nhmall
2fc0d25d45 introduce support for coloring the frame behind a map location
Also includes support by paxed for polearm targeting using the
frame color.

Also renames USE_TILES to TILES_IN_GLYPHMAP which is a more
accurate description.

Not all window interfaces have full support for the color framing
of the background square yet.

MS-DOS needs further work (to bring it to both VESA and VGA, with
and without tiles.

Windows GUI is missing support.

X11 and Qt have been started, but may require further refinement.
2023-01-01 19:55:02 -05:00
nhmall
88f6df2d8b some tabs to spaces
cd src
    grep -P -n '\t' *.c | grep -v "1:"
    cd ../include
    grep -P -n '\t' *.h | grep -v "1:"
    cd ..

side note: win/Qt/*.cpp are full of tabs
2022-10-26 14:21:23 -04:00
nhmall
c84e0ba6e1 rework TTY_PERM_INVENT; update window port interface
Change the inner workings of the experimental TTY_PERM_INVENT.

Switch to delivering the content to tty for the experimental perm_invent
via the existing window port interface (start_menu(), add_menu(), end_menu).

This also adds a new window port interface call ctrl_nhwindow() for
delivering information to the window port, and/or obtaining specific
information from the window port. The information and requests can
be extended as required. To be documented later once the changes settle
down.

Due to the intrusive nature of these changes and the possibility of
some bugs in the new code, I'm going to leave TTY_PERM_INVENT commented
out in the repository for a day or two.  Anyone wishing to test it out
can do so by uncommenting TTY_PERM_INVENT in config.h.
2022-07-03 00:35:32 -04:00
nhmall
3004cf2d34 be more consistent with coordinates 2022-07-02 09:10:03 -04:00
nhmall
30b557f7d5 change xchar to other typedefs
One of the drivers of this change was that screen coordinates require a
type that can hold values greater than 127. Parameters to the window
port routines require a large type in order to be able to have values
a fair bit larger than COLNO and ROWNO passed to them, particularly for
their use to the right of the map window.

This splits the uses of xchar into 3 different situations, and adjusts
their type and size:

                        xchar
                          |
               -----------------------
               |          |          |
            coordxy     xint16     xint8

coordxy: Actual x or y coordinates for various things (moved to 16-bits).

xint16:  Same data size as coordxy, but for non-coordinate use (16-bits).

xint8:   There are only a few use cases initially, where it was very
         plain to see that the variable could remain as 8-bits, rather
         than be bumped to 16-bits.  There are probably more such cases
         that could be changed after additional review.

Note: This first changed all xchar variables to coordxy. Some were
reviewed and got changed to xint16 or xint8 when it became apparent that
their usage was not for coordinates.

This increments EDITLEVEL in patchlevel.h
2022-06-30 23:48:18 -04:00
nhmall
2770223d10 interface groundwork for core-side color decisions
(user-side decisions really, but as it stands right now
user-side decisions/options are made and processed by the core)

add a parameter to add_menu so color can be passed
2022-06-25 13:21:51 -04:00
nhmall
18b28084f8 move some parts of TTY_PERM_INVENT into core
This starts the tty perm_invent just in time later in the
startup rather than initializing it with the other
game windows.

This also splits the duties:

The core will inquire from the window port about how many
inventory slots it can fill.

The core will handle figuring out the inventory text and
inventory letters, and will do the traversing of internal
data structures like obj chains, and passing customization
options on to the window port.

The window port will look after placing each inventory slot's
text at an appropriate location on the screen.

This, in theory, makes the core-portion available for
window ports other than tty to use, though none currently do.
The decision of what goes in an inventory slot is all left up
to the core with the update_invent_slot interface.

Documentation updates will come later, not at this time.
2022-06-24 15:01:38 -04:00
nhmall
010eabcf38 refresh content between really long menu pages
For a long while, I've noticed that if the first page of corner menu is
quite long, and the second page is much shorter, the content obliterated
by the first page is left missing until the menu is fully dismissed.

This attempts to fix that missing content up.

===========================================================================
BEFORE THIS PATCH - menu Page 1
===========================================================================
                                   Amulets
                                   J - a circular amulet
        ------------               Weapons
        |..........|       ------- a - a +0 two-handed sword (weapon in hands)
        |..........|       |...... b - a +0 axe (alternate weapon; not wielded)
       #...........|      #....... w - 7 orcish arrows
       #|{..........#######|...... G - a battle-axe
       #------------       |...... P - 7 ya
       ###                 ------- Armor
         ##                        c - an uncursed +0 ring mail (being worn)
          #                        E - a splint mail
          #                        Comestibles
    ------#                        d - an uncursed food ration
    |.....#                        f - 6 food rations
    |....|                         h - 2 sprigs of wolfsbane
    |....|                         i - a cream pie
    |....-###                      k - 3 tripe rations
    |.<..|  ######  ############## Scrolls
    |.d@..######################## r - a scroll labeled ETAOIN SHRDLU
    ------                 ####    u - a scroll labeled PHOL ENDE WODAN
                              #### z - a scroll labeled XIXAXA XOXAXA XUXAXA
                                   Spellbooks
Wizard the Plunderer           St: o - a tan spellbook
Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:7  q - a wrinkled spellbook
                                   v - a thin spellbook
---------------------------------- x - a plain spellbook
|a - +0 two-handed sword (weapon i y - a tan spellbook
|b - +0 axe (alternate weapon; not H - an indigo spellbook
|c - uncursed +0 ring mail (being  W - a light blue spellbook
|d - uncursed food ration          X - a velvet spellbook
|e - uncursed oil lamp             Potions
|f - 6 food rations                g - a brilliant blue potion
|g - brilliant blue potion         j - a fizzy potion
|h - 2 sprigs of wolfsbane         m - an effervescent potion
|i - cream pie                     B - 2 golden potions
|j - fizzy potion                  D - a dark green potion
|k - 3 tripe rations               I - a bubbly potion
|l - moonstone ring                Rings
|m - effervescent potion           l - a moonstone ring
|n - tiger eye ring                n - a tiger eye ring
|o - tan spellbook                 Y - a topaz ring
|p - tinning kit                   Wands
|q - wrinkled spellbook            s - a crystal wand
|r - scroll labeled ETAOIN SHRDLU  Tools
|s - crystal wand                  e - an uncursed oil lamp
|t - oil lamp                      p - a tinning kit
|u - scroll labeled PHOL ENDE WODA t - an oil lamp
|v - thin spellbook                A - a stethoscope
|w - 7 orcish arrows               C - a bugle
|x - plain spellbook               F - an oil lamp
|y - tan spellbook                 Gems/Stones
|z - scroll labeled XIXAXA XOXAXA  L - 4 blue gems
---------------------------------- (1 of 2)

===========================================================================
BEFORE THIS PATCH - menu Page 2

While the second page is displayed, there are gaping missing portions of
the map, status lines, and now the tty perm_invent window.
===========================================================================

                                   V - a white gem
                                   (2 of 2)
        ------------
        |..........|       -------
        |..........|       |......
       #...........|      #.......
       #|{..........#######|......
       #------------       |......
       ###                 -------
         ##
          #
          #
    ------#
    |.....#
    |....|
    |....|
    |....-###
    |.<..|  ######  ##############
    |.d@..########################
    ------                 ####
                              ####

Wizard the Plunderer           St:
Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:7

----------------------------------
|a - +0 two-handed sword (weapon i
|b - +0 axe (alternate weapon; not
|c - uncursed +0 ring mail (being
|d - uncursed food ration
|e - uncursed oil lamp
|f - 6 food rations
|g - brilliant blue potion
|h - 2 sprigs of wolfsbane
|i - cream pie
|j - fizzy potion
|k - 3 tripe rations
|l - moonstone ring
|m - effervescent potion
|n - tiger eye ring
|o - tan spellbook
|p - tinning kit
|q - wrinkled spellbook
|r - scroll labeled ETAOIN SHRDLU
|s - crystal wand
|t - oil lamp
|u - scroll labeled PHOL ENDE WODA
|v - thin spellbook
|w - 7 orcish arrows
|x - plain spellbook
|y - tan spellbook
|z - scroll labeled XIXAXA XOXAXA
----------------------------------

===========================================================================
AFTER THIS PATCH - menu Page 2

The obliterated content of the map, status lines, and tty perm_invent
are refreshed prior to displaying menu Page 2.
===========================================================================

                                   V - a white gem
                                   (2 of 2)
        ------------                                    ----------------
        |..........|       ---------------             #...............|
        |..........|       |.............|             #|..............|
       #...........|      #..............|             #|........^.....|
       #|{..........#######|.........{...|             #-+--------------
       #------------       |.............|             ###############
       ###                 -------------.-                #          #
         ##                             #                 #          #####
          #                            ##       ----------#      --------.-
          #                            #       #+........|#      |........|
    ------#                            #     ###|.........#      |........|
    |.....#                          # #     #  |...>....|   ####.........|
    |....|                         ----.--######..........####   |........|
    |....|                         |.....|#     ----------       |........|
    |....-###                      |.....|#             #        |........|
    |.<..|  ######  ###############+......#                      ----------
    |.d@..#########################|.....|#
    ------                 ####    -------#
                              #############

Wizard the Plunderer           St:18/01 Dx:16 Co:18 In:8 Wi:8 Ch:6 Chaotic
Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:7 Xp:1 Stressed

------------------------------------------------------------------------------
|a - +0 two-handed sword (weapon in hands|A - stethoscope                    |
|b - +0 axe (alternate weapon; not wielde|B - 2 golden potions               |
|c - uncursed +0 ring mail (being worn)  |C - bugle                          |
|d - uncursed food ration                |D - dark green potion              |
|e - uncursed oil lamp                   |E - splint mail                    |
|f - 6 food rations                      |F - oil lamp                       |
|g - brilliant blue potion               |G - battle-axe                     |
|h - 2 sprigs of wolfsbane               |H - indigo spellbook               |
|i - cream pie                           |I - bubbly potion                  |
|j - fizzy potion                        |J - circular amulet                |
|k - 3 tripe rations                     |L - 4 blue gems                    |
|l - moonstone ring                      |P - 7 ya                           |
|m - effervescent potion                 |V - white gem                      |
|n - tiger eye ring                      |W - light blue spellbook           |
|o - tan spellbook                       |X - velvet spellbook               |
|p - tinning kit                         |Y - topaz ring                     |
|q - wrinkled spellbook                  |                                   |
|r - scroll labeled ETAOIN SHRDLU        |                                   |
|s - crystal wand                        |                                   |
|t - oil lamp                            |                                   |
|u - scroll labeled PHOL ENDE WODAN      |                                   |
|v - thin spellbook                      |                                   |
|w - 7 orcish arrows                     |                                   |
|x - plain spellbook                     |                                   |
|y - tan spellbook                       |                                   |
|z - scroll labeled XIXAXA XOXAXA XUXAXA |                                   |
------------------------------------------------------------------------------
2022-06-23 20:35:43 -04:00
PatR
64c1f83dd8 tty perm_invent: fix right-hand panel
Introducing 'maxslot' at the last second invalidated a ton of prior
testing.  This should fix all the modes of tty perm_invent, including
the missing bottom boundary for TTYINV=4 (show in-use items only, an
approximation of Qt's "paper doll" and of the '*' command).

The boundary box characters are set using cmap_to_glyph(S_<wall_type>)
which in theory makes them change depending on which branch of the
dungeon the hero is in.  That isn't noticeable since they aren't drawn
as tiles, but it doesn't seem right.
2022-06-23 13:03:32 -07:00
nhmall
736e9f14f8 groundwork for an interface change
Add a new window-port interface function
     perminvent_info *
     update_invent_slot(winid window, int slot, perminvent_info *);

That should be nice and flexible and allow exchanges of useful
information between the core and the window port. Information
to be exchange can be easily modified in include/wintype.h as
things evolve.

Information useful to the core can be exchanged from the
window-port in struct to_core.

Information useful from the core to the window-port can be
passed in struct from_core.

I'm not going to update any docs until much later after things
are fully working and settled.

This also doesn't fix or have anything to do with existing
TTY_PERM_INVENT issues.
2022-06-23 14:01:35 -04:00
nhmall
65659b2cab experimental config option TTY_PERM_INVENT
Add a rudimentary experimental always-up inventory display
capability to tty when the perm_invent option is in effect.
It requires an additional 28 rows available on the terminal
underneath the bottom status line.

It hasn't been optimized for performance as of yet.
2022-06-20 10:40:55 -04:00
nhmall
cb0c21e91d ENHANCED_SYMBOLS
A new feature, enabled by default to maximize testing, but one which can
be disabled by commenting it out in config.h

With this, some additional information is added to the glyphmap entries
in a new optional substructure called u with these fields:
    ucolor          RGB color for use with truecolor terminals/platforms.
                    A ucolor value of zero means "not set." The actual
                    rgb value of 0 has the 0x1000000 bit set.
    u256coloridx    256 color index value for use with 256 color
                    terminals, the closest color match to ucolor.
    utf8str         Custom representation via utf-8 string (can be null).

There is a new symset included in the symbols file, called enhanced1.

Some initial code has been added to parse individual
OPTIONS=glyph:glyphid/R-G-B entries in the config file.

The glyphid can, in theory, either be an individual glyph (G_* glyphid)
for a single glyph, or it can be an existing symbol S_ value
(monster, object, or cmap symbol) to store the custom representation for
all the glyphs that match that symbol.

Examples:
   OPTIONS=glyph:G_fountain/U+03A8/0-150-255

(Your platform/terminal font needs to be able to include/display the
character, of course.)

The NetHack core code does parsing and storing the customized
entries, and adding them to the glyphmap data structure.

Any window port can utilize the additional information in the glyphinfo
that is passed to them, once code is added to do so.

Also, consolidate some symbol-related code into symbols.c, and remove it from
files.c and options.c
2022-05-07 10:25:13 -04:00
PatR
aaed434d46 fix for urgent messages for tty
If messages aren't currently being skipped due to --More--ESC when a
message flagged as urgent is issued and that urgent message itself
triggers --More-- to have the user acknowledge the previous message,
and the user types ESC at this new --More--, message suppression
starts.  With the overly simplistic existing code from a few days
ago, it was too late for the current message to override that.  Since
the urgent message gets buffered like any other (until another message
needs the top line or until input is needed), it wouldn't be shown
when the next message came along and discovered suppression in effect.

I'm not sure that all the changes here are necessary; there was some
flailing about involved.  But it seems to behave as intended now.
2021-12-20 08:16:13 -08:00
nhmall
1f6c1d0f42 expand the glyphs
The walls for the mines, gehennom, knox, and sokoban had been
changed at the "tile"-level, with no awareness of the core game,
or non-tile interfaces.
- Expand the glyphs to include a set of walls for the main level
as well as each of those mentioned above.

Altars had been adjusted at the map_glyphinfo() level to substitute
some color variations on-the-fly for unaligned, chaotic, neutral,
lawful altars, and shrines. The tile interface had no awareness of
the feature.
- Expand the glyphs to include each of the altar variations that
had been implemented in the display code for tty-only. This required
the addition of four placeholder tiles in other.txt. Someone with
artistic skill will hopefully alter the additional tiles to better
reflect their intended purpose.

Explosions had unique tiles in the tile window port, and the display
code for tty tinkered with the colors, but the game had very little
awareness of the different types of explosions.
- Expand the glyphs to include each of the explosion types: dark,
noxious, muddy, wet, magical, fiery and frosty.

Pile-markers to represent a pile had been introduced at the
display-level, without little to no awareness by the core game.
- Expand the glyphs to include piletops, including objects,
bodys, and statues.

Recently male and female variations of tiles and monsters had been
had been introduced, but the mechanics had been mostly done at the
display-level through a marker flag. The window port interface then
had to increment the tile mapped to the glyph to get the female version
of the tile.
- Expand the glyphs to include the male and female versions of the
monsters, and their corresponding pet versions, ridden, detected
versions and statues of them.

Direct references to GLYPH_BODY_OFF and GLYPH_STATUE_OFF
in object_from_map() in pager.c were getting incomplete results.
- Add macros glyph_to_body_corpsenm(glyph) and
glyph_to_statue_corpsenm(glyph) macros for obtaining the corpsenm
value after passing the glyph_is_body() or glyph_is_statue() test.

Other relevant notes:

- The tile ordering in the win/share/*.txt tile files has been altered,
other.txt in particular.

- tilemap.c has had a lot of alterations to accommodate the expanded
glyphs. Output that is useful for troubleshooting will end up in
tilemappings.lst if OBTAIN_TILEMAP is defined during build.
It lists all of the glyphs and which tile it gets mapped to, and also
lists each tile and some of the references to it by various glyphs.

- An array glyphmap[MAXGLYPH] is now used. It has an entry for each
glyph, ordered by glyph, and once reset_glyphs(glyph) has been run, it
contains the mapped symindex, default color, glyphflags, and tile
index.
If USE_TILES is defined during build, the tile.c produced from the
tilemap utility populates the tileidx field of each array element with
a glyph-to-tile mapping for the glyph. Later on, when reset_glyphmap()
is run, the other fields of each element will get populated.

- The glyph-to-tile mapping is an added field available to a window
port via the glyphinfo struct passed in the documented interface. The
old glyph2tile[] array is gone. The various active window ports that
had been using glyph2tile[] have been updated to use the new interface
mechanism. Disclaimer: There may be some bug fixing or tidying
required in the window port code.

- reset_glyphmap() is called after config file options parsing
has finished, because some config file settings can impact the results
produced by reset_glyphmap().

- Everything that passes the glyph_is_cmap(glyph) test must
return a valid cmap value from glyph_to_cmap(glyph).

- An 'extern glyph_info glyphmap[MAX_GLYPH];' is inserted into the
top of only the files which need awareness of it, not inserted into
display.h. Presently, the only files that actually need to directly
reference the glyphmap[] array are display.c, o_init.c (for shuffling
the tiles), and the generated tile.c (if USE_TILES is defined).

- Added an MG_MALE glyphflag to complement the MG_FEMALE glyphflag.

- Provide an array for wall colorizations. reset_glyphmap() will draw
the colors from this array: int array wallcolors[sokoban_walls + 1];
The indices of the wallcolors array are main_walls (0), mines_walls
(1), gehennom_walls (2), knox_walls (3), and sokoban_walls (4).
In future, a config file option for adjusting the wall colors and/or
an 'O' option menu to do the same could be added. Right now, the
initializaton of the wallcolors[] array entries in display.c leaves the
walls at CLR_GRAY, matching the defsym color.

- Most of the display-level kludges for some of the on-the-fly
interface features have been removed from map_glyphinfo() as they
aren't needed any longer. These glyph expansions adhere more closely to
the original glyph mechanics of the game.

- Because the glyphs are re-ordered and expanded, an update to
editlevel will be required upon merge of these changes.
2021-09-18 19:51:04 -04:00
PatR
dd49431296 \#perminv, 1 of 2: groundwork
Give the window-port side of *_update_inventory() an argument.
Calls in the core still omit that; invent.c's update_inventory()
is the only place that cares.
2021-03-13 18:17:00 -08:00
nhmall
f963c5aca7 switch source tree from k&r to c99 2021-01-26 21:06:16 -05:00
nhmall
c9673b3d9e more window port interface adjustments
further adjustments to the window port interface to pass a pointer
to a glyph_info struct which describes not just the glyph number
itself, but also the ttychar, the color, the glyphflags, and the
symset index.

This affects two existing window port calls that get passed glyphs
and does the parameter consistently for both of them using the
glyph_info struct pointer:
	print_glyph()
	add_menu().

The recently added glyphmod parameter is now unnecessary and has been
removed.
2021-01-05 10:09:37 -05:00
nhmall
0c3b9642e4 pmnames mons gender naming plus a window port interface change
add MALE, FEMALE, and gender-neutral names for individual monster species
to the mons array. The gender-neutral name (NEUTRAL) is mandatory, the
MALE and FEMALE versions are not.

replace code uses of the mname field of permonst with one of the three
potentially-available gender-specific names.

consolidate some separate mons entries that differed only by species into a
single mons entry (caveman, cavewoman and priest,priestess etc.)

consolidate several "* lord" and "* queen/* king" monst entries into
their single species, and allow both genders on some where it makes some
sense (there is probably more work and cleanup to come out of this at some
point, and the chosen gender-neutral name variations are not cast in stone
if someone has better suggestions).

related function or macro additions:
    pmname(pm, gender) to get the gender variation of the permonst name. It
    guards against monsters that haven't got anything except NEUTRAL naming
    and falls back to the NEUTRAL version if FEMALE and MALE versions are
    missing.

    Ugender to obtain the current hero gender.
    Mgender(mtmp) to obtain the gender of a monster

While the code can safely refer directly to pmnames[NEUTRAL] safely in the
code because it always exists, the other two (pmnames[MALE] and
pmnames[FEMALE] may not exist so use:
    pmname(ptr, gidx)
      where -ptr is a permonst *
            -gidx is an index into the pmnames array field of the
             permonst struct
pmname() checks for a valid index and checks for null-pointers for
pmnames[MALE] and pmnames[FEMALE], and will fall back to pmnames[NEUTRAL] if
the pointer requested if the requested variation is unavailable, or if the
gidx is out-of-range.

Allow code to specify makemon flags to request female or male (via MM_MALE
and MM_FEMALE flags respectively)to makedefs, since the species alone doesn't
distinguish male/female anymore. Specifying MM_MALE or MM_FEMALE won't
override the pm M2_MALE and M2_FEMALE flags on a mons[] entry.

male and female tiles have been added to win/share/monsters.txt.
The majority are duplicated placeholders except for those that were
separate mons entries before. Perhaps someone will contribute artwork in the
future to make the male and female variations visually distinguishable.

tilemapping via has the MALE tile indexes in the glyph2tile[]
array produced at build time. If a window port has information that the
FEMALE tile is required, it just has to increment the index returned
from the glyph2tile[] array by 1.

statues already preserved gender of the monster through STATUE_FEMALE
and STATUE_MALE, so ensure that pmnames takes that into consideration.

I expect some refinement will be required after broad play-testing puts it to
the test.

    consolidate caveman,cavewoman and priest,priestess monst.c entries etc

This commit will require a bump of editlevel in patchlevel.h because it alters
the index numbers of the monsters due to the consolidation of some. Those
index numbers are saved in some other structures, even though the mons[] array
itself is not part of the savefile.

Window Port Interface Change

Also add a parameter to print_glyph to convey additional information beyond
the glyph to the window ports. Every single window port was calling back to
mapglyph for the information anyway, so just included it in the interface and
produce the information right in the display core.

The mapglyph() function uses will be eliminated, although there are still some
in the code yet to be dealt with.

win32, tty, x11, Qt, msdos window ports have all had adjustments done to
utilize the new parameter instead of calling mapglyph, but some of those
window ports have not been thoroughly tested since the changes.

Interface change additional info:

    print_glyph(window, x, y, glyph, bkglyph, *glyphmod)
            -- Print the glyph at (x,y) on the given window.  Glyphs are
               integers at the interface, mapped to whatever the window-
               port wants (symbol, font, color, attributes, ...there's
               a 1-1 map between glyphs and distinct things on the map).
            -- bkglyph is a background glyph for potential use by some
               graphical or tiled environments to allow the depiction
               to fall against a background consistent with the grid
               around x,y. If bkglyph is NO_GLYPH, then the parameter
               should be ignored (do nothing with it).
                -- glyphmod provides extended information about the glyph
               that window ports can use to enhance the display in
               various ways.
                    unsigned int glyphmod[NUM_GLYPHMOD]
               where:
                    glyphmod[GM_TTYCHAR]  is the text characters associated
                                          with the original NetHack display.

                    glyphmod[GM_FLAGS]    are the special flags that denote
                                          additional information that window
                                          ports can use.

                    glyphmod[GM_COLOR] is the text character
                                       color associated with the original
                                       NetHack display.

Support for including the glyphmod info in the display glyph buffer
alongside the glyph itself was added and is the default operation.
That can be turned off by defining UNBUFFERED_GLYPHMOD at compile time.
With UNBUFFERED_GLYPHMOD operation, a call will be placed to map_glyphmod()
immediately prior to every print_glyph() call.
2020-12-26 11:23:23 -05:00
Bart House
7795d82be6 Improved readability of topline state management. 2020-10-19 15:19:09 -07:00
nhmall
ac9ba38449 file header bump from "NetHack 3.6" to "NetHack 3.7" 2020-08-03 22:07:36 -04:00
nhmall
77815e87ee follow-up to patchlevel and build status consolidation
Also remove redundant prototype of has_color in wintty.h now that
it is in extern.h.

has_color() became an actual function when an array of color capabilities
got added to the windowport interface a while back (it checks that array).
2020-07-07 21:00:11 -04:00
nhmall
d81c096ce6 window port interface change - add mbehavior flags to start_menu()
Provide a way to communicate additional behaviors and/or appearances
desired from NetHack window port menus.

This is foundation work for changes to follow at a future date.
2020-02-20 20:12:51 -05:00
nhmall
7012e7046f add support for MENU_ITEMFLAGS_SKIPINVERT
Able to test:
win/tty
win/win32
win/curses

Unable to test:
win/X11
win/Qt
win/Qt3
win/gem
win/gnome
2019-12-23 08:36:44 -05:00
nhmall
308943aea4 groundwork for window port interface change to add_menu
groundwork only - window port interface change

This changes the last parameter for add_menu() from a boolean
to an unsigned int, to allow additional itemflags in future
beyond just the "preselected" that the original boolean offered.

There shouldn't be any functionality changes with this groundwork-only
change, and if there are it is unintentional and should be reported.
2019-12-22 18:28:24 -05:00
PatR
0d76f68f2c tty xputc()
Another part of github issue 227.  Casting a function pointer when
passing it to another function is iffy when lying about the return
type.  tputs() expects a routine which returns int, so give it one.
Other xputc() usage is equivalent to putchar(), so define xputc()
with the same function signature as that has.

The tputs() declarations in system.h should probably be changed
(third argument is a function which takes an int rather than
unspecified parameters) but I've left them alone.  I made that change
to tputs() in sys/share/tclib.c though.

NT and MSDOS changes are untested.  tclib.c compiles ok with clang-
as-gcc on OSX but hasn't been tested with the port that uses it (VMS).
2019-10-05 16:49:34 -07:00
Bart House
5870cb6a92 Revert "Added experimental feature NEW_KEYBOARD_HIT."
This reverts commit bc65112ce0.
2019-07-14 21:28:55 -07:00
Bart House
05d77d91b8 Revert "Moved declaration of topline state to wintty.h."
This reverts commit 7bb41c797f.
2019-07-14 21:28:03 -07:00
Bart House
7bb41c797f Moved declaration of topline state to wintty.h. 2019-07-11 16:34:25 -07:00
Bart House
bc65112ce0 Added experimental feature NEW_KEYBOARD_HIT. 2019-07-09 22:30:34 -07:00
nhmall
cbb3dbb5f5 make it tougher for incomplete render_status() to go unnoticed
Adds a sanity check that will write a paniclog
message if a code change prevents completion of
render_status() for each dirty (changed) field.
2019-05-20 01:33:33 -04:00
PatR
d1dade164e tty statuslines:3
Implement the 'statuslines' option for tty.  2 and 3 line status are
similar to curses.  Tty's version doesn't include insertion of extra
spaces for enhanced readability, or ignoring 'showexp' when space is
needed for other fields, or right justifying 'score' and suppressing
it when there isn't room for the entire number.  It continues to have
abbreviated condition and encumbrance descriptions that curses lacks
which get used when the normal ones take up too much space.

'statuslines' can be set with 'O' so it is feasible to switch back
and forth between 2 and 3 lines on the fly.  But only if the display
is at least 25 lines (actually ROWNO+4) or else CLIPPING is enabled
at build time.

This fixes the bug where after resorting to abbreviated condition
values it sometimes (always?) wouldn't switch back after more room
became available.  Abbreviated encumbrance values had problems too
(lack of leading space and not changing value if encumbrance changed
to anything other than unencumbered) and this fixes that as well.
2019-03-29 04:21:18 -07:00
PatR
190c90e95e tty ^P message recall
Extend 'putstr(WIN_MESSAGE, attribute, string)'s attribute so that
'custompline(SUPPRESS_HISTORY, ...)' can work with ^P's message
history like DUMPLOG history, in order to keep autodescribe feedback
and intermediate prompts for multi-digit count ('Count: 12', 'Count:
123') prompts out of recall history.  The old autodescribe behavior
could easily push all real messages out of the recall buffer when
moving the cursor around for getpos, and the count behavior looked
silly for a four or five digit gold count if you set the msg_window
option to 'full' or 'combination' and viewed them all at once.

Other interfaces may want to follow suit, but this doesn't force them
to make any changes.  I added a hook for "urgent messages" that might
be rendered in bold or red or some such and/or override the use of
ESC at --More-- from suppressing further messages, but there aren't
any custompline(URGENT_MESSAGE, ...) calls (potentially "You die...",
for instance) to exercise it.  Other people have implemented similar
feature it different ways and I'm not sure whether this one is really
the way to go since the core needs to categorize each message that it
deems to be urgent.  MSG_TYPE:stop may be sufficent, although MSG_TYPE
matching can entail a lot of regexp execution overhead at run-time.
2019-02-04 16:46:04 -08:00
nhmall
ef199f3763 one more update for the right of the status line
This tracks the last character written on each row and clears
the previous content from the end independently of which field
is actually involved.
2018-09-29 23:21:11 -04:00
nhmall
d1c5649890 revisit display artifact appearing to the right of status line
The prior fix for this was a bit flawed. It was only considering
the length of the last field, but what it really needed to do was
consider the placement of the last character of the last field
on the row relative to the placement of the last character of
the last field on the row previously.

If the new placement of that last character of the last field
is left of the previous placement, some clearing must be done.
2018-09-29 22:28:10 -04:00