This started as some formatting cleanup but I've added a couple of
additional terrain features which can act as web support (stairs up
and ladder up).
The message "<Spider> spins a web" was given if you could detect or
sense <spider> rather than see it. I've changed that to only happen
if you see the new web appear rather than the critter spinning it
(it only becomes an unseen trap if you don't watch it appear).
After spinning a web, a spider can't spin another one until 4d4 moves
have elapsed. That seems suitable when the spider can be seen but
isn't really adequate throttling when the spider is far away--it can
end up spinning a lot of webs by the time you get to its vicinity.
Perhaps it shouldn't be able to spin a new web if there is already
one with N steps of its location?
The temporary highlight types 'goes-up' and 'goes-down' aren't useful
for the three string status fields (title, dungeon-level, alignment)
since the string values might go up when the underlying value goes up
or might go down instead (and similarly for down, down, up). The code
involved can compare strings but the values are effectively arbitrary
so the comparison is only really useful for same vs changed. This
treats types 'up' and 'down' for strings as 'changed' when coming from
config file and no longer offers them as choices when using 'O'.
Config file parsing perhaps ought to treat them as errors instead.
This adds BL_RESET to status_update to send a flag to a window
port that every field should be updated because something has
happened in the core to make current values shown to be
untrustworthy or potentially obliterated.
That is now distinguished from BL_FLUSH, which now has no
bearing on whether every field needs to be redone, and instead
can be used by a window port indicator that it is time to render
any buffered status field changes to the display.
tty port now sets WC2_FLUSH_STATUS indicator for BL_FLUSH support
and now does one rendering per bot() call, instead of up to 22.
Side note: The tty hitpoint bar code was relying on the old
behavior of redrawing everything upon BL_FLUSH apparently, so it
initially had some color change lag issues, corrected by marking
BL_STATUS as dirty (in need of updating) in tty_status_update()
whenever BL_HP was marked as dirty.
ensure BL_FLUSH always gets sent down to the window port whenever bot() is
called with context.botlx set so that status updates work as
expected after full screen clear after a level change
Fixes#107
make the transformation message of a deliberate apply of a figurine seem
a bit less definite when blind. Put 'I' unseen monster marker at the spot
you expect it to be.
make transformation message of a deliberate apply of a figurine seem a bit
less definite when blind. Put 'I' unseen monster marker at the spot you
expect it to be.
tty: turn off an optimization that is the suspected cause of Windows reported
partial status lines following level changes. It was turned on for
non-unix platforms only
If pickup has been bound to some other key than ',', the awful hack
did not work correctly. Testing, I couldn't notice the difference,
but probably just not doing the right thing...
Don't display the selection to identify all items if there are none.
Complete an item marked ToDo in cmd.c: allow selection of one or more
particular items to permanently identify rather than just all or nothing.