-- NetHack mines minetn-7.lua $NHDT-Date: 1652196032 2022/05/10 15:20:32 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.3 $ -- Copyright (c) 1989-95 by Jean-Christophe Collet -- Copyright (c) 1991-95 by M. Stephenson -- NetHack may be freely redistributed. See license for details. -- -- "Bazaar Town" by Kelly Bailey des.room({ type="ordinary", lit=1, x=3,y=3, xalign="center",yalign="center", w=30,h=15, contents = function() des.feature("fountain", 12, 07) des.feature("fountain", 11, 13) if percent(75) then des.room({ type="ordinary", x=2,y=2, w=4,h=2, contents = function() des.door({ state = "closed", wall="south" }) end }) end if percent(75) then des.room({ type="ordinary", x=7,y=2, w=2,h=2, contents = function() des.door({ state = "closed", wall="north" }) end }) end if percent(75) then des.room({ type="ordinary", x=7,y=5, w=2,h=2, contents = function() des.door({ state = "closed", wall="south" }) end }) end if percent(75) then des.room({ type="ordinary", lit=1, x=10,y=2, w=3,h=4, contents = function() des.monster("gnome") des.monster("monkey") des.monster("monkey") des.monster("monkey") des.door({ state = "closed", wall="south" }) end }) end if percent(75) then des.room({ type="ordinary", x=14,y=2, w=4,h=2, contents = function() des.door({ state = "closed", wall="south", pos=0 }) des.monster("n") end }) end if percent(75) then des.room({ type="ordinary", x=16,y=5, w=2,h=2, contents = function() des.door({ state = "closed", wall="south" }) end }) end if percent(75) then des.room({ type="ordinary", lit=0, x=19,y=2, w=2,h=2, contents = function() des.door({ state = "locked", wall="east" }) des.monster("gnome king") end }) end des.room({ type=monkfoodshop(), chance=50, lit=1, x=19,y=5, w=2,h=3, contents = function() des.door({ state = "closed", wall="south" }) end }) if percent(75) then des.room({ type="ordinary", x=2,y=7, w=2,h=2, contents = function() des.door({ state = "closed", wall="east" }) end }) end des.room({ type="tool shop", chance=50, lit=1, x=2,y=10, w=2,h=3, contents = function() des.door({ state = "closed", wall="south" }) end }) des.room({ type="candle shop", lit=1, x=5,y=10, w=3,h=3, contents = function() des.door({ state = "closed", wall="north" }) end }) if percent(75) then des.room({ type="ordinary", x=11,y=10, w=2,h=2, contents = function() des.door({ state = "locked", wall="west" }) des.monster("G") end }) end des.room({ type="shop", chance=60, lit=1, x=14,y=10, w=2,h=3, contents = function() des.door({ state = "closed", wall="north" }) end }) if percent(75) then des.room({ type="ordinary", x=17,y=11, w=4,h=2, contents = function() des.door({ state = "closed", wall="north" }) end }) end if percent(75) then des.room({ type="ordinary", x=22,y=11, w=2,h=2, contents = function() des.door({ state = "closed", wall="south" }) des.feature("sink", 00,00) end }) end des.room({ type=monkfoodshop(), chance=50, lit=1, x=25,y=11, w=3,h=2, contents = function() des.door({ state = "closed", wall="east" }) end }) des.room({ type="tool shop", chance=30, lit=1, x=25,y=2, w=3,h=3, contents = function() des.door({ state = "closed", wall="west" }) end }) des.room({ type="temple", lit=1, x=24,y=6, w=4,h=4, contents = function() des.door({ state = "closed", wall = "west" }) des.altar({ x=02, y=01, align=align[1], type="shrine" }) des.monster("gnomish wizard") des.monster("gnomish wizard") end }) des.monster({ id = "watchman", peaceful = 1 }) des.monster({ id = "watchman", peaceful = 1 }) des.monster({ id = "watchman", peaceful = 1 }) des.monster({ id = "watchman", peaceful = 1 }) des.monster({ id = "watch captain", peaceful = 1 }) des.monster("gnome") des.monster("gnome") des.monster("gnome") des.monster("gnome lord") des.monster("monkey") des.monster("monkey") end }) des.room({ type="ordinary", contents = function() des.stair("up") end }) des.room({ type="ordinary", contents = function() des.stair("down") des.trap() des.monster("gnome") des.monster("gnome") end }) des.room({ type="ordinary", contents = function() des.monster("dwarf") end }) des.room({ type="ordinary", contents = function() des.trap() des.monster("gnome") end }) des.random_corridors()