Commit Graph

60 Commits

Author SHA1 Message Date
nethack.allison
7d06212990 Fix B2001
B2001	<Someone>	[reported]	win32?: giant ant is black square

	Where is the open doorway with the giant ant standing in it?
	There used to be a closed door there, if I recall correctly.
	[now there is just a black square]
	I'm saving the level files at this point, and I will be saving
	the game after I did that, in case you're interested in any save
	files.
2002-01-27 14:14:14 +00:00
nethack.allison
359957ddbc One of the beta testers asked if the win32 scrolling
offset could be configured.  This allows it to be
set from the config file using:
	win32_map_cliparound_margin.
2002-01-27 04:36:39 +00:00
nethack.allison
0ca15b16c0 another follow-up for mhmap.c
Oops, it should have been VERSION_MAJOR < 4,
VERSION_MINOR < 4 and PATCHLEVEL < 2
2002-01-27 03:29:11 +00:00
nethack.allison
fc0e365c2f follow-up for mhmap.c 2002-01-27 03:11:12 +00:00
nethack.allison
775b022819 Change mhmap to use mapglyph() 2002-01-27 02:52:33 +00:00
nethack.allison
2d5361e389 From <Someone>,
Fixes:
- menu shortcuts implemented
- most windows close on space (except for menus with
  PICK_ANY style)
- "hilite_pet" option is implemented
- map scrolling is improved somewhat (it now scrolls if
  the char is within 5 spaces from the edge of the map -
  configurable by #define CLIPAROUND_MARGIN)
- added 3  winhack-specific options:

 win32_map_mode:[tiles|ascii4x6|ascii6x8|ascii8x8
                 |ascii16x8|ascii7x12|ascii8x12|ascii15x12
                 |ascii12x16|ascii10x18|fit_to_screen]=20
 win32_align_status:[left|top|right|bottom]
 win32_align_message:[left|top|right|bottom]

Note: aligning status window to left or right edge of the screen does
not look good.
2002-01-22 00:30:58 +00:00
nethack.allison
fb2f6753d6 From <Someone>
This was caused by  character set incompatibility between message and map
windows. Apparently, Nethack is using  IBM character set (CP 437) but fonts
were create for Windows ANSI codepage. I fixed most of it by changing
character set of the fonts except for the Rogue level. I had to make changes
to src/drawing.c for Rogue level since most of Windows fonts are not capable
of displaying control characters (char. code<0x20)
And of course, disabling IBMGraphics option fixes it all.
2002-01-18 19:14:13 +00:00
nethack.allison
35b46238fc From <Someone>: a couple of improvements to the user interface:
- fixed charset value for fonts
- wrap long lines in the message window (there is a #define to switch it on and off)
- multiple display modes for map
2002-01-18 00:42:04 +00:00
nethack.allison
59b7cb4be4 Michael Allison wrote:
> There has been some feedback from others on the development team
> around the tiles:
>   "The Rogue Level should ideally be text-mode. It freaks out the
>    tiled-version-only players when they first get there, but that
>    makes it a good reminder of NetHack's roots."
>
> The other supported tiled ports work this way too.  They display
> regular ASCII characters on the Rogue level, just like Rogue did.

-Adds Rogue-level ascii support.
-Also removes unicode support.

Some other build script tweaks as well.

M. Allison
2002-01-14 12:36:09 +00:00
nethack.allison
b79441dc5d Add WinHack source files to distribution 2002-01-13 05:27:55 +00:00