On Windows only:
0 = turn off mouse_support
1 = turn on mouse_support and turn off QuickEdit mode
2 = turn on mouse_support and leave QuickEdit mode untouched
More generally, but not implemented anywhere:
0 = turn off mouse_support
1 = turn on mouse_support and make supporting O/S adjustments
(O/S adjustments not implented beyond Windows as yet)
2 = turn on mouse_support and do not make OS adjustments
(unimplemented as yet so behaves as 1)
When running NetHack.exe in a console set to code page 850, the
multi-byte to wide character mapping will generate unicode values
in the unicode control code range. These values need to be re-mapped
to unicode renderable glyphs using the same mappings we use for
control page 437 otherwise the console font might not render a character
for these unicode control values.
appropriately.
Renamed ntassert to nhassert. (Naming mistake caused by using ntassert
at work).
Re-ordered a few more includes to get window headers included before
nethack headers.
Moved the code page 437 mapping table to winnt.c so that it could be
used in window and console clients.
Added check that fonts support unicode values we use from code page 437.
Use unicode to draw text if font supports it otherwise use ASCII.
Add code to run a fuzz tester, simulating (more-or-less) random
keyboard mashing. There's no option to turn it on, you need to
set iflags.debug_fuzzer on via a debugger or something along
those lines.
the cursor position correctly. This is needed to handle raw printing
correctly. Added check for when we might be running off the bottom
of the screen when handling msmsg(). Added runtime checks to keep
cursor always within bounds.
console port. The fix implements a console back buffer which
significantly reduces the number of calls made to WriteConsoleOutputXXX
and eliminates the lag users have been experiencing.
console port. The fix implements a console back buffer which
significantly reduces the number of calls made to WriteConsoleOutputXXX
and eliminates the lag users have been experiencing.
From Bart...
When we are creating the console font for testing character widths,
we were not specifying width. Because of this, the created font's
average width might be larger then what we expect and we might
falsely detect that the font was inappropriate for playing Nethack.
Fix provides the width that we are expecting when creating the font.
Added support to detect when the current console font has glyphs
that are too wide and will cause rendering errors in the console.
If detected, we warn the user and change the code page to 437
and the font to Consolas. At exit, if we had changed the font
and code page then we will restore to the original font and code page.
Changes to be committed:
modified: sys/share/pcmain.c
modified: sys/winnt/nttty.c
modified: sys/winnt/stubs.c
Bug 123 Report 4030:
Minor thing I've noticed - if I quit the game, at the "Hit <Enter> to end."
prompt, if I close the window rather than pressing Enter, I get the following:
Bug 138 - #H4045:
"nethack -s" leads to "-s is not supported for the Graphical Interface".
That's wrong.
(The Graphical Interface comes with "nethackw".)
Make the variadic functions look more like ordinary code rather than
have the function opening brace be hidden inside the VA_DECL() macro.
That brace is still there, but VA_DECL() now needs to be followed by
a visible brace (which introduces a nested block rather than the
start of the funciton). VA_END() now provides a hidden closing brace
to end the nested block, and the existing closing brace still matches
the one in VA_DECL().
Sample usage:
void foo VA_DECL(int, arg) --macro expansion has a hidden opening brace
{ --new, explicit opening brace (actually introduces a nested block)
VA_START(bar);
...code for foo...
VA_END(); --expansion now provides a closing brace for the nested block
} --existing closing brace, still pairs with the hidden one in VA_DECL()
This should help if/when another round of reformatting ever takes place,
and also with editors or other tools that do brace/bracket/parenthesis
matching.
I had forgotten that there were variadic functions in sys/* and ended
up modifying a lot more files than intended. The majority of changes
to those just inserted a new '{' line so that revised VA_END()'s '}'
won't introduce a syntax error. A couple of them needed VA_END() moved
so that local variables wouldn't go out of scope too soon. Only the
Unix ones have been tested.
I'll push a formatting guide at some point. There may still be
outstanding changes, but please feel free to resolve those as you arrive
a them.
To the best of my knowledge, there is no changes to the actual code
content, but the formatter does have the occasional bug. If you run into
an issue, please fix it!
Changes to be committed:
modified: include/config.h
modified: include/extern.h
modified: include/flag.h
modified: include/global.h
modified: include/ntconf.h
modified: include/wintty.h
modified: src/cmd.c
modified: src/files.c
modified: src/options.c
modified: sys/share/pcmain.c
modified: sys/share/pcsys.c
modified: sys/share/pcunix.c
modified: sys/winnt/Makefile.gcc
modified: sys/winnt/Makefile.msc
modified: sys/winnt/nttty.c
new file: sys/winnt/stubs.c
modified: sys/winnt/winnt.c
modified: util/makedefs.c
modified: win/tty/wintty.c
Adjust the code and the command line Makefile so that
you no longer have to choose whether to build the tty
version NetHack.exe, or the gui version NetHackW.exe.
Both will now be built in a single 'nmake install' pass.
This reverts commit 7f0f43e6f9 and some related
subsequent commits.
This compiles, but I have not done extensive testing.
Conflicts:
include/config.h
include/decl.h
include/extern.h
include/global.h
include/tradstdc.h
include/wintty.h
src/drawing.c
src/files.c
src/hacklib.c
src/mapglyph.c
src/options.c
sys/winnt/nttty.c
win/tty/getline.c
win/tty/topl.c
win/tty/wintty.c
- force time_t to be 32 bits via Makefile. (If struct u gets changed to not
store a time_t field, this can be removed).
- Latest Windows SDK (supporting Vista) causes a warning due to
a prototype in sys/winnt/nttty. Since we don't actually link with that
function and rely on a DLL find procedure at run time, comment out
the prototype. The function is now officially in the SDK in the
windows header files anyway.