# NetHack 3.5 medusa.des $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ # NetHack 3.5 medusa.des $Date: 2009/05/06 10:44:23 $ $Revision: 1.5 $ # SCCS Id: @(#)medusa.des 3.5 1996/05/11 # Copyright (c) 1989 by Jean-Christophe Collet # Copyright (c) 1990, 1991 by M. Stephenson # NetHack may be freely redistributed. See license for details. # # These are the Medusa's levels : # MAZE:"medusa-1",' ' FLAGS: noteleport GEOMETRY:center,center MAP }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}.}}}}}..}}}}}......}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}....}}}...}}}}} }...}}.....}}}}}....}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}...............} }....}}}}}}}}}}....}}}..}}}}}}}}}}}.......}}}}}}}}}}}}}}}}..}}.....}}}...}} }....}}}}}}}}.....}}}}..}}}}}}.................}}}}}}}}}}}.}}}}.....}}...}} }....}}}}}}}}}}}}.}}}}.}}}}}}.-----------------.}}}}}}}}}}}}}}}}}.........} }....}}}}}}}}}}}}}}}}}}.}}}...|...............S...}}}}}}}}}}}}}}}}}}}....}} }.....}.}}....}}}}}}}}}.}}....--------+--------....}}}}}}..}}}}}}}}}}}...}} }......}}}}..}}}}}}}}}}}}}........|.......|........}}}}}....}}}}}}}}}}}}}}} }.....}}}}}}}}}}}}}}}}}}}}........|.......|........}}}}}...}}}}}}}}}.}}}}}} }.....}}}}}}}}}}}}}}}}}}}}....--------+--------....}}}}}}.}.}}}}}}}}}}}}}}} }......}}}}}}}}}}}}}}}}}}}}...S...............|...}}}}}}}}}}}}}}}}}.}}}}}}} }.......}}}}}}}..}}}}}}}}}}}}.-----------------.}}}}}}}}}}}}}}}}}....}}}}}} }........}}.}}....}}}}}}}}}}}}.................}}}}}..}}}}}}}}}.......}}}}} }.......}}}}}}}......}}}}}}}}}}}}}}.......}}}}}}}}}.....}}}}}}...}}..}}}}}} }.....}}}}}}}}}}}.....}}}}}}}}}}}}}}}}}}}}}}.}}}}}}}..}}}}}}}}}}....}}}}}}} }}..}}}}}}}}}}}}}....}}}}}}}}}}}}}}}}}}}}}}...}}..}}}}}}}.}}.}}}}..}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} ENDMAP # Dungeon Description # (must maintain one room definition; `unfilled' forces its room to be kept) REGION:(00,00,74,19),lit,"ordinary" REGION:(31,07,45,07),unlit,"ordinary" REGION:(35,09,41,10),unlit,"ordinary",unfilled REGION:(31,12,45,12),unlit,"ordinary" # Teleport: down to up stairs island, up to Medusa's island TELEPORT_REGION:(01,01,05,17),(0,0,0,0),down TELEPORT_REGION:(26,04,50,15),(0,0,0,0),up # Stairs STAIR:(05,14),up STAIR:(36,10),down # Doors DOOR:closed,(46,07) DOOR:locked,(38,08) DOOR:locked,(38,11) DOOR:closed,(30,12) # Branch, not allowed inside Medusa's building. BRANCH:levregion(01,00,79,20),(30,06,46,13) # Non diggable walls NON_DIGGABLE:(30,06,46,13) # Objects CONTAINER:('`',"statue"),(36,10),uncursed,montype:"knight",3,name:"Perseus" { [75%]: OBJECT:('[',"shield of reflection"),cursed,+0 [25%]: OBJECT:('[',"levitation boots"),+0 [50%]: OBJECT:(')',"scimitar"),blessed,+2 [50%]: OBJECT:('(',"sack") } # These aren't really containers, but specifying CONTAINER forces them to be # empty, since CONTAINERs contain only what is explicitly specified. CONTAINER:('`',"statue"),random { } CONTAINER:('`',"statue"),random { } CONTAINER:('`',"statue"),random { } CONTAINER:('`',"statue"),random { } CONTAINER:('`',"statue"),random { } CONTAINER:('`',"statue"),random { } CONTAINER:('`',"statue"),random { } OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random # Random traps TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:"board",(38,07) TRAP:"board",(38,12) # Random monsters MONSTER:('@',"Medusa"),(36,10),asleep MONSTER:(';',"giant eel"),(11,06) MONSTER:(';',"giant eel"),(23,13) MONSTER:(';',"giant eel"),(29,02) MONSTER:(';',"jellyfish"),(02,02) MONSTER:(';',"jellyfish"),(00,08) MONSTER:(';',"jellyfish"),(04,18) MONSTER:('T',"water troll"),(51,03) MONSTER:('T',"water troll"),(64,11) MONSTER:'S',(38,07) MONSTER:'S',(38,12) MONSTER:random,random MONSTER:random,random MONSTER:random,random MONSTER:random,random MONSTER:random,random MONSTER:random,random MONSTER:random,random MONSTER:random,random MONSTER:random,random MONSTER:random,random MAZE:"medusa-2",' ' FLAGS: noteleport GEOMETRY:center,center MAP }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }------}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}-------}}}}}}}}--------------} }|....|}}}}}}}}}..}.}}..}}}}}}}}}}}}}..}}}}}}-.....--}}}}}}}|............|} }|....|.}}}}}}}}}}}.}...}}..}}}}}}}}}}}}}}}}}---......}}}}}.|............|} }S....|.}}}}}}---}}}}}}}}}}}}}}}}}}}}}}}}}}---...|..-}}}}}}.S..----------|} }|....|.}}}}}}-...}}}}}}}}}.}}...}.}}}}.}}}......----}}}}}}.|............|} }|....|.}}}}}}-....--}}}}}}}}}}}}}}}}}}}}}}----...--}}}}}}}.|..--------+-|} }|....|.}}}}}}}......}}}}...}}}}}}.}}}}}}}}}}}---..---}}}}}.|..|..S...|..|} }|....|.}}}}}}-....-}}}}}}}------}}}}}}}}}}}}}}-...|.-}}}}}.|..|..|...|..|} }|....|.}}}}}}}}}---}}}}}}}........}}}}}}}}}}---.|....}}}}}.|..|..|...|..|} }|....|.}}}}}}}}}}}}}}}}}}-....|...-}}}}}}}}--...----.}}}}}.|..|..|...|..|} }|....|.}}}}}}..}}}}}}}}}}---..--------}}}}}-..---}}}}}}}}}.|..|..-------|} }|...}|...}}}.}}}}}}...}}}}}--..........}}}}..--}}}}}}}}}}}.|..|.........|} }|...}S...}}.}}}}}}}}}}}}}}}-..--------}}}}}}}}}}}}}}...}}}.|..--------..S} }|...}|...}}}}}}}..}}}}}}----..|....-}}}}}}}}}}}}}}}}}..}}}.|............|} }|....|}}}}}....}}}}..}}.-.......----}}......}}}}}}.......}}|............|} }------}}}}}}}}}}}}}}}}}}---------}}}}}}}}}}}}}}}}}}}}}}}}}}--------------} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} ENDMAP # Dungeon Description REGION:(00,00,74,19),lit,"ordinary" REGION:(02,03,05,16),unlit,"ordinary" REGION:(61,03,72,16),unlit,"ordinary",unfilled,irregular REGION:(71,08,72,11),unlit,"ordinary" REGION:(67,08,69,11),lit,"ordinary" # Teleport: down to up stairs island, up to Medusa's island TELEPORT_REGION:(02,03,05,16),(0,0,0,0),down TELEPORT_REGION:(61,03,72,16),(0,0,0,0),up # Stairs STAIR:(04,09),up STAIR:(68,10),down # Doors DOOR:locked,(71,07) # Branch, not allowed on Medusa's island. BRANCH:levregion(01,00,79,20),(59,01,73,17) # Non diggable walls NON_DIGGABLE:(01,02,06,17) NON_DIGGABLE:(60,02,73,17) # Objects CONTAINER:('`',"statue"),(68,10),uncursed,montype:"knight",3,name:"Perseus" { [25%]: OBJECT:('[',"shield of reflection"),cursed,+0 [75%]: OBJECT:('[',"levitation boots"),+0 [50%]: OBJECT:(')',"scimitar"),blessed,+2 [50%]: OBJECT:('(',"sack") } CONTAINER:('`',"statue"),(64,08) { } CONTAINER:('`',"statue"),(65,08) { } CONTAINER:('`',"statue"),(64,09) { } CONTAINER:('`',"statue"),(65,09) { } CONTAINER:('`',"statue"),(64,10) { } CONTAINER:('`',"statue"),(65,10) { } CONTAINER:('`',"statue"),(64,11) { } CONTAINER:('`',"statue"),(65,11) { } OBJECT:('`',"boulder"),(04,04) OBJECT:'/',(52,09) OBJECT:('`',"boulder"),(52,09) OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random OBJECT:random,random # Traps TRAP:"magic",(03,12) TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # Monsters. MONSTER:('@',"Medusa"),(68,10),asleep MONSTER:('g',"gremlin"),(02,14) MONSTER:('H',"titan"),(02,05) MONSTER:(';',"electric eel"),(10,13) MONSTER:(';',"electric eel"),(11,13) MONSTER:(';',"electric eel"),(10,14) MONSTER:(';',"electric eel"),(11,14) MONSTER:(';',"electric eel"),(10,15) MONSTER:(';',"electric eel"),(11,15) MONSTER:(';',"jellyfish"),(01,01) MONSTER:(';',"jellyfish"),(00,08) MONSTER:(';',"jellyfish"),(04,19) MONSTER:(''',"stone golem"),(64,08),asleep MONSTER:(''',"stone golem"),(65,08),asleep MONSTER:(''',"stone golem"),(64,09),asleep MONSTER:(''',"stone golem"),(65,09),asleep MONSTER:('S',"cobra"),(64,10),asleep MONSTER:('S',"cobra"),(65,10),asleep MONSTER:'A',(72,08) MONSTER:('y',"yellow light"),(72,11),asleep MONSTER:random,(17,07) MONSTER:random,(28,11) MONSTER:random,(32,13) MONSTER:random,(49,09) MONSTER:random,(48,07) MONSTER:random,(65,03) MONSTER:random,(70,04) MONSTER:random,(70,15) MONSTER:random,(65,16) MONSTER:random,random MONSTER:random,random MONSTER:random,random MONSTER:random,random