-- NetHack bigroom bigrm-3.lua $NHDT-Date: 1652196021 2022/05/10 15:20:21 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1 $ -- Copyright (c) 1989 by Jean-Christophe Collet -- Copyright (c) 1990 by M. Stephenson -- NetHack may be freely redistributed. See license for details. -- des.level_init({ style = "solidfill", fg = " " }); des.level_flags("mazelevel", "noflip"); des.map([[ --------------------------------------------------------------------------- |.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.| |.........................................................................| |.........................................................................| |.........................................................................| |..............---.......................................---..............| |...............|.........................................|...............| |.....|.|.|.|.|---|.|.|.|.|...................|.|.|.|.|.|---|.|.|.|.|.....| |.....|-------- --------|...................|---------- --------|.....| |.....|.|.|.|.|---|.|.|.|.|...................|.|.|.|.|.|---|.|.|.|.|.....| |...............|.........................................|...............| |..............---.......................................---..............| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.|.| --------------------------------------------------------------------------- ]]); -- Dungeon Description des.region(selection.area(01,01,73,16), "lit"); -- replace some walls if percent(66) then local sel = selection.match("[.w.]"); local terrains = { "F", "T", "W", "Z" }; local choice = terrains[math.random(1, #terrains)]; des.terrain(sel, choice); end -- Stairs des.stair("up"); des.stair("down"); -- Non diggable walls des.non_diggable(); for i = 1,15 do des.object(); end for i = 1,6 do des.trap(); end des.monster({ x = 01, y = 01 }); des.monster({ x = 13, y = 01 }); des.monster({ x = 25, y = 01 }); des.monster({ x = 37, y = 01 }); des.monster({ x = 49, y = 01 }); des.monster({ x = 61, y = 01 }); des.monster({ x = 73, y = 01 }); des.monster({ x = 07, y = 07 }); des.monster({ x = 13, y = 07 }); des.monster({ x = 25, y = 07 }); des.monster({ x = 37, y = 07 }); des.monster({ x = 49, y = 07 }); des.monster({ x = 61, y = 07 }); des.monster({ x = 67, y = 07 }); des.monster({ x = 07, y = 09 }); des.monster({ x = 13, y = 09 }); des.monster({ x = 25, y = 09 }); des.monster({ x = 37, y = 09 }); des.monster({ x = 49, y = 09 }); des.monster({ x = 61, y = 09 }); des.monster({ x = 67, y = 09 }); des.monster({ x = 01, y = 16 }); des.monster({ x = 13, y = 16 }); des.monster({ x = 25, y = 16 }); des.monster({ x = 37, y = 16 }); des.monster({ x = 49, y = 16 }); des.monster({ x = 61, y = 16 }); des.monster({ x = 73, y = 16 });