-- NetHack 3.7 Barb.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.9 $ -- Copyright (c) 1989 by Jean-Christophe Collet -- Copyright (c) 1991 by M. Stephenson -- NetHack may be freely redistributed. See license for details. -- des.level_init({ style = "solidfill", fg = " " }); des.level_flags("mazelevel"); des.map([[ ............. .................. .... ......................... .... ....... .......................... ....... ...... ........................ ....... .. ...................................... .. .. ..................... .. .. .................. .. .. ..S...S.............. ................ .. ........ ... ......... .. ...... .. ... .... .. ... .. ...... ........ .... .. .................. ........ ...... ...... ...................... ...... .. .... .................. ........... .............. ........... ]]); -- Dungeon Description des.region(selection.area(00,00,75,19), "unlit") -- Secret doors des.door("locked",22,09) des.door("locked",26,09) -- Stairs des.stair("up", 36,05) -- The altar. Unattended. des.altar({ x=63,y=04,align="noncoaligned", type="altar" }) des.non_diggable(selection.area(00,00,75,19)) -- Objects des.object({ id = "luckstone", x=63, y=04,buc="blessed",spe=0,name="The Heart of Ahriman" }) des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() -- Random traps des.trap() des.trap() des.trap() des.trap() des.trap() des.trap() -- Random monsters. des.monster({ id = "Thoth Amon", x=63, y=04, peaceful=0 }) des.monster({ id = "ogre", peaceful=0 }) des.monster({ id = "ogre", peaceful=0 }) des.monster({ id = "ogre", peaceful=0 }) des.monster({ id = "ogre", peaceful=0 }) des.monster({ id = "ogre", peaceful=0 }) des.monster({ id = "ogre", peaceful=0 }) des.monster({ id = "ogre", peaceful=0 }) des.monster({ id = "ogre", peaceful=0 }) des.monster({ id = "ogre", peaceful=0 }) des.monster({ id = "ogre", peaceful=0 }) des.monster({ id = "ogre", peaceful=0 }) des.monster({ id = "ogre", peaceful=0 }) des.monster({ id = "ogre", peaceful=0 }) des.monster({ id = "ogre", peaceful=0 }) des.monster({ id = "ogre", peaceful=0 }) des.monster({ id = "ogre", peaceful=0 }) des.monster({ class = "O", peaceful=0 }) des.monster({ class = "O", peaceful=0 }) des.monster({ id = "rock troll", peaceful=0 }) des.monster({ id = "rock troll", peaceful=0 }) des.monster({ id = "rock troll", peaceful=0 }) des.monster({ id = "rock troll", peaceful=0 }) des.monster({ id = "rock troll", peaceful=0 }) des.monster({ id = "rock troll", peaceful=0 }) des.monster({ id = "rock troll", peaceful=0 }) des.monster({ id = "rock troll", peaceful=0 }) des.monster({ class = "T", peaceful=0 }) des.wallify()