-- NetHack mines minetn-3.lua $NHDT-Date: 1652196030 2022/05/10 15:20:30 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.2 $ -- Copyright (c) 1989-95 by Jean-Christophe Collet -- Copyright (c) 1991-95 by M. Stephenson -- NetHack may be freely redistributed. See license for details. -- -- Minetown variant 3 by Kelly Bailey -- "Alley Town" des.room({ type = "ordinary",lit=1,x=3,y=3, xalign="center",yalign="center",w=31,h=15, contents = function() des.feature("fountain", 01,06) des.feature("fountain", 29,13) des.room({ type = "ordinary",x=2,y=2,w=2,h=2, contents = function() des.door({ state="closed", wall="south" }) end }); des.room({ type = "tool shop", chance=30, lit=1,x=5,y=3,w=2,h=3, contents = function() des.door({ state="closed", wall="south" }) end }) des.room({ type = "ordinary",x=2,y=10,w=2,h=3, contents = function() des.door({ state ="locked", wall="north" }) des.monster("G") end }) des.room({ type = "ordinary", x=5,y=9,w=2,h=2, contents = function() des.door({ state="closed", wall="north" }) end }) des.room({ type = "temple",lit=1,x=10,y=2,w=3,h=4, contents = function() des.door({ state="closed", wall="east" }) des.altar({ x=1, y=1, align = align[1], type="shrine" }) des.monster("gnomish wizard") des.monster("gnomish wizard") end }) des.room({ type = "ordinary",x=11,y=7,w=2,h=2, contents = function() des.door({ state="closed", wall="west" }) end }) des.room({ type = "shop",lit=1,x=10,y=10,w=3,h=3, contents = function() des.door({ state="closed", wall="west" }) end }) des.room({ type = "ordinary",random,x=14,y=8,w=2,h=2, contents = function() des.door({ state="locked", wall="north" }) des.monster("G") end }) des.room({ type = "ordinary",random,x=14,y=11,w=2,h=2, contents = function() des.door({ state="closed", wall="south" }) end }) des.room({ type = "tool shop", chance=40,lit=1,x=17,y=10,w=3,h=3, contents = function() des.door({ state="closed", wall="north" }) end }) des.room({ type = "ordinary",x=21,y=11,w=2,h=2, contents = function() des.door({ state="locked", wall="east" }) des.monster("G") end }) des.room({ type = monkfoodshop(), chance=90,lit=1,x=26,y=8,w=3,h=2, contents = function() des.door({ state="closed", wall="west" }) end }) des.room({ type = "ordinary",random,x=16,y=2,w=2,h=2, contents = function() des.door({ state="closed", wall="west" }) end }) des.room({ type = "ordinary",random,x=19,y=2,w=2,h=2, contents = function() des.door({ state="closed", wall="north" }) end }) des.room({ type = "wand shop", chance=30,lit=1,x=19,y=5,w=3,h=2, contents = function() des.door({ state="closed", wall="west" }) end }) des.room({ type = "candle shop",lit=1,x=25,y=2,w=3,h=3, contents = function() des.door({ state="closed", wall="south" }) end }) des.monster({ id = "watchman", peaceful = 1 }) des.monster({ id = "watchman", peaceful = 1 }) des.monster({ id = "watchman", peaceful = 1 }) des.monster({ id = "watchman", peaceful = 1 }) des.monster({ id = "watch captain", peaceful = 1 }) end }) des.room({ type = "ordinary", contents = function() des.stair("up") end }) des.room({ type = "ordinary", contents = function() des.stair("down") des.trap() des.monster("gnome") des.monster("gnome") end }) des.room({ type = "ordinary", contents = function() des.monster("dwarf") end }) des.room({ type = "ordinary", contents = function() des.trap() des.monster("gnome") end }) des.random_corridors()