/* SCCS Id: @(#)dogmove.c 3.5 2005/10/14 */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* NetHack may be freely redistributed. See license for details. */ #include "hack.h" #include "mfndpos.h" extern boolean notonhead; STATIC_DCL boolean FDECL(dog_hunger,(struct monst *,struct edog *)); STATIC_DCL int FDECL(dog_invent,(struct monst *,struct edog *,int)); STATIC_DCL int FDECL(dog_goal,(struct monst *,struct edog *,int,int,int)); STATIC_DCL boolean FDECL(can_reach_location,(struct monst *,XCHAR_P,XCHAR_P, XCHAR_P,XCHAR_P)); STATIC_DCL boolean FDECL(could_reach_item,(struct monst *, XCHAR_P,XCHAR_P)); STATIC_DCL void FDECL(quickmimic, (struct monst *)); /* pick a carried item for pet to drop */ struct obj * droppables(mon) struct monst *mon; { struct obj *obj, *wep, dummy, *pickaxe, *unihorn, *key; #ifndef TOURIST #define CREDIT_CARD STRANGE_OBJECT /* avoids messy conditionalization */ #endif #ifndef GOLDOBJ if (mon->mgold) return &zeroobj; /* pet has something to drop */ #endif dummy = zeroobj; dummy.otyp = GOLD_PIECE; /* not STRANGE_OBJECT or tools of interest */ dummy.oartifact = 1; /* so real artifact won't override "don't keep it" */ pickaxe = unihorn = key = (struct obj *)0; wep = MON_WEP(mon); if (is_animal(mon->data) || mindless(mon->data)) { /* won't hang on to any objects of these types */ pickaxe = unihorn = key = &dummy; /* act as if already have them */ } else { /* don't hang on to pick-axe if can't use one or don't need one */ if (!tunnels(mon->data) || !needspick(mon->data)) pickaxe = &dummy; /* don't hang on to key if can't open doors */ if (nohands(mon->data) || verysmall(mon->data)) key = &dummy; } if (wep) { if (is_pick(wep)) pickaxe = wep; if (wep->otyp == UNICORN_HORN) unihorn = wep; /* don't need any wielded check for keys... */ } for (obj = mon->minvent; obj; obj = obj->nobj) { switch (obj->otyp) { case DWARVISH_MATTOCK: /* reject mattock if couldn't wield it */ if (which_armor(mon, W_ARMS)) break; /* keep mattock in preference to pick unless pick is already wielded or is an artifact and mattock isn't */ if (pickaxe && pickaxe->otyp == PICK_AXE && pickaxe != wep && (!pickaxe->oartifact || obj->oartifact)) return pickaxe; /* drop the one we earlier decided to keep */ /*FALLTHRU*/ case PICK_AXE: if (!pickaxe || (obj->oartifact && !pickaxe->oartifact)) { if (pickaxe) return pickaxe; pickaxe = obj; /* keep this digging tool */ continue; } break; case UNICORN_HORN: /* reject cursed unicorn horns */ if (obj->cursed) break; /* keep artifact unihorn in preference to ordinary one */ if (!unihorn || (obj->oartifact && !unihorn->oartifact)) { if (unihorn) return unihorn; unihorn = obj; /* keep this unicorn horn */ continue; } break; case SKELETON_KEY: /* keep key in preference to lock-pick */ if (key && key->otyp == LOCK_PICK && (!key->oartifact || obj->oartifact)) return key; /* drop the one we earlier decided to keep */ /*FALLTHRU*/ case LOCK_PICK: /* keep lock-pick in preference to credit card */ if (key && key->otyp == CREDIT_CARD && (!key->oartifact || obj->oartifact)) return key; /*FALLTHRU*/ case CREDIT_CARD: if (!key || (obj->oartifact && !key->oartifact)) { if (key) return key; key = obj; /* keep this unlocking tool */ continue; } break; default: break; } if (!obj->owornmask && obj != wep) return obj; } #ifndef TOURIST #undef CREDIT_CARD #endif return (struct obj *)0; /* don't drop anything */ } static NEARDATA const char nofetch[] = { BALL_CLASS, CHAIN_CLASS, ROCK_CLASS, 0 }; #ifndef BARGETHROUGH STATIC_OVL boolean FDECL(cursed_object_at, (int, int)); #endif /* not BARGETHROUGH */ STATIC_VAR xchar gtyp, gx, gy; /* type and position of dog's current goal */ STATIC_PTR void FDECL(wantdoor, (int, int, genericptr_t)); #ifdef BARGETHROUGH boolean #else STATIC_OVL boolean #endif cursed_object_at(x, y) int x, y; { struct obj *otmp; for(otmp = level.objects[x][y]; otmp; otmp = otmp->nexthere) if (otmp->cursed) return TRUE; return FALSE; } int dog_nutrition(mtmp, obj) struct monst *mtmp; struct obj *obj; { int nutrit; /* * It is arbitrary that the pet takes the same length of time to eat * as a human, but gets more nutritional value. */ if (obj->oclass == FOOD_CLASS) { if(obj->otyp == CORPSE) { mtmp->meating = 3 + (mons[obj->corpsenm].cwt >> 6); nutrit = mons[obj->corpsenm].cnutrit; } else { mtmp->meating = objects[obj->otyp].oc_delay; nutrit = objects[obj->otyp].oc_nutrition; } switch(mtmp->data->msize) { case MZ_TINY: nutrit *= 8; break; case MZ_SMALL: nutrit *= 6; break; default: case MZ_MEDIUM: nutrit *= 5; break; case MZ_LARGE: nutrit *= 4; break; case MZ_HUGE: nutrit *= 3; break; case MZ_GIGANTIC: nutrit *= 2; break; } if(obj->oeaten) { mtmp->meating = eaten_stat(mtmp->meating, obj); nutrit = eaten_stat(nutrit, obj); } } else if (obj->oclass == COIN_CLASS) { mtmp->meating = (int)(obj->quan/2000) + 1; if (mtmp->meating < 0) mtmp->meating = 1; nutrit = (int)(obj->quan/20); if (nutrit < 0) nutrit = 0; } else { /* Unusual pet such as gelatinous cube eating odd stuff. * meating made consistent with wild monsters in mon.c. * nutrit made consistent with polymorphed player nutrit in * eat.c. (This also applies to pets eating gold.) */ mtmp->meating = obj->owt/20 + 1; nutrit = 5*objects[obj->otyp].oc_nutrition; } return nutrit; } /* returns 2 if pet dies, otherwise 1 */ int dog_eat(mtmp, obj, x, y, devour) register struct monst *mtmp; register struct obj * obj; int x, y; boolean devour; { register struct edog *edog = EDOG(mtmp); boolean poly = FALSE, grow = FALSE, heal = FALSE; int nutrit; boolean deadmimic = FALSE; if(edog->hungrytime < monstermoves) edog->hungrytime = monstermoves; nutrit = dog_nutrition(mtmp, obj); deadmimic = (obj->otyp == CORPSE && (obj->corpsenm == PM_SMALL_MIMIC || obj->corpsenm == PM_LARGE_MIMIC || obj->corpsenm == PM_GIANT_MIMIC)); poly = polyfodder(obj); grow = mlevelgain(obj); heal = mhealup(obj); if (devour) { if (mtmp->meating > 1) mtmp->meating /= 2; if (nutrit > 1) nutrit = (nutrit * 3) / 4; } edog->hungrytime += nutrit; mtmp->mconf = 0; if (edog->mhpmax_penalty) { /* no longer starving */ mtmp->mhpmax += edog->mhpmax_penalty; edog->mhpmax_penalty = 0; } if (mtmp->mflee && mtmp->mfleetim > 1) mtmp->mfleetim /= 2; if (mtmp->mtame < 20) mtmp->mtame++; if (x != mtmp->mx || y != mtmp->my) { /* moved & ate on same turn */ newsym(x, y); newsym(mtmp->mx, mtmp->my); } if (is_pool(x, y) && !Underwater) { /* Don't print obj */ /* TODO: Reveal presence of sea monster (especially sharks) */ } else /* hack: observe the action if either new or old location is in view */ /* However, invisible monsters should still be "it" even though out of sight locations should not. */ if (cansee(x, y) || cansee(mtmp->mx, mtmp->my)) pline("%s %s %s.", mon_visible(mtmp) ? noit_Monnam(mtmp) : "It", devour ? "devours" : "eats", (obj->oclass == FOOD_CLASS) ? singular(obj, doname) : doname(obj)); /* It's a reward if it's DOGFOOD and the player dropped/threw it. */ /* We know the player had it if invlet is set -dlc */ if(dogfood(mtmp,obj) == DOGFOOD && obj->invlet) #ifdef LINT edog->apport = 0; #else edog->apport += (int)(200L/ ((long)edog->dropdist + monstermoves - edog->droptime)); #endif if (mtmp->data == &mons[PM_RUST_MONSTER] && obj->oerodeproof) { /* The object's rustproofing is gone now */ obj->oerodeproof = 0; mtmp->mstun = 1; if (canseemon(mtmp) && flags.verbose) { pline("%s spits %s out in disgust!", Monnam(mtmp), distant_name(obj,doname)); } } else if (obj == uball) { unpunish(); delobj(obj); } else if (obj == uchain) unpunish(); else if (obj->quan > 1L && obj->oclass == FOOD_CLASS) { obj->quan--; obj->owt = weight(obj); } else delobj(obj); if (poly) { (void) newcham(mtmp, (struct permonst *)0, FALSE, cansee(mtmp->mx, mtmp->my)); } /* limit "instant" growth to prevent potential abuse */ if (grow && (int) mtmp->m_lev < (int)mtmp->data->mlevel + 15) { if (!grow_up(mtmp, (struct monst *)0)) return 2; } if (heal) mtmp->mhp = mtmp->mhpmax; if (deadmimic) quickmimic(mtmp); return 1; } /* hunger effects -- returns TRUE on starvation */ STATIC_OVL boolean dog_hunger(mtmp, edog) register struct monst *mtmp; register struct edog *edog; { if (monstermoves > edog->hungrytime + 500) { if (!carnivorous(mtmp->data) && !herbivorous(mtmp->data)) { edog->hungrytime = monstermoves + 500; /* but not too high; it might polymorph */ } else if (!edog->mhpmax_penalty) { /* starving pets are limited in healing */ int newmhpmax = mtmp->mhpmax / 3; mtmp->mconf = 1; edog->mhpmax_penalty = mtmp->mhpmax - newmhpmax; mtmp->mhpmax = newmhpmax; if (mtmp->mhp > mtmp->mhpmax) mtmp->mhp = mtmp->mhpmax; if (mtmp->mhp < 1) goto dog_died; if (cansee(mtmp->mx, mtmp->my)) pline("%s is confused from hunger.", Monnam(mtmp)); else if (couldsee(mtmp->mx, mtmp->my)) beg(mtmp); else You_feel("worried about %s.", y_monnam(mtmp)); stop_occupation(); } else if (monstermoves > edog->hungrytime + 750 || mtmp->mhp < 1) { dog_died: if (mtmp->mleashed #ifdef STEED && mtmp != u.usteed #endif ) Your("leash goes slack."); else if (cansee(mtmp->mx, mtmp->my)) pline("%s starves.", Monnam(mtmp)); else You_feel("%s for a moment.", Hallucination ? "bummed" : "sad"); mondied(mtmp); return(TRUE); } } return(FALSE); } /* do something with object (drop, pick up, eat) at current position * returns 1 if object eaten (since that counts as dog's move), 2 if died */ STATIC_OVL int dog_invent(mtmp, edog, udist) register struct monst *mtmp; register struct edog *edog; int udist; { register int omx, omy; struct obj *obj; if (mtmp->msleeping || !mtmp->mcanmove) return(0); omx = mtmp->mx; omy = mtmp->my; /* if we are carrying sth then we drop it (perhaps near @) */ /* Note: if apport == 1 then our behaviour is independent of udist */ /* Use udist+1 so steed won't cause divide by zero */ if (droppables(mtmp)) { if (!rn2(udist+1) || !rn2(edog->apport)) if(rn2(10) < edog->apport){ relobj(mtmp, (int)mtmp->minvis, TRUE); if(edog->apport > 1) edog->apport--; edog->dropdist = udist; /* hpscdi!jon */ edog->droptime = monstermoves; } } else { if((obj=level.objects[omx][omy]) && !index(nofetch,obj->oclass) #ifdef MAIL && obj->otyp != SCR_MAIL #endif ){ int edible = dogfood(mtmp, obj); if ((edible <= CADAVER || /* starving pet is more aggressive about eating */ (edog->mhpmax_penalty && edible == ACCFOOD)) && could_reach_item(mtmp, obj->ox, obj->oy)) return dog_eat(mtmp, obj, omx, omy, FALSE); if(can_carry(mtmp, obj) && !obj->cursed && could_reach_item(mtmp, obj->ox, obj->oy)) { if(rn2(20) < edog->apport+3) { if (rn2(udist) || !rn2(edog->apport)) { if (cansee(omx, omy) && flags.verbose) pline("%s picks up %s.", Monnam(mtmp), distant_name(obj, doname)); obj_extract_self(obj); newsym(omx,omy); (void) mpickobj(mtmp,obj); if (attacktype(mtmp->data, AT_WEAP) && mtmp->weapon_check == NEED_WEAPON) { mtmp->weapon_check = NEED_HTH_WEAPON; (void) mon_wield_item(mtmp); } m_dowear(mtmp, FALSE); } } } } } return 0; } /* set dog's goal -- gtyp, gx, gy * returns -1/0/1 (dog's desire to approach player) or -2 (abort move) */ STATIC_OVL int dog_goal(mtmp, edog, after, udist, whappr) register struct monst *mtmp; struct edog *edog; int after, udist, whappr; { register int omx, omy; boolean in_masters_sight, dog_has_minvent; register struct obj *obj; xchar otyp; int appr; #ifdef STEED /* Steeds don't move on their own will */ if (mtmp == u.usteed) return (-2); #endif omx = mtmp->mx; omy = mtmp->my; in_masters_sight = couldsee(omx, omy); dog_has_minvent = (droppables(mtmp) != 0); if (!edog || mtmp->mleashed) { /* he's not going anywhere... */ gtyp = APPORT; gx = u.ux; gy = u.uy; } else { #define DDIST(x,y) (dist2(x,y,omx,omy)) #define SQSRCHRADIUS 5 int min_x, max_x, min_y, max_y; register int nx, ny; gtyp = UNDEF; /* no goal as yet */ gx = gy = 0; /* suppress 'used before set' message */ if ((min_x = omx - SQSRCHRADIUS) < 1) min_x = 1; if ((max_x = omx + SQSRCHRADIUS) >= COLNO) max_x = COLNO - 1; if ((min_y = omy - SQSRCHRADIUS) < 0) min_y = 0; if ((max_y = omy + SQSRCHRADIUS) >= ROWNO) max_y = ROWNO - 1; /* nearby food is the first choice, then other objects */ for (obj = fobj; obj; obj = obj->nobj) { nx = obj->ox; ny = obj->oy; if (nx >= min_x && nx <= max_x && ny >= min_y && ny <= max_y) { otyp = dogfood(mtmp, obj); /* skip inferior goals */ if (otyp > gtyp || otyp == UNDEF) continue; /* avoid cursed items unless starving */ if (cursed_object_at(nx, ny) && !(edog->mhpmax_penalty && otyp < MANFOOD)) continue; /* skip completely unreacheable goals */ if (!could_reach_item(mtmp, nx, ny) || !can_reach_location(mtmp, mtmp->mx, mtmp->my, nx, ny)) continue; if (otyp < MANFOOD) { if (otyp < gtyp || DDIST(nx,ny) < DDIST(gx,gy)) { gx = nx; gy = ny; gtyp = otyp; } } else if(gtyp == UNDEF && in_masters_sight && !dog_has_minvent && (!levl[omx][omy].lit || levl[u.ux][u.uy].lit) && (otyp == MANFOOD || m_cansee(mtmp, nx, ny)) && edog->apport > rn2(8) && can_carry(mtmp,obj)) { gx = nx; gy = ny; gtyp = APPORT; } } } } /* follow player if appropriate */ if (gtyp == UNDEF || (gtyp != DOGFOOD && gtyp != APPORT && monstermoves < edog->hungrytime)) { gx = u.ux; gy = u.uy; if (after && udist <= 4 && gx == u.ux && gy == u.uy) return(-2); appr = (udist >= 9) ? 1 : (mtmp->mflee) ? -1 : 0; if (udist > 1) { if (!IS_ROOM(levl[u.ux][u.uy].typ) || !rn2(4) || whappr || (dog_has_minvent && rn2(edog->apport))) appr = 1; } /* if you have dog food it'll follow you more closely */ if (appr == 0) { obj = invent; while (obj) { if(dogfood(mtmp, obj) == DOGFOOD) { appr = 1; break; } obj = obj->nobj; } } } else appr = 1; /* gtyp != UNDEF */ if(mtmp->mconf) appr = 0; #define FARAWAY (COLNO + 2) /* position outside screen */ if (gx == u.ux && gy == u.uy && !in_masters_sight) { register coord *cp; cp = gettrack(omx,omy); if (cp) { gx = cp->x; gy = cp->y; if(edog) edog->ogoal.x = 0; } else { /* assume master hasn't moved far, and reuse previous goal */ if(edog && edog->ogoal.x && ((edog->ogoal.x != omx) || (edog->ogoal.y != omy))) { gx = edog->ogoal.x; gy = edog->ogoal.y; edog->ogoal.x = 0; } else { int fardist = FARAWAY * FARAWAY; gx = gy = FARAWAY; /* random */ do_clear_area(omx, omy, 9, wantdoor, (genericptr_t)&fardist); /* here gx == FARAWAY e.g. when dog is in a vault */ if (gx == FARAWAY || (gx == omx && gy == omy)) { gx = u.ux; gy = u.uy; } else if(edog) { edog->ogoal.x = gx; edog->ogoal.y = gy; } } } } else if(edog) { edog->ogoal.x = 0; } return appr; } /* return 0 (no move), 1 (move) or 2 (dead) */ int dog_move(mtmp, after) register struct monst *mtmp; register int after; /* this is extra fast monster movement */ { int omx, omy; /* original mtmp position */ int appr, whappr, udist; int i, j, k; register struct edog *edog = EDOG(mtmp); struct obj *obj = (struct obj *) 0; xchar otyp; boolean has_edog, cursemsg[9], do_eat = FALSE; #ifdef BARGETHROUGH boolean better_with_displacing = FALSE; #endif xchar nix, niy; /* position mtmp is (considering) moving to */ register int nx, ny; /* temporary coordinates */ xchar cnt, uncursedcnt, chcnt; int chi = -1, nidist, ndist; coord poss[9]; long info[9], allowflags; #define GDIST(x,y) (dist2(x,y,gx,gy)) /* * Tame Angels have isminion set and an ispriest structure instead of * an edog structure. Fortunately, guardian Angels need not worry * about mundane things like eating and fetching objects, and can * spend all their energy defending the player. (They are the only * monsters with other structures that can be tame.) */ has_edog = !mtmp->isminion; omx = mtmp->mx; omy = mtmp->my; if (has_edog && dog_hunger(mtmp, edog)) return(2); /* starved */ udist = distu(omx,omy); #ifdef STEED /* Let steeds eat and maybe throw rider during Conflict */ if (mtmp == u.usteed) { if (Conflict && !resist(mtmp, RING_CLASS, 0, 0)) { dismount_steed(DISMOUNT_THROWN); return (1); } udist = 1; } else #endif /* maybe we tamed him while being swallowed --jgm */ if (!udist) return(0); nix = omx; /* set before newdogpos */ niy = omy; cursemsg[0] = FALSE; /* lint suppression */ info[0] = 0; /* ditto */ if (has_edog) { j = dog_invent(mtmp, edog, udist); if (j == 2) return 2; /* died */ else if (j == 1) goto newdogpos; /* eating something */ whappr = (monstermoves - edog->whistletime < 5); } else whappr = 0; appr = dog_goal(mtmp, has_edog ? edog : (struct edog *)0, after, udist, whappr); if (appr == -2) return(0); allowflags = ALLOW_M | ALLOW_TRAPS | ALLOW_SSM | ALLOW_SANCT; if (passes_walls(mtmp->data)) allowflags |= (ALLOW_ROCK | ALLOW_WALL); if (passes_bars(mtmp->data)) allowflags |= ALLOW_BARS; if (throws_rocks(mtmp->data)) allowflags |= ALLOW_ROCK; #ifdef BARGETHROUGH if (is_displacer(mtmp->data)) allowflags |= ALLOW_MDISP; #endif if (Conflict && !resist(mtmp, RING_CLASS, 0, 0)) { allowflags |= ALLOW_U; if (!has_edog) { /* Guardian angel refuses to be conflicted; rather, * it disappears, angrily, and sends in some nasties */ lose_guardian_angel(mtmp); return 2; /* current monster is gone */ } } if (!Conflict && !mtmp->mconf && mtmp == u.ustuck && !sticks(youmonst.data)) { unstuck(mtmp); /* swallowed case handled above */ You("get released!"); } if (!nohands(mtmp->data) && !verysmall(mtmp->data)) { allowflags |= OPENDOOR; if (monhaskey(mtmp, TRUE)) allowflags |= UNLOCKDOOR; /* note: the Wizard and Riders can unlock doors without a key; they won't use that ability if someone manages to tame them */ } if (is_giant(mtmp->data)) allowflags |= BUSTDOOR; if (tunnels(mtmp->data) #ifdef REINCARNATION && !Is_rogue_level(&u.uz) /* same restriction as m_move() */ #endif ) allowflags |= ALLOW_DIG; cnt = mfndpos(mtmp, poss, info, allowflags); /* Normally dogs don't step on cursed items, but if they have no * other choice they will. This requires checking ahead of time * to see how many uncursed item squares are around. */ uncursedcnt = 0; for (i = 0; i < cnt; i++) { nx = poss[i].x; ny = poss[i].y; #ifdef BARGETHROUGH if (MON_AT(nx,ny) && !((info[i] & ALLOW_M) || info[i] & ALLOW_MDISP)) continue; #else if (MON_AT(nx,ny) && !(info[i] & ALLOW_M)) continue; #endif if (cursed_object_at(nx, ny)) continue; uncursedcnt++; } #ifdef BARGETHROUGH better_with_displacing = should_displace(mtmp,poss,info,cnt,gx,gy); #endif chcnt = 0; chi = -1; nidist = GDIST(nix,niy); for (i = 0; i < cnt; i++) { nx = poss[i].x; ny = poss[i].y; cursemsg[i] = FALSE; /* if leashed, we drag him along. */ if (mtmp->mleashed && distu(nx, ny) > 4) continue; /* if a guardian, try to stay close by choice */ if (!has_edog && (j = distu(nx, ny)) > 16 && j >= udist) continue; if ((info[i] & ALLOW_M) && MON_AT(nx, ny)) { int mstatus; register struct monst *mtmp2 = m_at(nx,ny); if ((int)mtmp2->m_lev >= (int)mtmp->m_lev+2 || (mtmp2->data == &mons[PM_FLOATING_EYE] && rn2(10) && mtmp->mcansee && haseyes(mtmp->data) && mtmp2->mcansee && (perceives(mtmp->data) || !mtmp2->minvis)) || (mtmp2->data==&mons[PM_GELATINOUS_CUBE] && rn2(10)) || (max_passive_dmg(mtmp2, mtmp) >= mtmp->mhp) || ((mtmp->mhp*4 < mtmp->mhpmax || mtmp2->data->msound == MS_GUARDIAN || mtmp2->data->msound == MS_LEADER) && mtmp2->mpeaceful && !Conflict) || (touch_petrifies(mtmp2->data) && !resists_ston(mtmp))) continue; if (after) return(0); /* hit only once each move */ notonhead = 0; mstatus = mattackm(mtmp, mtmp2); /* aggressor (pet) died */ if (mstatus & MM_AGR_DIED) return 2; if ((mstatus & MM_HIT) && !(mstatus & MM_DEF_DIED) && rn2(4) && mtmp2->mlstmv != monstermoves && !onscary(mtmp->mx, mtmp->my, mtmp2) && /* monnear check needed: long worms hit on tail */ monnear(mtmp2, mtmp->mx, mtmp->my)) { mstatus = mattackm(mtmp2, mtmp); /* return attack */ if (mstatus & MM_DEF_DIED) return 2; } return 0; } #ifdef BARGETHROUGH if ((info[i] & ALLOW_MDISP) && MON_AT(nx, ny) && better_with_displacing && !undesirable_disp(mtmp,nx,ny)) { int mstatus; register struct monst *mtmp2 = m_at(nx,ny); mstatus = mdisplacem(mtmp, mtmp2, FALSE); /* displace monster */ if (mstatus && MM_DEF_DIED) return 2; return 0; } #endif /* BARGETHROUGH */ { /* Dog avoids harmful traps, but perhaps it has to pass one * in order to follow player. (Non-harmful traps do not * have ALLOW_TRAPS in info[].) The dog only avoids the * trap if you've seen it, unlike enemies who avoid traps * if they've seen some trap of that type sometime in the * past. (Neither behavior is really realistic.) */ struct trap *trap; if ((info[i] & ALLOW_TRAPS) && (trap = t_at(nx,ny))) { if (mtmp->mleashed) { if (!Deaf) whimper(mtmp); } else /* 1/40 chance of stepping on it anyway, in case * it has to pass one to follow the player... */ if (trap->tseen && rn2(40)) continue; } } /* dog eschews cursed objects, but likes dog food */ /* (minion isn't interested; `cursemsg' stays FALSE) */ if (has_edog) for (obj = level.objects[nx][ny]; obj; obj = obj->nexthere) { if (obj->cursed) cursemsg[i] = TRUE; else if ((otyp = dogfood(mtmp, obj)) < MANFOOD && (otyp < ACCFOOD || edog->hungrytime <= monstermoves)) { /* Note: our dog likes the food so much that he * might eat it even when it conceals a cursed object */ nix = nx; niy = ny; chi = i; do_eat = TRUE; cursemsg[i] = FALSE; /* not reluctant */ goto newdogpos; } } /* didn't find something to eat; if we saw a cursed item and aren't being forced to walk on it, usually keep looking */ if (cursemsg[i] && !mtmp->mleashed && uncursedcnt > 0 && rn2(13 * uncursedcnt)) continue; /* lessen the chance of backtracking to previous position(s) */ k = has_edog ? uncursedcnt : cnt; for (j = 0; j < MTSZ && j < k - 1; j++) if (nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y) if (rn2(MTSZ * (k - j))) goto nxti; j = ((ndist = GDIST(nx,ny)) - nidist) * appr; if ((j == 0 && !rn2(++chcnt)) || j < 0 || (j > 0 && !whappr && ((omx == nix && omy == niy && !rn2(3)) || !rn2(12)) )) { nix = nx; niy = ny; nidist = ndist; if(j < 0) chcnt = 0; chi = i; } nxti: ; } newdogpos: if (nix != omx || niy != omy) { struct obj *mw_tmp; boolean wasseen; if (info[chi] & ALLOW_U) { if (mtmp->mleashed) { /* play it safe */ pline("%s breaks loose of %s leash!", Monnam(mtmp), mhis(mtmp)); m_unleash(mtmp, FALSE); } (void) mattacku(mtmp); return(0); } if (!m_in_out_region(mtmp, nix, niy)) return 1; if (((IS_ROCK(levl[nix][niy].typ) && may_dig(nix,niy)) || closed_door(nix, niy)) && mtmp->weapon_check != NO_WEAPON_WANTED && tunnels(mtmp->data) && needspick(mtmp->data)) { if (closed_door(nix, niy)) { if (!(mw_tmp = MON_WEP(mtmp)) || !is_pick(mw_tmp) || !is_axe(mw_tmp)) mtmp->weapon_check = NEED_PICK_OR_AXE; } else if (IS_TREE(levl[nix][niy].typ)) { if (!(mw_tmp = MON_WEP(mtmp)) || !is_axe(mw_tmp)) mtmp->weapon_check = NEED_AXE; } else if (!(mw_tmp = MON_WEP(mtmp)) || !is_pick(mw_tmp)) { mtmp->weapon_check = NEED_PICK_AXE; } if (mtmp->weapon_check >= NEED_PICK_AXE && mon_wield_item(mtmp)) return 0; } /* insert a worm_move() if worms ever begin to eat things */ wasseen = canseemon(mtmp); remove_monster(omx, omy); place_monster(mtmp, nix, niy); if (cursemsg[chi] && (wasseen || canseemon(mtmp))) pline("%s moves only reluctantly.", noit_Monnam(mtmp)); for (j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1]; mtmp->mtrack[0].x = omx; mtmp->mtrack[0].y = omy; /* We have to know if the pet's gonna do a combined eat and * move before moving it, but it can't eat until after being * moved. Thus the do_eat flag. */ if (do_eat) { if (dog_eat(mtmp, obj, omx, omy, FALSE) == 2) return 2; } } else if (mtmp->mleashed && distu(omx, omy) > 4) { /* an incredible kludge, but the only way to keep pooch near * after it spends time eating or in a trap, etc. */ coord cc; nx = sgn(omx - u.ux); ny = sgn(omy - u.uy); cc.x = u.ux + nx; cc.y = u.uy + ny; if (goodpos(cc.x, cc.y, mtmp, 0)) goto dognext; i = xytod(nx, ny); for (j = (i + 7)%8; j < (i + 1)%8; j++) { dtoxy(&cc, j); if (goodpos(cc.x, cc.y, mtmp, 0)) goto dognext; } for (j = (i + 6)%8; j < (i + 2)%8; j++) { dtoxy(&cc, j); if (goodpos(cc.x, cc.y, mtmp, 0)) goto dognext; } cc.x = mtmp->mx; cc.y = mtmp->my; dognext: if (!m_in_out_region(mtmp, nix, niy)) return 1; remove_monster(mtmp->mx, mtmp->my); place_monster(mtmp, cc.x, cc.y); newsym(cc.x,cc.y); set_apparxy(mtmp); } return(1); } /* check if a monster could pick up objects from a location */ STATIC_OVL boolean could_reach_item(mon, nx, ny) struct monst *mon; xchar nx, ny; { if ((!is_pool(nx,ny) || is_swimmer(mon->data)) && (!is_lava(nx,ny) || likes_lava(mon->data)) && (!sobj_at(BOULDER,nx,ny) || throws_rocks(mon->data))) return TRUE; return FALSE; } /* Hack to prevent a dog from being endlessly stuck near an object that * it can't reach, such as caught in a teleport scroll niche. It recursively * checks to see if the squares in between are good. The checking could be a * little smarter; a full check would probably be useful in m_move() too. * Since the maximum food distance is 5, this should never be more than 5 calls * deep. */ STATIC_OVL boolean can_reach_location(mon, mx, my, fx, fy) struct monst *mon; xchar mx, my, fx, fy; { int i, j; int dist; if (mx == fx && my == fy) return TRUE; if (!isok(mx, my)) return FALSE; /* should not happen */ dist = dist2(mx, my, fx, fy); for(i=mx-1; i<=mx+1; i++) { for(j=my-1; j<=my+1; j++) { if (!isok(i, j)) continue; if (dist2(i, j, fx, fy) >= dist) continue; if (IS_ROCK(levl[i][j].typ) && !passes_walls(mon->data) && (!may_dig(i,j) || !tunnels(mon->data))) continue; if (IS_DOOR(levl[i][j].typ) && (levl[i][j].doormask & (D_CLOSED | D_LOCKED))) continue; if (!could_reach_item(mon, i, j)) continue; if (can_reach_location(mon, i, j, fx, fy)) return TRUE; } } return FALSE; } /*ARGSUSED*/ /* do_clear_area client */ STATIC_PTR void wantdoor(x, y, distance) int x, y; genericptr_t distance; { int ndist; if (*(int*)distance > (ndist = distu(x, y))) { gx = x; gy = y; *(int*)distance = ndist; } } static struct qmchoices { int mndx; /* type of pet, 0 means any */ char mlet; /* symbol of pet, 0 means any */ unsigned mappearance; /* mimic this */ uchar m_ap_type; /* what is the thing it is mimicing? */ } qm[] = { /* Things that some pets might be thinking about at the time */ {PM_LITTLE_DOG, 0, PM_KITTEN, M_AP_MONSTER}, {PM_LARGE_DOG, 0, PM_LARGE_CAT, M_AP_MONSTER}, {PM_KITTEN, 0, PM_LITTLE_DOG, M_AP_MONSTER}, {PM_LARGE_CAT, 0, PM_LARGE_DOG, M_AP_MONSTER}, {PM_HOUSECAT, 0, PM_DOG, M_AP_MONSTER}, {PM_DOG, 0, PM_HOUSECAT, M_AP_MONSTER}, {PM_HOUSECAT, 0, PM_GIANT_RAT, M_AP_MONSTER}, #ifdef SINKS {0, S_DOG, SINK, M_AP_FURNITURE}, /* sorry, no fire hydrants in NetHack */ #endif {0, 0, TRIPE_RATION, M_AP_OBJECT}, /* leave this at end */ }; void finish_meating(mtmp) struct monst *mtmp; { mtmp->meating = 0; if (mtmp->m_ap_type && mtmp->mappearance && mtmp->cham == CHAM_ORDINARY) { /* was eating a mimic and now appearance needs resetting */ mtmp->m_ap_type = 0; mtmp->mappearance = 0; newsym(mtmp->mx, mtmp->my); } } STATIC_OVL void quickmimic(mtmp) struct monst *mtmp; { int idx = 0, trycnt = 5; char buf[BUFSZ]; if (Protection_from_shape_changers || Blind || !mtmp->meating) return; do { idx = rn2(SIZE(qm)); if (qm[idx].mndx != 0 && monsndx(mtmp->data) == qm[idx].mndx) break; if (qm[idx].mlet != 0 && mtmp->data->mlet == qm[idx].mlet) break; if (qm[idx].mndx == 0 && qm[idx].mlet == 0) break; } while (--trycnt > 0); if (trycnt == 0) idx = SIZE(qm)-1; if (!idx) return; /* impossible */ Strcpy(buf, mon_nam(mtmp)); mtmp->m_ap_type = qm[idx].m_ap_type; mtmp->mappearance = qm[idx].mappearance; newsym(mtmp->mx,mtmp->my); You_see("%s appear where %s was!", (mtmp->m_ap_type == M_AP_FURNITURE) ? an(defsyms[mtmp->mappearance].explanation) : (mtmp->m_ap_type == M_AP_OBJECT && OBJ_DESCR(objects[mtmp->mappearance])) ? an(OBJ_DESCR(objects[mtmp->mappearance])) : (mtmp->m_ap_type == M_AP_OBJECT && OBJ_NAME(objects[mtmp->mappearance])) ? an(OBJ_NAME(objects[mtmp->mappearance])) : (mtmp->m_ap_type == M_AP_MONSTER) ? an(mons[mtmp->mappearance].mname) : something, buf); display_nhwindow(WIN_MAP, TRUE); } /*dogmove.c*/