-- NetHack 3.7 yendor.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.10 $ -- Copyright (c) 1989 by Jean-Christophe Collet -- Copyright (c) 1992 by M. Stephenson and Izchak Miller -- NetHack may be freely redistributed. See license for details. -- -- -- The top (real) wizard level. -- Keeping the Moat for old-time's sake des.level_init({ style="mazegrid", bg ="-" }); des.level_flags("mazelevel", "noteleport", "hardfloor") des.map([[ ----------------------------. |.......|..|.........|.....|. |.......S..|.}}}}}}}.|.....|. |..--S--|..|.}}---}}.|---S-|. |..|....|..|.}--.--}.|..|..|. |..|....|..|.}|...|}.|..|..|. |..--------|.}--.--}.|..|..|. |..|.......|.}}---}}.|..|..|. |..S.......|.}}}}}}}.|..|..|. |..|.......|.........|..|..|. |..|.......|-----------S-S-|. |..|.......S...............|. ----------------------------. ]]); des.levregion({ type="stair-up", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} }) des.levregion({ type="stair-down", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} }) des.levregion({ type="branch", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} }) des.teleport_region({ region={01,00,79,20}, region_islev=1, exclude={0,0,27,12} }) des.region({ region={12,01, 20,09}, lit=0, type="morgue", prefilled=1, contents=function() local sdwall = { "south", "west", "east" }; des.door({ wall = sdwall[math.random(1, #sdwall)], state = "secret" }); end }) -- another region to constrain monster arrival des.region({ region={01,01, 10,11}, lit=0, type="ordinary", prefilled=0 }) des.mazewalk(28,05,"east") des.ladder("down", 06,05) -- Non diggable walls -- Walls inside the moat stay diggable des.non_diggable(selection.area(00,00,11,12)) des.non_diggable(selection.area(11,00,21,00)) des.non_diggable(selection.area(11,10,27,12)) des.non_diggable(selection.area(21,00,27,10)) -- Non passable walls des.non_passwall(selection.area(00,00,11,12)) des.non_passwall(selection.area(11,00,21,00)) des.non_passwall(selection.area(11,10,27,12)) des.non_passwall(selection.area(21,00,27,10)) -- The wizard and his guards des.monster({ id = "Wizard of Yendor", x=16, y=05, asleep=1 }) des.monster("hell hound", 15, 05) des.monster("vampire lord", 17, 05) -- The local treasure des.object("Book of the Dead", 16, 05) -- Surrounding terror des.monster("kraken", 14, 02) des.monster("giant eel", 17, 02) des.monster("kraken", 13, 04) des.monster("giant eel", 13, 06) des.monster("kraken", 19, 04) des.monster("giant eel", 19, 06) des.monster("kraken", 15, 08) des.monster("giant eel", 17, 08) des.monster("piranha", 15, 02) des.monster("piranha", 19, 08) -- Random monsters des.monster("D") des.monster("H") des.monster("&") des.monster("&") des.monster("&") des.monster("&") -- And to make things a little harder. des.trap("board",16,04) des.trap("board",16,06) des.trap("board",15,05) des.trap("board",17,05) -- Random traps. des.trap("spiked pit") des.trap("sleep gas") des.trap("anti magic") des.trap("magic") -- Some random loot. des.object("ruby") des.object("!") des.object("!") des.object("?") des.object("?") des.object("+") des.object("+") des.object("+")