DEC C in one of its non-ANSI modes didn't like
fieldorder = test ? &array1 : &array2;
It first complained that '&' applied to an array has no effect (which
was typically true in pre-ANSI environments) and once those '&'s are
ignored, the attempted assignment didn't match the variable's type.
That code was actually more complicated that it needed to be; slightly
simpler code works as intended.
Enable blink and dim for the TERMLIB + !NO_TERMS configuration of the
tty interface. Blink now works the same as in the curses interface
for status highlights. The terminal emulator I'm using has an escape
sequence for dim but it evidently doesn't do anything (same no effect
as with curses), so that isn't adequately tested.
Take care of a minor 'TODO' and make another stab at getting truncated
encumbrance and/or level-description to reset to full size when enough
space becomes available.
Noticed while testing statuslines on a small terminal window. Using
the cursor to pick locations that panned the map to view a new subset
would end up showing a new view of the regular map rather than a
different section of what was currently displayed. For farlook that
caused monsters to take on new hallucinatory forms which was fairly
inconsequential, but for #terrain and various forms of detection it
reverted to the ordinary map instead of showing the map features that
the player requested or the temporarily revealed monsters and such.
Most interfaces keep track of the whole map and just show their view
of the new subset when panning, similar to redisplay after being
covered up and then re-exposed, but tty isn't doing that. I made
same change to Amiga as to tty since the code it was using was very
similar. I haven't touched any of the other interfaces and assume
that they don't need this. I've verified that curses and X11 don't.
Implement the 'statuslines' option for tty. 2 and 3 line status are
similar to curses. Tty's version doesn't include insertion of extra
spaces for enhanced readability, or ignoring 'showexp' when space is
needed for other fields, or right justifying 'score' and suppressing
it when there isn't room for the entire number. It continues to have
abbreviated condition and encumbrance descriptions that curses lacks
which get used when the normal ones take up too much space.
'statuslines' can be set with 'O' so it is feasible to switch back
and forth between 2 and 3 lines on the fly. But only if the display
is at least 25 lines (actually ROWNO+4) or else CLIPPING is enabled
at build time.
This fixes the bug where after resorting to abbreviated condition
values it sometimes (always?) wouldn't switch back after more room
became available. Abbreviated encumbrance values had problems too
(lack of leading space and not changing value if encumbrance changed
to anything other than unencumbered) and this fixes that as well.
Catch up with curses and have hitpointbar work even if statushilites
is 0 to suppress other highlighting. Indirectly fixes #H8389 by
making the circumstance which triggered that bug no longer do so.
The fuzzer likes to set options randomly; the combination of
DECgraphics symbol set (on a display capable of rendering it) plus
eight_bit_tty produces a bizarre map display. Make DECgraphics
override eight_bit_tty rather than the other way around.
Noticed while testing the history suppression: if you have DECgraphics
enabled and look at a graphics character on the map, the topline shows
x description of x
where 'x' is displayed as it appears on the map (line drawing char).
^P for msg_window:single knows about that and reproduces the effect if
you recall such a line. But msg_window:full/combination/reverse didn't
know about that and dumped it as-is into text output, ending up with a
strange 8-bit character for 'x' instead of the line drawing one.
I think other rendering schemes will be unaffected by this. It's just
duplicating what is done for msg_window:single.
Extend 'putstr(WIN_MESSAGE, attribute, string)'s attribute so that
'custompline(SUPPRESS_HISTORY, ...)' can work with ^P's message
history like DUMPLOG history, in order to keep autodescribe feedback
and intermediate prompts for multi-digit count ('Count: 12', 'Count:
123') prompts out of recall history. The old autodescribe behavior
could easily push all real messages out of the recall buffer when
moving the cursor around for getpos, and the count behavior looked
silly for a four or five digit gold count if you set the msg_window
option to 'full' or 'combination' and viewed them all at once.
Other interfaces may want to follow suit, but this doesn't force them
to make any changes. I added a hook for "urgent messages" that might
be rendered in bold or red or some such and/or override the use of
ESC at --More-- from suppressing further messages, but there aren't
any custompline(URGENT_MESSAGE, ...) calls (potentially "You die...",
for instance) to exercise it. Other people have implemented similar
feature it different ways and I'm not sure whether this one is really
the way to go since the core needs to categorize each message that it
deems to be urgent. MSG_TYPE:stop may be sufficent, although MSG_TYPE
matching can entail a lot of regexp execution overhead at run-time.
Symset:Blank sets all the map symbols (except STRANGE_OBJECT) to
<space>. The status lines for !STATUS_HILITES force status to use '$'
instead of ' ' for the prefix before ":1234" for gold, but the status
lines for STATUS_HILITES did not. tty ended up with ":1234" for gold.
win32 and curses both ignore the prefix and construct their own, but
since win32 uses the map symbol for that it must also be ending up
with ":1234" (I assume; I haven't seen it). curses is forcing '$' for
the prefix, even on the rogue level.
This attempts to fix win32 without be able to test the result. I've
left curses alone.
We still don't know whether this will be of any help against
disconnected processes that hog the CPU instead of exiting, but I
don't think it imposes significant overhead on ones which aren't
disconnected. Install it before it suffers from more bit rot.
While the fuzzer was running, amidst the continual screen updating I
caught a glimpse of "Cn" and was puzzled about how the hero became
cancelled. I quickly realized it actually meant confused, but I
think "Cf" is a better abbreviation for that. I've also changed "Ha"
to "Hl" for hallucination and "Ri" to "Rd" for riding. The rest is
formatting.
Update tty command completion to ignore #shell and #suspend when
they're disabled. (Since they aren't flagged for command completion,
this should be unnoticeable.)
Update X11 extended command selection to not show shell and suspend
in the menu when they're disabled. (Trickier than I expected.)
X11 currently rejects #suspend (at run time, not compile time) but
allows #shell. If it was launched syncronously from a terminal
window, shell escape behaves sanely. Otherwise, that seems like
asking for trouble.
Add code to run a fuzz tester, simulating (more-or-less) random
keyboard mashing. There's no option to turn it on, you need to
set iflags.debug_fuzzer on via a debugger or something along
those lines.
The prior fix for this was a bit flawed. It was only considering
the length of the last field, but what it really needed to do was
consider the placement of the last character of the last field
on the row relative to the placement of the last character of
the last field on the row previously.
If the new placement of that last character of the last field
is left of the previous placement, some clearing must be done.
The pointer could go out of bounds when decremented if it was pointing
at the start of the status_vals[BL_HUNGER] (empty string).
Also, guard tty_status_update() from an out of range index being
passed to it (botl shouldn't do that, but...).
The legal 1st parameter values for tty_status_update() in 3.6.2 are
BL_RESET (-2)
BL_FLUSH (-1)
BL_TITLE ( 0)
...though to...
BL_CONDITION (22)
count MAXBLSTATS = (BL_CONDITION + 1)
There's a BL_CHARACTERISTIC (-3) defined in the botl.h header file,
but it is not used in wintty.c and is now screened out along with
everything lower and everything MAXBLSTATS and above.
closes#142fixes#141
Like BL_FLUSH, only send BL_RESET if the window port has
indicated it wants them via setting the appropriate WC2
bits in its window_procs structure. Update documentation.
Change the placement of the code that makes a replica of the
current status fields for later comparison.
A loop shortcut was causing it to be skipped under some
circumstances and that was negatively impacting the placement
of status field values that were further to the right.
This adds BL_RESET to status_update to send a flag to a window
port that every field should be updated because something has
happened in the core to make current values shown to be
untrustworthy or potentially obliterated.
That is now distinguished from BL_FLUSH, which now has no
bearing on whether every field needs to be redone, and instead
can be used by a window port indicator that it is time to render
any buffered status field changes to the display.
tty port now sets WC2_FLUSH_STATUS indicator for BL_FLUSH support
and now does one rendering per bot() call, instead of up to 22.
Side note: The tty hitpoint bar code was relying on the old
behavior of redrawing everything upon BL_FLUSH apparently, so it
initially had some color change lag issues, corrected by marking
BL_STATUS as dirty (in need of updating) in tty_status_update()
whenever BL_HP was marked as dirty.
tty: turn off an optimization that is the suspected cause of Windows reported
partial status lines following level changes. It was turned on for
non-unix platforms only
With TEXTCOLOR disabled, compiler warnings about term_start_color()
and term_end_color() not being declared were followed by link failure
because they weren't available.
This tries to simplify color handling in the tty status code without
resorting to #if TEXTCOLOR (the proper fix, but somewhat intrusive).
For the usual case where TEXTCOLOR is defined, there were instances
of
if (color != NO_COLOR && color != CLR_MAX)
term_start_color();
...
if (color != NO_COLOR)
term_end_color();
and also of
if (color != NO_COLOR)
term_start_color();
...
if (color != NO_COLOR)
term_end_color();
I've changed both types to be
if (color != NO_COLOR && color != CLR_MAX)
term_start_color();
...
if (color != NO_COLOR && color != CLR_MAX)
term_end_color();
so that start/end pairing will always be consistent.
Also, ((color_and_attr & 0xFF00) >> 8) might not work as intended if
using 16-bit int and color_and_attr happened to have its sign bit set.
Change to ((color_and_attr >> 8) & 0x00FF) to ensure just the desired
bits.
Also also, a couple more formatting bits.
Started by removing two or three unused variables, ended up cleaning
up a lot of formatting (tabs, trailing spaces, indentation, a few
wide lines, 'if (test) return' on same line). Marked some static
functions as static in their definitions instead of leaving it hidden
in their prototypes. Moved a pair of short-circuit checks to skip
several initializations.