-- NetHack 3.7 gehennom.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.13 $ -- Copyright (c) 1989 by Jean-Christophe Collet -- Copyright (c) 1992 by M. Stephenson and Izchak Miller -- NetHack may be freely redistributed. See license for details. -- des.level_init({ style="mazegrid", bg ="-" }); des.level_flags("mazelevel") -- First part des.map({ halign = "half-left", valign = "center", map = [[ --------------------- |.............|.....| |.............S.....| |---+------------...| |.....|.........|-+-- |..---|.........|.... |..|..S.........|.... |..|..|.........|.... |..|..|.........|-+-- |..|..-----------...| |..S..........|.....| --------------------- ]] }); des.levregion({ region={01,00,6,20}, region_islev=1, exclude={6,1,70,16}, exclude_islev=1, type="stair-up" }); -- des.stair(levregion(01,00,6,20),levregion(6,1,70,16),up) des.levregion({ region={01,00,6,20}, region_islev=1, exclude={6,1,70,16}, exclude_islev=1, type="branch" }); -- des.branch(levregion(01,00,6,20),levregion(6,1,70,16)) des.teleport_region({ region = {01,00,6,20}, region_islev=1, exclude={6,1,70,16}, exclude_islev=1 }) -- Doors des.door("closed",04,03) des.door("locked",18,04) des.door("closed",18,08) -- des.stair("down", 13,07) -- Non diggable walls des.non_diggable(selection.area(00,00,20,11)) -- Entire main area des.region(selection.area(01,01,20,10),"unlit") -- The fellow in residence des.monster("Asmodeus",12,07) -- Some random weapons and armor. des.object("[") des.object("[") des.object(")") des.object(")") des.object("*") des.object("!") des.object("!") des.object("?") des.object("?") des.object("?") -- Some traps. des.trap("spiked pit", 05,02) des.trap("fire", 08,06) des.trap("sleep gas") des.trap("anti magic") des.trap("fire") des.trap("magic") des.trap("magic") -- Random monsters. des.monster("ghost",11,07) des.monster("horned devil",10,05) des.monster("L") -- Some Vampires for good measure des.monster("V") des.monster("V") des.monster("V") -- Second part des.map({ halign = "half-right", valign = "center", map = [[ --------------------------------- ................................| ................................+ ................................| --------------------------------- ]] }); des.mazewalk(32,02,"east") -- Non diggable walls des.non_diggable(selection.area(00,00,32,04)) des.door("closed",32,02) des.monster("&") des.monster("&") des.monster("&") des.trap("anti magic") des.trap("fire") des.trap("magic")