-- NetHack 3.7 mines.des $NHDT-Date: 1548631704 2019/01/27 23:28:24 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.30 $ -- Copyright (c) 1989-95 by Jean-Christophe Collet -- Copyright (c) 1991-95 by M. Stephenson -- NetHack may be freely redistributed. See license for details. -- -- "Bustling Town" by Kelly Bailey des.level_init({ style = "solidfill", fg = " " }); des.level_flags("mazelevel", "inaccessibles") des.level_init({ style="mines", fg=".", bg="-", smoothed=true, joined=true,lit=1,walled=true }) des.map({ halign = "center", valign = "top", map = [[ .-----................----------------.- .|...|................|...|..|...|...|.. .|...+..--+--.........|...|..|...|...|.. .|...|..|...|..-----..|...|..|-+---+--.. .-----..|...|--|...|..--+---+-.........| ........|...|..|...+.............-----.. ........-----..|...|......--+-...|...|.. .----...|...|+------..{...|..|...+...|.. .|..+...|...|.............|..|...|...|.. .|..|...|...|-+-.....---+-------------.| .----...--+--..|..-+-|.................. ...|........|..|..|..|----....---------. ...|..T.....----..|..|...+....|......|-. ...|-....{........|..|...|....+......|-. ...--..-....T.....--------....|......|-. .......--.....................---------- ]] }); des.region(selection.area(00,00,38,15),"lit") des.levregion({ type="stair-up", region={01,03,20,19}, region_islev=1, exclude={0,0,39,15} }) des.levregion({ type="stair-down", region={61,03,75,19}, region_islev=1, exclude={0,0,39,15} }) des.feature("fountain" ,22,07) des.feature("fountain", 09,13) des.region(selection.area(13,5,14,6),"unlit") des.region({ region={09,07, 11,09}, lit=1, type="candle shop", prefilled=0 }) des.region({ region={16,04, 18,06}, lit=1, type="tool shop", prefilled=0 }) des.region({ region={23,01, 25,03}, lit=1, type="shop", prefilled=0 }) des.region({ region={22,12, 24,13}, lit=1, type=monkfoodshop(), prefilled=0 }) des.region({ region={31,12, 36,14}, lit=1, type="temple", prefilled=0 }) des.altar({ x=35,y=13,align=align[1],type="shrine"}) des.door("closed",5,2) des.door("locked",4,8) des.door("closed",10,2) des.door("closed",10,10) des.door("locked",13,7) des.door("locked",14,9) des.door("closed",19,5) des.door("closed",19,10) des.door("closed",24,4) des.door("closed",24,9) des.door("closed",25,12) des.door("closed",28,4) des.door("locked",28,6) des.door("closed",30,13) des.door("closed",31,3) des.door("closed",35,3) des.door("closed",33,7) des.monster("gnome") des.monster("gnome") des.monster("gnome") des.monster("gnome") des.monster("gnome") des.monster("gnome") des.monster("gnome", 14, 6) des.monster("gnome lord", 14, 5) des.monster("gnome", 27, 8) des.monster("gnome lord") des.monster("gnome lord") des.monster("dwarf") des.monster("dwarf") des.monster("dwarf") des.monster({ id = "watchman", peaceful = 1 }) des.monster({ id = "watchman", peaceful = 1 }) des.monster({ id = "watchman", peaceful = 1 }) des.monster({ id = "watch captain", peaceful = 1 }) des.monster({ id = "watch captain", peaceful = 1 })