Commit Graph

154 Commits

Author SHA1 Message Date
nhmall
14b532bf10 add cross-compile recipe for msdos
- If you want to obtain the djgpp cross-compiler and tools/libs for MSDOS,
which is available for linux and macOS, you can use the following script
to obtain it:

       sh sys/msdos/fetch-cross-compiler.sh

That script won't install anything, it is just file fetches. It will
store the cross-compiler in subfolders of lib and the hints files are
configured to find it appropriately there.

Note: Both the fetch and the msdos cross-compile package target require
unzip and zip to be available on your host build system.

Cross-compiler bits:
       https://github.com/andrewwutw/build-djgpp
   and the pre-built binary for your platform from:
       https://github.com/andrewwutw/build-djgpp/releases/download/v3.0/
   and a DOS-extender (for including in msdos packaging) from
       http://sandmann.dotster.com/cwsdpmi/csdpmi7b.zip
   and pdcurses from:
       https://github.com/wmcbrine/PDCurses.git

The MSDOS cross-compile can then be carried out by specifying
CROSS_TO_MSDOS=1 on the make command line.

For example:
       make CROSS_TO_MSDOS=1 all
       make CROSS_TO_MSDOS=1 package

You can explicitly include tty and curses support if desired, otherwise
you'll end up with a tty-only cross-compile build:
       make WANT_WIN_TTY=1 WANT_WIN_CURSES=1 CROSS_TO_MSDOS=1 all

Also note that building the msdos targets using the make command
above, does not preclude you from building local linux or macOS
targets as well. Just drop the CROSS_TO_MSDOS=1 from the make
command line.

The cross-compiler hints additions are enclosed inside ifdef sections
and won't interfere with the non-cross-compile build in that case.
2020-09-28 16:28:15 -04:00
nhmall
b9b4755fe3 expand sys/unix Makefiles scope
Expand the use of the sys/unix Makefiles to be used for both normal
local builds and installs, as well as cross-compiles for other
platforms/targets.

Up until now, the primary unix Makefiles have treated util/host-side
component compiles, links and target object files just the same as
the game component compiles, links, and target object files.

Unfortunately, that meant that cross-compile effort typically had
to re-invent Makefiles specific to the cross-compile, creating a
maintenance burden and deviation from the typical local unix build
and providing a daunting obstacle to those that want to establish
build for a target environment/platform.

This change distinguishes between util/host-side component builds,
links, and component builds and targets object files destined for
the game (and other target platforms) in the Makefiles.

In theory, this will ease the effort for people that want to try to
resurrect NetHack perhaps on an old platform where it is no longer
viable to build NetHack-3.7 on the platform itself using old, outdated
compile tools, possibly with an old, outdated C dialect.

Some details:

-  Game-related targets in the Makefiles (as opposed to util/host-side
   targets that will be executed on the host), which could be destined
   for another platform in a cross-compile scenario are prefixed with
   $(TARGETPFX) so that they are distinguished.

   The default scenario where no cross-compiler is involved, is to
   define TARGETPFX to nothing, and therefore meant to have no effect.

-  Game-related compile and link commands in the Makefiles and their
   associated command line flags are distinguished from util/host-side
   compile and link commands in the Makefiles by using $(TARGET_CC),
   $(TARGET_CFLAGS), $(TARGET_LINK), $(TARGET_LFLAGS), $(TARGET_CXX),
   $(TARGET_CXXFLAGS), $(TARGET_LIBS).

   Those are used in the Makefile in place of $(CC), $(CFLAGS), $(LINK),
   $(LFLAGS), $(CXX), $(CXXFLAGS), $(LIBS).

   The default scenario where no cross-compiler is involved, defines
   the TARGET_ version of those Makefile variables to match their
   typical non-TARGET_ ounterparts.

-  The dependency lists in the Makefiles includes the $(TARGETPFX)
   prefix for stuff that would potentially be produced from a
   cross-compile build.

-  It adds pregame targets and $(PREGAME) variable, so that hints files
   can add some additional stuff if required for a cross-compile
   scenario.

   The default scenario where no cross-compiler is involved doesn't
   do anything for $(PREGAME).

-  It adds $(BUILDMORE) target and variable, so that hints files
   can add some additional things to be built for a cross-compile
   scenario.

-  It adds a "package" target and $(PACKAGE) variable, so that hints files
   can add steps for the target platform in a cross-compile
   scenario.

   The "install" target assumes local build and placement and
   isn't really applicable to a cross-compile scenario where the results
   really just need to be bundled up for transport to the target platform.

-  Also, this adds a pair of include files that can be updated with some
   cross-compile recipes as they evolve. They are named "cross-pre.2020"
   (for stuff to be included in the PRE section) and "cross-post.2020"
   for stuff to be included in the POST section via sys/unix/setup.sh.

   Those are included in sys/unix/hints/linux.2020 and
   sys/unix/hints/macOS.2020 hints files.
2020-09-28 16:25:31 -04:00
PatR
b48ebbfe15 update unix Makefile hints 2020-09-05 13:28:46 -07:00
nhmall
bdbf8f19cc update some hints mechanics for 2020
Allow sharing of common code between different hints files
through use of: #-INCLUDE

new folder created: sys/unix/hints/include
new hints include files:
    sys/unix/hints/include/multiw-1.2020
    sys/unix/hints/include/multiw-2.2020

structure the early parts of sys/unix/hints/linux.2020 and
sys/unix/hints/macOS.2020 consistently, and utilize #-INCLUDE multiw-1.2020
and #-INCLUDE multiw-2.2020 in them. That will allow the Makefile lines
that they contain to be maintained in a single place.
2020-08-13 11:34:23 -04:00