-- NetHack bigroom bigrm-2.lua $NHDT-Date: 1652196021 2022/05/10 15:20:21 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1 $ -- Copyright (c) 1989 by Jean-Christophe Collet -- Copyright (c) 1990 by M. Stephenson -- NetHack may be freely redistributed. See license for details. -- des.level_init({ style = "solidfill", fg = " " }); des.level_flags("mazelevel", "noflip"); des.map([[ --------------------------------------------------------------------------- |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| --------------------------------------------------------------------------- ]]); -- Dungeon Description des.region(selection.area(01,01,73,16),"lit"); local darkness; local choice = math.random(0, 3) if choice == 0 then darkness = selection.area(01,07,22,09) | selection.area(24,01,50,05) | selection.area(24,11,50,16) | selection.area(52,07,73,09); elseif choice == 1 then darkness = selection.area(24,01,50,16); elseif choice == 2 then darkness = selection.area(01,01,22,16) | selection.area(52,01,73,16); end if darkness ~= nil then des.region(darkness,"unlit"); if percent(25) then des.replace_terrain({ selection = darkness:grow(), fromterrain = ".", toterrain = "I" }); end end -- Stairs des.stair("up"); des.stair("down"); -- Non diggable walls des.non_diggable(); -- Objects for i = 1,15 do des.object(); end -- Random traps for i = 1,6 do des.trap(); end -- Random monsters. for i = 1,28 do des.monster(); end