-- NetHack 3.7 Wizard.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.11 $ -- Copyright (c) 1992 by David Cohrs -- NetHack may be freely redistributed. See license for details. -- des.level_init({ style = "solidfill", fg = " " }); des.level_flags("mazelevel", "hardfloor") des.map([[ ............. ....................................................... .............. .............}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}....... .............. ..............}.................................}....... .............. ..............}.-------------------------------.}....... ............... .........C....}.|.............................|.}....... ............... ..........C....}.|.---------------------------.|.}....... ............... .........CCC...}.|.|.........................|.|.}....... ................ ....C....CCC...}.|.|.-----------------------.|.|.}....... .......C..C..... .....C....CCC...}.|.|.|......+.......+......|.|.|.}....... .............C..CC.....C....CCC...}.|.|.|......|-------|......|.|.|.}....... ................ ....C....CCC...}.|.|.|......|.......|......|.|.|.}....... ......C..C..... ....C....CCC...}.|.|.|......|-------|......|.|.|.}....... ............C.. ...C....CCC...}.|.|.|......+.......+......|.|.|.}....... ........C...... ....C....CCC...}.|.|.-----------------------.|.|.}....... ....C......C... ........CCC...}.|.|.........................|.|.}....... ......C..C.... .........C....}.|.---------------------------.|.}....... .............. .........C....}.|.............................|.}....... ............. ..............}.-------------------------------.}....... ............. .............}.................................}....... ............. .............}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}....... ............. ....................................................... ]]); des.replace_terrain({ region = { 0, 0,30,20}, fromterrain=".", toterrain="C", chance=15 }) des.replace_terrain({ region = {68, 0,75,20}, fromterrain=".", toterrain="}", chance=25 }) des.replace_terrain({ region = {34, 1,68,19}, fromterrain="}", toterrain=".", chance=2 }) -- Dungeon Description des.region(selection.area(00,00,75,20), "lit") des.region({ region={37,04,65,16}, lit=0, type="ordinary", irregular=1, contents = function() des.door({ state="secret", wall="random" }) end }) des.region({ region={39,06,63,14}, lit=0, type="ordinary", irregular=1, contents = function() des.door({ state="secret", wall="random" }) end }) des.region({ region={41,08,46,12}, lit=1, type="ordinary", irregular=1, contents = function() local walls = { "north", "south", "west" } local widx = math.random(1, #walls) des.door({ state="secret", wall=walls[widx] }) end }) des.region({ region={56,08,61,12}, lit=1, type="ordinary", irregular=1, contents = function() local walls = { "north", "south", "east" } local widx = math.random(1, #walls) des.door({ state="secret", wall=walls[widx] }) end }) des.region(selection.area(48,08,54,08), "unlit") des.region(selection.area(48,12,54,12), "unlit") des.region({ region={48,10,54,10}, lit=0, type="ordinary", irregular=1, contents = function() des.door({ state="secret", wall="random" }) end }) -- Doors des.door("locked",55,08) des.door("locked",55,12) des.door("locked",47,08) des.door("locked",47,12) -- Stairs des.terrain({03,17}, ".") des.stair("up", 03,17) des.stair("down", 48,10) -- Non diggable walls des.non_diggable(selection.area(00,00,75,20)) -- Objects des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() -- Random traps des.trap("spiked pit",24,02) des.trap("spiked pit",07,10) des.trap("spiked pit",23,05) des.trap("spiked pit",26,19) des.trap("spiked pit",72,02) des.trap("spiked pit",72,12) des.trap("falling rock",45,16) des.trap("falling rock",65,13) des.trap("falling rock",55,06) des.trap("falling rock",39,11) des.trap("falling rock",57,09) des.trap("magic") des.trap("statue") des.trap("statue") des.trap("polymorph") des.trap("anti magic",53,10) des.trap("sleep gas") des.trap("sleep gas") des.trap("dart") des.trap("dart") des.trap("dart") -- Random monsters. des.monster({ class = "B", peaceful = 0 }) des.monster({ class = "B", peaceful = 0 }) des.monster({ class = "B", peaceful = 0 }) des.monster({ class = "B", peaceful = 0 }) des.monster({ class = "B", peaceful = 0 }) des.monster({ class = "B", peaceful = 0 }) des.monster({ class = "B", peaceful = 0 }) des.monster({ class = "B", peaceful = 0 }) des.monster({ class = "B", peaceful = 0 }) des.monster({ class = "B", peaceful = 0 }) des.monster({ class = "B", peaceful = 0 }) des.monster({ class = "B", peaceful = 0 }) des.monster({ class = "i", peaceful = 0 }) des.monster({ class = "i", peaceful = 0 }) des.monster({ class = "i", peaceful = 0 }) des.monster({ class = "i", peaceful = 0 }) des.monster({ class = "i", peaceful = 0 }) des.monster({ class = "i", peaceful = 0 }) des.monster({ class = "i", peaceful = 0 }) des.monster("vampire bat") des.monster("vampire bat") des.monster("vampire bat") des.monster("vampire bat") des.monster("vampire bat") des.monster("vampire bat") des.monster("vampire bat") des.monster({ class = "i", peaceful = 0 })