Also remove redundant prototype of has_color in wintty.h now that
it is in extern.h.
has_color() became an actual function when an array of color capabilities
got added to the windowport interface a while back (it checks that array).
Some port of yacc was generating '#include <stdlib.h>' before our
'#include "config.h" and needed a specific define from config1.h to
be supplied on the command line to avoid conflicting contents within
that header file, but then config1.h drew complaints about redefining
the macro. Guard against that.
Suppress Isaac64 on VAX were there isn't an easy way to do 64-bit
arithmetic. (Hard way isn't worth it for just an alternate RNG.)
Eliminate or suppress some diagnostics:
1) In strict ANSI mode, DEC C was reporting that '$' in identifier is
an extension (one time for each file in sys/vms/*.c). (It doesn't do
that for the default 'relaxed ANSI' mode.)
2) DEC C uses WIDENED_PROTOTYPES but widens uchar (unsigned char)
differently depending upon the mode it is operating in. (Applies to
Unix as well as VMS; based on documentation rather than testing.)
Update the comment in tradstdc.h about WIDENED vs UNWIDENED_PROTOTYPES.
An old comment in config1.h about a problem with the earliest version
of DEC C was probably based on an incorrect assumption of what was
really going, but I have no way to go back in time to verify that....
I did my best to exempt some of the bigger aligned blocks from the reformatting
using the /* clang-format off */ and /* clang-format on */ tags. Probably some
that shouldn't have been formatted were anyway; if you encounter them, please
fix.
The clang-format tags were left in on the basis that it's much easier to prune
those out later than to put them back in, and it means that, modulo my custom
version of clang-format, I should be able to run clang-format on the source tree
again without changing anything, now that Pat has fixed the VA_DECL issues.
I hadn't tried the build script vmsbuild.com in a long time....
vmsbuild.com wasn't compiling src/sys.c;
vmsbuild.com and Makefile.src+Makefile.utl had some linking discrepancies;
Makefile.top, Makefile.dat, Makefile.doc - replace old SCCS id/date/rev
comment with current cvs one (done for .src & .utl a month or so back);
config1.h - running DEC C in VAX C compatability mode to test linking
yielded a diagnostic about signed in the schar typedef for every file.
MAC is defined for MacOS 9 but not for 10 (and it shouldn't be). Add a MACOSX
define and use it in eat.c to pick up the joke meant for all Mac systems.
Reported on RH 7.2 and 8.0. Compilation failed because system headers that
needed _GNU_SOURCE on these Redhat versions got included before it was
defined. To ensure _GNU_SOURCE is defined, added an autodetect for it to
config1.h and removed the need to set it in unixres.c. __linux__ is also
checked elsewhere.
- B1026 [confirmed] win32: setting multiple options
- bugfix: menu: set focus to the item and make it visible when it is
selected with accelerator key.
- increased menu font size by 1 point
- layout the main window on WM_MOVE message so the menu windows stays with
the main window (it was not changing the location before)
- got rid of WinCE specific define (ARM)
- handle all keyboard input via WM_KEYDOWN instead WM_CHAR
Files affected: config1.h mhmsg.h mhmain.c mhmenu.c mswproc.c resource.h
winhack.rc
Notes:
That overrides Yitzhak's mhmenu patch - I don't like the menu prompt on the
title bar since it can be null and in most cases it is. It looks much better
as a header column in the list and is displayed only if present.
I moved ARM-related (processor) defines to wceconf.h You cannot undef ARM
before windows.h is processed - ARM version won't compile.
.rc files are generated by IDE - you cannot edit them directly or your
changes will be gone next time the file is saved. If anything needs to be
added to winhack.rc file manually it has to be marked by the following
defines or via menu option View->Resource Includes:
#define APSTUDIO_READONLY_SYMBOLS
...
#undef APSTUDIO_READONLY_SYMBOLS
* Updated preprocessor conditionals for the MPW compilers.
* Use new system call names provided for in the latest Apple
Universal Headers.
* Tune up some of the includes for CodeWarrior.
* Define YY_NEVER_INTERACTIVE for the dungeon and level compilers.
* Remove pointless debugging code.