A recent commit to alloc.c by Keni drew attention to the fact that
there are extern prototypes scattered around in various .c files.
Those can make use of ATTRNORETURN (non-gcc compilers and C23) the
same way the prototypes in extern.h can, and they were overlooked
when ATTRNORETURN was first added.
Add new routine 're_alloc()' that functions as MONITOR_HEAP-aware
libc realloc(). 'nhrealloc()' is the version that passes source
file and line info if built with MONITOR_HEAP enabled. The heaplog
data might now contain '<' (freed by realloc), '>' (replacement
allocation by realloc), and '*' (resized by realloc) entries in
addition to the previous '+' (allocated) and '-' (freed) entries.
heaputil has already been updated in the NHinternal repository.
Move FITSint_() and FITSuint_() from hacklib.c to alloc.c so that
they can be accessed by miscellaneous utility programs.
Remove three or four copies of FITSint_() that were duplicated in
utility programs like dlb and tile2bmp due to those not having
access to src/hacklib.o. They do have access to src/alloc.o (and
util/panic.o).
This evolves and hopefully eases the game-build requirements by
removing game-compile dependencies on any header files generated
by the makedefs utility, including:
date.h dependency and its inclusion is removed and comparable functionality
is produced at runtime via new file src/date.c.
pm.h dependency and its inclusion is removed and comparable functionality is
produced by moving the monster definitions from monst.c into new header
file called monsters.h and altering them slightly. The former pm.h header
file #define PM_ values are now replaced with appropriate emitted enum
entries during the compiler preprocessing.
onames.h dependency and its inclusion is removed and comparable functionality
is produced by moving the object definitions from objects.c into new header
file called objects.h and altering them slightly. The former onames.h header
file #define values are now replaced with appropriate emitted enum entries
during the compiler preprocessing.
artilist.h has been slightly altered, and the former onames.h artifact-related
header file #define ART_ values are now replaced with appropriate emitted enum
entries during the compiler preprocessing.
makedefs can still produce date.h (makedefs -v), pm.h (makedefs -p), and
onames.h (makedefs -o) for reference purposes. They won't be used during
the compiler.
The other uses for makedefs remain. They are used to prepare external
file content that the game utilizes, not prerequisite code for the
compile:
makedefs -d (database)
makedefs -r (rumors)
makedefs -h (oracles)
makedefs -s (epitaphs, engravings, bogusmons)
date.c
Pull the code for date/time stamping from mdlib.c into date.c.
Set date.o to be dependent on source files, header files, and .o files
so that date.o is rebuilt from date.c when any of those changes, thus
ensuring an accurate date/time stamp. It also includes git sha
functionality formerly done by makedefs writing #define directives
into include/date.h. For unix it passes the git info on
the compile line for date.c (via sys/unix/hints/linux.2020, macOS.2020)
nethack --dumpenums (optional, but on by default)
Allow developer to obtain some internal enum values from NetHack
without having to resort to an external utility such as
makedefs.
Uncomment #define NODUMPENUMS in config.h to disable this.
The updates to sys/windows/Makefile.gcc have not been tested yet.
More from github issue 229: mark routines in util/dlb_main.c which
don't return as such and add some 'break' statements for compilers
that don't have support for that.
There was a post-3.6.2 discussion on a forum where someone had
tried to copy the NetHack 3.6.2 exe file overtop of an
existing NetHack 3.6.0 playground, and then try to run it.
We have never suggested trying that, nor do we attempt to
provide any backward or forward compatibility between the
supporting files found in nhdat that would allow that. Any
particular version of NetHack expects to have matching
support files designed and matched to that version.
This adds optional support for helping to prevent the
opening of nhdat containing support files from an
unmatched version of NetHack.
If you #define VERSION_IN_DLB_FILENAME in your
platform's include/*conf.h file, it will use a
name such as nhdat362, instead of plain nhdat, and
will exit more gracefully than the fault/crash
mentioned in the discussion if it doesn't find the
file it is looking for.
Developers - please note that if you do
to cause NetHack to look for an nhdat* file with
the version info appended to the name, you will likely
have to modify your build/clean/spotless mechanics
beyond the C compile itself to properly deal with the
new generated file name.
I'll push a formatting guide at some point. There may still be
outstanding changes, but please feel free to resolve those as you arrive
a them.
To the best of my knowledge, there is no changes to the actual code
content, but the formatter does have the occasional bug. If you run into
an issue, please fix it!
From the newsgroup: if someone adds too many new special levels, dlb
creation during install will give a warning but still exit with success,
and the subsequent installation won't know that the excess files need to be
placed in the playground separately. The result is that some files will
be missing when nethack tries to access them. The newsgroup thread states
that slash'em increased dlb's default limit of 200 files to 300, and the
unnethack variant increased it to 250 and also changed the overflow message
into an error that causes 'make' to quit. (The thread was initiated by
someone working on his own, not affiliated with either variant, who asked
for help figuring out why nethack couldn't find files at the end of the
alphabet. My answer didn't help much; I thought he was working with
separate files rather than with a DLB container.)
I started to go with the too-many-files-is-an-error fix, but instead
went the GNU route ("no arbitrary limits") and made the number of allowed
files become dynamic. It starts at 200 and expands by increments of 40
when necessary.
Fix the problem From a bug report. His system has a logical name "DATA" pointing at some disk, and
when the dlb utility tried to open "data" for inclusion in the library
being built at install time, it attempted to access the wrong thing and
failed. He then attempted to fix it in a manner which let dlb finish, by
modifying dlb_main.c to append "." to file names that lack a dot, but
then nethack couldn't access "dungeon" in the library because string
comparison didn't match the altered dlb directory entry of "dungeon.".
NetHack was working around this unintended interaction with the
environment issue in fopen_datafile(), and dlb was doing so for fopen()
but not open(). This moves nethack's fixup out of src/files.c and into
sys/vms/vmsfiles.c, adds another routine there so that both open() and
fopen() are covered, and updates the vms Makefiles so that the various
utility programs all link with vmsfiles. (The build script vmsbuild.com
puts object files into a library and gets that last bit for free.)