Provide a way to communicate additional behaviors and/or appearances
desired from NetHack window port menus.
This is foundation work for changes to follow at a future date.
groundwork only - window port interface change
This changes the last parameter for add_menu() from a boolean
to an unsigned int, to allow additional itemflags in future
beyond just the "preselected" that the original boolean offered.
There shouldn't be any functionality changes with this groundwork-only
change, and if there are it is unintentional and should be reported.
Have the 'menucolors' option control menu color pattern matching
(instead of curses-specific 'guicolor') for all menus, not just for
the persistent inventory window.
The PDC_NCMOUSE has to be defined on the command line
or above the #include entries in win/curses/cursmisc.c.
This does the former command line change.
I've noticed many instances of the game pausing and not being sure why,
then pressing <space> and having it resume. The curses interface had
a tendency to put its equivalent of the --More-- prompt, >>, somewhere
where that wasn't visible, either off the right hand edge (possibly) or
underneath the window borders if those were enabled. Especially the
very last one it issues prior to exit. (An extra one compared to tty
behavior.)
This ended up being a pretty substantial overhaul of message window
handling. I wouldn't be surprised if it has off-by-one errors which
happen to be paired up and cancel each other out. ">>" is still drawn
in orange if guicolor is on, now in inverse video when that is off.
If it happens to be drawn at the same screen location in consecutive
instances, the first ">" will toggle between blink and not blink so
that there'll be no doubt as to whether the keypress registered when
dismissing it (moot if the text preceding it is different but there's
no attempt to be smart enough to check that, just screen placement).
This changes the recently added msg_window:f for curses to start
viewing the old messages on the last page rather than the first. For
msg_window:Reversed (the default for curses) and for either direction
when all of the message history happens to fit on one page, there's
no change. But for multiple pages, the FIFO feedback now pads the top
of the first page with blank lines so that the last page is full, and
it starts out showing that last page first. So if you only want to go
back few or several messages, they will be in view immediately.
Old layout:
|first message (oldest) | |1st message of last page |
|2nd message of 1st page | | ... |
| ... | |final (most recent) mesg |
| ... | | (blank filler) |
|last message of 1st page | | (blank filler) |
| (1 of 2) => | | <= (2 of 2) |
and ^P started with first page visible and needed normal menu handling,
<space> or '>' or '|', to go forward to view the most recent messages.
New layout:
|1st message of last page | | (blank filler) |
|2nd message of last page | | (blank filler) |
| ... | |first message (oldest) |
| ... | | ... |
|final (most recent) | |last message of 1st page |
| <= (2 of 2) | | (1 of 2) => |
and ^P starts on last page (two of two in this example) but can go
back with '<' and '^'.
So if the total size takes one and third pages (which isn't uncommon
for the default number of kept messages), you'll see 3/4 of the most
recent messages on the initial screen, then you can page backward if
you want to see the other 1/4.
The page indicator is deliberately drawn a bit differently just to
draw attention to the fact you're starting on the last page. I'm not
sure whether that is actually worthwhile but it was trivial to do.
Have the curses interface save and restore message history for use
by ^P. It doesn't spit the saved messages out into the visible
message window after restore; that's too distracting.
Using ^P right after resize or 'O' of align_message, align_status,
statuslines, or windowborders would result in
'curses_display_nhmenu: attempt to display empty menu'
because some memory cleanup I added several weeks back was being
executed when the curses interface tore down and recreated its
internal windows.
This fixes ^P handling by making sure that that menu (which is just
text but uses a menu to support '>'/'<'/'^'/'|' scrolling) will never
be empty and it also fixes the window deletion to not throw away
message history until it's final deletion at exit time.
^P uses a popup window to display previous messages and it was never
deleting that window, just creating a new one each time. Same with
the routine which displays an external help file. Using either or
combination of both close to 5000 times would probably make internal
window creation get stuck in an infinite loop. Delete those windows
after they're used so it'll never be put to the test.
The memory cleanup I added for map/status/messages/invent was only
being preformed at end of game, not when saving. Fix that too.
Miscellaenous stuff either groundwork for or noticed while updating
curses status. The status changes themselves need some more testing.
One or two of the comments refer to that revised status which hasn't
been checked in yet.
The curses interface was ignoring video attributes (bold, inverse, &c)
when color is toggled off or if built with TEXTCOLOR disabled. Honor
attributes regardless of whether color is displayed.
Also, toggling 'hilite_pet' On during play wouldn't do anything if the
curses-specific 'petattr' option had been left as None. (It worked as
intended if set in starting options.)
This started out as an attempt to document the curses options in the
Guidebook, but I didn't actually get that far. Instead, integrate
the curses options better via more consistent WC/WC2 usage. This
prevents 'guicolor' from showing up as a boolean option for non-curses
interface in curses+other binary.
For curses itself, let 'petattr' be set/reset via 'O'. Also, accept
'Dim' as a possible pet highlight attribute since it already handles
all the other ordinary attributes. I'm not sure what leftline and
rightline highlighting are supposed to do. They were missing for
ncurses (or maybe they're misspelled for PDcurses?) but adding them
didn't produce any visible effect (using TERM=xterm-256color on OSX
with default font/character set).
Not addressed:
1) general confusion about compile-time vs run-time option filtering;
2) curses pet highlighting only works if 'color' option is enabled.
Move the curses global variable defininitions to cursmain.c.
Make the references to those global variables extern in
include/wincurs.h
Get rid of a warning:
../win/curses/cursmesg.c:379:9: warning: declaration shadows a
variable in the global scope [-Wshadow] int orig_cursor = curs_set(0);
Kludge for Visual Studio compiler: Add a stub- file for use
in Windows curses port builds to ensure that a needed #pragma
is invoked prior to compiling the file pdcscrn.c in the
PDCurses source distribution. All command line options and
compile of the file. It is unreasonable to expect a NetHack
builder to have to tinker with the PDCurses source files in
order to build NetHack. This kludge means the NetHack builder
doesn't have to.
The file stub-pdcscrn.c contains only two lines:
#pragma warning(disable : 4996)
#include "pdcscrn.c"
Some day, if the PDCurses sources corrects the issue, this
can go away.