/* NetHack 3.7 align.h $NHDT-Date: 1604269810 2020/11/01 22:30:10 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.15 $ */ /* Copyright (c) Mike Stephenson, Izchak Miller 1991. */ /* NetHack may be freely redistributed. See license for details. */ #ifndef ALIGN_H #define ALIGN_H typedef schar aligntyp; /* basic alignment type */ typedef struct align { /* alignment & record */ aligntyp type; int record; unsigned abuse; } align; /* bounds for "record" -- respect initial alignments of 10 */ #define ALIGNLIM (10L + (svm.moves / 200L)) #define A_NONE (-128) /* the value range of type */ #define A_CHAOTIC (-1) #define A_NEUTRAL 0 #define A_LAWFUL 1 #define A_COALIGNED 1 #define A_OPALIGNED (-1) /* align masks */ #define AM_NONE 0x00 #define AM_CHAOTIC 0x01 #define AM_NEUTRAL 0x02 #define AM_LAWFUL 0x04 #define AM_MASK 0x07 /* mask for "normal" alignment values */ /* Some altars are considered shrines, add a flag for that for the altarmask field of struct rm. */ #define AM_SHRINE 0x08 /* High altar on Astral plane or Moloch's sanctum */ #define AM_SANCTUM 0x10 /* special level flags, gone by the time the level has been loaded */ #define AM_SPLEV_CO 0x20 /* co-aligned: force alignment to match hero's */ #define AM_SPLEV_NONCO 0x40 /* non-co-aligned: force alignment to not match */ #define AM_SPLEV_RANDOM 0x80 #define Amask2align(x) \ ((aligntyp) ((((x) & AM_MASK) == 0) ? A_NONE \ : (((x) & AM_MASK) == AM_LAWFUL) ? A_LAWFUL \ : ((int) ((x) & AM_MASK)) - 2)) /* 2 => 0, 1 => -1 */ #define Align2amask(x) \ ((unsigned) (((x) == A_NONE) ? AM_NONE \ : ((x) == A_LAWFUL) ? AM_LAWFUL \ : ((x) + 2))) /* -1 => 1, 0 => 2 */ /* Because clearly Nethack needs more ways to specify alignment... Amask2msa(): 1, 2, 4 converted to 1, 2, 3 to fit within a width 2 bitfield; Msa2amask(): 1, 2, 3 converted back to 1, 2, 4; For Amask2msa(), 'x' might have the shrine bit set so strip that off. */ #define Amask2msa(x) ((((x) & AM_MASK) == 4) ? 3 : (x) & AM_MASK) #define Msa2amask(x) (((x) == 3) ? 4 : (x)) #define MSA_NONE 0 /* unaligned or multiple alignments */ /* alignment change reasons for uchangealign(attrib.c) */ enum uchangealign_reasons { A_CG_CONVERT = 0, /* permanently converted */ A_CG_HELM_ON = 1, /* donned helm of opposite alignment */ A_CG_HELM_OFF = 2, /* doffed helm of opposite alignment */ }; #endif /* ALIGN_H */