Commit Graph

1464 Commits

Author SHA1 Message Date
nhmall
57e0e30d10 travis-ci bits: try to avoid failure-flagging on transient connectivity issues
Attempt to test whether Lua fetch succeeded (and pdcurses for windows
and msdos as well)

If those prerequisite fetches and untars didn't work, just exit without
marking the travis-ci build as a failure so that the development team
isn't notified about something transient that they don't need to fix
in the code.
2020-01-20 11:10:16 -05:00
PatR
2b1f8a1b43 fix #K166 - role selection filtering
pick_role() had a 5 year old copy+paste error where a pair of lines
were cloned multiple times but one of the resulting lines didn't get
the intended revision, preventing OPTIONS=align:!chaotic or !neutral
or !lawful from working as intended when letting the game choose role
randomly.  The bad line should have been calling ok_align() but that
routine turned out to have a bug too.

Fixing those lead to other less obvious problems with role selection,
particularly the tty menu version for picking manually.  Roles and/or
races which should have been excluded by partial specification weren't
always kept out.  Also, if any filtering was specified, trying to
disable all filters (via choosing 'reset filtering' and de-selecting
everything in the menu) was a no-op.  Once any filtering was in place
you had to leave at least one role or race or gender or alignment
flagged as not acceptable in order to change any of the filtering.
When that was fixed and it was possible to turn off all filtering,
there was no way to turn it back on because the menu choice to reset
the filters wasn't offered unless there was some filtering in place
(that was intentional but turned out not to be a good idea).

I checked curses and X11; they both offer less versatile selection
capability that don't seem to need the tty-specific fixes.
2020-01-13 12:34:01 -08:00
copperwater
f044576309 Remove "iron hook" unidentified description
It's confusing and served no purpose; a spoiled player knew what it is,
an unspoiled player might think it was a hook-hand or something. Now
they all show up as grappling hook.
2020-01-04 22:54:14 +01:00
nhmall
3ec080ab7d Merge branch 'NetHack-3.7' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.7 2019-12-23 21:45:26 -05:00
nhmall
a034e8200c centralize the invert decision logic to avoid updates to 7 ports
This will make it easier to tinker for best results.
2019-12-23 21:44:34 -05:00
PatR
7401931b02 curses_add_menu warning suppression 2019-12-23 17:24:17 -08:00
Pasi Kallinen
fc0596d529 Fix Qt compile 2019-12-23 17:24:41 +02:00
nhmall
f3987d6d70 add a use of MENU_ITEMFLAGS_SKIPINVERT to pickup.c 2019-12-23 09:26:08 -05:00
nhmall
510d8514b6 tty update 2019-12-23 09:05:01 -05:00
nhmall
83fdda56fe curses updates 2019-12-23 08:53:58 -05:00
nhmall
7012e7046f add support for MENU_ITEMFLAGS_SKIPINVERT
Able to test:
win/tty
win/win32
win/curses

Unable to test:
win/X11
win/Qt
win/Qt3
win/gem
win/gnome
2019-12-23 08:36:44 -05:00
PatR
6e136b19c4 X11_add_menu() 2019-12-22 17:05:42 -08:00
nhmall
308943aea4 groundwork for window port interface change to add_menu
groundwork only - window port interface change

This changes the last parameter for add_menu() from a boolean
to an unsigned int, to allow additional itemflags in future
beyond just the "preselected" that the original boolean offered.

There shouldn't be any functionality changes with this groundwork-only
change, and if there are it is unintentional and should be reported.
2019-12-22 18:28:24 -05:00
Bart House
7074b1c55f Prevent crash caused by division by zero in NetHackW. 2019-12-21 15:34:57 -08:00
Bart House
496a81d5b0 Get Visual Studio builds working once again. 2019-12-21 15:34:31 -08:00
nhmall
17feb01d8f Merge branch 'NetHack-3.6' 2019-12-17 14:39:15 -05:00
nhmall
74a5339a5e housekeeping updates for 3.6.4
typos

README update
2019-12-17 14:11:52 -05:00
nhmall
480c3eb6e0 include/lev.h is an empty header file so just get rid of it 2019-12-14 17:18:48 -05:00
nhmall
f4720edfbf include/qtext.h is an empty header so just get rid of it 2019-12-14 12:31:29 -05:00
nhmall
2592db64e3 Merge branch 'NetHack-3.7' 2019-12-13 17:41:03 -05:00
nhmall
f48ac58561 Merge branch 'NetHack-3.6' 2019-12-13 17:37:46 -05:00
PatR
8a57029503 spelling and typo fixes
Submitted for 3.7.0; all but one also apply to 3.6.3.

I rewrote the curses terminal-too-small message instead of just
fixing the spelling of "minumum".
2019-12-11 12:35:45 -08:00
PatR
2fe31eec46 more Qt rename
In order for 'make depend' to be able to handle both Qt4/5 and Qt3,
they need to operate on different object file names.

renames qt*.o to qt3*.o for Qt3
renames qt*.cpp to qt3*.cpp for Qt3 (not essential but seems worthwhile)
moves Qt3's headers from include/qt*.h to win/Qt3/qt3*.h
copies include/qt_xpms.h (before rename) or win/Qt3/qt3_xpms.h (after)
    to win/Qt/qt_xpms.h so that Qt4/5 no longer shares one header file
modifies win/Qt3/*.cpp and win/Qt3/qt3_win.h to reflect new header names
modifies Makefile.src to have Qt3 'moc' commands use new names
updates Makefile.src via re-running 'make depend'

'make depend' was only looking at include/*.h to find nested inclusion.
Now it will also look at win/*/*.h.  That found a bunch of missing
dependencies for the old gnome sources and a few for Qt3.

Building without Qt still works.  Building with it (any version) has
not been tested.
2019-12-09 11:15:49 -08:00
nhmall
bc8c1f8f56 remove field-level savefile code 2019-12-08 07:27:01 -05:00
nhmall
3073a588eb Rename Qt4 directory to Qt 2019-12-07 17:07:50 +01:00
nhmall
66e90ab19b re-add Windows visual studio build back into the travis-ci tests
New procedures added to win/win32/vs2017/travisci.sh for travis-ci testing.

- use curl to obtain Lua from http://www.lua.org/ftp/lua-5.3.5.tar.gz
- use tar to unzip lua into lib/lua-5.3.5/...

Note: curl and tar were both added as part of Windows 10 in late Dec 2017
   https://techcommunity.microsoft.com/t5/Containers/Tar-and-Curl-Come-to-Windows/ba-p/382409

- use git to clone pdcurses into lib/pdcurses
- use git to clone universal-ctags into lib/ctags
- build universal-ctags ahead of building NetHack + lua + pdcurses
- adjust sys/winnt/Makefile.msc to look for those things in their lib locations when
  building under travis
2019-12-06 21:28:19 -05:00
nhmall
28f50066e0 the latest Qt4 travis breakage 2019-12-06 09:06:31 -05:00
nhmall
cb20548d17 travis build failure on 1 of 7 configurations 2019-12-05 20:46:13 -05:00
nhmall
c53beb820f Merge branch 'NetHack-3.6' 2019-12-04 17:13:01 -05:00
nhmall
4868f83db1 more self-recover prompting cleanup (tty) 2019-12-04 13:10:12 -05:00
nhmall
16316f8363 Merge branch 'NetHack-3.6' 2019-12-03 23:41:13 -05:00
nhmall
5c57804a97 fix self-recover prompting on windows
the prompting on Windows wasn't working correctly if a prior game had crashed
and the self-recover feature was trying to kick in. This impacts tty, curses,
and mswin (GUI).
2019-12-03 23:32:12 -05:00
nhmall
a9c946a05f Merge branch 'NetHack-3.6' 2019-12-01 19:30:09 -05:00
nhmall
d2d40289e6 update and/or clarify some version references 2019-12-01 19:07:28 -05:00
nhmall
3a84bff7f3 Merge branch 'NetHack-3.6' 2019-11-30 15:41:52 -05:00
nhmall
e8ef02d597 one more win_proc 2019-11-30 15:27:04 -05:00
nhmall
31cfe76b67 build with TEXTCOLOR undef'd turned up a couple of things
Also, one more has_color in obsolete sys/mac folder. Adjusted code.
2019-11-30 15:05:48 -05:00
nhmall
0843c5d922 some dead code eliminations and a couple of documentation updates 2019-11-30 13:35:14 -05:00
nhmall
42a13a1198 has_color() performance fixes
Performance profiling showed that multiple strcmpi() calls were
occurring each and every time a character was going to the map.

This update:
- honors the WC_COLOR capability
- It allows a window-port to control individual color availability should the window-port wish to do so.
- Makes checking on the individual colors for the active window-port is a straightforward table lookup at the CLR_ offset.

iflags.use_color remains a master on/off switch for use of color, regardless of the capability
compiled into the game (default TRUE).

The has_color() routine, which is now a shared routine in src/windows.c, could likely be made
into a simple macro to eliminate the function call, but this update does not go that far.

This hits a lot of port files due to the window-port interface change, mostly cookie-cutter.
2019-11-30 11:44:07 -05:00
nhmall
5847806104 Merge branch 'NetHack-3.6' 2019-11-27 23:07:29 -05:00
PatR
919f0e82d8 untested curses number pad fix
This compiles ok but I don't have a number pad to test it with.
2019-11-27 15:19:52 -08:00
nhmall
8e1891f3bb another visual studio update - dirs.props 2019-11-27 11:22:11 -05:00
Fredrik Ljungdahl
9b42e32c3b Fix alternate number pad interpretation only working for diagonals
This fixes the issue brought up at https://www.reddit.com/r/nethack/comments/dv3pae/curses_and_the_numberpad/?st=k3hgply6&sh=dbc2bf7d .

I don't know why the "regular" (tty) method doesn't seem to work for him,
but I'm going to chalk it up to a PDCurses oddity. What I do know, however,
is that the alternate method I added a year ago or maybe longer, that allows
numpad usage even with number_pad:0 (to retain the default keybindings in case
an user is used to them, while keeping number pad behaviour making sense,
similar to NetHack4+friends) was only partially implemented, for some reason.
This adds the rest of the keys, meaning that this means of key interpretation
should be more realible. KEY_A2/B1/B3/C2 are not standard keys in the Curses
documentation, and is thus behind an ifdef -- but PDCurses, amongst other
implementations, makes use of them.

As a side effect, Home/End/PgUp/PgDn are now interpreted as diagonal movement,
since some terminals interpret number_pad keys that way. I do not consider this
a problem since they went unused in normal gameplay anyway (This does not
interfere with menus or similar).
2019-11-27 17:08:10 +01:00
nhmall
5ae52803a7 visual studio project updates 2019-11-27 11:07:41 -05:00
nhmall
1e0c03b3f6 incremental improvements to cross-compiling support in NetHack 3.7
Some support of new code #defines to faciliate cross-compiling:

    OPTIONS_AT_RUNTIME    If this is defined, code to support obtaining
                          the compile time options and features is
                          included. If you define this, you'll also have
                          to compile sys/mdlib.c and link the resulting
                          object file into your game binary/executable.

    CROSSCOMPILE          Flags that this is a cross-compiled NetHack build,
                          where there are two stages:
                          1. makedefs and some other utilities are compiled
                          on the host platform and executed there to generate
                          some output files and header files needed by the
                          game.
                          2. the NetHack game files are compiled by a
                          cross-compiler to generate binary/executables for
                          a different platform than the one the build is
                          being run on. The executables produced for the
                          target platform may not be able to execute on the
                          build platform, except perhaps via a software
                          emulator.

                          The 2-stage process (1. host, 2.target) can be done
                          on the same platform to test the cross-compile
                          process. In that case, the host and target platforms
                          would be the same.

    CROSSCOMPILE_HOST     Separates/identifies code paths that should only be
                          be included in the compile on the host side, for
                          utilities that will be run on the host as part of
                          stage 1 to produce output files needed to build the
                          game. Examples are the code for makedefs, tile
                          conversion utilities, uudecode, dlb, etc.

    CROSSCOMPILE_TARGET   Separates/identifies code paths that should be
                          included on the build for the target platform
                          during stage 2, the cross-compiler stage. That
                          includes most of the pieces of the game itself
                          but the code is only flagged as such if it must
                          not execute on the host.

If you don't define any of those, things should build as before.
One follow-on change that is likely required is setting the new dependency
makedefs has on src/mdlib.c in Makefiles etc.

More information about the changes:

    makedefs

    - splinter off some of makedefs functionality into a separate file
      called src/mdlib.c.
        - src/mdlib.c, while included during the compile of makedefs.c
          for producing the makedefs utility, can also be compiled
          as a stand-alone object file for inclusion in the link step
          of your NetHack game build. The src/mdlib.c code can then
          deliver the same functionality that it provided to makedefs
          right to your NetHack game code at run-time.
          For example, do_runtime_info() will provide the caller with
          the features and options that were built into the game.
          Previously, that information was produced at build time on the
          host and stored in a dat file. Under a cross-compile situation,
          those values are highly suspect and might not even reflect the
          correct options and setting for the cross-compiled target
          platform's binary/executable. The compile of those values and
          the functionality to obtain them needs to move to the target
          cross-compiler stage of the build (stage 2).
        - date information on the target-side binary is produced from
          the cross-compiler preprocessor pre-defined macros __DATE__
          and __TIME__, as they reflect the actual compile time of the
          cross-compiled target and not host-side execution of a utility
          to produce them. The cross-compiler itself, through those
          pre-defined preprocessor macros, provides them to the target
          platform binary/executable. They reflect the actual build
          time of the target binary/executable (not values produced
          at the time the makefiles utility was built and the
          appropriate option selected to store them in a text file.)
        - most Makefiles should not require adding the new file
          src/mdlib.c because util/makedefs.c has a preprocessor
          include "../src/mdlib.c" to draw in its contents. As previously
          stated though, the Makefile dependency may be required:
		makedefs.o: ../util/makedefs.c ../src/mdlib.c
                                               ^^^^^^^^^^^^^^^
2019-11-22 22:35:48 -05:00
nhmall
5f3398347c Merge branch 'NetHack-3.6' 2019-11-16 23:14:34 -05:00
nhmall
a364348098 add an mgflags parameter to mapglyph() to alter how it behaves internally
avoid a recent save-value,call,restore-value kludge by adding
an mgflags parameter to mapglyph() to control its behavior

 Changes to be committed:
	modified:   doc/window.doc
	modified:   include/extern.h
	modified:   include/hack.h
	modified:   src/detect.c
	modified:   src/mapglyph.c
	modified:   src/pager.c
	modified:   sys/amiga/winfuncs.c
	modified:   sys/wince/mhmap.c
	modified:   win/Qt/qt_win.cpp
	modified:   win/Qt4/qt4map.cpp
	modified:   win/X11/winmap.c
	modified:   win/curses/cursdial.c
	modified:   win/curses/cursinvt.c
	modified:   win/curses/cursmain.c
	modified:   win/gem/wingem.c
	modified:   win/tty/wintty.c
	modified:   win/win32/mhmap.c
	modified:   win/win32/mswproc.c
2019-11-16 22:49:36 -05:00
nhmall
db52f15101 Merge branch 'NetHack-3.6' 2019-11-16 17:01:49 -05:00
PatR
4d3828f6ec curses lint
'orient' is the name of an enum defined in wincurs.h so don't use it
as a variable name in cursstat.c.  My compiler didn't complain using
'-Wshadow' but apparently some other one does.

Make the same change in the dead code located in the second half of
that file, plus a couple of formatting tweaks.
2019-11-16 10:03:57 -08:00
nhmall
e6b309fbc3 Merge branch 'NetHack-3.6' 2019-11-15 23:06:16 -05:00