This is from the pull request for the assertion failure fix. It
did not mention how to reproduce the assertion failure, just added
casts to a bunch of isspace/isprint/tolower calls that didn't already
have such.
I removed an obsolete change for win/tty/topl.c and changed the
win/win32/mswproc.c code to avoid using an expression with side-effects
(*colorstring++) in calls to tolower() in case someone overrides that
with a macro which evaluates its argument more than once as some pre-
ANSI ones used to do. Not tested, might have typos....
sys/wince/*.c still needs similar casts.
Add MG_BW_LAVA to mapglyph() instead of hijacking MG_DETECT. Used
to display lava in inverse video if color is disabled and lava is
using the same display character as water (which is the default).
(The use_inverse option must be enabled for tty to honor it. X11's
text mode doesn't care. Win32 does care but probably shouldn't--it's
not a case like tty where the hardware might not support it.)
This implements both MG_DETECT and MG_BW_LAVA for X11, but only if
the program is built with TEXTCOLOR enabled. Those should work even
when color is not supported, but I suspect that configuration is
unlikely to ever be used so didn't want to spend the time to figure
out how to do it. (The relevant data is overloaded on the color
data, so not available when TEXTCOLOR is disabled.)
The win32 revision is untested.
Adding deafness to the status line spurred me on to something I've
wanted to do for a long time. This adds 'Stone' and 'Strngl' as
new status conditions, and moves the five fatal ones: "Stone Slime
Strngl FoodPois TermIll" to the front of the status list since
information about them is more important than any of the others.
"Ill" has been renamed "TermIll"; "Df" has been renamed "Deaf";
"Lev", "Fly", and "Ride" are three additional new conditions, with
Lev and Fly being mutually exclusive. After the fatal ones, the
order of the rest is now
<hunger> <encumbrance> Blind Deaf Stun Conf Hallu Lev Fly Ride
To handle the longer potential status line, the basic bot2() is now
smarter. If the line is wider than the map, 'T:moves' is moved from
the middle to the end. If the line without time is still wider than
the map, then experience (HD if polyd, Xp:M/nnnnnn is showexp is on,
or Exp:M) is moved in front of time at the end. If the line without
experience and time is still wider than the map, dungeon level plus
gold is moved from the beginning to be in front of experience. The
fields are just reordered, not truncated, so if the interface code
can display lines wider than the map they'll retain the extra info.
The gist is than health and associated fields (Hp, Pw, Ac) get first
priority, status conditions get second priority, then the rest. In
the usual case where there aren't many conditions, status display is
the same as it has been in the past.
STATUS_VIA_WINDOWPORT has been updated too, and it builds for tty
and X11. But the bot2() revision to reorder sections has not been
implemented for that.
win/win32/mswproc.c has been updated but not tested.
STATUS_VIA_WINDOWPORT without STATUS_HILITES had several compile
problems; now fixed for core and tty. STATUS_VIA_WINDOWPORT with
STATUS_HILITES has not been tested.
Changes to be committed:
modified: win/win32/winhack.c
sys_early_init was never called for win32 GUI. That was causing "rnd(0) -
program in disorder" in tt_oname.
Changes to be committed:
modified: Files
deleted: sys/winnt/Makefile.bcc
modified: sys/winnt/Makefile.gcc
modified: win/win32/winMS.h
Since borland Makefile isn't operational, remove it for
this release as recommended.
Changes to install.nt pending.
- do not invalidate window area if tile has not actually changed
- do not erase backround when invalidating the tile
- use NO_GLYPH for uninitialized map areas (as opposed to -1)
Changes to be committed:
modified: doc/window.doc
modified: include/qt_win.h
modified: include/trampoli.h
modified: include/winX.h
modified: include/wingem.h
modified: include/winprocs.h
modified: include/wintty.h
modified: src/display.c
modified: src/windows.c
modified: sys/amiga/winami.p
modified: sys/amiga/winfuncs.c
modified: sys/amiga/winproto.h
modified: sys/wince/mswproc.c
modified: sys/wince/winMS.h
modified: win/Qt/qt_win.cpp
modified: win/X11/winmap.c
modified: win/chain/wc_chainin.c
modified: win/chain/wc_chainout.c
modified: win/chain/wc_trace.c
modified: win/gem/wingem.c
modified: win/gem/wingem1.c
modified: win/gnome/gnbind.c
modified: win/tty/wintty.c
modified: win/win32/mswproc.c
modified: win/win32/winMS.h
print_glyph now takes a second parameter.
Tiles on tiled ports always looked odd on places like the plane of air
where the background color of the tile didn't match the general background
of the surrounding area.
3.6 made that even worse and more glaringly noticeable with the introduction
of darkened room tiles.
The code to actually send something useful through the new parameter
for window ports to take advantage if they want will follow.
I did my best to exempt some of the bigger aligned blocks from the reformatting
using the /* clang-format off */ and /* clang-format on */ tags. Probably some
that shouldn't have been formatted were anyway; if you encounter them, please
fix.
The clang-format tags were left in on the basis that it's much easier to prune
those out later than to put them back in, and it means that, modulo my custom
version of clang-format, I should be able to run clang-format on the source tree
again without changing anything, now that Pat has fixed the VA_DECL issues.
I'll push a formatting guide at some point. There may still be
outstanding changes, but please feel free to resolve those as you arrive
a them.
To the best of my knowledge, there is no changes to the actual code
content, but the formatter does have the occasional bug. If you run into
an issue, please fix it!