Commit Graph

16 Commits

Author SHA1 Message Date
jwalz
bab78d03c8 Lint part 1, unused variables, routines, and return codes. 2002-03-10 00:30:53 +00:00
arromdee
8651a77b43 bug 8009 (dropping gold on altar)
This fixes beta bug 8009 (dropping gold on altar)
2002-03-02 16:06:12 +00:00
cohrs
63908bbed4 'D'ropping gold messes up inventory
- new splitobj() behavior requires special casing when !GOLDOBJ and
  dropping some of your gold, to ensure that the remainder remains the first
  item in the inventory
2002-02-25 05:51:44 +00:00
cohrs
76f88f465e unused variables bit 2002-02-12 05:45:43 +00:00
nethack.allison
9748b45905 Allow BUC menu options when dealing with containers
not just when dropping. Alters the way the BUC patch
works, so that it uses getobj() callbacks.
2002-02-11 05:43:38 +00:00
cohrs
316a94d50f obj_no_longer_held consistency
Call obj_no_longer_held whenever an object hits the floor, no matter what
previously held it.  Also handle stoning of prior holder.
2002-02-09 21:55:45 +00:00
cohrs
cf37a7bac0 verb agreement
add and use new APIs, Tobjnam, otense and vtense, is_plural
to determine tense/form of verbs and a few pronouns as well
2002-02-09 00:16:35 +00:00
nethack.allison
06528d1002 3.3.2 to 3.4.0 2002-02-04 16:06:00 +00:00
nethack.allison
5482d1ab74 some special code
was added, specific to menustyle:combination in
menu_drop(), which short-circuited a redundant
prompt that <Someone> had complained about by returning
immediately if a special code came back from
ggetobj() in ggoresults.

The top of menu_drop, however, had created a
u_gold object and inserted it into the invent
chain, so you can't just return.  You have
to use a "goto" to get to drop_done, so that
the object is cleaned up.
2002-01-26 04:06:26 +00:00
arromdee
166affb0f9 polymorphed quest leader
Duuuh.  Of course adding objects already changed the editlevel.

Anyway, here's the fix I was working on.  It only matters in a very obscure
situation.  (Also, the quest leader still speaks no matter what he's
polymorphed into.)
2002-01-21 22:15:22 +00:00
cohrs
e7bdcb157f lava effects for monsters and objects
This patch, based on code sent to us by <Someone> well over a year ago, addresses
bugs recently resurfaced.  Namely, that lava does not generally do anything
to monsters or objects that land in java.  Newly renamed minliquid() handles
both water and lava, and new fire_damage() is used similar to water_damage().
2002-01-20 07:04:18 +00:00
arromdee
4361289ec3 BUC patch
This adds the BUC-patch, except that it includes four separate choices for
blessed/cursed/uncursed/unknown.  The patch only applies to full menu styles.

--Ken A

(Incidentally, I have a suggestion: when deciding what's the first line for
purposes of mailing out messages, use the first nonblank line...)
2002-01-16 03:19:45 +00:00
arromdee
b09c3e2e69 Fixing a buglist bug. Also changing an unrelated buglist item a bit (it was
mine to begin with, I thought I had a way to fix it but it turns out I didn't,
so I was researching it again).

Checked into CVS.
2002-01-13 20:37:18 +00:00
cohrs
631df10a34 setuwep, et al, cleanup 2002-01-10 06:52:05 +00:00
cohrs
c77073be31 sync changes since last snapshot 2002-01-07 02:12:04 +00:00
jwalz
59dd8eca17 *** empty log message *** 2002-01-05 21:05:48 +00:00