-- NetHack 3.6 Valkyrie.des $NHDT-Date: 1553807172 2019/03/28 21:06:12 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.15 $ -- Copyright (c) 1989 by Jean-Christophe Collet -- Copyright (c) 1991-2 by M. Stephenson -- NetHack may be freely redistributed. See license for details. -- -- -- The "start" level for the quest. -- -- Here you meet your (besieged) class leader, the Norn, -- and receive your quest assignment. -- des.level_flags("mazelevel", "noteleport", "hardfloor", "icedpools") des.level_init({ style = "solidfill", fg = "I" }) local pools = selection.new() -- random locations for i = 1,13 do pools:set(); end -- some bigger ones pools = pools | selection.grow(selection.set(selection.new()), "west") pools = pools | selection.grow(selection.set(selection.new()), "north") pools = pools | selection.grow(selection.set(selection.new()), "random") -- Lava pools surrounded by water des.terrain(pools:clone():grow("all"), "P") des.terrain(pools, "L") des.map([[ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..{..xxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.....xxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxx xxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxx xxxxxxxx.....xxxxxxxxxxxxx|----------------|xxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxx xxxxxxx..xxx...xxxxxxxxxxx|................|xxxxxxxxxx..xxxxxxxxxxxxxxxxxxxx xxxxxx..xxxxxx......xxxxx.|................|.xxxxxxxxx.xxxxxxxxxxxxxxxxxxxxx xxxxx..xxxxxxxxxxxx.......+................+...xxxxxxx.xxxxxxxxxxxxxxxxxxxxx xxxx..xxxxxxxxx.....xxxxx.|................|.x...xxxxx.xxxxxxxxxxxxxxxxxxxxx xxx..xxxxxxxxx..xxxxxxxxxx|................|xxxx.......xxxxxxxxxxxxxxxxxxxxx xxxx..xxxxxxx..xxxxxxxxxxx|----------------|xxxxxxxxxx...xxxxxxxxxxxxxxxxxxx xxxxxx..xxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxx xxxxxxx......xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxx xxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...x......xxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........xxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.......xxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ]]); -- Dungeon Description des.region(selection.area(00,00,75,19), "lit") des.region(selection.area(27,08,42,12), "lit") -- Portal arrival point des.levregion({ region = {66,17,66,17}, type="branch" }) -- Stairs des.stair("down", 18,01) des.feature("fountain", 53,02) -- Doors des.door("locked",26,10) des.door("locked",43,10) -- Norn des.monster("Norn", 35, 10) -- The treasure of the Norn des.object("chest", 36, 10) -- valkyrie guards for the audience chamber des.monster("warrior", 27, 08) des.monster("warrior", 27, 09) des.monster("warrior", 27, 11) des.monster("warrior", 27, 12) des.monster("warrior", 42, 08) des.monster("warrior", 42, 09) des.monster("warrior", 42, 11) des.monster("warrior", 42, 12) -- Non diggable walls des.non_diggable(selection.area(26,07,43,13)) -- Random traps des.trap("fire") des.trap("fire") des.trap("fire") des.trap("fire") des.trap("fire") des.trap("fire") -- Monsters on siege duty. des.monster("fire ant", 04, 12) des.monster("fire ant", 08, 08) des.monster("fire ant", 14, 04) des.monster("fire ant", 17, 11) des.monster("fire ant", 24, 10) des.monster("fire ant", 45, 10) des.monster("fire ant", 54, 02) des.monster("fire ant", 55, 07) des.monster("fire ant", 58, 14) des.monster("fire ant", 63, 17) des.monster({ id = "fire giant", x=18, y=01, peaceful = 0 }) des.monster({ id = "fire giant", x=10, y=16, peaceful = 0 })