I recently captured preprocessor output for a file and the amount of
code being expanded--and subsequently compiled--for canspotmon() was
quite an eye opener. This converts most of the macros it uses into
function calls. The resulting executable generated for OSX (built
for x86_64 and containing four interfaces) is about 5.5% smaller! and
there wasn't any difference in speed that I could notice.
The knowninvisible() macro has been in error for as far back as the
git logs go (which include those for the second cvs repository, so
over 20 years now).
Reported directly to devteam by entrez, the rloc() monst vanishes/
appears nearby/&c message was being given before "satisified, <shk>
suddenly disappears" making the latter redundant. As discussed, the
fix isn't as simple as suppressing one message or the other because
both are given conditionally.
This seems to solve it but has only been lightly tested.
Give more information when magic whistle is already discovered and
applying it affects multiple pets, without much increase in verbosity.
For each of the three categories
1) was already in view and moves to another spot still in view,
2) was out of view and arrives at a spot within view,
3) was in view but gets sent to a spot out of view,
show the pet by name (which might be "your <monst>" if it hasn't been
named) when there is just one, or "two creatures", "three...", "four...",
"several...", or "many..." when there are more than one. The first
category with more than 1 says "creatures". When there are additional
categories with more than 1, their part of the message says "others" if
prior part(s) already mention "creatures", or it says "other creatures"
if the prior part(s) only list pets by name.
For example
|Three creatures appear.
|Fido shifts location and Fang appears.
|Your pony shifts location and two other creatures appear.
|Many creatures shift locations, several others appear, and two others
disappear.
|Two creatures appear and two others disappear.
Restore old behavior of magic whistle causing pets to be moved to
different locations even when already adjacent to the hero.
This lets rloc() give its relatively new, more verbose messages if
a magic whistle isn't discovered yet but suppresses those when
already discovered in order to issue its own message. For a single
pet that starts within view and arrives elsewhere within view it says
"shifts location" rather than "vanishes and reappears". For multiple
pets, it gives one summary message instead of a separate one for each
pet affected by whistling.
original code:
if (linestart && (*cp & 0x80) != 0) {
g_putch(*cp);
end_glyphout();
linestart = FALSE;
} else {
(void) putchar(*cp);
}
new code:
if (linestart) {
if (SYMHANDLING(H_UTF8)) {
/* FIXME: what is actually in that line? is it the \GNNNNNNNN or UTF-8? */
g_putch(*cp);
} else if ((*cp & 0x80) != 0) {
g_putch(*cp);
end_glyphout();
}
linestart = FALSE;
} else {
(void) putchar(*cp);
}
The new code didn't output a character if linestart was true and the character did
not have bit 0x80 set.
fixed code:
if (linestart) {
if (SYMHANDLING(H_UTF8)) {
/* FIXME: what is actually in that line? is it the \GNNNNNNNN or UTF-8? */
g_putch(*cp);
} else if ((*cp & 0x80) != 0) {
g_putch(*cp);
end_glyphout();
} else {
(void) putchar(*cp);
}
linestart = FALSE;
} else {
(void) putchar(*cp);
}
Change table format to handle functions never to be included.
Clean up bit masks and tables of functions.
Remove some old comments and out-of-date code.
The preprocessor directives in win/tty/wintty.c were crossed-up
under MSDOS build. I think I got them straightened out now.
For a crosscompile situation, the tilemap utility (which runs on
the host) needs to produce an output src/tile.c that is compatible
for the target platform.
Don't use ENHANCED_SYMBOLS under MSDOS, for now anyway.
Reverse the sense of dochugw()'s new 'X' argument. Use True for the
usual case and False for the special case rather than the other way
around.
Call the special case variant when a monster teleports so that hero
stops occupation if the monster jumps to a position where it becomes
a threat.
A new feature, enabled by default to maximize testing, but one which can
be disabled by commenting it out in config.h
With this, some additional information is added to the glyphmap entries
in a new optional substructure called u with these fields:
ucolor RGB color for use with truecolor terminals/platforms.
A ucolor value of zero means "not set." The actual
rgb value of 0 has the 0x1000000 bit set.
u256coloridx 256 color index value for use with 256 color
terminals, the closest color match to ucolor.
utf8str Custom representation via utf-8 string (can be null).
There is a new symset included in the symbols file, called enhanced1.
Some initial code has been added to parse individual
OPTIONS=glyph:glyphid/R-G-B entries in the config file.
The glyphid can, in theory, either be an individual glyph (G_* glyphid)
for a single glyph, or it can be an existing symbol S_ value
(monster, object, or cmap symbol) to store the custom representation for
all the glyphs that match that symbol.
Examples:
OPTIONS=glyph:G_fountain/U+03A8/0-150-255
(Your platform/terminal font needs to be able to include/display the
character, of course.)
The NetHack core code does parsing and storing the customized
entries, and adding them to the glyphmap data structure.
Any window port can utilize the additional information in the glyphinfo
that is passed to them, once code is added to do so.
Also, consolidate some symbol-related code into symbols.c, and remove it from
files.c and options.c
Issue #752 by vultur-cadens: initialization of characteristics had
off by one errors when reducing over-allocation and when increasing
under-allocation, biasing Str over Cha.
This simplifies the code very slightly but it still seems somewhat
confusing to me.
A couple of reformatting bits are included.
Closes#752
For char *next; don't compare (next = index(...)) != '\0'.
'\0' has value 0 and 0 used in a pointer context is a null pointer.
So the code worked as intended even though it wasn't written as
what was intended. Fix: take off the char decoration.