$NHDT-Branch$:$NHDT-Revision$ $NHDT-Date$ General Fixes and Modified Features ----------------------------------- doc/*.6 man pages and corresponding doc/*.txt text copies were out of date data.base entry for "lava" had wrong first name for Don Woods' attribution cursed genocide of "none" sent in monsters, but "that's enough tries" didn't update MAXPLAYERS documentation in sysconf file and accept 0 for 'no limit' wizard mode: don't include feedback about named fruit for ^X and enlightenment looking at distant objects while wearing the Eyes of the Overworld made their up-close descriptions known when not intended message when cursed wand zapped by a monster happens to explode was suppressed if hero was deaf, even though that message has no audible component support explicit 'symset:default' and 'symset:Default symbols' in options crash during startup if player name set as 'player' in defaults any existing vampire shape-shifted into critter (fog cloud, bat, wolf) became an unkillable critter if vampires were genocided unlike in previous versions, an uncursed scroll of enchant armor failed to uncurse the piece of armor being enchanted (change was unintentional) slice of {pizza,cake,&} pluralized as "slouse of ..." due to false match with "lice" (discovered pre-3.6.0-release) change dipping prompt to not ignore 'called' and 'named' attributes of item to be dipped avoid 'the unlabeled {scroll,spellbook} fades' when blank item is hit by water wrong message given when high priest on astral plane rejects being assigned a name (got the one for unique monsters instead of the one for priests) negative intrinsic protection shouldn't confer MC=1, "you are warded" (not possible from divine protection but is possible from eating rings) make a slight adjustment to the quickmimic() sense wording fix typo in passage 1 of The Colour of Magic falling asleep when reading dull spellbook ignored sleep resistance getpos() complaint about invalid movement keystroke didn't describe meta-chars accurately 'realtime' value in xlogfile was incorrect if 'checkpoint' option was active make a previously-discovered scroll written with marker while blind have its label known so it can be read while blind #name or C for discoveries list that spanned multiple pages would exit on space instead of advancing to next page (workaround: use '>' instead) don't show the old level when you die going down the stairs because of an iron ball new high score with ", while helpless" attribute appended would erroneously result in ", while helpless" being appended to all scores allow bright aliases for colors in menucolors avoid hearing yelps when you are deaf make corpse visible if stethoscope told you about it being there sceptre of might database entry word change avoid "spellbook of novel" on discoveries list after object ID of novel add novel to discoveries list after reading one putting gold into hero-owned container on shop floor gave free credit stack splitting for dipping large quantities of potions was done poorly dipping fruit juice into enlightenment gave different result than the inverse make travel walk up to a trap and stop when the trap blocks the only way forward, instead of trying to go straight line travel will displace pets rather than stop do not autopickup unpaid items in shops death due an unseen gas spore's explosion resulted in "killed by a died" allow optional parameter "true", "yes", "false", or "no" for boolean options actually make the castle chest not trapped level-drain resistance wasn't shown during enlightenment if it was conferred by worn/wielded equipment or by lycanthropy wizard mode enlightenment now shows more reasons for various intrinsics rehumanizing after being poly'd into vampire left hero with ability to sense humans and elves Warn_of_mon wouldn't have been able to sense giant ants if any creature were to have that ability, caused by using 0 instead of NON_PM for 'none' tone down energy vortex's drain energy attack fix message typo if tame mind flayer dies trying to eat Medusa's brains use alternate rejection message if attempting to name an unnameable monster with the name it already has cockatrice corpse no longer leaves multiple statues for shape-shifted vampire alter name of monster causing hero's death if name contains characters that could cause confusion when using record, logfile, or xlogfile later teleporting or polymorphing a sink via ring drop shouldn't depend upon being able to see it happen change "unlockable chest" to "broken chest" so that it won't be misunderstood ("capable of being unlocked" vs intended "not capable of being locked") use doname instead of xname when using '/' or ';' to look at objects on map when a pet moves reluctantly, name the top item of the pile it is reluctant to step on if the hero sees or remembers any object(s) at that spot ensure sufficient messages are given to clarify the transition from detected vampire bats to fog clouds in Vlad's tower fix "killing by kicking something weird" when kicking an object causes death guard macros available for mextra fields similar to those for oextra fields compile-time option for an alternate paniclog format for public server use Platform- and/or Interface-Specific Fixes ----------------------------------------- tty: M-N gave "Unknown command 'M-" with "'." finishing the sentence on the line below it, leaving bogus '.' displayed on the top row of the map tty: specifying all four of role, race, gender, and alignment still prompted for confirmation with "Is this ok?" before starting play unix/X11: in top level Makefile, some commented out definitions of VARDATND misspelled pilemark.xbm (as pilemark.xpm) unix/tty: fix compile warning about 'has_colors' for some configurations unix: options file with CR+LF line ends and an invalid option line resulted in "ad option line: "whatever-the-line-was because embedded carriage return character changed cursor's position win32gui: getversionstring() was overflowing the provided Help About buffer win32gui: guard against buffer overflow in in mswin_getlin() MacOSX: initial binary release was built from out of date source code that had 'BETA' and 'DEBUG' inappropriately enabled MacOSX: force TIMED_DELAY build option on so that 'runmode' run-time option is functional X11: core bug for '`' (backtick) and #terrain commands was only noticed by X11 interface: impossible "add_menu: called before start_menu" X11: enable a scroll bar in menu windows General New Features -------------------- naming Sting or Orcrist now breaks illiterate conduct different feedback for reading a scroll of mail created by writing with marker wizard mode #wizintrinsic reading non-cursed scroll of enchant weapon uncurses welded tin opener if hero has no jumping ability but knows the jumping spell, the #jump command will attempt to cast the spell additional tribute passages for The Colour of Magic, The Light Fantastic, Snuff, and Raising Steam compile-time options SIMPLE_MAIL and SERVER_ADMIN_MSG for public server use Platform- and/or Interface-Specific New Features ------------------------------------------------ NetHack Community Patches (or Variation) Included ------------------------------------------------- Malcolm Ryan's improved tin opener Code Cleanup and Reorganization -------------------------------