Change qt_get_ext_cmd() to handle calling the extended command
selection menu again after player clicks on Filter/Layout/Reset
instead of relying on the core to do that. (In order to change
the menu, instead of attempting to reconfigure that on the fly
it returns to caller and then puts up a new menu with different
settings when called back. Initial checkin relied on the core
for the call back; this maintains full control for that within
the Qt interface code.)
Condense the Qt status slightly, moving Alignment field from the
Conditons line to the Characteristics line and the Time and Score
fields from their own possibly blank line to the HP,&c,Gold line.
That's for statuslines:2, which is the default. statuslines:3
restores the previous layout. I tried to make that become the
default for Qt but it got messy fast and I gave up.
I also tried to make changing 'statuslines' back and forth on the
fly work but failed. I left the code in as #if DYNAMIC_STATUSLINES
but that isn't defined anywhere. For the time being at least,
'statuslines' is config file or NETHACKOPTIONS only for Qt, not
changeable via 'O' like for curses and tty.
Change the option description for 'statuslines'. That depended
upon whether curses was compiled in when it should depend on which
interface is active. This moves the alternate info to Guidebook.
Some enhancements to the widget used to get player input for
getline() and also menu search and text window search.
give caller control of [cancel] and [okay] button names;
give caller a say in how wide the string input box should be
instead of basing that on the length of the prompt string
(needs more work...);
use fixed-width font for displaying the user's input;
clean up the widget layout a little bit.
src/Makefile needs a dependency update for Qt (not included).
If player got Qt's saved game selection widget at startup but
picked "new game" there, the save file for the last character
in the list of saved games would be clobbered with the new
character's game if a save was performed. It wasn't necessarily
easy to spot because saved game selection shows the character
name from inside the file rather than from the file name, so the
next restore would look normal except for one older character
missing.
Noticed while testing: when you used the character selection
widget (either by picking "new game" in saved game selection or
because there aren't any save files), if you blanked out the
name field or it was already blanked because a generic name like
"player" had been specified, then clicked on "play", the program
would get stuck in a loop somewhere. I didn't try to figure out
where, just changed qt_askname() to revert to original name if
it ended up with a blank one.
Add support for the 'hitpointbar' to the Qt interface. Rather
than rendering the status title (name+rank or name+monster_species)
using inverse video for leading substring to produce distinct left
and right sides, draw a horizontal bar above that field.
The left portion (current health) is thicker and uses red for <10%
or <5hp, orange for <25% or <10hp, yellow for <50%, green for <75%,
blue for <100%, and black for 100%.
The right portion (missing maximum health) is thinner and runs
from white (paired with red), light gray (paired with orange),
dark gray (with yellow), plain gray (which turns out to be darker
than dark gray, with green), dark blue (with blue), and black (but
black is never shown for injury portion because that's suppressed
when at full health).
Qt already supports a square frame around the hero's map tile that
changes color according to health. Turning the hitpointbar option
Off or On has no effect on that.
When qt_yn_function() or qt_more() is asking for a single character
response, typing anything will cause the prompt line in the message
window to stop being highlighted. If they reject what's been typed,
they beep (--More-- doesn't start beeping until second rejection);
change both of them to also rehighlight the prompt line to give a
visual indication that the question/acknowledgement is still being
asked.
Prevent a small inventory menu as the first one shown from forcing
all subsequent ones from being the same short height by forcing it
to have room for at least 15 lines. Temporary hack until someone
figures out why resizing the reused WIN_INVEN isn't working.
Does not affect non-inventory menus which get created on demand and
destroyed when done so don't need to change size to fit different
contents.
Support MSGTYPE=stop by having qt_display_nhwindow(WIN_MESSAGE,TRUE)
issue a tty-style --More-- prompt. For popup_dialog Off, the prompt
gets appended to the most recent message; for popup_dialog On, it is
issued via a popup and not displayed in the message window.
It accepts <space>, ^J, ^M, and ^[ (ESC) to dismiss. There's no way
to dismiss it with the mouse (for !popup_dialog) which might need
some fix....
Several adventures along the way. The '^C-in-parent-terminal triggers
infinite loop repeatedly complaining about "event loop already running"'
is now a one-shot complaint. It isn't fixed but the severity of
having it happen is greatly reduced.
Enable existing wc_popup_dialog option. Use it in yn_function()
instead using a mystery value which apparently used to live in Qt
Settings but isn't there anymore so couldn't be turned on or off.
Also replaces conditional USE_POPUPS which isn't defined anywhere
either so presumably came from CFLAGS and only supported "yn?",
"ynq?", and "rl?" with hardcoded Qt popups rather than using
NetHackQtYnDialog.
Doing that revealed that the popup dialog for ynaq was in pretty
bad shape. It's functional but still needs a lot of work, beyond
the limited Qt/C++ capability I possess. The KeyPress issue which
accepts <shift> as input, thereby preventing <shift>+<character>
from being typed during ynaq prompting, is particularly nasty.
Append the ynaq dialog's response to the message line containing
the corresponding prompt similar to what's now done for regular
yn_function().
Add getlin() prompt+response to the message window.
The Qt interface highlights the last message issued (using a
mechanism for selection, as if for copy+paste or similar operation)
but it was staying highlighted until another message was eventually
given. Having an old message seem to stick around is annoying and
is particularly bad when the message is a prompt. If the player's
answer doesn't cause a message to be shown then it seems as if the
prompt is still pending.
This removes the highlighting (by bulk unselecting) once the player
gives another input keystroke or mouse click.
It would be much better if the selecting/highlighting was for all
messages issued since last time highlighting was cleared. Figuring
out how to do that correctly is more effort than I want to expend.
Make ASCII control characters ^[, ^\, ^], ^^, and ^_ work on Qt,
at least partly. Mainly for ^[ to be treated as ESC, which works
if you're aborting a count on the map but doesn't cancel out of
menus [yet?]. I didn't attempt to make ^@ send NUL.
Also, fix the hardcoded macros (activated by F1: rest 100 turns,
F2: search 20 times, and Tab: ^A to do-again). The first two sent
'n' before the count so wouldn't work as intended with number_pad
off, and the third was executing twice as if Tab sent two ^A's
instead of just one. Resting and searching might have been getting
duplicated too; I don't know how to simulate the relevant keys.
(I temporarily swapped definitions for F2 and Tab to test the
number_pad fix but hadn't done that earlier when I discovered the
Tab bug.)
Enhance the "Qt Settings" dialog box to provide control over the
paper doll subset of inventory displayed between the message and
status windows (above the map). A ton of flailing about for a
fairly small but useful change in functionality.
Old dialog (no title):
| [ ] Zoomed -- check box
| "Width:" [ ] -- number entry spinner
| "Height:" [ ] -- ditto
| "Font:" [ ] -- Huge:18pt, Large:14, Medium:12, Small:10, Tiny:8
| [ Dismiss ] -- button
New dialog:
| "Qt NetHack Settings"
|
| "Map:" [ ] "Zoomed" -- check box
| "Tile Width" [ ] -- number entry spinner
| "Tile Height" [ ] -- ditto
| "Invent:" [ ] "Shown" -- check box
| "Doll Width" [ ] -- number entry spinner
| "Doll Height" [ ] -- ditto
| "Font:" [ ] -- Huge:18pt, Large:14, Medium:12, Small:10, Tiny:8
| [ Dismiss ] -- button
The inventory subset can now be suppressed. When shown (the default),
its size can be set independently of the map tiles' size. I've set
the default to be 32x32 tiles instead of 16x16 used for the map.
The settings are saved and restored automatically by Qt, and persist
not just across save/restore cycles but into new games. (That's not
a change, just a reminder.)
Move the nine #undef's common to all qt_*.cpp sources into qt_pre.h.
Make "hack.h" usage consistent; always enclose withing 'extern "C {'
and '}' even though only some of the sources care.
Assuming you have the prerequisite packages, You can specify the
window ports to include on the make command line:
make WANT_WIN_QT=1 WANT_WIN_X11=1 WANT_WIN_CURSES=1 WANT_WIN_TTY=1 all
Prequisites for window ports beyond tty:
(some sample homebrew commands to obtain them shown but that is not the
only way):
xquartz for x11 support
brew install xquartz
Qt for Qt support
brew install Qt
In file included from ../win/Qt/qt_bind.cpp:20:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGui:3:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGuiDepends:3:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/QtCore:4:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/qglobal.h:1302:
/usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/qflags.h:121:41: warning: declaration shadows a
variable in the global namespace [-Wshadow]
Q_DECL_CONSTEXPR inline QFlags(Enum flags) noexcept : i(Int(flags)) {}
^
[…]
../include/flag.h:390:29: note: previous declaration is here
extern NEARDATA struct flag flags;
^
In file included from ../win/Qt/qt_click.cpp:18:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGui:3:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGuiDepends:3:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/QtCore:36:
/usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/qcache.h:191:15: warning: declaration shadows a
variable in the global namespace [-Wshadow]
Node *u = n;
^
../include/decl.h:219:23: note: previous declaration is here
E NEARDATA struct you u;
^
[…]
In file included from ../win/Qt/qt_click.cpp:18:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGui:5:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qabstracttextdocumentlayout.h:45:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qtextlayout.h:47:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qcolor.h:44:
/usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qrgb.h:66:46: warning: declaration shadows a
variable in the global namespace [-Wshadow]
inline Q_DECL_CONSTEXPR QRgb qRgb(int r, int g, int b)// set RGB value
^
../include/decl.h:1208:27: note: previous declaration is here
E struct instance_globals g;
^
[…]
In file included from ../win/Qt/qt_glyph.cpp:21:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGui:5:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qabstracttextdocumentlayout.h:48:
/usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qpalette.h:107:49: warning: declaration shadows a
variable in the global namespace [-Wshadow]
inline void setCurrentColorGroup(ColorGroup cg) { data.current_group = cg; }
^
../include/decl.h:1216:30: note: previous declaration is here
E const struct const_globals cg;
^
Provide a way to communicate additional behaviors and/or appearances
desired from NetHack window port menus.
This is foundation work for changes to follow at a future date.
groundwork only - window port interface change
This changes the last parameter for add_menu() from a boolean
to an unsigned int, to allow additional itemflags in future
beyond just the "preselected" that the original boolean offered.
There shouldn't be any functionality changes with this groundwork-only
change, and if there are it is unintentional and should be reported.