/* NetHack 3.6 monst.c $NHDT-Date: 1451084423 2015/12/25 23:00:23 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.55 $ */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* NetHack may be freely redistributed. See license for details. */ #include "config.h" #include "permonst.h" #include "monsym.h" #define NO_ATTK \ { \ 0, 0, 0, 0 \ } #define WT_ELF 800 #define WT_DRAGON 4500 #ifdef C #undef C #endif #ifdef TEXTCOLOR #include "color.h" #define C(color) color #define HI_DOMESTIC CLR_WHITE /* use for player + friendlies */ #define HI_LORD CLR_MAGENTA #else #define C(color) #endif void NDECL(monst_init); /* * Entry Format: (from permonst.h) * * name, symbol (S_* defines), * difficulty level, move rate, armor class, magic resistance, * alignment, creation/geno flags (G_* defines), * 6 * attack structs ( type , damage-type, # dice, # sides ), * weight (WT_* defines), nutritional value, extension length, * sounds made (MS_* defines), physical size (MZ_* defines), * resistances, resistances conferred (both MR_* defines), * 3 * flag bitmaps (M1_*, M2_*, and M3_* defines respectively) * symbol color (C(x) macro) */ #define MON(nam, sym, lvl, gen, atk, siz, mr1, mr2, flg1, flg2, flg3, col) \ { \ nam, sym, lvl, gen, atk, siz, mr1, mr2, flg1, flg2, flg3, C(col) \ } /* LVL() and SIZ() collect several fields to cut down on # of args for MON() */ #define LVL(lvl, mov, ac, mr, aln) lvl, mov, ac, mr, aln #define SIZ(wt, nut, snd, siz) wt, nut, snd, siz /* ATTK() and A() are to avoid braces and commas within args to MON() */ #define ATTK(at, ad, n, d) \ { \ at, ad, n, d \ } #define A(a1, a2, a3, a4, a5, a6) \ { \ a1, a2, a3, a4, a5, a6 \ } /* * Rule #1: monsters of a given class are contiguous in the * mons[] array. * * Rule #2: monsters of a given class are presented in ascending * order of strength. * * Rule #3: monster frequency is included in the geno mask; * the frequency can be from 0 to 7. 0's will also * be skipped during generation. * * Rule #4: monster subclasses (e.g. giants) should be kept * together, unless it violates Rule 2. NOGEN monsters * won't violate Rule 2. * * Guidelines for color assignment: * * * Use the same color for all `growth stages' of a monster (ex. * little dog/big dog, baby naga/full-grown naga. * * * Use colors given in names wherever possible. If the class has `real' * members with strong color associations, use those. * * * Favor `cool' colors for cold-resistant monsters, `warm' ones for * fire-resistant ones. * * * Try to reserve purple (magenta) for powerful `ruler' monsters (queen * bee, kobold lord, &c.). * * * Subject to all these constraints, try to use color to make as many * distinctions as the / command (that is, within a monster letter * distinct names should map to distinct colors). * * The aim in assigning colors is to be consistent enough so a player can * become `intuitive' about them, deducing some or all of these rules * unconsciously. Use your common sense. */ #ifndef SPLITMON_2 NEARDATA struct permonst mons[] = { /* * ants */ MON("giant ant", S_ANT, LVL(2, 18, 3, 0, 0), (G_GENO | G_SGROUP | 3), A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(10, 10, MS_SILENT, MZ_TINY), 0, 0, M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_CARNIVORE, M2_HOSTILE, 0, CLR_BROWN), MON("killer bee", S_ANT, LVL(1, 18, -1, 0, 0), (G_GENO | G_LGROUP | 2), A(ATTK(AT_STNG, AD_DRST, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1, 5, MS_BUZZ, MZ_TINY), MR_POISON, MR_POISON, M1_ANIMAL | M1_FLY | M1_NOHANDS | M1_POIS, M2_HOSTILE | M2_FEMALE, 0, CLR_YELLOW), MON("soldier ant", S_ANT, LVL(3, 18, 3, 0, 0), (G_GENO | G_SGROUP | 2), A(ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_STNG, AD_DRST, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(20, 5, MS_SILENT, MZ_TINY), MR_POISON, MR_POISON, M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_POIS | M1_CARNIVORE, M2_HOSTILE, 0, CLR_BLUE), MON("fire ant", S_ANT, LVL(3, 18, 3, 10, 0), (G_GENO | G_SGROUP | 1), A(ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_BITE, AD_FIRE, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(30, 10, MS_SILENT, MZ_TINY), MR_FIRE, MR_FIRE, M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, CLR_RED), MON("giant beetle", S_ANT, LVL(5, 6, 4, 0, 0), (G_GENO | 3), A(ATTK(AT_BITE, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(10, 10, MS_SILENT, MZ_LARGE), MR_POISON, MR_POISON, M1_ANIMAL | M1_NOHANDS | M1_POIS | M1_CARNIVORE, M2_HOSTILE, 0, CLR_BLACK), MON("queen bee", S_ANT, LVL(9, 24, -4, 0, 0), (G_GENO | G_NOGEN), A(ATTK(AT_STNG, AD_DRST, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1, 5, MS_BUZZ, MZ_TINY), MR_POISON, MR_POISON, M1_ANIMAL | M1_FLY | M1_NOHANDS | M1_OVIPAROUS | M1_POIS, M2_HOSTILE | M2_FEMALE | M2_PRINCE, 0, HI_LORD), /* * blobs */ MON("acid blob", S_BLOB, LVL(1, 3, 8, 0, 0), (G_GENO | 2), A(ATTK(AT_NONE, AD_ACID, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(30, 10, MS_SILENT, MZ_TINY), MR_SLEEP | MR_POISON | MR_ACID | MR_STONE, MR_STONE, M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_ACID, M2_WANDER | M2_NEUTER, 0, CLR_GREEN), MON("quivering blob", S_BLOB, LVL(5, 1, 8, 0, 0), (G_GENO | 2), A(ATTK(AT_TUCH, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(200, 100, MS_SILENT, MZ_SMALL), MR_SLEEP | MR_POISON, MR_POISON, M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS, M2_WANDER | M2_HOSTILE | M2_NEUTER, 0, CLR_WHITE), MON("gelatinous cube", S_BLOB, LVL(6, 6, 8, 0, 0), (G_GENO | 2), A(ATTK(AT_TUCH, AD_PLYS, 2, 4), ATTK(AT_NONE, AD_PLYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(600, 150, MS_SILENT, MZ_LARGE), MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_ACID | MR_STONE, MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP, M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_OMNIVORE | M1_ACID, M2_WANDER | M2_HOSTILE | M2_NEUTER, 0, CLR_CYAN), /* * cockatrice */ MON("chickatrice", S_COCKATRICE, LVL(4, 4, 8, 30, 0), (G_GENO | G_SGROUP | 1), A(ATTK(AT_BITE, AD_PHYS, 1, 2), ATTK(AT_TUCH, AD_STON, 0, 0), ATTK(AT_NONE, AD_STON, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(10, 10, MS_HISS, MZ_TINY), MR_POISON | MR_STONE, MR_POISON | MR_STONE, M1_ANIMAL | M1_NOHANDS | M1_OMNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN), MON("cockatrice", S_COCKATRICE, LVL(5, 6, 6, 30, 0), (G_GENO | 5), A(ATTK(AT_BITE, AD_PHYS, 1, 3), ATTK(AT_TUCH, AD_STON, 0, 0), ATTK(AT_NONE, AD_STON, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(30, 30, MS_HISS, MZ_SMALL), MR_POISON | MR_STONE, MR_POISON | MR_STONE, M1_ANIMAL | M1_NOHANDS | M1_OMNIVORE | M1_OVIPAROUS, M2_HOSTILE, M3_INFRAVISIBLE, CLR_YELLOW), MON("pyrolisk", S_COCKATRICE, LVL(6, 6, 6, 30, 0), (G_GENO | 1), A(ATTK(AT_GAZE, AD_FIRE, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(30, 30, MS_HISS, MZ_SMALL), MR_POISON | MR_FIRE, MR_POISON | MR_FIRE, M1_ANIMAL | M1_NOHANDS | M1_OMNIVORE | M1_OVIPAROUS, M2_HOSTILE, M3_INFRAVISIBLE, CLR_RED), /* * dogs & other canines */ MON("jackal", S_DOG, LVL(0, 12, 7, 0, 0), (G_GENO | G_SGROUP | 3), A(ATTK(AT_BITE, AD_PHYS, 1, 2), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(300, 250, MS_BARK, MZ_SMALL), 0, 0, M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN), MON("fox", S_DOG, LVL(0, 15, 7, 0, 0), (G_GENO | 1), A(ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(300, 250, MS_BARK, MZ_SMALL), 0, 0, M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, CLR_RED), MON("coyote", S_DOG, LVL(1, 12, 7, 0, 0), (G_GENO | G_SGROUP | 1), A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(300, 250, MS_BARK, MZ_SMALL), 0, 0, M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN), MON("werejackal", S_DOG, LVL(2, 12, 7, 10, -7), (G_NOGEN | G_NOCORPSE), A(ATTK(AT_BITE, AD_WERE, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(300, 250, MS_BARK, MZ_SMALL), MR_POISON, 0, M1_NOHANDS | M1_POIS | M1_REGEN | M1_CARNIVORE, M2_NOPOLY | M2_WERE | M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN), MON("little dog", S_DOG, LVL(2, 18, 6, 0, 0), (G_GENO | 1), A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(150, 150, MS_BARK, MZ_SMALL), 0, 0, M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_DOMESTIC, M3_INFRAVISIBLE, HI_DOMESTIC), MON("dingo", S_DOG, LVL(4, 16, 5, 0, 0), (G_GENO | 1), A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(400, 200, MS_BARK, MZ_MEDIUM), 0, 0, M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, CLR_YELLOW), MON("dog", S_DOG, LVL(4, 16, 5, 0, 0), (G_GENO | 1), A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(400, 200, MS_BARK, MZ_MEDIUM), 0, 0, M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_DOMESTIC, M3_INFRAVISIBLE, HI_DOMESTIC), MON("large dog", S_DOG, LVL(6, 15, 4, 0, 0), (G_GENO | 1), A(ATTK(AT_BITE, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(800, 250, MS_BARK, MZ_MEDIUM), 0, 0, M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_STRONG | M2_DOMESTIC, M3_INFRAVISIBLE, HI_DOMESTIC), MON("wolf", S_DOG, LVL(5, 12, 4, 0, 0), (G_GENO | G_SGROUP | 2), A(ATTK(AT_BITE, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(500, 250, MS_BARK, MZ_MEDIUM), 0, 0, M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN), MON("werewolf", S_DOG, LVL(5, 12, 4, 20, -7), (G_NOGEN | G_NOCORPSE), A(ATTK(AT_BITE, AD_WERE, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(500, 250, MS_BARK, MZ_MEDIUM), MR_POISON, 0, M1_NOHANDS | M1_POIS | M1_REGEN | M1_CARNIVORE, M2_NOPOLY | M2_WERE | M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN), MON("winter wolf cub", S_DOG, LVL(5, 12, 4, 0, -5), (G_NOHELL | G_GENO | G_SGROUP | 2), A(ATTK(AT_BITE, AD_PHYS, 1, 8), ATTK(AT_BREA, AD_COLD, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(250, 200, MS_BARK, MZ_SMALL), MR_COLD, MR_COLD, M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, 0, CLR_CYAN), MON("warg", S_DOG, LVL(7, 12, 4, 0, -5), (G_GENO | G_SGROUP | 2), A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(850, 350, MS_BARK, MZ_MEDIUM), 0, 0, M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN), MON("winter wolf", S_DOG, LVL(7, 12, 4, 20, 0), (G_NOHELL | G_GENO | 1), A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_BREA, AD_COLD, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(700, 300, MS_BARK, MZ_LARGE), MR_COLD, MR_COLD, M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE | M2_STRONG, 0, CLR_CYAN), MON("hell hound pup", S_DOG, LVL(7, 12, 4, 20, -5), (G_HELL | G_GENO | G_SGROUP | 1), A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_BREA, AD_FIRE, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(200, 200, MS_BARK, MZ_SMALL), MR_FIRE, MR_FIRE, M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, CLR_RED), MON("hell hound", S_DOG, LVL(12, 14, 2, 20, 0), (G_HELL | G_GENO | 1), A(ATTK(AT_BITE, AD_PHYS, 3, 6), ATTK(AT_BREA, AD_FIRE, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(600, 300, MS_BARK, MZ_MEDIUM), MR_FIRE, MR_FIRE, M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE | M2_STRONG, M3_INFRAVISIBLE, CLR_RED), #ifdef CHARON MON("Cerberus", S_DOG, LVL(12, 10, 2, 20, -7), (G_NOGEN | G_UNIQ | G_HELL), A(ATTK(AT_BITE, AD_PHYS, 3, 6), ATTK(AT_BITE, AD_PHYS, 3, 6), ATTK(AT_BITE, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1000, 350, MS_BARK, MZ_LARGE), MR_FIRE, MR_FIRE, M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_NOPOLY | M2_HOSTILE | M2_STRONG | M2_PNAME | M2_MALE, M3_INFRAVISIBLE, CLR_RED), #endif /* * eyes */ MON("gas spore", S_EYE, LVL(1, 3, 10, 0, 0), (G_NOCORPSE | G_GENO | 1), A(ATTK(AT_BOOM, AD_PHYS, 4, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(10, 10, MS_SILENT, MZ_SMALL), 0, 0, M1_FLY | M1_BREATHLESS | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS, M2_HOSTILE | M2_NEUTER, 0, CLR_GRAY), MON("floating eye", S_EYE, LVL(2, 1, 9, 10, 0), (G_GENO | 5), A(ATTK(AT_NONE, AD_PLYS, 0, 70), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(10, 10, MS_SILENT, MZ_SMALL), 0, 0, M1_FLY | M1_AMPHIBIOUS | M1_NOLIMBS | M1_NOHEAD | M1_NOTAKE, M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, CLR_BLUE), MON("freezing sphere", S_EYE, LVL(6, 13, 4, 0, 0), (G_NOCORPSE | G_NOHELL | G_GENO | 2), A(ATTK(AT_EXPL, AD_COLD, 4, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(10, 10, MS_SILENT, MZ_SMALL), MR_COLD, MR_COLD, M1_FLY | M1_BREATHLESS | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_NOTAKE, M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, CLR_WHITE), MON("flaming sphere", S_EYE, LVL(6, 13, 4, 0, 0), (G_NOCORPSE | G_GENO | 2), A(ATTK(AT_EXPL, AD_FIRE, 4, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(10, 10, MS_SILENT, MZ_SMALL), MR_FIRE, MR_FIRE, M1_FLY | M1_BREATHLESS | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_NOTAKE, M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, CLR_RED), MON("shocking sphere", S_EYE, LVL(6, 13, 4, 0, 0), (G_NOCORPSE | G_GENO | 2), A(ATTK(AT_EXPL, AD_ELEC, 4, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(10, 10, MS_SILENT, MZ_SMALL), MR_ELEC, MR_ELEC, M1_FLY | M1_BREATHLESS | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_NOTAKE, M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, HI_ZAP), #if 0 /* not yet implemented */ MON("beholder", S_EYE, LVL(6, 3, 4, 0, -10), (G_GENO | 2), A(ATTK(AT_GAZE, AD_SLOW, 0, 0), ATTK(AT_GAZE, AD_SLEE, 2,25), ATTK(AT_GAZE, AD_DISN, 0, 0), ATTK(AT_GAZE, AD_STON, 0, 0), ATTK(AT_GAZE, AD_CNCL, 2, 4), ATTK(AT_BITE, AD_PHYS, 2, 4)), SIZ(10, 10, MS_SILENT, MZ_SMALL), MR_COLD, 0, M1_FLY | M1_BREATHLESS | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS, M2_NOPOLY | M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, CLR_BROWN), #endif /* * felines */ MON("kitten", S_FELINE, LVL(2, 18, 6, 0, 0), (G_GENO | 1), A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(150, 150, MS_MEW, MZ_SMALL), 0, 0, M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_WANDER | M2_DOMESTIC, M3_INFRAVISIBLE, HI_DOMESTIC), MON("housecat", S_FELINE, LVL(4, 16, 5, 0, 0), (G_GENO | 1), A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(200, 200, MS_MEW, MZ_SMALL), 0, 0, M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_DOMESTIC, M3_INFRAVISIBLE, HI_DOMESTIC), MON("jaguar", S_FELINE, LVL(4, 15, 6, 0, 0), (G_GENO | 2), A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_BITE, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(600, 300, MS_GROWL, MZ_LARGE), 0, 0, M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN), MON("lynx", S_FELINE, LVL(5, 15, 6, 0, 0), (G_GENO | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_BITE, AD_PHYS, 1, 10), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(600, 300, MS_GROWL, MZ_SMALL), 0, 0, M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, CLR_CYAN), MON("panther", S_FELINE, LVL(5, 15, 6, 0, 0), (G_GENO | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_BITE, AD_PHYS, 1, 10), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(600, 300, MS_GROWL, MZ_LARGE), 0, 0, M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, CLR_BLACK), MON("large cat", S_FELINE, LVL(6, 15, 4, 0, 0), (G_GENO | 1), A(ATTK(AT_BITE, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(250, 250, MS_MEW, MZ_SMALL), 0, 0, M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_STRONG | M2_DOMESTIC, M3_INFRAVISIBLE, HI_DOMESTIC), MON("tiger", S_FELINE, LVL(6, 12, 6, 0, 0), (G_GENO | 2), A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_BITE, AD_PHYS, 1, 10), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(600, 300, MS_GROWL, MZ_LARGE), 0, 0, M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, CLR_YELLOW), /* * gremlins and gargoyles */ MON("gremlin", S_GREMLIN, LVL(5, 12, 2, 25, -9), (G_GENO | 2), A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_BITE, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_CURS, 0, 0), NO_ATTK, NO_ATTK), SIZ(100, 20, MS_LAUGH, MZ_SMALL), MR_POISON, MR_POISON, M1_SWIM | M1_HUMANOID | M1_POIS, M2_STALK, M3_INFRAVISIBLE, CLR_GREEN), MON("gargoyle", S_GREMLIN, LVL(6, 10, -4, 0, -9), (G_GENO | 2), A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_BITE, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1000, 200, MS_GRUNT, MZ_HUMAN), MR_STONE, MR_STONE, M1_HUMANOID | M1_THICK_HIDE | M1_BREATHLESS, M2_HOSTILE | M2_STRONG, 0, CLR_BROWN), MON("winged gargoyle", S_GREMLIN, LVL(9, 15, -2, 0, -12), (G_GENO | 1), A(ATTK(AT_CLAW, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 3, 6), ATTK(AT_BITE, AD_PHYS, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1200, 300, MS_GRUNT, MZ_HUMAN), MR_STONE, MR_STONE, M1_FLY | M1_HUMANOID | M1_THICK_HIDE | M1_BREATHLESS | M1_OVIPAROUS, M2_LORD | M2_HOSTILE | M2_STRONG | M2_MAGIC, 0, HI_LORD), /* * humanoids */ MON("hobbit", S_HUMANOID, LVL(1, 9, 10, 0, 6), (G_GENO | 2), A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(500, 200, MS_HUMANOID, MZ_SMALL), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_GREEN), MON("dwarf", S_HUMANOID, LVL(2, 6, 10, 10, 4), (G_GENO | 3), A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(900, 300, MS_HUMANOID, MZ_HUMAN), 0, 0, M1_TUNNEL | M1_NEEDPICK | M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_DWARF | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED), MON("bugbear", S_HUMANOID, LVL(3, 9, 5, 0, -6), (G_GENO | 1), A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1250, 250, MS_GROWL, MZ_LARGE), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BROWN), MON("dwarf lord", S_HUMANOID, LVL(4, 6, 10, 10, 5), (G_GENO | 2), A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(900, 300, MS_HUMANOID, MZ_HUMAN), 0, 0, M1_TUNNEL | M1_NEEDPICK | M1_HUMANOID | M1_OMNIVORE, M2_DWARF | M2_STRONG | M2_LORD | M2_MALE | M2_GREEDY | M2_JEWELS | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BLUE), MON("dwarf king", S_HUMANOID, LVL(6, 6, 10, 20, 6), (G_GENO | 1), A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(900, 300, MS_HUMANOID, MZ_HUMAN), 0, 0, M1_TUNNEL | M1_NEEDPICK | M1_HUMANOID | M1_OMNIVORE, M2_DWARF | M2_STRONG | M2_PRINCE | M2_MALE | M2_GREEDY | M2_JEWELS | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD), MON("mind flayer", S_HUMANOID, LVL(9, 12, 5, 90, -8), (G_GENO | 1), A(ATTK(AT_WEAP, AD_PHYS, 1, 4), ATTK(AT_TENT, AD_DRIN, 2, 1), ATTK(AT_TENT, AD_DRIN, 2, 1), ATTK(AT_TENT, AD_DRIN, 2, 1), NO_ATTK, NO_ATTK), SIZ(1450, 400, MS_HISS, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_FLY | M1_SEE_INVIS | M1_OMNIVORE, M2_HOSTILE | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_MAGENTA), MON("master mind flayer", S_HUMANOID, LVL(13, 12, 0, 90, -8), (G_GENO | 1), A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_TENT, AD_DRIN, 2, 1), ATTK(AT_TENT, AD_DRIN, 2, 1), ATTK(AT_TENT, AD_DRIN, 2, 1), ATTK(AT_TENT, AD_DRIN, 2, 1), ATTK(AT_TENT, AD_DRIN, 2, 1)), SIZ(1450, 400, MS_HISS, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_FLY | M1_SEE_INVIS | M1_OMNIVORE, M2_HOSTILE | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_MAGENTA), /* * imps & other minor demons/devils */ MON("manes", S_IMP, LVL(1, 3, 7, 0, -7), (G_GENO | G_LGROUP | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(100, 100, MS_SILENT, MZ_SMALL), MR_SLEEP | MR_POISON, 0, M1_POIS, M2_HOSTILE | M2_STALK, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED), MON("homunculus", S_IMP, LVL(2, 12, 6, 10, -7), (G_GENO | 2), A(ATTK(AT_BITE, AD_SLEE, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(60, 100, MS_SILENT, MZ_TINY), MR_SLEEP | MR_POISON, MR_SLEEP | MR_POISON, M1_FLY | M1_POIS, M2_STALK, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_GREEN), MON("imp", S_IMP, LVL(3, 12, 2, 20, -7), (G_GENO | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(20, 10, MS_CUSS, MZ_TINY), 0, 0, M1_REGEN, M2_WANDER | M2_STALK, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED), MON("lemure", S_IMP, LVL(3, 3, 7, 0, -7), (G_HELL | G_GENO | G_LGROUP | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(150, 100, MS_SILENT, MZ_MEDIUM), MR_SLEEP | MR_POISON, MR_SLEEP, M1_POIS | M1_REGEN, M2_HOSTILE | M2_WANDER | M2_STALK | M2_NEUTER, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BROWN), MON("quasit", S_IMP, LVL(3, 15, 2, 20, -7), (G_GENO | 2), A(ATTK(AT_CLAW, AD_DRDX, 1, 2), ATTK(AT_CLAW, AD_DRDX, 1, 2), ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(200, 200, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON, M1_REGEN, M2_STALK, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BLUE), MON("tengu", S_IMP, LVL(6, 13, 5, 30, 7), (G_GENO | 3), A(ATTK(AT_BITE, AD_PHYS, 1, 7), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(300, 200, MS_SQAWK, MZ_SMALL), MR_POISON, MR_POISON, M1_TPORT | M1_TPORT_CNTRL, M2_STALK, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_CYAN), /* * jellies */ MON("blue jelly", S_JELLY, LVL(4, 0, 8, 10, 0), (G_GENO | 2), A(ATTK(AT_NONE, AD_COLD, 0, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(50, 20, MS_SILENT, MZ_MEDIUM), MR_COLD | MR_POISON, MR_COLD | MR_POISON, M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_NOTAKE, M2_HOSTILE | M2_NEUTER, 0, CLR_BLUE), MON("spotted jelly", S_JELLY, LVL(5, 0, 8, 10, 0), (G_GENO | 1), A(ATTK(AT_NONE, AD_ACID, 0, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(50, 20, MS_SILENT, MZ_MEDIUM), MR_ACID | MR_STONE, 0, M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_ACID | M1_NOTAKE, M2_HOSTILE | M2_NEUTER, 0, CLR_GREEN), MON("ochre jelly", S_JELLY, LVL(6, 3, 8, 20, 0), (G_GENO | 2), A(ATTK(AT_ENGL, AD_ACID, 3, 6), ATTK(AT_NONE, AD_ACID, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(50, 20, MS_SILENT, MZ_MEDIUM), MR_ACID | MR_STONE, 0, M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_ACID | M1_NOTAKE, M2_HOSTILE | M2_NEUTER, 0, CLR_BROWN), /* * kobolds */ MON("kobold", S_KOBOLD, LVL(0, 6, 10, 0, -2), (G_GENO | 1), A(ATTK(AT_WEAP, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(400, 100, MS_ORC, MZ_SMALL), MR_POISON, 0, M1_HUMANOID | M1_POIS | M1_OMNIVORE, M2_HOSTILE | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BROWN), MON("large kobold", S_KOBOLD, LVL(1, 6, 10, 0, -3), (G_GENO | 1), A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(450, 150, MS_ORC, MZ_SMALL), MR_POISON, 0, M1_HUMANOID | M1_POIS | M1_OMNIVORE, M2_HOSTILE | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED), MON("kobold lord", S_KOBOLD, LVL(2, 6, 10, 0, -4), (G_GENO | 1), A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(500, 200, MS_ORC, MZ_SMALL), MR_POISON, 0, M1_HUMANOID | M1_POIS | M1_OMNIVORE, M2_HOSTILE | M2_LORD | M2_MALE | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD), MON("kobold shaman", S_KOBOLD, LVL(2, 6, 6, 10, -4), (G_GENO | 1), A(ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(450, 150, MS_ORC, MZ_SMALL), MR_POISON, 0, M1_HUMANOID | M1_POIS | M1_OMNIVORE, M2_HOSTILE | M2_MAGIC, M3_INFRAVISIBLE | M3_INFRAVISION, HI_ZAP), /* * leprechauns */ MON("leprechaun", S_LEPRECHAUN, LVL(5, 15, 8, 20, 0), (G_GENO | 4), A(ATTK(AT_CLAW, AD_SGLD, 1, 2), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(60, 30, MS_LAUGH, MZ_TINY), 0, 0, M1_HUMANOID | M1_TPORT, M2_HOSTILE | M2_GREEDY, M3_INFRAVISIBLE, CLR_GREEN), /* * mimics */ MON("small mimic", S_MIMIC, LVL(7, 3, 7, 0, 0), (G_GENO | 2), A(ATTK(AT_CLAW, AD_PHYS, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(300, 200, MS_SILENT, MZ_MEDIUM), MR_ACID, 0, M1_BREATHLESS | M1_AMORPHOUS | M1_HIDE | M1_ANIMAL | M1_NOEYES | M1_NOHEAD | M1_NOLIMBS | M1_THICK_HIDE | M1_CARNIVORE, M2_HOSTILE, 0, CLR_BROWN), MON("large mimic", S_MIMIC, LVL(8, 3, 7, 10, 0), (G_GENO | 1), A(ATTK(AT_CLAW, AD_STCK, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(600, 400, MS_SILENT, MZ_LARGE), MR_ACID, 0, M1_CLING | M1_BREATHLESS | M1_AMORPHOUS | M1_HIDE | M1_ANIMAL | M1_NOEYES | M1_NOHEAD | M1_NOLIMBS | M1_THICK_HIDE | M1_CARNIVORE, M2_HOSTILE | M2_STRONG, 0, CLR_RED), MON("giant mimic", S_MIMIC, LVL(9, 3, 7, 20, 0), (G_GENO | 1), A(ATTK(AT_CLAW, AD_STCK, 3, 6), ATTK(AT_CLAW, AD_STCK, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(800, 500, MS_SILENT, MZ_LARGE), MR_ACID, 0, M1_CLING | M1_BREATHLESS | M1_AMORPHOUS | M1_HIDE | M1_ANIMAL | M1_NOEYES | M1_NOHEAD | M1_NOLIMBS | M1_THICK_HIDE | M1_CARNIVORE, M2_HOSTILE | M2_STRONG, 0, HI_LORD), /* * nymphs */ MON("wood nymph", S_NYMPH, LVL(3, 12, 9, 20, 0), (G_GENO | 2), A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_CLAW, AD_SEDU, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(600, 300, MS_SEDUCE, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_TPORT, M2_HOSTILE | M2_FEMALE | M2_COLLECT, M3_INFRAVISIBLE, CLR_GREEN), MON("water nymph", S_NYMPH, LVL(3, 12, 9, 20, 0), (G_GENO | 2), A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_CLAW, AD_SEDU, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(600, 300, MS_SEDUCE, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_TPORT | M1_SWIM, M2_HOSTILE | M2_FEMALE | M2_COLLECT, M3_INFRAVISIBLE, CLR_BLUE), MON("mountain nymph", S_NYMPH, LVL(3, 12, 9, 20, 0), (G_GENO | 2), A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_CLAW, AD_SEDU, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(600, 300, MS_SEDUCE, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_TPORT, M2_HOSTILE | M2_FEMALE | M2_COLLECT, M3_INFRAVISIBLE, CLR_BROWN), /* * orcs */ MON("goblin", S_ORC, LVL(0, 6, 10, 0, -3), (G_GENO | 2), A(ATTK(AT_WEAP, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(400, 100, MS_ORC, MZ_SMALL), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_ORC | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_GRAY), MON("hobgoblin", S_ORC, LVL(1, 9, 10, 0, -4), (G_GENO | 2), A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1000, 200, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_ORC | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BROWN), /* plain "orc" for zombie corpses only; not created at random */ MON("orc", S_ORC, LVL(1, 9, 10, 0, -3), (G_GENO | G_NOGEN | G_LGROUP), A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(850, 150, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_ORC | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED), MON("hill orc", S_ORC, LVL(2, 9, 10, 0, -4), (G_GENO | G_LGROUP | 2), A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1000, 200, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_ORC | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_YELLOW), MON("Mordor orc", S_ORC, LVL(3, 5, 10, 0, -5), (G_GENO | G_LGROUP | 1), A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1200, 200, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_ORC | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BLUE), MON("Uruk-hai", S_ORC, LVL(3, 7, 10, 0, -4), (G_GENO | G_LGROUP | 1), A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1300, 300, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_ORC | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BLACK), MON("orc shaman", S_ORC, LVL(3, 9, 5, 10, -5), (G_GENO | 1), A(ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1000, 300, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_ORC | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_MAGIC, M3_INFRAVISIBLE | M3_INFRAVISION, HI_ZAP), MON("orc-captain", S_ORC, LVL(5, 5, 10, 0, -5), (G_GENO | 1), A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1350, 350, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_ORC | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD), /* * piercers */ MON("rock piercer", S_PIERCER, LVL(3, 1, 3, 0, 0), (G_GENO | 4), A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(200, 200, MS_SILENT, MZ_SMALL), 0, 0, M1_CLING | M1_HIDE | M1_ANIMAL | M1_NOEYES | M1_NOLIMBS | M1_CARNIVORE | M1_NOTAKE, M2_HOSTILE, 0, CLR_GRAY), MON("iron piercer", S_PIERCER, LVL(5, 1, 0, 0, 0), (G_GENO | 2), A(ATTK(AT_BITE, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(400, 300, MS_SILENT, MZ_MEDIUM), 0, 0, M1_CLING | M1_HIDE | M1_ANIMAL | M1_NOEYES | M1_NOLIMBS | M1_CARNIVORE | M1_NOTAKE, M2_HOSTILE, 0, CLR_CYAN), MON("glass piercer", S_PIERCER, LVL(7, 1, 0, 0, 0), (G_GENO | 1), A(ATTK(AT_BITE, AD_PHYS, 4, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(400, 300, MS_SILENT, MZ_MEDIUM), MR_ACID, 0, M1_CLING | M1_HIDE | M1_ANIMAL | M1_NOEYES | M1_NOLIMBS | M1_CARNIVORE | M1_NOTAKE, M2_HOSTILE, 0, CLR_WHITE), /* * quadrupeds */ MON("rothe", S_QUADRUPED, LVL(2, 9, 7, 0, 0), (G_GENO | G_SGROUP | 4), A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_BITE, AD_PHYS, 1, 3), ATTK(AT_BITE, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(400, 100, MS_SILENT, MZ_LARGE), 0, 0, M1_ANIMAL | M1_NOHANDS | M1_OMNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN), MON("mumak", S_QUADRUPED, LVL(5, 9, 0, 0, -2), (G_GENO | 1), A(ATTK(AT_BUTT, AD_PHYS, 4, 12), ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(2500, 500, MS_ROAR, MZ_LARGE), 0, 0, M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS | M1_HERBIVORE, M2_HOSTILE | M2_STRONG, M3_INFRAVISIBLE, CLR_GRAY), MON("leocrotta", S_QUADRUPED, LVL(6, 18, 4, 10, 0), (G_GENO | 2), A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1200, 500, MS_IMITATE, MZ_LARGE), 0, 0, M1_ANIMAL | M1_NOHANDS | M1_OMNIVORE, M2_HOSTILE | M2_STRONG, M3_INFRAVISIBLE, CLR_RED), MON("wumpus", S_QUADRUPED, LVL(8, 3, 2, 10, 0), (G_GENO | 1), A(ATTK(AT_BITE, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(2500, 500, MS_BURBLE, MZ_LARGE), 0, 0, M1_CLING | M1_ANIMAL | M1_NOHANDS | M1_OMNIVORE, M2_HOSTILE | M2_STRONG, M3_INFRAVISIBLE, CLR_CYAN), MON("titanothere", S_QUADRUPED, LVL(12, 12, 6, 0, 0), (G_GENO | 2), A(ATTK(AT_CLAW, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(2650, 650, MS_SILENT, MZ_LARGE), 0, 0, M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS | M1_HERBIVORE, M2_HOSTILE | M2_STRONG, M3_INFRAVISIBLE, CLR_GRAY), MON("baluchitherium", S_QUADRUPED, LVL(14, 12, 5, 0, 0), (G_GENO | 2), A(ATTK(AT_CLAW, AD_PHYS, 5, 4), ATTK(AT_CLAW, AD_PHYS, 5, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(3800, 800, MS_SILENT, MZ_LARGE), 0, 0, M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS | M1_HERBIVORE, M2_HOSTILE | M2_STRONG, M3_INFRAVISIBLE, CLR_GRAY), MON("mastodon", S_QUADRUPED, LVL(20, 12, 5, 0, 0), (G_GENO | 1), A(ATTK(AT_BUTT, AD_PHYS, 4, 8), ATTK(AT_BUTT, AD_PHYS, 4, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(3800, 800, MS_SILENT, MZ_LARGE), 0, 0, M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS | M1_HERBIVORE, M2_HOSTILE | M2_STRONG, M3_INFRAVISIBLE, CLR_BLACK), /* * rodents */ MON("sewer rat", S_RODENT, LVL(0, 12, 7, 0, 0), (G_GENO | G_SGROUP | 1), A(ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(20, 12, MS_SQEEK, MZ_TINY), 0, 0, M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN), MON("giant rat", S_RODENT, LVL(1, 10, 7, 0, 0), (G_GENO | G_SGROUP | 2), A(ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(30, 30, MS_SQEEK, MZ_TINY), 0, 0, M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN), MON("rabid rat", S_RODENT, LVL(2, 12, 6, 0, 0), (G_GENO | 1), A(ATTK(AT_BITE, AD_DRCO, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(30, 5, MS_SQEEK, MZ_TINY), MR_POISON, 0, M1_ANIMAL | M1_NOHANDS | M1_POIS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN), MON("wererat", S_RODENT, LVL(2, 12, 6, 10, -7), (G_NOGEN | G_NOCORPSE), A(ATTK(AT_BITE, AD_WERE, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(40, 30, MS_SQEEK, MZ_TINY), MR_POISON, 0, M1_NOHANDS | M1_POIS | M1_REGEN | M1_CARNIVORE, M2_NOPOLY | M2_WERE | M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN), MON("rock mole", S_RODENT, LVL(3, 3, 0, 20, 0), (G_GENO | 2), A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(30, 30, MS_SILENT, MZ_SMALL), 0, 0, M1_TUNNEL | M1_ANIMAL | M1_NOHANDS | M1_METALLIVORE, M2_HOSTILE | M2_GREEDY | M2_JEWELS | M2_COLLECT, M3_INFRAVISIBLE, CLR_GRAY), MON("woodchuck", S_RODENT, LVL(3, 3, 0, 20, 0), (G_NOGEN | G_GENO), A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(30, 30, MS_SILENT, MZ_SMALL), 0, 0, M1_TUNNEL /*LOGGING*/ | M1_ANIMAL | M1_NOHANDS | M1_SWIM | M1_HERBIVORE, /* In reality, they tunnel instead of cutting lumber. Oh, well. */ M2_WANDER | M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN), /* * spiders & scorpions (keep webmaker() in sync if new critters are added) */ MON("cave spider", S_SPIDER, LVL(1, 12, 3, 0, 0), (G_GENO | G_SGROUP | 2), A(ATTK(AT_BITE, AD_PHYS, 1, 2), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(50, 50, MS_SILENT, MZ_TINY), MR_POISON, MR_POISON, M1_CONCEAL | M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_CARNIVORE, M2_HOSTILE, 0, CLR_GRAY), MON("centipede", S_SPIDER, LVL(2, 4, 3, 0, 0), (G_GENO | 1), A(ATTK(AT_BITE, AD_DRST, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(50, 50, MS_SILENT, MZ_TINY), MR_POISON, MR_POISON, M1_CONCEAL | M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_CARNIVORE, M2_HOSTILE, 0, CLR_YELLOW), MON("giant spider", S_SPIDER, LVL(5, 15, 4, 0, 0), (G_GENO | 1), A(ATTK(AT_BITE, AD_DRST, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(100, 100, MS_SILENT, MZ_LARGE), MR_POISON, MR_POISON, M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_POIS | M1_CARNIVORE, M2_HOSTILE | M2_STRONG, 0, CLR_MAGENTA), MON("scorpion", S_SPIDER, LVL(5, 15, 3, 0, 0), (G_GENO | 2), A(ATTK(AT_CLAW, AD_PHYS, 1, 2), ATTK(AT_CLAW, AD_PHYS, 1, 2), ATTK(AT_STNG, AD_DRST, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(50, 100, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON, M1_CONCEAL | M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_POIS | M1_CARNIVORE, M2_HOSTILE, 0, CLR_RED), /* * trappers, lurkers, &c */ MON("lurker above", S_TRAPPER, LVL(10, 3, 3, 0, 0), (G_GENO | 2), A(ATTK(AT_ENGL, AD_DGST, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(800, 350, MS_SILENT, MZ_HUGE), 0, 0, M1_HIDE | M1_FLY | M1_ANIMAL | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_CARNIVORE, M2_HOSTILE | M2_STALK | M2_STRONG, 0, CLR_GRAY), MON("trapper", S_TRAPPER, LVL(12, 3, 3, 0, 0), (G_GENO | 2), A(ATTK(AT_ENGL, AD_DGST, 1, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(800, 350, MS_SILENT, MZ_HUGE), 0, 0, M1_HIDE | M1_ANIMAL | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_CARNIVORE, M2_HOSTILE | M2_STALK | M2_STRONG, 0, CLR_GREEN), /* * unicorns and horses */ MON("pony", S_UNICORN, LVL(3, 16, 6, 0, 0), (G_GENO | 2), A(ATTK(AT_KICK, AD_PHYS, 1, 6), ATTK(AT_BITE, AD_PHYS, 1, 2), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1300, 250, MS_NEIGH, MZ_MEDIUM), 0, 0, M1_ANIMAL | M1_NOHANDS | M1_HERBIVORE, M2_WANDER | M2_STRONG | M2_DOMESTIC, M3_INFRAVISIBLE, CLR_BROWN), MON("white unicorn", S_UNICORN, LVL(4, 24, 2, 70, 7), (G_GENO | 2), A(ATTK(AT_BUTT, AD_PHYS, 1, 12), ATTK(AT_KICK, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1300, 300, MS_NEIGH, MZ_LARGE), MR_POISON, MR_POISON, M1_NOHANDS | M1_HERBIVORE, M2_WANDER | M2_STRONG | M2_JEWELS, M3_INFRAVISIBLE, CLR_WHITE), MON("gray unicorn", S_UNICORN, LVL(4, 24, 2, 70, 0), (G_GENO | 1), A(ATTK(AT_BUTT, AD_PHYS, 1, 12), ATTK(AT_KICK, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1300, 300, MS_NEIGH, MZ_LARGE), MR_POISON, MR_POISON, M1_NOHANDS | M1_HERBIVORE, M2_WANDER | M2_STRONG | M2_JEWELS, M3_INFRAVISIBLE, CLR_GRAY), MON("black unicorn", S_UNICORN, LVL(4, 24, 2, 70, -7), (G_GENO | 1), A(ATTK(AT_BUTT, AD_PHYS, 1, 12), ATTK(AT_KICK, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1300, 300, MS_NEIGH, MZ_LARGE), MR_POISON, MR_POISON, M1_NOHANDS | M1_HERBIVORE, M2_WANDER | M2_STRONG | M2_JEWELS, M3_INFRAVISIBLE, CLR_BLACK), MON("horse", S_UNICORN, LVL(5, 20, 5, 0, 0), (G_GENO | 2), A(ATTK(AT_KICK, AD_PHYS, 1, 8), ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1500, 300, MS_NEIGH, MZ_LARGE), 0, 0, M1_ANIMAL | M1_NOHANDS | M1_HERBIVORE, M2_WANDER | M2_STRONG | M2_DOMESTIC, M3_INFRAVISIBLE, CLR_BROWN), MON("warhorse", S_UNICORN, LVL(7, 24, 4, 0, 0), (G_GENO | 2), A(ATTK(AT_KICK, AD_PHYS, 1, 10), ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1800, 350, MS_NEIGH, MZ_LARGE), 0, 0, M1_ANIMAL | M1_NOHANDS | M1_HERBIVORE, M2_WANDER | M2_STRONG | M2_DOMESTIC, M3_INFRAVISIBLE, CLR_BROWN), /* * vortices */ MON("fog cloud", S_VORTEX, LVL(3, 1, 0, 0, 0), (G_GENO | G_NOCORPSE | 2), A(ATTK(AT_ENGL, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(0, 0, MS_SILENT, MZ_HUGE), MR_SLEEP | MR_POISON | MR_STONE, 0, M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_AMORPHOUS | M1_UNSOLID, M2_HOSTILE | M2_NEUTER, 0, CLR_GRAY), MON("dust vortex", S_VORTEX, LVL(4, 20, 2, 30, 0), (G_GENO | G_NOCORPSE | 2), A(ATTK(AT_ENGL, AD_BLND, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(0, 0, MS_SILENT, MZ_HUGE), MR_SLEEP | MR_POISON | MR_STONE, 0, M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS, M2_HOSTILE | M2_NEUTER, 0, CLR_BROWN), MON("ice vortex", S_VORTEX, LVL(5, 20, 2, 30, 0), (G_NOHELL | G_GENO | G_NOCORPSE | 1), A(ATTK(AT_ENGL, AD_COLD, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(0, 0, MS_SILENT, MZ_HUGE), MR_COLD | MR_SLEEP | MR_POISON | MR_STONE, 0, M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS, M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, CLR_CYAN), MON("energy vortex", S_VORTEX, LVL(6, 20, 2, 30, 0), (G_GENO | G_NOCORPSE | 1), A(ATTK(AT_ENGL, AD_ELEC, 1, 6), ATTK(AT_ENGL, AD_DREN, 2, 6), ATTK(AT_NONE, AD_ELEC, 0, 4), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(0, 0, MS_SILENT, MZ_HUGE), MR_ELEC | MR_SLEEP | MR_DISINT | MR_POISON | MR_STONE, 0, M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_UNSOLID, M2_HOSTILE | M2_NEUTER, 0, HI_ZAP), MON("steam vortex", S_VORTEX, LVL(7, 22, 2, 30, 0), (G_HELL | G_GENO | G_NOCORPSE | 2), A(ATTK(AT_ENGL, AD_FIRE, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(0, 0, MS_SILENT, MZ_HUGE), MR_FIRE | MR_SLEEP | MR_POISON | MR_STONE, 0, M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_UNSOLID, M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, CLR_BLUE), MON("fire vortex", S_VORTEX, LVL(8, 22, 2, 30, 0), (G_HELL | G_GENO | G_NOCORPSE | 1), A(ATTK(AT_ENGL, AD_FIRE, 1, 10), ATTK(AT_NONE, AD_FIRE, 0, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(0, 0, MS_SILENT, MZ_HUGE), MR_FIRE | MR_SLEEP | MR_POISON | MR_STONE, 0, M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_UNSOLID, M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, CLR_YELLOW), /* * worms */ MON("baby long worm", S_WORM, LVL(5, 3, 5, 0, 0), G_GENO, A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(600, 250, MS_SILENT, MZ_LARGE), 0, 0, M1_ANIMAL | M1_SLITHY | M1_NOLIMBS | M1_CARNIVORE | M1_NOTAKE, M2_HOSTILE, 0, CLR_BROWN), MON("baby purple worm", S_WORM, LVL(8, 3, 5, 0, 0), G_GENO, A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(600, 250, MS_SILENT, MZ_LARGE), 0, 0, M1_ANIMAL | M1_SLITHY | M1_NOLIMBS | M1_CARNIVORE, M2_HOSTILE, 0, CLR_MAGENTA), MON("long worm", S_WORM, LVL(9, 3, 5, 10, 0), (G_GENO | 2), A(ATTK(AT_BITE, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1500, 500, MS_SILENT, MZ_GIGANTIC), 0, 0, M1_ANIMAL | M1_SLITHY | M1_NOLIMBS | M1_OVIPAROUS | M1_CARNIVORE | M1_NOTAKE, M2_HOSTILE | M2_STRONG | M2_NASTY, 0, CLR_BROWN), MON("purple worm", S_WORM, LVL(15, 9, 6, 20, 0), (G_GENO | 2), A(ATTK(AT_BITE, AD_PHYS, 2, 8), ATTK(AT_ENGL, AD_DGST, 1, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(2700, 700, MS_SILENT, MZ_GIGANTIC), 0, 0, M1_ANIMAL | M1_SLITHY | M1_NOLIMBS | M1_OVIPAROUS | M1_CARNIVORE, M2_HOSTILE | M2_STRONG | M2_NASTY, 0, CLR_MAGENTA), /* * xan, &c */ MON("grid bug", S_XAN, LVL(0, 12, 9, 0, 0), (G_GENO | G_SGROUP | G_NOCORPSE | 3), A(ATTK(AT_BITE, AD_ELEC, 1, 1), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(15, 10, MS_BUZZ, MZ_TINY), MR_ELEC | MR_POISON, 0, M1_ANIMAL, M2_HOSTILE, M3_INFRAVISIBLE, CLR_MAGENTA), MON("xan", S_XAN, LVL(7, 18, -4, 0, 0), (G_GENO | 3), A(ATTK(AT_STNG, AD_LEGS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(300, 300, MS_BUZZ, MZ_TINY), MR_POISON, MR_POISON, M1_FLY | M1_ANIMAL | M1_NOHANDS | M1_POIS, M2_HOSTILE, M3_INFRAVISIBLE, CLR_RED), /* * lights */ MON("yellow light", S_LIGHT, LVL(3, 15, 0, 0, 0), (G_NOCORPSE | G_GENO | 4), A(ATTK(AT_EXPL, AD_BLND, 10, 20), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(0, 0, MS_SILENT, MZ_SMALL), MR_FIRE | MR_COLD | MR_ELEC | MR_DISINT | MR_SLEEP | MR_POISON | MR_ACID | MR_STONE, 0, M1_FLY | M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_UNSOLID | M1_NOTAKE, M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, CLR_YELLOW), MON("black light", S_LIGHT, LVL(5, 15, 0, 0, 0), (G_NOCORPSE | G_GENO | 2), A(ATTK(AT_EXPL, AD_HALU, 10, 12), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(0, 0, MS_SILENT, MZ_SMALL), MR_FIRE | MR_COLD | MR_ELEC | MR_DISINT | MR_SLEEP | MR_POISON | MR_ACID | MR_STONE, 0, M1_FLY | M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_UNSOLID | M1_SEE_INVIS | M1_NOTAKE, M2_HOSTILE | M2_NEUTER, 0, CLR_BLACK), /* * zruty */ MON("zruty", S_ZRUTY, LVL(9, 8, 3, 0, 0), (G_GENO | 2), A(ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_BITE, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1200, 600, MS_SILENT, MZ_LARGE), 0, 0, M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE, M2_HOSTILE | M2_STRONG, M3_INFRAVISIBLE, CLR_BROWN), /* * Angels and other lawful minions */ MON("couatl", S_ANGEL, LVL(8, 10, 5, 30, 7), (G_NOHELL | G_SGROUP | G_NOCORPSE | 1), A(ATTK(AT_BITE, AD_DRST, 2, 4), ATTK(AT_BITE, AD_PHYS, 1, 3), ATTK(AT_HUGS, AD_WRAP, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(900, 400, MS_HISS, MZ_LARGE), MR_POISON, 0, M1_FLY | M1_NOHANDS | M1_SLITHY | M1_POIS, M2_MINION | M2_STALK | M2_STRONG | M2_NASTY, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_GREEN), MON("Aleax", S_ANGEL, LVL(10, 8, 0, 30, 7), (G_NOHELL | G_NOCORPSE | 1), A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_KICK, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_IMITATE, MZ_HUMAN), MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON, 0, M1_HUMANOID | M1_SEE_INVIS, M2_MINION | M2_STALK | M2_NASTY | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_YELLOW), /* Angels start with the emin extension attached, and usually have the isminion flag set; however, non-minion Angels can be tamed and will switch to edog (guardian Angel is handled specially and always sticks with emin) */ MON("Angel", S_ANGEL, LVL(14, 10, -4, 55, 12), (G_NOHELL | G_NOCORPSE | 1), A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_MAGC, AD_MAGM, 2, 6), NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_CUSS, MZ_HUMAN), MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON, 0, M1_FLY | M1_HUMANOID | M1_SEE_INVIS, M2_NOPOLY | M2_MINION | M2_STALK | M2_STRONG | M2_NASTY | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_WHITE), MON("ki-rin", S_ANGEL, LVL(16, 18, -5, 90, 15), (G_NOHELL | G_NOCORPSE | 1), A(ATTK(AT_KICK, AD_PHYS, 2, 4), ATTK(AT_KICK, AD_PHYS, 2, 4), ATTK(AT_BUTT, AD_PHYS, 3, 6), ATTK(AT_MAGC, AD_SPEL, 2, 6), NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_NEIGH, MZ_LARGE), 0, 0, M1_FLY | M1_ANIMAL | M1_NOHANDS | M1_SEE_INVIS, M2_NOPOLY | M2_MINION | M2_STALK | M2_STRONG | M2_NASTY | M2_LORD, M3_INFRAVISIBLE | M3_INFRAVISION, HI_GOLD), MON("Archon", S_ANGEL, LVL(19, 16, -6, 80, 15), (G_NOHELL | G_NOCORPSE | 1), A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_GAZE, AD_BLND, 2, 6), ATTK(AT_CLAW, AD_PHYS, 1, 8), ATTK(AT_MAGC, AD_SPEL, 4, 6), NO_ATTK), SIZ(WT_HUMAN, 400, MS_CUSS, MZ_LARGE), MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON, 0, M1_FLY | M1_HUMANOID | M1_SEE_INVIS | M1_REGEN, M2_NOPOLY | M2_MINION | M2_STALK | M2_STRONG | M2_NASTY | M2_LORD | M2_COLLECT | M2_MAGIC, M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD), /* * Bats */ MON("bat", S_BAT, LVL(0, 22, 8, 0, 0), (G_GENO | G_SGROUP | 1), A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(20, 20, MS_SQEEK, MZ_TINY), 0, 0, M1_FLY | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_WANDER, M3_INFRAVISIBLE, CLR_BROWN), MON("giant bat", S_BAT, LVL(2, 22, 7, 0, 0), (G_GENO | 2), A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(30, 30, MS_SQEEK, MZ_SMALL), 0, 0, M1_FLY | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_WANDER | M2_HOSTILE, M3_INFRAVISIBLE, CLR_RED), MON("raven", S_BAT, LVL(4, 20, 6, 0, 0), (G_GENO | 2), A(ATTK(AT_BITE, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_BLND, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(40, 20, MS_SQAWK, MZ_SMALL), 0, 0, M1_FLY | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_WANDER | M2_HOSTILE, M3_INFRAVISIBLE, CLR_BLACK), MON("vampire bat", S_BAT, LVL(5, 20, 6, 0, 0), (G_GENO | 2), A(ATTK(AT_BITE, AD_PHYS, 1, 6), ATTK(AT_BITE, AD_DRST, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(30, 20, MS_SQEEK, MZ_SMALL), MR_SLEEP | MR_POISON, 0, M1_FLY | M1_ANIMAL | M1_NOHANDS | M1_POIS | M1_REGEN | M1_OMNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, CLR_BLACK), /* * Centaurs */ MON("plains centaur", S_CENTAUR, LVL(4, 18, 4, 0, 0), (G_GENO | 1), A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_KICK, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(2500, 500, MS_HUMANOID, MZ_LARGE), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_STRONG | M2_GREEDY | M2_COLLECT, M3_INFRAVISIBLE, CLR_BROWN), MON("forest centaur", S_CENTAUR, LVL(5, 18, 3, 10, -1), (G_GENO | 1), A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_KICK, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(2550, 600, MS_HUMANOID, MZ_LARGE), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_STRONG | M2_GREEDY | M2_COLLECT, M3_INFRAVISIBLE, CLR_GREEN), MON("mountain centaur", S_CENTAUR, LVL(6, 20, 2, 10, -3), (G_GENO | 1), A(ATTK(AT_WEAP, AD_PHYS, 1, 10), ATTK(AT_KICK, AD_PHYS, 1, 6), ATTK(AT_KICK, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(2550, 500, MS_HUMANOID, MZ_LARGE), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_STRONG | M2_GREEDY | M2_COLLECT, M3_INFRAVISIBLE, CLR_CYAN), /* * Dragons */ /* The order of the dragons is VERY IMPORTANT. Quite a few * pieces of code depend on gray being first and yellow being last. * The code also depends on the *order* being the same as that for * dragon scale mail and dragon scales in objects.c. Baby dragons * cannot confer intrinsics, to avoid polyself/egg abuse. * * As reptiles, dragons are cold-blooded and thus aren't seen * with infravision. Red dragons are the exception. */ MON("baby gray dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO, A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1500, 500, MS_ROAR, MZ_HUGE), 0, 0, M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, CLR_GRAY), MON("baby silver dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO, A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1500, 500, MS_ROAR, MZ_HUGE), 0, 0, M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, DRAGON_SILVER), #if 0 /* DEFERRED */ MON("baby shimmering dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO, A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1500, 500, MS_ROAR, MZ_HUGE), 0, 0, M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, CLR_CYAN), #endif MON("baby red dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO, A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1500, 500, MS_ROAR, MZ_HUGE), MR_FIRE, 0, M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, M3_INFRAVISIBLE, CLR_RED), MON("baby white dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO, A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1500, 500, MS_ROAR, MZ_HUGE), MR_COLD, 0, M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, CLR_WHITE), MON("baby orange dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO, A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1500, 500, MS_ROAR, MZ_HUGE), MR_SLEEP, 0, M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, CLR_ORANGE), MON("baby black dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO, A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1500, 500, MS_ROAR, MZ_HUGE), MR_DISINT, 0, M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, CLR_BLACK), MON("baby blue dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO, A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1500, 500, MS_ROAR, MZ_HUGE), MR_ELEC, 0, M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, CLR_BLUE), MON("baby green dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO, A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1500, 500, MS_ROAR, MZ_HUGE), MR_POISON, 0, M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE | M1_POIS, M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, CLR_GREEN), MON("baby yellow dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO, A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1500, 500, MS_ROAR, MZ_HUGE), MR_ACID | MR_STONE, 0, M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE | M1_ACID, M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, CLR_YELLOW), MON("gray dragon", S_DRAGON, LVL(15, 9, -1, 20, 4), (G_GENO | 1), A(ATTK(AT_BREA, AD_MAGM, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK), SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), 0, 0, M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS | M1_CARNIVORE, M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC, 0, CLR_GRAY), MON("silver dragon", S_DRAGON, LVL(15, 9, -1, 20, 4), (G_GENO | 1), A(ATTK(AT_BREA, AD_COLD, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK), SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_COLD, 0, M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS | M1_CARNIVORE, M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC, 0, DRAGON_SILVER), #if 0 /* DEFERRED */ MON("shimmering dragon", S_DRAGON, LVL(15, 9, -1, 20, 4), (G_GENO | 1), A(ATTK(AT_BREA, AD_MAGM, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK), SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), 0, 0, M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS | M1_CARNIVORE, M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC, 0, CLR_CYAN), #endif MON("red dragon", S_DRAGON, LVL(15, 9, -1, 20, -4), (G_GENO | 1), A(ATTK(AT_BREA, AD_FIRE, 6, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK), SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_FIRE, MR_FIRE, M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS | M1_CARNIVORE, M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC, M3_INFRAVISIBLE, CLR_RED), MON("white dragon", S_DRAGON, LVL(15, 9, -1, 20, -5), (G_GENO | 1), A(ATTK(AT_BREA, AD_COLD, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK), SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_COLD, MR_COLD, M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS | M1_CARNIVORE, M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC, 0, CLR_WHITE), MON("orange dragon", S_DRAGON, LVL(15, 9, -1, 20, 5), (G_GENO | 1), A(ATTK(AT_BREA, AD_SLEE, 4, 25), ATTK(AT_BITE, AD_PHYS, 3, 8), ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK), SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_SLEEP, MR_SLEEP, M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS | M1_CARNIVORE, M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC, 0, CLR_ORANGE), MON("black dragon", S_DRAGON, LVL(15, 9, -1, 20, -6), (G_GENO | 1), A(ATTK(AT_BREA, AD_DISN, 4, 10), ATTK(AT_BITE, AD_PHYS, 3, 8), ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK), SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_DISINT, MR_DISINT, M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS | M1_CARNIVORE, M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC, 0, CLR_BLACK), MON("blue dragon", S_DRAGON, LVL(15, 9, -1, 20, -7), (G_GENO | 1), A(ATTK(AT_BREA, AD_ELEC, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK), SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_ELEC, MR_ELEC, M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS | M1_CARNIVORE, M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC, 0, CLR_BLUE), MON("green dragon", S_DRAGON, LVL(15, 9, -1, 20, 6), (G_GENO | 1), A(ATTK(AT_BREA, AD_DRST, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK), SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_POISON, MR_POISON, M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS | M1_CARNIVORE | M1_POIS, M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC, 0, CLR_GREEN), MON("yellow dragon", S_DRAGON, LVL(15, 9, -1, 20, 7), (G_GENO | 1), A(ATTK(AT_BREA, AD_ACID, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK), SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_ACID | MR_STONE, MR_STONE, M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS | M1_CARNIVORE | M1_ACID, M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC, 0, CLR_YELLOW), /* * Elementals */ MON("stalker", S_ELEMENTAL, LVL(8, 12, 3, 0, 0), (G_GENO | 3), A(ATTK(AT_CLAW, AD_PHYS, 4, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(900, 400, MS_SILENT, MZ_LARGE), 0, 0, M1_ANIMAL | M1_FLY | M1_SEE_INVIS, M2_WANDER | M2_STALK | M2_HOSTILE | M2_STRONG, M3_INFRAVISION, CLR_WHITE), MON("air elemental", S_ELEMENTAL, LVL(8, 36, 2, 30, 0), (G_NOCORPSE | 1), A(ATTK(AT_ENGL, AD_PHYS, 1, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(0, 0, MS_SILENT, MZ_HUGE), MR_POISON | MR_STONE, 0, M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_BREATHLESS | M1_UNSOLID | M1_FLY, M2_STRONG | M2_NEUTER, 0, CLR_CYAN), MON("fire elemental", S_ELEMENTAL, LVL(8, 12, 2, 30, 0), (G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_FIRE, 3, 6), ATTK(AT_NONE, AD_FIRE, 0, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(0, 0, MS_SILENT, MZ_HUGE), MR_FIRE | MR_POISON | MR_STONE, 0, M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_BREATHLESS | M1_UNSOLID | M1_FLY | M1_NOTAKE, M2_STRONG | M2_NEUTER, M3_INFRAVISIBLE, CLR_YELLOW), MON("earth elemental", S_ELEMENTAL, LVL(8, 6, 2, 30, 0), (G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 4, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(2500, 0, MS_SILENT, MZ_HUGE), MR_FIRE | MR_COLD | MR_POISON | MR_STONE, 0, M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_BREATHLESS | M1_WALLWALK | M1_THICK_HIDE, M2_STRONG | M2_NEUTER, 0, CLR_BROWN), MON("water elemental", S_ELEMENTAL, LVL(8, 6, 2, 30, 0), (G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 5, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(2500, 0, MS_SILENT, MZ_HUGE), MR_POISON | MR_STONE, 0, M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_BREATHLESS | M1_UNSOLID | M1_AMPHIBIOUS | M1_SWIM, M2_STRONG | M2_NEUTER, 0, CLR_BLUE), /* * Fungi */ MON("lichen", S_FUNGUS, LVL(0, 1, 9, 0, 0), (G_GENO | 4), A(ATTK(AT_TUCH, AD_STCK, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(20, 200, MS_SILENT, MZ_SMALL), 0, 0, M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_NOTAKE, M2_HOSTILE | M2_NEUTER, 0, CLR_BRIGHT_GREEN), MON("brown mold", S_FUNGUS, LVL(1, 0, 9, 0, 0), (G_GENO | 1), A(ATTK(AT_NONE, AD_COLD, 0, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(50, 30, MS_SILENT, MZ_SMALL), MR_COLD | MR_POISON, MR_COLD | MR_POISON, M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_NOTAKE, M2_HOSTILE | M2_NEUTER, 0, CLR_BROWN), MON("yellow mold", S_FUNGUS, LVL(1, 0, 9, 0, 0), (G_GENO | 2), A(ATTK(AT_NONE, AD_STUN, 0, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(50, 30, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON, M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_POIS | M1_NOTAKE, M2_HOSTILE | M2_NEUTER, 0, CLR_YELLOW), MON("green mold", S_FUNGUS, LVL(1, 0, 9, 0, 0), (G_GENO | 1), A(ATTK(AT_NONE, AD_ACID, 0, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(50, 30, MS_SILENT, MZ_SMALL), MR_ACID | MR_STONE, MR_STONE, M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_ACID | M1_NOTAKE, M2_HOSTILE | M2_NEUTER, 0, CLR_GREEN), MON("red mold", S_FUNGUS, LVL(1, 0, 9, 0, 0), (G_GENO | 1), A(ATTK(AT_NONE, AD_FIRE, 0, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(50, 30, MS_SILENT, MZ_SMALL), MR_FIRE | MR_POISON, MR_FIRE | MR_POISON, M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_NOTAKE, M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, CLR_RED), MON("shrieker", S_FUNGUS, LVL(3, 1, 7, 0, 0), (G_GENO | 1), A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(100, 100, MS_SHRIEK, MZ_SMALL), MR_POISON, MR_POISON, M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_NOTAKE, M2_HOSTILE | M2_NEUTER, 0, CLR_MAGENTA), MON("violet fungus", S_FUNGUS, LVL(3, 1, 7, 0, 0), (G_GENO | 2), A(ATTK(AT_TUCH, AD_PHYS, 1, 4), ATTK(AT_TUCH, AD_STCK, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(100, 100, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON, M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_NOTAKE, M2_HOSTILE | M2_NEUTER, 0, CLR_MAGENTA), /* * Gnomes */ MON("gnome", S_GNOME, LVL(1, 6, 10, 4, 0), (G_GENO | G_SGROUP | 1), A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(650, 100, MS_ORC, MZ_SMALL), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_GNOME | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BROWN), MON("gnome lord", S_GNOME, LVL(3, 8, 10, 4, 0), (G_GENO | 2), A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(700, 120, MS_ORC, MZ_SMALL), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_GNOME | M2_LORD | M2_MALE | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BLUE), MON("gnomish wizard", S_GNOME, LVL(3, 10, 4, 10, 0), (G_GENO | 1), A(ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(700, 120, MS_ORC, MZ_SMALL), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_GNOME | M2_MAGIC, M3_INFRAVISIBLE | M3_INFRAVISION, HI_ZAP), MON("gnome king", S_GNOME, LVL(5, 10, 10, 20, 0), (G_GENO | 1), A(ATTK(AT_WEAP, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(750, 150, MS_ORC, MZ_SMALL), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_GNOME | M2_PRINCE | M2_MALE | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD), #ifdef SPLITMON_1 }; #endif #endif /* !SPLITMON_2 */ /* horrible kludge alert: * This is a compiler-specific kludge to allow the compilation of monst.o in * two pieces, by defining first SPLITMON_1 and then SPLITMON_2. The * resulting assembler files (monst1.s and monst2.s) are then run through * sed to change local symbols, concatenated together, and assembled to * produce monst.o. THIS ONLY WORKS WITH THE ATARI GCC, and should only * be done if you don't have enough memory to compile monst.o the "normal" * way. --ERS */ #ifndef SPLITMON_1 #ifdef SPLITMON_2 struct permonst _mons2[] = { #endif /* * giant Humanoids */ MON("giant", S_GIANT, LVL(6, 6, 0, 0, 2), (G_GENO | G_NOGEN | 1), A(ATTK(AT_WEAP, AD_PHYS, 2, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(2250, 750, MS_BOAST, MZ_HUGE), 0, 0, M1_HUMANOID | M1_CARNIVORE, M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY | M2_COLLECT | M2_JEWELS, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED), MON("stone giant", S_GIANT, LVL(6, 6, 0, 0, 2), (G_GENO | G_SGROUP | 1), A(ATTK(AT_WEAP, AD_PHYS, 2, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(2250, 750, MS_BOAST, MZ_HUGE), 0, 0, M1_HUMANOID | M1_CARNIVORE, M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY | M2_COLLECT | M2_JEWELS, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_GRAY), MON("hill giant", S_GIANT, LVL(8, 10, 6, 0, -2), (G_GENO | G_SGROUP | 1), A(ATTK(AT_WEAP, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(2200, 700, MS_BOAST, MZ_HUGE), 0, 0, M1_HUMANOID | M1_CARNIVORE, M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY | M2_COLLECT | M2_JEWELS, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_CYAN), MON("fire giant", S_GIANT, LVL(9, 12, 4, 5, 2), (G_GENO | G_SGROUP | 1), A(ATTK(AT_WEAP, AD_PHYS, 2, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(2250, 750, MS_BOAST, MZ_HUGE), MR_FIRE, MR_FIRE, M1_HUMANOID | M1_CARNIVORE, M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY | M2_COLLECT | M2_JEWELS, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_YELLOW), MON("frost giant", S_GIANT, LVL(10, 12, 3, 10, -3), (G_NOHELL | G_GENO | G_SGROUP | 1), A(ATTK(AT_WEAP, AD_PHYS, 2, 12), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(2250, 750, MS_BOAST, MZ_HUGE), MR_COLD, MR_COLD, M1_HUMANOID | M1_CARNIVORE, M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY | M2_COLLECT | M2_JEWELS, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_WHITE), MON("ettin", S_GIANT, LVL(10, 12, 3, 0, 0), (G_GENO | 1), A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_WEAP, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1700, 500, MS_GRUNT, MZ_HUGE), 0, 0, M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE, M2_HOSTILE | M2_STRONG | M2_NASTY | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BROWN), MON("storm giant", S_GIANT, LVL(16, 12, 3, 10, -3), (G_GENO | G_SGROUP | 1), A(ATTK(AT_WEAP, AD_PHYS, 2, 12), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(2250, 750, MS_BOAST, MZ_HUGE), MR_ELEC, MR_ELEC, M1_HUMANOID | M1_CARNIVORE, M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY | M2_COLLECT | M2_JEWELS, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BLUE), MON("titan", S_GIANT, LVL(16, 18, -3, 70, 9), (1), A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(2300, 900, MS_SPELL, MZ_HUGE), 0, 0, M1_FLY | M1_HUMANOID | M1_OMNIVORE, M2_STRONG | M2_ROCKTHROW | M2_NASTY | M2_COLLECT | M2_MAGIC, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_MAGENTA), MON("minotaur", S_GIANT, LVL(15, 15, 6, 0, 0), (G_GENO | G_NOGEN), A(ATTK(AT_CLAW, AD_PHYS, 3, 10), ATTK(AT_CLAW, AD_PHYS, 3, 10), ATTK(AT_BUTT, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1500, 700, MS_SILENT, MZ_LARGE), 0, 0, M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE, M2_HOSTILE | M2_STRONG | M2_NASTY, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BROWN), /* 'I' is a visual marker for all invisible monsters and must be unused */ /* * Jabberwock */ /* the illustration from _Through_the_Looking_Glass_ depicts hands as well as wings */ MON("jabberwock", S_JABBERWOCK, LVL(15, 12, -2, 50, 0), (G_GENO | 1), A(ATTK(AT_BITE, AD_PHYS, 2, 10), ATTK(AT_BITE, AD_PHYS, 2, 10), ATTK(AT_CLAW, AD_PHYS, 2, 10), ATTK(AT_CLAW, AD_PHYS, 2, 10), NO_ATTK, NO_ATTK), SIZ(1300, 600, MS_BURBLE, MZ_LARGE), 0, 0, M1_ANIMAL | M1_FLY | M1_CARNIVORE, M2_HOSTILE | M2_STRONG | M2_NASTY | M2_COLLECT, M3_INFRAVISIBLE, CLR_ORANGE), #if 0 /* DEFERRED */ MON("vorpal jabberwock", S_JABBERWOCK, LVL(20, 12, -2, 50, 0), (G_GENO | 1), A(ATTK(AT_BITE, AD_PHYS, 3, 10), ATTK(AT_BITE, AD_PHYS, 3, 10), ATTK(AT_CLAW, AD_PHYS, 3, 10), ATTK(AT_CLAW, AD_PHYS, 3, 10), NO_ATTK, NO_ATTK), SIZ(1300, 600, MS_BURBLE, MZ_LARGE), 0, 0, M1_ANIMAL | M1_FLY | M1_CARNIVORE, M2_HOSTILE | M2_STRONG | M2_NASTY | M2_COLLECT, M3_INFRAVISIBLE, HI_LORD), #endif /* * Kops */ MON("Keystone Kop", S_KOP, LVL(1, 6, 10, 10, 9), (G_GENO | G_LGROUP | G_NOGEN), A(ATTK(AT_WEAP, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 200, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID, M2_HUMAN | M2_WANDER | M2_HOSTILE | M2_MALE | M2_COLLECT, M3_INFRAVISIBLE, CLR_BLUE), MON("Kop Sergeant", S_KOP, LVL(2, 8, 10, 10, 10), (G_GENO | G_SGROUP | G_NOGEN), A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 200, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID, M2_HUMAN | M2_WANDER | M2_HOSTILE | M2_STRONG | M2_MALE | M2_COLLECT, M3_INFRAVISIBLE, CLR_BLUE), MON("Kop Lieutenant", S_KOP, LVL(3, 10, 10, 20, 11), (G_GENO | G_NOGEN), A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 200, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID, M2_HUMAN | M2_WANDER | M2_HOSTILE | M2_STRONG | M2_MALE | M2_COLLECT, M3_INFRAVISIBLE, CLR_CYAN), MON("Kop Kaptain", S_KOP, LVL(4, 12, 10, 20, 12), (G_GENO | G_NOGEN), A(ATTK(AT_WEAP, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 200, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID, M2_HUMAN | M2_WANDER | M2_HOSTILE | M2_STRONG | M2_MALE | M2_COLLECT, M3_INFRAVISIBLE, HI_LORD), /* * Liches */ MON("lich", S_LICH, LVL(11, 6, 0, 30, -9), (G_GENO | G_NOCORPSE | 1), A(ATTK(AT_TUCH, AD_COLD, 1, 10), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1200, 100, MS_MUMBLE, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON, MR_COLD, M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN, M2_UNDEAD | M2_HOSTILE | M2_MAGIC, M3_INFRAVISION, CLR_BROWN), MON("demilich", S_LICH, LVL(14, 9, -2, 60, -12), (G_GENO | G_NOCORPSE | 1), A(ATTK(AT_TUCH, AD_COLD, 3, 4), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1200, 100, MS_MUMBLE, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON, MR_COLD, M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN, M2_UNDEAD | M2_HOSTILE | M2_MAGIC, M3_INFRAVISION, CLR_RED), MON("master lich", S_LICH, LVL(17, 9, -4, 90, -15), (G_HELL | G_GENO | G_NOCORPSE | 1), A(ATTK(AT_TUCH, AD_COLD, 3, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1200, 100, MS_MUMBLE, MZ_HUMAN), MR_FIRE | MR_COLD | MR_SLEEP | MR_POISON, MR_FIRE | MR_COLD, M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN, M2_UNDEAD | M2_HOSTILE | M2_MAGIC, M3_WANTSBOOK | M3_INFRAVISION, HI_LORD), MON("arch-lich", S_LICH, LVL(25, 9, -6, 90, -15), (G_HELL | G_GENO | G_NOCORPSE | 1), A(ATTK(AT_TUCH, AD_COLD, 5, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1200, 100, MS_MUMBLE, MZ_HUMAN), MR_FIRE | MR_COLD | MR_SLEEP | MR_ELEC | MR_POISON, MR_FIRE | MR_COLD, M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN, M2_UNDEAD | M2_HOSTILE | M2_MAGIC, M3_WANTSBOOK | M3_INFRAVISION, HI_LORD), /* * Mummies */ MON("kobold mummy", S_MUMMY, LVL(3, 8, 6, 20, -2), (G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(400, 50, MS_SILENT, MZ_SMALL), MR_COLD | MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS, M2_UNDEAD | M2_HOSTILE, M3_INFRAVISION, CLR_BROWN), MON("gnome mummy", S_MUMMY, LVL(4, 10, 6, 20, -3), (G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(650, 50, MS_SILENT, MZ_SMALL), MR_COLD | MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS, M2_UNDEAD | M2_HOSTILE | M2_GNOME, M3_INFRAVISION, CLR_RED), MON("orc mummy", S_MUMMY, LVL(5, 10, 5, 20, -4), (G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(850, 75, MS_SILENT, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS, M2_UNDEAD | M2_HOSTILE | M2_ORC | M2_GREEDY | M2_JEWELS, M3_INFRAVISION, CLR_GRAY), MON("dwarf mummy", S_MUMMY, LVL(5, 10, 5, 20, -4), (G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(900, 150, MS_SILENT, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS, M2_UNDEAD | M2_HOSTILE | M2_DWARF | M2_GREEDY | M2_JEWELS, M3_INFRAVISION, CLR_RED), MON("elf mummy", S_MUMMY, LVL(6, 12, 4, 30, -5), (G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_ELF, 175, MS_SILENT, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS, M2_UNDEAD | M2_HOSTILE | M2_ELF, M3_INFRAVISION, CLR_GREEN), MON("human mummy", S_MUMMY, LVL(6, 12, 4, 30, -5), (G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 200, MS_SILENT, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS, M2_UNDEAD | M2_HOSTILE, M3_INFRAVISION, CLR_GRAY), MON("ettin mummy", S_MUMMY, LVL(7, 12, 4, 30, -6), (G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1700, 250, MS_SILENT, MZ_HUGE), MR_COLD | MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS, M2_UNDEAD | M2_HOSTILE | M2_STRONG, M3_INFRAVISION, CLR_BLUE), MON("giant mummy", S_MUMMY, LVL(8, 14, 3, 30, -7), (G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(2050, 375, MS_SILENT, MZ_HUGE), MR_COLD | MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS, M2_UNDEAD | M2_HOSTILE | M2_GIANT | M2_STRONG | M2_JEWELS, M3_INFRAVISION, CLR_CYAN), /* * Nagas */ MON("red naga hatchling", S_NAGA, LVL(3, 10, 6, 0, 0), G_GENO, A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(500, 100, MS_MUMBLE, MZ_LARGE), MR_FIRE | MR_POISON, MR_FIRE | MR_POISON, M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_NOTAKE | M1_OMNIVORE, M2_STRONG, M3_INFRAVISIBLE, CLR_RED), MON("black naga hatchling", S_NAGA, LVL(3, 10, 6, 0, 0), G_GENO, A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(500, 100, MS_MUMBLE, MZ_LARGE), MR_POISON | MR_ACID | MR_STONE, MR_POISON | MR_STONE, M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_ACID | M1_NOTAKE | M1_CARNIVORE, M2_STRONG, 0, CLR_BLACK), MON("golden naga hatchling", S_NAGA, LVL(3, 10, 6, 0, 0), G_GENO, A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(500, 100, MS_MUMBLE, MZ_LARGE), MR_POISON, MR_POISON, M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_NOTAKE | M1_OMNIVORE, M2_STRONG, 0, HI_GOLD), MON("guardian naga hatchling", S_NAGA, LVL(3, 10, 6, 0, 0), G_GENO, A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(500, 100, MS_MUMBLE, MZ_LARGE), MR_POISON, MR_POISON, M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_NOTAKE | M1_OMNIVORE, M2_STRONG, 0, CLR_GREEN), MON("red naga", S_NAGA, LVL(6, 12, 4, 0, -4), (G_GENO | 1), A(ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_BREA, AD_FIRE, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(2600, 400, MS_MUMBLE, MZ_HUGE), MR_FIRE | MR_POISON, MR_FIRE | MR_POISON, M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_OVIPAROUS | M1_NOTAKE | M1_OMNIVORE, M2_STRONG, M3_INFRAVISIBLE, CLR_RED), MON("black naga", S_NAGA, LVL(8, 14, 2, 10, 4), (G_GENO | 1), A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_SPIT, AD_ACID, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(2600, 400, MS_MUMBLE, MZ_HUGE), MR_POISON | MR_ACID | MR_STONE, MR_POISON | MR_STONE, M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_OVIPAROUS | M1_ACID | M1_NOTAKE | M1_CARNIVORE, M2_STRONG, 0, CLR_BLACK), MON("golden naga", S_NAGA, LVL(10, 14, 2, 70, 5), (G_GENO | 1), A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_MAGC, AD_SPEL, 4, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(2600, 400, MS_MUMBLE, MZ_HUGE), MR_POISON, MR_POISON, M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_OVIPAROUS | M1_NOTAKE | M1_OMNIVORE, M2_STRONG, 0, HI_GOLD), MON("guardian naga", S_NAGA, LVL(12, 16, 0, 50, 7), (G_GENO | 1), A(ATTK(AT_BITE, AD_PLYS, 1, 6), ATTK(AT_SPIT, AD_DRST, 1, 6), ATTK(AT_HUGS, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(2600, 400, MS_MUMBLE, MZ_HUGE), MR_POISON, MR_POISON, M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_OVIPAROUS | M1_POIS | M1_NOTAKE | M1_OMNIVORE, M2_STRONG, 0, CLR_GREEN), /* * Ogres */ MON("ogre", S_OGRE, LVL(5, 10, 5, 0, -3), (G_SGROUP | G_GENO | 1), A(ATTK(AT_WEAP, AD_PHYS, 2, 5), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1600, 500, MS_GRUNT, MZ_LARGE), 0, 0, M1_HUMANOID | M1_CARNIVORE, M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BROWN), MON("ogre lord", S_OGRE, LVL(7, 12, 3, 30, -5), (G_GENO | 2), A(ATTK(AT_WEAP, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1700, 700, MS_GRUNT, MZ_LARGE), 0, 0, M1_HUMANOID | M1_CARNIVORE, M2_STRONG | M2_LORD | M2_MALE | M2_GREEDY | M2_JEWELS | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED), MON("ogre king", S_OGRE, LVL(9, 14, 4, 60, -7), (G_GENO | 2), A(ATTK(AT_WEAP, AD_PHYS, 3, 5), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1700, 750, MS_GRUNT, MZ_LARGE), 0, 0, M1_HUMANOID | M1_CARNIVORE, M2_STRONG | M2_PRINCE | M2_MALE | M2_GREEDY | M2_JEWELS | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD), /* * Puddings * * must be in the same order as the pudding globs in objects.c */ MON("gray ooze", S_PUDDING, LVL(3, 1, 8, 0, 0), (G_GENO | G_NOCORPSE | 2), A(ATTK(AT_BITE, AD_RUST, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(500, 250, MS_SILENT, MZ_MEDIUM), MR_FIRE | MR_COLD | MR_POISON | MR_ACID | MR_STONE, MR_FIRE | MR_COLD | MR_POISON, M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_OMNIVORE | M1_ACID, M2_HOSTILE | M2_NEUTER, 0, CLR_GRAY), MON("brown pudding", S_PUDDING, LVL(5, 3, 8, 0, 0), (G_GENO | G_NOCORPSE | 1), A(ATTK(AT_BITE, AD_DCAY, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(500, 250, MS_SILENT, MZ_MEDIUM), MR_COLD | MR_ELEC | MR_POISON | MR_ACID | MR_STONE, MR_COLD | MR_ELEC | MR_POISON, M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_OMNIVORE | M1_ACID, M2_HOSTILE | M2_NEUTER, 0, CLR_BROWN), MON("green slime", S_PUDDING, LVL(6, 6, 6, 0, 0), (G_HELL | G_GENO | G_NOCORPSE | 1), A(ATTK(AT_TUCH, AD_SLIM, 1, 4), ATTK(AT_NONE, AD_SLIM, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(400, 150, MS_SILENT, MZ_LARGE), MR_COLD | MR_ELEC | MR_POISON | MR_ACID | MR_STONE, 0, M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_OMNIVORE | M1_ACID | M1_POIS, M2_HOSTILE | M2_NEUTER, 0, CLR_GREEN), MON("black pudding", S_PUDDING, LVL(10, 6, 6, 0, 0), (G_GENO | G_NOCORPSE | 1), A(ATTK(AT_BITE, AD_CORR, 3, 8), ATTK(AT_NONE, AD_CORR, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(900, 250, MS_SILENT, MZ_LARGE), MR_COLD | MR_ELEC | MR_POISON | MR_ACID | MR_STONE, MR_COLD | MR_ELEC | MR_POISON, M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_OMNIVORE | M1_ACID, M2_HOSTILE | M2_NEUTER, 0, CLR_BLACK), /* * Quantum mechanics */ MON("quantum mechanic", S_QUANTMECH, LVL(7, 12, 3, 10, 0), (G_GENO | 3), A(ATTK(AT_CLAW, AD_TLPT, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 20, MS_HUMANOID, MZ_HUMAN), MR_POISON, 0, M1_HUMANOID | M1_OMNIVORE | M1_POIS | M1_TPORT, M2_HOSTILE, M3_INFRAVISIBLE, CLR_CYAN), /* * Rust monster or disenchanter */ MON("rust monster", S_RUSTMONST, LVL(5, 18, 2, 0, 0), (G_GENO | 2), A(ATTK(AT_TUCH, AD_RUST, 0, 0), ATTK(AT_TUCH, AD_RUST, 0, 0), ATTK(AT_NONE, AD_RUST, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1000, 250, MS_SILENT, MZ_MEDIUM), 0, 0, M1_SWIM | M1_ANIMAL | M1_NOHANDS | M1_METALLIVORE, M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN), MON("disenchanter", S_RUSTMONST, LVL(12, 12, -10, 0, -3), (G_HELL | G_GENO | 2), A(ATTK(AT_CLAW, AD_ENCH, 4, 4), ATTK(AT_NONE, AD_ENCH, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(750, 200, MS_GROWL, MZ_LARGE), 0, 0, M1_ANIMAL | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, CLR_BLUE), /* * Snakes */ MON("garter snake", S_SNAKE, LVL(1, 8, 8, 0, 0), (G_LGROUP | G_GENO | 1), A(ATTK(AT_BITE, AD_PHYS, 1, 2), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(50, 60, MS_HISS, MZ_TINY), 0, 0, M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | M1_OVIPAROUS | M1_CARNIVORE | M1_NOTAKE, 0, 0, CLR_GREEN), MON("snake", S_SNAKE, LVL(4, 15, 3, 0, 0), (G_GENO | 2), A(ATTK(AT_BITE, AD_DRST, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(100, 80, MS_HISS, MZ_SMALL), MR_POISON, MR_POISON, M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | M1_POIS | M1_OVIPAROUS | M1_CARNIVORE | M1_NOTAKE, M2_HOSTILE, 0, CLR_BROWN), MON("water moccasin", S_SNAKE, LVL(4, 15, 3, 0, 0), (G_GENO | G_NOGEN | G_LGROUP), A(ATTK(AT_BITE, AD_DRST, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(150, 80, MS_HISS, MZ_SMALL), MR_POISON, MR_POISON, M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | M1_POIS | M1_CARNIVORE | M1_OVIPAROUS | M1_NOTAKE, M2_HOSTILE, 0, CLR_RED), MON("python", S_SNAKE, LVL(6, 3, 5, 0, 0), (G_GENO | 1), A(ATTK(AT_BITE, AD_PHYS, 1, 4), ATTK(AT_TUCH, AD_PHYS, 0, 0), ATTK(AT_HUGS, AD_WRAP, 1, 4), ATTK(AT_HUGS, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK), SIZ(250, 100, MS_HISS, MZ_LARGE), 0, 0, M1_SWIM | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | M1_CARNIVORE | M1_OVIPAROUS | M1_NOTAKE, M2_HOSTILE | M2_STRONG, M3_INFRAVISION, CLR_MAGENTA), MON("pit viper", S_SNAKE, LVL(6, 15, 2, 0, 0), (G_GENO | 1), A(ATTK(AT_BITE, AD_DRST, 1, 4), ATTK(AT_BITE, AD_DRST, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(100, 60, MS_HISS, MZ_MEDIUM), MR_POISON, MR_POISON, M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | M1_POIS | M1_CARNIVORE | M1_OVIPAROUS | M1_NOTAKE, M2_HOSTILE, M3_INFRAVISION, CLR_BLUE), MON("cobra", S_SNAKE, LVL(6, 18, 2, 0, 0), (G_GENO | 1), A(ATTK(AT_BITE, AD_DRST, 2, 4), ATTK(AT_SPIT, AD_BLND, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(250, 100, MS_HISS, MZ_MEDIUM), MR_POISON, MR_POISON, M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | M1_POIS | M1_CARNIVORE | M1_OVIPAROUS | M1_NOTAKE, M2_HOSTILE, 0, CLR_BLUE), /* * Trolls */ MON("troll", S_TROLL, LVL(7, 12, 4, 0, -3), (G_GENO | 2), A(ATTK(AT_WEAP, AD_PHYS, 4, 2), ATTK(AT_CLAW, AD_PHYS, 4, 2), ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(800, 350, MS_GRUNT, MZ_LARGE), 0, 0, M1_HUMANOID | M1_REGEN | M1_CARNIVORE, M2_STRONG | M2_STALK | M2_HOSTILE, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BROWN), MON("ice troll", S_TROLL, LVL(9, 10, 2, 20, -3), (G_NOHELL | G_GENO | 1), A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_COLD, 2, 6), ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1000, 300, MS_GRUNT, MZ_LARGE), MR_COLD, MR_COLD, M1_HUMANOID | M1_REGEN | M1_CARNIVORE, M2_STRONG | M2_STALK | M2_HOSTILE, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_WHITE), MON("rock troll", S_TROLL, LVL(9, 12, 0, 0, -3), (G_GENO | 1), A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1200, 300, MS_GRUNT, MZ_LARGE), 0, 0, M1_HUMANOID | M1_REGEN | M1_CARNIVORE, M2_STRONG | M2_STALK | M2_HOSTILE | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_CYAN), MON("water troll", S_TROLL, LVL(11, 14, 4, 40, -3), (G_NOGEN | G_GENO), A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1200, 350, MS_GRUNT, MZ_LARGE), 0, 0, M1_HUMANOID | M1_REGEN | M1_CARNIVORE | M1_SWIM, M2_STRONG | M2_STALK | M2_HOSTILE, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BLUE), MON("Olog-hai", S_TROLL, LVL(13, 12, -4, 0, -7), (G_GENO | 1), A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1500, 400, MS_GRUNT, MZ_LARGE), 0, 0, M1_HUMANOID | M1_REGEN | M1_CARNIVORE, M2_STRONG | M2_STALK | M2_HOSTILE | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD), /* * Umber hulk */ MON("umber hulk", S_UMBER, LVL(9, 6, 2, 25, 0), (G_GENO | 2), A(ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_BITE, AD_PHYS, 2, 5), ATTK(AT_GAZE, AD_CONF, 0, 0), NO_ATTK, NO_ATTK), SIZ(1200, 500, MS_SILENT, MZ_LARGE), 0, 0, M1_TUNNEL | M1_CARNIVORE, M2_STRONG, M3_INFRAVISIBLE, CLR_BROWN), /* * Vampires */ MON("vampire", S_VAMPIRE, LVL(10, 12, 1, 25, -8), (G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_BITE, AD_DRLI, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP | MR_POISON, 0, M1_FLY | M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN, M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY | M2_SHAPESHIFTER, M3_INFRAVISIBLE, CLR_RED), MON("vampire lord", S_VAMPIRE, LVL(12, 14, 0, 50, -9), (G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 8), ATTK(AT_BITE, AD_DRLI, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP | MR_POISON, 0, M1_FLY | M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN, M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY | M2_LORD | M2_MALE | M2_SHAPESHIFTER, M3_INFRAVISIBLE, CLR_BLUE), #if 0 /* DEFERRED */ MON("vampire mage", S_VAMPIRE, LVL(20, 14, -4, 50, -9), (G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_DRLI, 2, 8), ATTK(AT_BITE, AD_DRLI, 1, 8), ATTK(AT_MAGC, AD_SPEL, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP | MR_POISON, 0, M1_FLY | M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN, M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY | M2_LORD | M2_MALE | M2_MAGIC | M2_SHAPESHIFTER, M3_INFRAVISIBLE, HI_ZAP), #endif MON("Vlad the Impaler", S_VAMPIRE, LVL(14, 18, -3, 80, -10), (G_NOGEN | G_NOCORPSE | G_UNIQ), A(ATTK(AT_WEAP, AD_PHYS, 1, 10), ATTK(AT_BITE, AD_DRLI, 1, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP | MR_POISON, 0, M1_FLY | M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN, M2_NOPOLY | M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_PNAME | M2_STRONG | M2_NASTY | M2_PRINCE | M2_MALE | M2_SHAPESHIFTER, M3_WAITFORU | M3_WANTSCAND | M3_INFRAVISIBLE, HI_LORD), /* * Wraiths */ MON("barrow wight", S_WRAITH, LVL(3, 12, 5, 5, -3), (G_GENO | G_NOCORPSE | 1), A(ATTK(AT_WEAP, AD_DRLI, 0, 0), ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1200, 0, MS_SPELL, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_HUMANOID, M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_COLLECT, 0, CLR_GRAY), MON("wraith", S_WRAITH, LVL(6, 12, 4, 15, -6), (G_GENO | 2), A(ATTK(AT_TUCH, AD_DRLI, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(0, 0, MS_SILENT, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON | MR_STONE, 0, M1_BREATHLESS | M1_FLY | M1_HUMANOID | M1_UNSOLID, M2_UNDEAD | M2_STALK | M2_HOSTILE, 0, CLR_BLACK), MON("Nazgul", S_WRAITH, LVL(13, 12, 0, 25, -17), (G_GENO | G_NOCORPSE | 1), A(ATTK(AT_WEAP, AD_DRLI, 1, 4), ATTK(AT_BREA, AD_SLEE, 2, 25), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 0, MS_SPELL, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_HUMANOID, M2_NOPOLY | M2_UNDEAD | M2_STALK | M2_STRONG | M2_HOSTILE | M2_MALE | M2_COLLECT, 0, HI_LORD), /* * Xorn */ MON("xorn", S_XORN, LVL(8, 9, -2, 20, 0), (G_GENO | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_BITE, AD_PHYS, 4, 6), NO_ATTK, NO_ATTK), SIZ(1200, 700, MS_ROAR, MZ_MEDIUM), MR_FIRE | MR_COLD | MR_STONE, MR_STONE, M1_BREATHLESS | M1_WALLWALK | M1_THICK_HIDE | M1_METALLIVORE, M2_HOSTILE | M2_STRONG, 0, CLR_BROWN), /* * Apelike beasts */ MON("monkey", S_YETI, LVL(2, 12, 6, 0, 0), (G_GENO | 1), A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(100, 50, MS_GROWL, MZ_SMALL), 0, 0, M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE, 0, M3_INFRAVISIBLE, CLR_GRAY), MON("ape", S_YETI, LVL(4, 12, 6, 0, 0), (G_GENO | G_SGROUP | 2), A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1100, 500, MS_GROWL, MZ_LARGE), 0, 0, M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE, M2_STRONG, M3_INFRAVISIBLE, CLR_BROWN), MON("owlbear", S_YETI, LVL(5, 12, 5, 0, 0), (G_GENO | 3), A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_HUGS, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1700, 700, MS_ROAR, MZ_LARGE), 0, 0, M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE, M2_HOSTILE | M2_STRONG | M2_NASTY, M3_INFRAVISIBLE, CLR_BROWN), MON("yeti", S_YETI, LVL(5, 15, 6, 0, 0), (G_GENO | 2), A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1600, 700, MS_GROWL, MZ_LARGE), MR_COLD, MR_COLD, M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE, M2_HOSTILE | M2_STRONG, M3_INFRAVISIBLE, CLR_WHITE), MON("carnivorous ape", S_YETI, LVL(6, 12, 6, 0, 0), (G_GENO | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_HUGS, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1250, 550, MS_GROWL, MZ_LARGE), 0, 0, M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE, M2_HOSTILE | M2_STRONG, M3_INFRAVISIBLE, CLR_BLACK), MON("sasquatch", S_YETI, LVL(7, 15, 6, 0, 2), (G_GENO | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_KICK, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1550, 750, MS_GROWL, MZ_LARGE), 0, 0, M1_ANIMAL | M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE, M2_STRONG, M3_INFRAVISIBLE, CLR_GRAY), /* * Zombies */ MON("kobold zombie", S_ZOMBIE, LVL(0, 6, 10, 0, -2), (G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(400, 50, MS_SILENT, MZ_SMALL), MR_COLD | MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS, M2_UNDEAD | M2_STALK | M2_HOSTILE, M3_INFRAVISION, CLR_BROWN), MON("gnome zombie", S_ZOMBIE, LVL(1, 6, 10, 0, -2), (G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 5), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(650, 50, MS_SILENT, MZ_SMALL), MR_COLD | MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS, M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_GNOME, M3_INFRAVISION, CLR_BROWN), MON("orc zombie", S_ZOMBIE, LVL(2, 6, 9, 0, -3), (G_GENO | G_SGROUP | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(850, 75, MS_SILENT, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS, M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_ORC, M3_INFRAVISION, CLR_GRAY), MON("dwarf zombie", S_ZOMBIE, LVL(2, 6, 9, 0, -3), (G_GENO | G_SGROUP | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(900, 150, MS_SILENT, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS, M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_DWARF, M3_INFRAVISION, CLR_RED), MON("elf zombie", S_ZOMBIE, LVL(3, 6, 9, 0, -3), (G_GENO | G_SGROUP | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 7), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_ELF, 175, MS_SILENT, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID, M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_ELF, M3_INFRAVISION, CLR_GREEN), MON("human zombie", S_ZOMBIE, LVL(4, 6, 8, 0, -3), (G_GENO | G_SGROUP | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 200, MS_SILENT, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID, M2_UNDEAD | M2_STALK | M2_HOSTILE, M3_INFRAVISION, HI_DOMESTIC), MON("ettin zombie", S_ZOMBIE, LVL(6, 8, 6, 0, -4), (G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 10), ATTK(AT_CLAW, AD_PHYS, 1, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1700, 250, MS_SILENT, MZ_HUGE), MR_COLD | MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID, M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_STRONG, M3_INFRAVISION, CLR_BLUE), MON("ghoul", S_ZOMBIE, LVL(3, 6, 10, 0, -2), (G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PLYS, 1, 2), ATTK(AT_CLAW, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(400, 50, MS_SILENT, MZ_SMALL), MR_COLD | MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS | M1_OMNIVORE, M2_UNDEAD | M2_WANDER | M2_HOSTILE, M3_INFRAVISION, CLR_BLACK), MON("giant zombie", S_ZOMBIE, LVL(8, 8, 6, 0, -4), (G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(2050, 375, MS_SILENT, MZ_HUGE), MR_COLD | MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID, M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_GIANT | M2_STRONG, M3_INFRAVISION, CLR_CYAN), MON("skeleton", S_ZOMBIE, LVL(12, 8, 4, 0, 0), (G_NOCORPSE | G_NOGEN), A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_TUCH, AD_SLOW, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(300, 5, MS_BONES, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON | MR_STONE, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE, M2_UNDEAD | M2_WANDER | M2_HOSTILE | M2_STRONG | M2_COLLECT | M2_NASTY, M3_INFRAVISION, CLR_WHITE), /* * golems */ MON("straw golem", S_GOLEM, LVL(3, 12, 10, 0, 0), (G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 2), ATTK(AT_CLAW, AD_PHYS, 1, 2), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(400, 0, MS_SILENT, MZ_LARGE), MR_COLD | MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID, M2_HOSTILE | M2_NEUTER, 0, CLR_YELLOW), MON("paper golem", S_GOLEM, LVL(3, 12, 10, 0, 0), (G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(400, 0, MS_SILENT, MZ_LARGE), MR_COLD | MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID, M2_HOSTILE | M2_NEUTER, 0, HI_PAPER), MON("rope golem", S_GOLEM, LVL(4, 9, 8, 0, 0), (G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_HUGS, AD_PHYS, 6, 1), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(450, 0, MS_SILENT, MZ_LARGE), MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID, M2_HOSTILE | M2_NEUTER, 0, CLR_BROWN), MON("gold golem", S_GOLEM, LVL(5, 9, 6, 0, 0), (G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 2, 3), ATTK(AT_CLAW, AD_PHYS, 2, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(450, 0, MS_SILENT, MZ_LARGE), MR_SLEEP | MR_POISON | MR_ACID, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE, M2_HOSTILE | M2_NEUTER, 0, HI_GOLD), MON("leather golem", S_GOLEM, LVL(6, 6, 6, 0, 0), (G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(800, 0, MS_SILENT, MZ_LARGE), MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID, M2_HOSTILE | M2_NEUTER, 0, HI_LEATHER), MON("wood golem", S_GOLEM, LVL(7, 3, 4, 0, 0), (G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(900, 0, MS_SILENT, MZ_LARGE), MR_COLD | MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE, M2_HOSTILE | M2_NEUTER, 0, HI_WOOD), MON("flesh golem", S_GOLEM, LVL(9, 8, 9, 30, 0), (1), A(ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1400, 600, MS_SILENT, MZ_LARGE), MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON, MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID, M2_HOSTILE | M2_STRONG, 0, CLR_RED), MON("clay golem", S_GOLEM, LVL(11, 7, 7, 40, 0), (G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 3, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1550, 0, MS_SILENT, MZ_LARGE), MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE, M2_HOSTILE | M2_STRONG, 0, CLR_BROWN), MON("stone golem", S_GOLEM, LVL(14, 6, 5, 50, 0), (G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 3, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1900, 0, MS_SILENT, MZ_LARGE), MR_SLEEP | MR_POISON | MR_STONE, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE, M2_HOSTILE | M2_STRONG, 0, CLR_GRAY), MON("glass golem", S_GOLEM, LVL(16, 6, 1, 50, 0), (G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1800, 0, MS_SILENT, MZ_LARGE), MR_SLEEP | MR_POISON | MR_ACID, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE, M2_HOSTILE | M2_STRONG, 0, CLR_CYAN), MON("iron golem", S_GOLEM, LVL(18, 6, 3, 60, 0), (G_NOCORPSE | 1), A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_BREA, AD_DRST, 4, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(2000, 0, MS_SILENT, MZ_LARGE), MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE | M1_POIS, M2_HOSTILE | M2_STRONG | M2_COLLECT, 0, HI_METAL), /* * humans, including elves and were-critters */ MON("human", S_HUMAN, LVL(0, 12, 10, 0, 0), G_NOGEN, /* for corpses */ A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), MON("wererat", S_HUMAN, LVL(2, 12, 10, 10, -7), (1), A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_WERE, MZ_HUMAN), MR_POISON, 0, M1_HUMANOID | M1_POIS | M1_REGEN | M1_OMNIVORE, M2_NOPOLY | M2_WERE | M2_HOSTILE | M2_HUMAN | M2_COLLECT, M3_INFRAVISIBLE, CLR_BROWN), MON("werejackal", S_HUMAN, LVL(2, 12, 10, 10, -7), (1), A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_WERE, MZ_HUMAN), MR_POISON, 0, M1_HUMANOID | M1_POIS | M1_REGEN | M1_OMNIVORE, M2_NOPOLY | M2_WERE | M2_HOSTILE | M2_HUMAN | M2_COLLECT, M3_INFRAVISIBLE, CLR_RED), MON("werewolf", S_HUMAN, LVL(5, 12, 10, 20, -7), (1), A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_WERE, MZ_HUMAN), MR_POISON, 0, M1_HUMANOID | M1_POIS | M1_REGEN | M1_OMNIVORE, M2_NOPOLY | M2_WERE | M2_HOSTILE | M2_HUMAN | M2_COLLECT, M3_INFRAVISIBLE, CLR_ORANGE), MON("elf", S_HUMAN, LVL(10, 12, 10, 2, -3), G_NOGEN, /* for corpses */ A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP, M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS, M2_NOPOLY | M2_ELF | M2_STRONG | M2_COLLECT, M3_INFRAVISION | M3_INFRAVISIBLE, HI_DOMESTIC), MON("Woodland-elf", S_HUMAN, LVL(4, 12, 10, 10, -5), (G_GENO | G_SGROUP | 2), A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP, M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS, M2_ELF | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_GREEN), MON("Green-elf", S_HUMAN, LVL(5, 12, 10, 10, -6), (G_GENO | G_SGROUP | 2), A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP, M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS, M2_ELF | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BRIGHT_GREEN), MON("Grey-elf", S_HUMAN, LVL(6, 12, 10, 10, -7), (G_GENO | G_SGROUP | 2), A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP, M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS, M2_ELF | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_GRAY), MON("elf-lord", S_HUMAN, LVL(8, 12, 10, 20, -9), (G_GENO | G_SGROUP | 2), A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP, M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS, M2_ELF | M2_STRONG | M2_LORD | M2_MALE | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BRIGHT_BLUE), MON("Elvenking", S_HUMAN, LVL(9, 12, 10, 25, -10), (G_GENO | 1), A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP, M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS, M2_ELF | M2_STRONG | M2_PRINCE | M2_MALE | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD), MON("doppelganger", S_HUMAN, LVL(9, 12, 5, 20, 0), (G_GENO | 1), A(ATTK(AT_WEAP, AD_PHYS, 1, 12), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_IMITATE, MZ_HUMAN), MR_SLEEP, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_HOSTILE | M2_STRONG | M2_COLLECT | M2_SHAPESHIFTER, M3_INFRAVISIBLE, HI_DOMESTIC), MON("shopkeeper", S_HUMAN, LVL(12, 18, 0, 50, 0), G_NOGEN, A(ATTK(AT_WEAP, AD_PHYS, 4, 4), ATTK(AT_WEAP, AD_PHYS, 4, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_SELL, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT | M2_MAGIC, M3_INFRAVISIBLE, HI_DOMESTIC), MON("guard", S_HUMAN, LVL(12, 12, 10, 40, 10), G_NOGEN, A(ATTK(AT_WEAP, AD_PHYS, 4, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_GUARD, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_MERC | M2_PEACEFUL | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE, CLR_BLUE), MON("prisoner", S_HUMAN, LVL(12, 12, 10, 0, 0), G_NOGEN, /* for special levels */ A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_DJINNI, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE | M3_CLOSE, HI_DOMESTIC), MON("Oracle", S_HUMAN, LVL(12, 0, 0, 50, 0), (G_NOGEN | G_UNIQ), A(ATTK(AT_NONE, AD_MAGM, 0, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_ORACLE, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_FEMALE, M3_INFRAVISIBLE, HI_ZAP), /* aligned priests always have the epri extension attached; individual instantiations should always have either ispriest or isminion set */ MON("aligned priest", S_HUMAN, LVL(12, 12, 10, 50, 0), G_NOGEN, A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_KICK, AD_PHYS, 1, 4), ATTK(AT_MAGC, AD_CLRC, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_PRIEST, MZ_HUMAN), MR_ELEC, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_LORD | M2_PEACEFUL | M2_COLLECT, M3_INFRAVISIBLE, CLR_WHITE), /* high priests always have epri and always have ispriest set */ MON("high priest", S_HUMAN, LVL(25, 15, 7, 70, 0), (G_NOGEN | G_UNIQ), A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_KICK, AD_PHYS, 2, 8), ATTK(AT_MAGC, AD_CLRC, 2, 8), ATTK(AT_MAGC, AD_CLRC, 2, 8), NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_PRIEST, MZ_HUMAN), MR_FIRE | MR_ELEC | MR_SLEEP | MR_POISON, 0, M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_MINION | M2_PRINCE | M2_NASTY | M2_COLLECT | M2_MAGIC, M3_INFRAVISIBLE, CLR_WHITE), MON("soldier", S_HUMAN, LVL(6, 10, 10, 0, -2), (G_SGROUP | G_GENO | 1), A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_SOLDIER, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK | M2_HOSTILE | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE, CLR_GRAY), MON("sergeant", S_HUMAN, LVL(8, 10, 10, 5, -3), (G_SGROUP | G_GENO | 1), A(ATTK(AT_WEAP, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_SOLDIER, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK | M2_HOSTILE | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE, CLR_RED), MON("nurse", S_HUMAN, LVL(11, 6, 0, 0, 0), (G_GENO | 3), A(ATTK(AT_CLAW, AD_HEAL, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_NURSE, MZ_HUMAN), MR_POISON, MR_POISON, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_HOSTILE, M3_INFRAVISIBLE, HI_DOMESTIC), MON("lieutenant", S_HUMAN, LVL(10, 10, 10, 15, -4), (G_GENO | 1), A(ATTK(AT_WEAP, AD_PHYS, 3, 4), ATTK(AT_WEAP, AD_PHYS, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_SOLDIER, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK | M2_HOSTILE | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE, CLR_GREEN), MON("captain", S_HUMAN, LVL(12, 10, 10, 15, -5), (G_GENO | 1), A(ATTK(AT_WEAP, AD_PHYS, 4, 4), ATTK(AT_WEAP, AD_PHYS, 4, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_SOLDIER, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK | M2_HOSTILE | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE, CLR_BLUE), /* Keep these separate - some of the mkroom code assumes that * all the soldiers are contiguous. */ MON("watchman", S_HUMAN, LVL(6, 10, 10, 0, -2), (G_SGROUP | G_NOGEN | G_GENO | 1), A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_SOLDIER, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK | M2_PEACEFUL | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE, CLR_GRAY), MON("watch captain", S_HUMAN, LVL(10, 10, 10, 15, -4), (G_NOGEN | G_GENO | 1), A(ATTK(AT_WEAP, AD_PHYS, 3, 4), ATTK(AT_WEAP, AD_PHYS, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_SOLDIER, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK | M2_PEACEFUL | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE, CLR_GREEN), /* Unique humans not tied to quests. */ MON("Medusa", S_HUMAN, LVL(20, 12, 2, 50, -15), (G_NOGEN | G_UNIQ), A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 1, 8), ATTK(AT_GAZE, AD_STON, 0, 0), ATTK(AT_BITE, AD_DRST, 1, 6), NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_HISS, MZ_LARGE), MR_POISON | MR_STONE, MR_POISON | MR_STONE, M1_FLY | M1_SWIM | M1_AMPHIBIOUS | M1_HUMANOID | M1_POIS | M1_OMNIVORE, M2_NOPOLY | M2_HOSTILE | M2_STRONG | M2_PNAME | M2_FEMALE, M3_WAITFORU | M3_INFRAVISIBLE, CLR_BRIGHT_GREEN), MON("Wizard of Yendor", S_HUMAN, LVL(30, 12, -8, 100, A_NONE), (G_NOGEN | G_UNIQ), A(ATTK(AT_CLAW, AD_SAMU, 2, 12), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_CUSS, MZ_HUMAN), MR_FIRE | MR_POISON, MR_FIRE | MR_POISON, M1_FLY | M1_BREATHLESS | M1_HUMANOID | M1_REGEN | M1_SEE_INVIS | M1_TPORT | M1_TPORT_CNTRL | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_HOSTILE | M2_STRONG | M2_NASTY | M2_PRINCE | M2_MALE | M2_MAGIC, M3_COVETOUS | M3_WAITFORU | M3_INFRAVISIBLE, HI_LORD), MON("Croesus", S_HUMAN, LVL(20, 15, 0, 40, 15), (G_UNIQ | G_NOGEN), A(ATTK(AT_WEAP, AD_PHYS, 4, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_GUARD, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY | M2_PNAME | M2_PRINCE | M2_MALE | M2_GREEDY | M2_JEWELS | M2_COLLECT | M2_MAGIC, M3_INFRAVISIBLE, HI_LORD), #ifdef CHARON MON("Charon", S_HUMAN, LVL(76, 18, -5, 120, 0), (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ), A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_TUCH, AD_PLYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_FERRY, MZ_HUMAN), MR_FIRE | MR_COLD | MR_POISON | MR_STONE, 0, M1_BREATHLESS | M1_SEE_INVIS | M1_HUMANOID, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_PNAME | M2_MALE | M2_GREEDY | M2_COLLECT, M3_INFRAVISIBLE, CLR_WHITE), #endif /* * ghosts */ MON("ghost", S_GHOST, LVL(10, 3, -5, 50, -5), (G_NOCORPSE | G_NOGEN), A(ATTK(AT_TUCH, AD_PHYS, 1, 1), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 0, MS_SILENT, MZ_HUMAN), MR_COLD | MR_DISINT | MR_SLEEP | MR_POISON | MR_STONE, 0, M1_FLY | M1_BREATHLESS | M1_WALLWALK | M1_HUMANOID | M1_UNSOLID, M2_NOPOLY | M2_UNDEAD | M2_STALK | M2_HOSTILE, M3_INFRAVISION, CLR_GRAY), MON("shade", S_GHOST, LVL(12, 10, 10, 0, 0), (G_NOCORPSE | G_NOGEN), A(ATTK(AT_TUCH, AD_PLYS, 2, 6), ATTK(AT_TUCH, AD_SLOW, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 0, MS_WAIL, MZ_HUMAN), MR_COLD | MR_DISINT | MR_SLEEP | MR_POISON | MR_STONE, 0, M1_FLY | M1_BREATHLESS | M1_WALLWALK | M1_HUMANOID | M1_UNSOLID | M1_SEE_INVIS, M2_NOPOLY | M2_UNDEAD | M2_WANDER | M2_STALK | M2_HOSTILE | M2_NASTY, M3_INFRAVISION, CLR_BLACK), /* * (major) demons */ MON("water demon", S_DEMON, LVL(8, 12, -4, 30, -7), (G_NOCORPSE | G_NOGEN), A(ATTK(AT_WEAP, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_DJINNI, MZ_HUMAN), MR_FIRE | MR_POISON, 0, M1_HUMANOID | M1_POIS | M1_SWIM, M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BLUE), /* standard demons & devils */ #define SEDUCTION_ATTACKS_YES \ A(ATTK(AT_BITE, AD_SSEX, 0, 0), ATTK(AT_CLAW, AD_PHYS, 1, 3), \ ATTK(AT_CLAW, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK) #define SEDUCTION_ATTACKS_NO \ A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), \ ATTK(AT_BITE, AD_DRLI, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK) MON("succubus", S_DEMON, LVL(6, 12, 0, 70, -9), (G_NOCORPSE | 1), SEDUCTION_ATTACKS_YES, SIZ(WT_HUMAN, 400, MS_SEDUCE, MZ_HUMAN), MR_FIRE | MR_POISON, 0, M1_HUMANOID | M1_FLY | M1_POIS, M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_FEMALE, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_GRAY), MON("horned devil", S_DEMON, LVL(6, 9, -5, 50, 11), (G_HELL | G_NOCORPSE | 2), A(ATTK(AT_WEAP, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_BITE, AD_PHYS, 2, 3), ATTK(AT_STNG, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_SILENT, MZ_HUMAN), MR_FIRE | MR_POISON, 0, M1_POIS | M1_THICK_HIDE, M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BROWN), MON("incubus", S_DEMON, LVL(6, 12, 0, 70, -9), (G_NOCORPSE | 1), SEDUCTION_ATTACKS_YES, SIZ(WT_HUMAN, 400, MS_SEDUCE, MZ_HUMAN), MR_FIRE | MR_POISON, 0, M1_HUMANOID | M1_FLY | M1_POIS, M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_MALE, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_GRAY), /* Used by AD&D for a type of demon, originally one of the Furies */ /* and spelled this way */ MON("erinys", S_DEMON, LVL(7, 12, 2, 30, 10), (G_HELL | G_NOCORPSE | G_SGROUP | 2), A(ATTK(AT_WEAP, AD_DRST, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_SILENT, MZ_HUMAN), MR_FIRE | MR_POISON, 0, M1_HUMANOID | M1_POIS, M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY | M2_FEMALE | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED), MON("barbed devil", S_DEMON, LVL(8, 12, 0, 35, 8), (G_HELL | G_NOCORPSE | G_SGROUP | 2), A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_STNG, AD_PHYS, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_SILENT, MZ_HUMAN), MR_FIRE | MR_POISON, 0, M1_POIS | M1_THICK_HIDE, M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED), MON("marilith", S_DEMON, LVL(7, 12, -6, 80, -12), (G_HELL | G_NOCORPSE | 1), A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4)), SIZ(WT_HUMAN, 400, MS_CUSS, MZ_LARGE), MR_FIRE | MR_POISON, 0, M1_HUMANOID | M1_SLITHY | M1_SEE_INVIS | M1_POIS, M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_FEMALE | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED), MON("vrock", S_DEMON, LVL(8, 12, 0, 50, -9), (G_HELL | G_NOCORPSE | G_SGROUP | 2), A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 8), ATTK(AT_CLAW, AD_PHYS, 1, 8), ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK), SIZ(WT_HUMAN, 400, MS_SILENT, MZ_LARGE), MR_FIRE | MR_POISON, 0, M1_POIS, M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED), MON("hezrou", S_DEMON, LVL(9, 6, -2, 55, -10), (G_HELL | G_NOCORPSE | G_SGROUP | 2), A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_BITE, AD_PHYS, 4, 4), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_SILENT, MZ_LARGE), MR_FIRE | MR_POISON, 0, M1_HUMANOID | M1_POIS, M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED), MON("bone devil", S_DEMON, LVL(9, 15, -1, 40, -9), (G_HELL | G_NOCORPSE | G_SGROUP | 2), A(ATTK(AT_WEAP, AD_PHYS, 3, 4), ATTK(AT_STNG, AD_DRST, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_SILENT, MZ_LARGE), MR_FIRE | MR_POISON, 0, M1_POIS, M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_GRAY), MON("ice devil", S_DEMON, LVL(11, 6, -4, 55, -12), (G_HELL | G_NOCORPSE | 2), A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_STNG, AD_COLD, 3, 4), NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_SILENT, MZ_LARGE), MR_FIRE | MR_COLD | MR_POISON, 0, M1_SEE_INVIS | M1_POIS, M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_WHITE), MON("nalfeshnee", S_DEMON, LVL(11, 9, -1, 65, -11), (G_HELL | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_SPELL, MZ_LARGE), MR_FIRE | MR_POISON, 0, M1_HUMANOID | M1_POIS, M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED), MON("pit fiend", S_DEMON, LVL(13, 6, -3, 65, -13), (G_HELL | G_NOCORPSE | 2), A(ATTK(AT_WEAP, AD_PHYS, 4, 2), ATTK(AT_WEAP, AD_PHYS, 4, 2), ATTK(AT_HUGS, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_GROWL, MZ_LARGE), MR_FIRE | MR_POISON, 0, M1_SEE_INVIS | M1_POIS, M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED), MON("sandestin", S_DEMON, LVL(13, 12, 4, 60, -5), (G_HELL | G_NOCORPSE | 1), A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1500, 400, MS_CUSS, MZ_HUMAN), MR_STONE, 0, M1_HUMANOID, M2_NOPOLY | M2_STALK | M2_STRONG | M2_COLLECT | M2_SHAPESHIFTER, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_GRAY), MON("balrog", S_DEMON, LVL(16, 5, -2, 75, -14), (G_HELL | G_NOCORPSE | 1), A(ATTK(AT_WEAP, AD_PHYS, 8, 4), ATTK(AT_WEAP, AD_PHYS, 4, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_SILENT, MZ_LARGE), MR_FIRE | MR_POISON, 0, M1_FLY | M1_SEE_INVIS | M1_POIS, M2_DEMON | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED), /* Named demon lords & princes plus Arch-Devils. * (their order matters; see minion.c) */ MON("Juiblex", S_DEMON, LVL(50, 3, -7, 65, -15), (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ), A(ATTK(AT_ENGL, AD_DISE, 4, 10), ATTK(AT_SPIT, AD_ACID, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1500, 0, MS_GURGLE, MZ_LARGE), MR_FIRE | MR_POISON | MR_ACID | MR_STONE, 0, M1_AMPHIBIOUS | M1_AMORPHOUS | M1_NOHEAD | M1_FLY | M1_SEE_INVIS | M1_ACID | M1_POIS, M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY | M2_LORD | M2_MALE, M3_WAITFORU | M3_WANTSAMUL | M3_INFRAVISION, CLR_BRIGHT_GREEN), MON("Yeenoghu", S_DEMON, LVL(56, 18, -5, 80, -15), (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ), A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_WEAP, AD_CONF, 2, 8), ATTK(AT_CLAW, AD_PLYS, 1, 6), ATTK(AT_MAGC, AD_MAGM, 2, 6), NO_ATTK, NO_ATTK), SIZ(900, 500, MS_ORC, MZ_LARGE), MR_FIRE | MR_POISON, 0, M1_FLY | M1_SEE_INVIS | M1_POIS, M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY | M2_LORD | M2_MALE | M2_COLLECT, M3_WANTSAMUL | M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD), MON("Orcus", S_DEMON, LVL(66, 9, -6, 85, -20), (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ), A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_MAGC, AD_SPEL, 8, 6), ATTK(AT_STNG, AD_DRST, 2, 4), NO_ATTK), SIZ(1500, 500, MS_ORC, MZ_HUGE), MR_FIRE | MR_POISON, 0, M1_FLY | M1_SEE_INVIS | M1_POIS, M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY | M2_PRINCE | M2_MALE | M2_COLLECT, M3_WAITFORU | M3_WANTSBOOK | M3_WANTSAMUL | M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD), MON("Geryon", S_DEMON, LVL(72, 3, -3, 75, 15), (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ), A(ATTK(AT_CLAW, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 3, 6), ATTK(AT_STNG, AD_DRST, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1500, 500, MS_BRIBE, MZ_HUGE), MR_FIRE | MR_POISON, 0, M1_FLY | M1_SEE_INVIS | M1_POIS | M1_SLITHY, M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY | M2_PRINCE | M2_MALE, M3_WANTSAMUL | M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD), MON("Dispater", S_DEMON, LVL(78, 15, -2, 80, 15), (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ), A(ATTK(AT_WEAP, AD_PHYS, 4, 6), ATTK(AT_MAGC, AD_SPEL, 6, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1500, 500, MS_BRIBE, MZ_HUMAN), MR_FIRE | MR_POISON, 0, M1_FLY | M1_SEE_INVIS | M1_POIS | M1_HUMANOID, M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY | M2_PRINCE | M2_MALE | M2_COLLECT, M3_WANTSAMUL | M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD), MON("Baalzebub", S_DEMON, LVL(89, 9, -5, 85, 20), (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ), A(ATTK(AT_BITE, AD_DRST, 2, 6), ATTK(AT_GAZE, AD_STUN, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1500, 500, MS_BRIBE, MZ_LARGE), MR_FIRE | MR_POISON, 0, M1_FLY | M1_SEE_INVIS | M1_POIS, M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY | M2_PRINCE | M2_MALE, M3_WANTSAMUL | M3_WAITFORU | M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD), MON("Asmodeus", S_DEMON, LVL(105, 12, -7, 90, 20), (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ), A(ATTK(AT_CLAW, AD_PHYS, 4, 4), ATTK(AT_MAGC, AD_COLD, 6, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1500, 500, MS_BRIBE, MZ_HUGE), MR_FIRE | MR_COLD | MR_POISON, 0, M1_FLY | M1_SEE_INVIS | M1_HUMANOID | M1_POIS, M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_STRONG | M2_NASTY | M2_PRINCE | M2_MALE, M3_WANTSAMUL | M3_WAITFORU | M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD), MON("Demogorgon", S_DEMON, LVL(106, 15, -8, 95, -20), (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ), A(ATTK(AT_MAGC, AD_SPEL, 8, 6), ATTK(AT_STNG, AD_DRLI, 1, 4), ATTK(AT_CLAW, AD_DISE, 1, 6), ATTK(AT_CLAW, AD_DISE, 1, 6), NO_ATTK, NO_ATTK), SIZ(1500, 500, MS_GROWL, MZ_HUGE), MR_FIRE | MR_POISON, 0, M1_FLY | M1_SEE_INVIS | M1_NOHANDS | M1_POIS, M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY | M2_PRINCE | M2_MALE, M3_WANTSAMUL | M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD), /* Riders -- the Four Horsemen of the Apocalypse ("War" == player) */ MON("Death", S_DEMON, LVL(30, 12, -5, 100, 0), (G_UNIQ | G_NOGEN), A(ATTK(AT_TUCH, AD_DETH, 8, 8), ATTK(AT_TUCH, AD_DETH, 8, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 1, MS_RIDER, MZ_HUMAN), MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_STONE, 0, M1_FLY | M1_HUMANOID | M1_REGEN | M1_SEE_INVIS | M1_TPORT_CNTRL, M2_NOPOLY | M2_STALK | M2_HOSTILE | M2_PNAME | M2_STRONG | M2_NASTY, M3_INFRAVISIBLE | M3_INFRAVISION | M3_DISPLACES, HI_LORD), MON("Pestilence", S_DEMON, LVL(30, 12, -5, 100, 0), (G_UNIQ | G_NOGEN), A(ATTK(AT_TUCH, AD_PEST, 8, 8), ATTK(AT_TUCH, AD_PEST, 8, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 1, MS_RIDER, MZ_HUMAN), MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_STONE, 0, M1_FLY | M1_HUMANOID | M1_REGEN | M1_SEE_INVIS | M1_TPORT_CNTRL, M2_NOPOLY | M2_STALK | M2_HOSTILE | M2_PNAME | M2_STRONG | M2_NASTY, M3_INFRAVISIBLE | M3_INFRAVISION | M3_DISPLACES, HI_LORD), MON("Famine", S_DEMON, LVL(30, 12, -5, 100, 0), (G_UNIQ | G_NOGEN), A(ATTK(AT_TUCH, AD_FAMN, 8, 8), ATTK(AT_TUCH, AD_FAMN, 8, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 1, MS_RIDER, MZ_HUMAN), MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_STONE, 0, M1_FLY | M1_HUMANOID | M1_REGEN | M1_SEE_INVIS | M1_TPORT_CNTRL, M2_NOPOLY | M2_STALK | M2_HOSTILE | M2_PNAME | M2_STRONG | M2_NASTY, M3_INFRAVISIBLE | M3_INFRAVISION | M3_DISPLACES, HI_LORD), /* other demons */ #ifdef MAIL MON("mail daemon", S_DEMON, LVL(56, 24, 10, 127, 0), (G_NOGEN | G_NOCORPSE), A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(600, 300, MS_SILENT, MZ_HUMAN), MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_STONE, 0, M1_FLY | M1_SWIM | M1_BREATHLESS | M1_SEE_INVIS | M1_HUMANOID | M1_POIS, M2_NOPOLY | M2_STALK | M2_PEACEFUL, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BRIGHT_BLUE), #endif MON("djinni", S_DEMON, LVL(7, 12, 4, 30, 0), (G_NOGEN | G_NOCORPSE), A(ATTK(AT_WEAP, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1500, 400, MS_DJINNI, MZ_HUMAN), MR_POISON | MR_STONE, 0, M1_HUMANOID | M1_FLY | M1_POIS, M2_NOPOLY | M2_STALK | M2_COLLECT, M3_INFRAVISIBLE, CLR_YELLOW), /* * sea monsters */ MON("jellyfish", S_EEL, LVL(3, 3, 6, 0, 0), (G_GENO | G_NOGEN), A(ATTK(AT_STNG, AD_DRST, 3, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(80, 20, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON, M1_SWIM | M1_AMPHIBIOUS | M1_SLITHY | M1_NOLIMBS | M1_NOHEAD | M1_NOTAKE | M1_POIS, M2_HOSTILE, 0, CLR_BLUE), MON("piranha", S_EEL, LVL(5, 12, 4, 0, 0), (G_GENO | G_NOGEN | G_SGROUP), A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(60, 30, MS_SILENT, MZ_SMALL), 0, 0, M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_SLITHY | M1_NOLIMBS | M1_CARNIVORE | M1_OVIPAROUS | M1_NOTAKE, M2_HOSTILE, 0, CLR_RED), MON("shark", S_EEL, LVL(7, 12, 2, 0, 0), (G_GENO | G_NOGEN), A(ATTK(AT_BITE, AD_PHYS, 5, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(500, 350, MS_SILENT, MZ_LARGE), 0, 0, M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_SLITHY | M1_NOLIMBS | M1_CARNIVORE | M1_OVIPAROUS | M1_THICK_HIDE | M1_NOTAKE, M2_HOSTILE, 0, CLR_GRAY), MON("giant eel", S_EEL, LVL(5, 9, -1, 0, 0), (G_GENO | G_NOGEN), A(ATTK(AT_BITE, AD_PHYS, 3, 6), ATTK(AT_TUCH, AD_WRAP, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(200, 250, MS_SILENT, MZ_HUGE), 0, 0, M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_SLITHY | M1_NOLIMBS | M1_CARNIVORE | M1_OVIPAROUS | M1_NOTAKE, M2_HOSTILE, M3_INFRAVISIBLE, CLR_CYAN), MON("electric eel", S_EEL, LVL(7, 10, -3, 0, 0), (G_GENO | G_NOGEN), A(ATTK(AT_BITE, AD_ELEC, 4, 6), ATTK(AT_TUCH, AD_WRAP, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(200, 250, MS_SILENT, MZ_HUGE), MR_ELEC, MR_ELEC, M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_SLITHY | M1_NOLIMBS | M1_CARNIVORE | M1_OVIPAROUS | M1_NOTAKE, M2_HOSTILE, M3_INFRAVISIBLE, CLR_BRIGHT_BLUE), MON("kraken", S_EEL, LVL(20, 3, 6, 0, -3), (G_GENO | G_NOGEN), A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_HUGS, AD_WRAP, 2, 6), ATTK(AT_BITE, AD_PHYS, 5, 4), NO_ATTK, NO_ATTK), SIZ(1800, 1000, MS_SILENT, MZ_HUGE), 0, 0, M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_NOPOLY | M2_HOSTILE | M2_STRONG, M3_INFRAVISIBLE, CLR_RED), /* * lizards, &c */ MON("newt", S_LIZARD, LVL(0, 6, 8, 0, 0), (G_GENO | 5), A(ATTK(AT_BITE, AD_PHYS, 1, 2), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(10, 20, MS_SILENT, MZ_TINY), 0, 0, M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, 0, CLR_YELLOW), MON("gecko", S_LIZARD, LVL(1, 6, 8, 0, 0), (G_GENO | 5), A(ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(10, 20, MS_SQEEK, MZ_TINY), 0, 0, M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, 0, CLR_GREEN), MON("iguana", S_LIZARD, LVL(2, 6, 7, 0, 0), (G_GENO | 5), A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(30, 30, MS_SILENT, MZ_TINY), 0, 0, M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, 0, CLR_BROWN), MON("baby crocodile", S_LIZARD, LVL(3, 6, 7, 0, 0), G_GENO, A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(200, 200, MS_SILENT, MZ_MEDIUM), 0, 0, M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, 0, CLR_BROWN), MON("lizard", S_LIZARD, LVL(5, 6, 6, 10, 0), (G_GENO | 5), A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(10, 40, MS_SILENT, MZ_TINY), MR_STONE, MR_STONE, M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, 0, CLR_GREEN), MON("chameleon", S_LIZARD, LVL(6, 5, 6, 10, 0), (G_GENO | 2), A(ATTK(AT_BITE, AD_PHYS, 4, 2), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(100, 100, MS_SILENT, MZ_TINY), 0, 0, M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_NOPOLY | M2_HOSTILE | M2_SHAPESHIFTER, 0, CLR_BROWN), MON("crocodile", S_LIZARD, LVL(6, 9, 5, 0, 0), (G_GENO | 1), A(ATTK(AT_BITE, AD_PHYS, 4, 2), ATTK(AT_CLAW, AD_PHYS, 1, 12), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_SILENT, MZ_LARGE), 0, 0, M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS | M1_OVIPAROUS | M1_CARNIVORE, M2_STRONG | M2_HOSTILE, 0, CLR_BROWN), MON("salamander", S_LIZARD, LVL(8, 12, -1, 0, -9), (G_HELL | 1), A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_TUCH, AD_FIRE, 1, 6), ATTK(AT_HUGS, AD_PHYS, 2, 6), ATTK(AT_HUGS, AD_FIRE, 3, 6), NO_ATTK, NO_ATTK), SIZ(1500, 400, MS_MUMBLE, MZ_HUMAN), MR_SLEEP | MR_FIRE, MR_FIRE, M1_HUMANOID | M1_SLITHY | M1_THICK_HIDE | M1_POIS, M2_STALK | M2_HOSTILE | M2_COLLECT | M2_MAGIC, M3_INFRAVISIBLE, CLR_ORANGE), /* * dummy monster needed for visual interface */ /* (marking it unique prevents figurines) */ MON("long worm tail", S_WORM_TAIL, LVL(0, 0, 0, 0, 0), (G_NOGEN | G_NOCORPSE | G_UNIQ), A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(0, 0, 0, 0), 0, 0, 0L, M2_NOPOLY, 0, CLR_BROWN), /* Note: * Worm tail must be between the normal monsters and the special * quest & pseudo-character ones because an optimization in the * random monster selection code assumes everything beyond here * has the G_NOGEN and M2_NOPOLY attributes. */ /* * character classes */ MON("archeologist", S_HUMAN, LVL(10, 12, 10, 1, 3), G_NOGEN, A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_TUNNEL | M1_NEEDPICK | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), MON("barbarian", S_HUMAN, LVL(10, 12, 10, 1, 0), G_NOGEN, A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), MR_POISON, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), MON("caveman", S_HUMAN, LVL(10, 12, 10, 0, 1), G_NOGEN, A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_MALE | M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), MON("cavewoman", S_HUMAN, LVL(10, 12, 10, 0, 1), G_NOGEN, A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_FEMALE | M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), MON("healer", S_HUMAN, LVL(10, 12, 10, 1, 0), G_NOGEN, A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), MR_POISON, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), MON("knight", S_HUMAN, LVL(10, 12, 10, 1, 3), G_NOGEN, A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), MON("monk", S_HUMAN, LVL(10, 12, 10, 2, 0), G_NOGEN, A(ATTK(AT_CLAW, AD_PHYS, 1, 8), ATTK(AT_KICK, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_HERBIVORE, M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT | M2_MALE, M3_INFRAVISIBLE, HI_DOMESTIC), MON("priest", S_HUMAN, LVL(10, 12, 10, 2, 0), G_NOGEN, A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_MALE | M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), MON("priestess", S_HUMAN, LVL(10, 12, 10, 2, 0), G_NOGEN, A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_FEMALE | M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), MON("ranger", S_HUMAN, LVL(10, 12, 10, 2, -3), G_NOGEN, A(ATTK(AT_WEAP, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), MON("rogue", S_HUMAN, LVL(10, 12, 10, 1, -3), G_NOGEN, A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), MON("samurai", S_HUMAN, LVL(10, 12, 10, 1, 3), G_NOGEN, A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), MON("tourist", S_HUMAN, LVL(10, 12, 10, 1, 0), G_NOGEN, A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), MON("valkyrie", S_HUMAN, LVL(10, 12, 10, 1, -1), G_NOGEN, A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), MR_COLD, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_FEMALE | M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), MON("wizard", S_HUMAN, LVL(10, 12, 10, 3, 0), G_NOGEN, A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT | M2_MAGIC, M3_INFRAVISIBLE, HI_DOMESTIC), /* * quest leaders */ MON("Lord Carnarvon", S_HUMAN, LVL(20, 12, 0, 30, 20), (G_NOGEN | G_UNIQ), A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), 0, 0, M1_TUNNEL | M1_NEEDPICK | M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE | M2_COLLECT | M2_MAGIC, M3_CLOSE | M3_INFRAVISIBLE, HI_LORD), MON("Pelias", S_HUMAN, LVL(20, 12, 0, 30, 0), (G_NOGEN | G_UNIQ), A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), MR_POISON, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE | M2_COLLECT | M2_MAGIC, M3_CLOSE | M3_INFRAVISIBLE, HI_LORD), MON("Shaman Karnov", S_HUMAN, LVL(20, 12, 0, 30, 20), (G_NOGEN | G_UNIQ), A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE | M2_COLLECT | M2_MAGIC, M3_CLOSE | M3_INFRAVISIBLE, HI_LORD), #if 0 /* OBSOLETE */ /* Two for elves - one of each sex. */ MON("Earendil", S_HUMAN, LVL(20, 12, 0, 50, -20), (G_NOGEN | G_UNIQ), A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_ELF, 350, MS_LEADER, MZ_HUMAN), MR_SLEEP, MR_SLEEP, M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE, M2_NOPOLY | M2_ELF | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE | M2_COLLECT | M2_MAGIC, M3_CLOSE | M3_INFRAVISION | M3_INFRAVISIBLE, HI_LORD), MON("Elwing", S_HUMAN, LVL(20, 12, 0, 50, -20), (G_NOGEN | G_UNIQ), A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_ELF, 350, MS_LEADER, MZ_HUMAN), MR_SLEEP, MR_SLEEP, M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE, M2_NOPOLY | M2_ELF | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_FEMALE | M2_COLLECT | M2_MAGIC, M3_CLOSE | M3_INFRAVISION | M3_INFRAVISIBLE, HI_LORD), #endif MON("Hippocrates", S_HUMAN, LVL(20, 12, 0, 40, 0), (G_NOGEN | G_UNIQ), A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), MR_POISON, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE | M2_COLLECT | M2_MAGIC, M3_CLOSE | M3_INFRAVISIBLE, HI_LORD), MON("King Arthur", S_HUMAN, LVL(20, 12, 0, 40, 20), (G_NOGEN | G_UNIQ), A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE | M2_COLLECT | M2_MAGIC, M3_CLOSE | M3_INFRAVISIBLE, HI_LORD), MON("Grand Master", S_HUMAN, LVL(25, 12, 0, 70, 0), (G_NOGEN | G_UNIQ), A(ATTK(AT_CLAW, AD_PHYS, 4, 10), ATTK(AT_KICK, AD_PHYS, 2, 8), ATTK(AT_MAGC, AD_CLRC, 2, 8), ATTK(AT_MAGC, AD_CLRC, 2, 8), NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), MR_FIRE | MR_ELEC | MR_SLEEP | MR_POISON, 0, M1_HUMANOID | M1_SEE_INVIS | M1_HERBIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_MALE | M2_NASTY | M2_MAGIC, M3_CLOSE | M3_INFRAVISIBLE, CLR_BLACK), MON("Arch Priest", S_HUMAN, LVL(25, 12, 7, 70, 0), (G_NOGEN | G_UNIQ), A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_KICK, AD_PHYS, 2, 8), ATTK(AT_MAGC, AD_CLRC, 2, 8), ATTK(AT_MAGC, AD_CLRC, 2, 8), NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), MR_FIRE | MR_ELEC | MR_SLEEP | MR_POISON, 0, M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_MALE | M2_COLLECT | M2_MAGIC, M3_CLOSE | M3_INFRAVISIBLE, CLR_WHITE), MON("Orion", S_HUMAN, LVL(20, 12, 0, 30, 0), (G_NOGEN | G_UNIQ), A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(2200, 700, MS_LEADER, MZ_HUGE), 0, 0, M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS | M1_SWIM | M1_AMPHIBIOUS, M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE | M2_COLLECT | M2_MAGIC, M3_CLOSE | M3_INFRAVISION | M3_INFRAVISIBLE, HI_LORD), /* Note: Master of Thieves is also the Tourist's nemesis. */ MON("Master of Thieves", S_HUMAN, LVL(20, 12, 0, 30, -20), (G_NOGEN | G_UNIQ), A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_SAMU, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), MR_STONE, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_MALE | M2_GREEDY | M2_JEWELS | M2_COLLECT | M2_MAGIC, M3_CLOSE | M3_INFRAVISIBLE, HI_LORD), MON("Lord Sato", S_HUMAN, LVL(20, 12, 0, 30, 20), (G_NOGEN | G_UNIQ), A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE | M2_COLLECT | M2_MAGIC, M3_CLOSE | M3_INFRAVISIBLE, HI_LORD), MON("Twoflower", S_HUMAN, LVL(20, 12, 10, 20, 0), (G_NOGEN | G_UNIQ), A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE | M2_COLLECT | M2_MAGIC, M3_CLOSE | M3_INFRAVISIBLE, HI_DOMESTIC), MON("Norn", S_HUMAN, LVL(20, 12, 0, 80, 0), (G_NOGEN | G_UNIQ), A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1800, 550, MS_LEADER, MZ_HUGE), MR_COLD, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_FEMALE | M2_COLLECT | M2_MAGIC, M3_CLOSE | M3_INFRAVISIBLE, HI_LORD), MON("Neferet the Green", S_HUMAN, LVL(20, 12, 0, 60, 0), (G_NOGEN | G_UNIQ), A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_FEMALE | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_COLLECT | M2_MAGIC, M3_CLOSE | M3_INFRAVISIBLE, CLR_GREEN), /* * quest nemeses */ MON("Minion of Huhetotl", S_DEMON, LVL(16, 12, -2, 75, -14), (G_NOCORPSE | G_NOGEN | G_UNIQ), A(ATTK(AT_WEAP, AD_PHYS, 8, 4), ATTK(AT_WEAP, AD_PHYS, 4, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_NEMESIS, MZ_LARGE), MR_FIRE | MR_POISON | MR_STONE, 0, M1_FLY | M1_SEE_INVIS | M1_POIS, M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY | M2_COLLECT, M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISION | M3_INFRAVISIBLE, CLR_RED), MON("Thoth Amon", S_HUMAN, LVL(16, 12, 0, 10, -14), (G_NOGEN | G_UNIQ | G_NOCORPSE), A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_SAMU, 1, 4), NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_NEMESIS, MZ_HUMAN), MR_POISON | MR_STONE, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_STRONG | M2_MALE | M2_STALK | M2_HOSTILE | M2_NASTY | M2_COLLECT | M2_MAGIC, M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISIBLE, HI_LORD), /* Multi-headed, possessing the breath attacks of all the other dragons * (selected at random when attacking). */ MON("Chromatic Dragon", S_DRAGON, LVL(16, 12, 0, 30, -14), (G_NOGEN | G_UNIQ), A(ATTK(AT_BREA, AD_RBRE, 6, 8), ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_SAMU, 2, 8), ATTK(AT_BITE, AD_PHYS, 4, 8), ATTK(AT_BITE, AD_PHYS, 4, 8), ATTK(AT_STNG, AD_PHYS, 1, 6)), SIZ(WT_DRAGON, 1700, MS_NEMESIS, MZ_GIGANTIC), MR_FIRE | MR_COLD | MR_SLEEP | MR_DISINT | MR_ELEC | MR_POISON | MR_ACID | MR_STONE, MR_FIRE | MR_COLD | MR_SLEEP | MR_DISINT | MR_ELEC | MR_POISON | MR_STONE, M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE | M1_SEE_INVIS | M1_POIS, M2_NOPOLY | M2_HOSTILE | M2_FEMALE | M2_STALK | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC, M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISIBLE, HI_LORD), #if 0 /* OBSOLETE */ MON("Goblin King", S_ORC, LVL(15, 12, 10, 0, -15), (G_NOGEN | G_UNIQ), A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_SAMU, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(750, 350, MS_NEMESIS, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_ORC | M2_HOSTILE | M2_STRONG | M2_STALK | M2_NASTY | M2_MALE | M2_GREEDY | M2_JEWELS | M2_COLLECT | M2_MAGIC, M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISION | M3_INFRAVISIBLE, HI_LORD), #endif MON("Cyclops", S_GIANT, LVL(18, 12, 0, 0, -15), (G_NOGEN | G_UNIQ), A(ATTK(AT_WEAP, AD_PHYS, 4, 8), ATTK(AT_WEAP, AD_PHYS, 4, 8), ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(1900, 700, MS_NEMESIS, MZ_HUGE), MR_STONE, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_STALK | M2_HOSTILE | M2_NASTY | M2_MALE | M2_JEWELS | M2_COLLECT, M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISION | M3_INFRAVISIBLE, CLR_GRAY), MON("Ixoth", S_DRAGON, LVL(15, 12, -1, 20, -14), (G_NOGEN | G_UNIQ), A(ATTK(AT_BREA, AD_FIRE, 8, 6), ATTK(AT_BITE, AD_PHYS, 4, 8), ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_SAMU, 2, 4), NO_ATTK), SIZ(WT_DRAGON, 1600, MS_NEMESIS, MZ_GIGANTIC), MR_FIRE | MR_STONE, MR_FIRE, M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE | M1_SEE_INVIS, M2_NOPOLY | M2_MALE | M2_PNAME | M2_HOSTILE | M2_STRONG | M2_NASTY | M2_STALK | M2_GREEDY | M2_JEWELS | M2_MAGIC, M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISIBLE, CLR_RED), MON("Master Kaen", S_HUMAN, LVL(25, 12, -10, 10, -20), (G_NOGEN | G_UNIQ), A(ATTK(AT_CLAW, AD_PHYS, 16, 2), ATTK(AT_CLAW, AD_PHYS, 16, 2), ATTK(AT_MAGC, AD_CLRC, 0, 0), ATTK(AT_CLAW, AD_SAMU, 1, 4), NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_NEMESIS, MZ_HUMAN), MR_POISON | MR_STONE, MR_POISON, M1_HUMANOID | M1_HERBIVORE | M1_SEE_INVIS, M2_NOPOLY | M2_HUMAN | M2_MALE | M2_PNAME | M2_HOSTILE | M2_STRONG | M2_NASTY | M2_STALK | M2_COLLECT | M2_MAGIC, M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISIBLE, HI_LORD), MON("Nalzok", S_DEMON, LVL(16, 12, -2, 85, -127), (G_NOGEN | G_UNIQ | G_NOCORPSE), A(ATTK(AT_WEAP, AD_PHYS, 8, 4), ATTK(AT_WEAP, AD_PHYS, 4, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_NEMESIS, MZ_LARGE), MR_FIRE | MR_POISON | MR_STONE, 0, M1_FLY | M1_SEE_INVIS | M1_POIS, M2_NOPOLY | M2_DEMON | M2_MALE | M2_PNAME | M2_HOSTILE | M2_STRONG | M2_STALK | M2_NASTY | M2_COLLECT, M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISION | M3_INFRAVISIBLE, CLR_RED), MON("Scorpius", S_SPIDER, LVL(15, 12, 10, 0, -15), (G_NOGEN | G_UNIQ), A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_SAMU, 2, 6), ATTK(AT_STNG, AD_DISE, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(750, 350, MS_NEMESIS, MZ_HUMAN), MR_POISON | MR_STONE, MR_POISON, M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_POIS | M1_CARNIVORE, M2_NOPOLY | M2_MALE | M2_PNAME | M2_HOSTILE | M2_STRONG | M2_STALK | M2_NASTY | M2_COLLECT | M2_MAGIC, M3_WANTSARTI | M3_WAITFORU, HI_LORD), MON("Master Assassin", S_HUMAN, LVL(15, 12, 0, 30, 18), (G_NOGEN | G_UNIQ), A(ATTK(AT_WEAP, AD_DRST, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_NEMESIS, MZ_HUMAN), MR_STONE, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_MALE | M2_HOSTILE | M2_STALK | M2_NASTY | M2_COLLECT | M2_MAGIC, M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISIBLE, HI_LORD), /* A renegade daimyo who led a 13 year civil war against the shogun * of his time. */ MON("Ashikaga Takauji", S_HUMAN, LVL(15, 12, 0, 40, -13), (G_NOGEN | G_UNIQ | G_NOCORPSE), A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_NEMESIS, MZ_HUMAN), MR_STONE, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_HOSTILE | M2_STRONG | M2_STALK | M2_NASTY | M2_MALE | M2_COLLECT | M2_MAGIC, M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISIBLE, HI_LORD), /* * Note: the Master of Thieves was defined above. */ MON("Lord Surtur", S_GIANT, LVL(15, 12, 2, 50, 12), (G_NOGEN | G_UNIQ), A(ATTK(AT_WEAP, AD_PHYS, 2, 10), ATTK(AT_WEAP, AD_PHYS, 2, 10), ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(2250, 850, MS_NEMESIS, MZ_HUGE), MR_FIRE | MR_STONE, MR_FIRE, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_GIANT | M2_MALE | M2_PNAME | M2_HOSTILE | M2_STALK | M2_STRONG | M2_NASTY | M2_ROCKTHROW | M2_JEWELS | M2_COLLECT, M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISION | M3_INFRAVISIBLE, HI_LORD), MON("Dark One", S_HUMAN, LVL(15, 12, 0, 80, -10), (G_NOGEN | G_UNIQ | G_NOCORPSE), A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_SAMU, 1, 4), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_NEMESIS, MZ_HUMAN), MR_STONE, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_HOSTILE | M2_STALK | M2_NASTY | M2_COLLECT | M2_MAGIC, M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISIBLE, CLR_BLACK), /* * quest "guardians" */ MON("student", S_HUMAN, LVL(5, 12, 10, 10, 3), G_NOGEN, A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0, M1_TUNNEL | M1_NEEDPICK | M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), MON("chieftain", S_HUMAN, LVL(5, 12, 10, 10, 0), G_NOGEN, A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), MR_POISON, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), MON("neanderthal", S_HUMAN, LVL(5, 12, 10, 10, 1), G_NOGEN, A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), #if 0 /* OBSOLETE */ MON("High-elf", S_HUMAN, LVL(5, 12, 10, 10, -7), G_NOGEN, A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_MAGC, AD_CLRC, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_ELF, 350, MS_GUARDIAN, MZ_HUMAN), MR_SLEEP, MR_SLEEP, M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE, M2_NOPOLY | M2_ELF | M2_PEACEFUL | M2_COLLECT, M3_INFRAVISION | M3_INFRAVISIBLE, HI_DOMESTIC), #endif MON("attendant", S_HUMAN, LVL(5, 12, 10, 10, 3), G_NOGEN, A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), MR_POISON, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), MON("page", S_HUMAN, LVL(5, 12, 10, 10, 3), G_NOGEN, A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), MON("abbot", S_HUMAN, LVL(5, 12, 10, 20, 0), G_NOGEN, A(ATTK(AT_CLAW, AD_PHYS, 8, 2), ATTK(AT_KICK, AD_STUN, 3, 2), ATTK(AT_MAGC, AD_CLRC, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_HERBIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), MON("acolyte", S_HUMAN, LVL(5, 12, 10, 20, 0), G_NOGEN, A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_CLRC, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), MON("hunter", S_HUMAN, LVL(5, 12, 10, 10, -7), G_NOGEN, A(ATTK(AT_WEAP, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT, M3_INFRAVISION | M3_INFRAVISIBLE, HI_DOMESTIC), MON("thug", S_HUMAN, LVL(5, 12, 10, 10, -3), G_NOGEN, A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_GREEDY | M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), MON("ninja", S_HUMAN, LVL(5, 12, 10, 10, 3), G_NOGEN, A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_HOSTILE | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), MON("roshi", S_HUMAN, LVL(5, 12, 10, 10, 3), G_NOGEN, A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), MON("guide", S_HUMAN, LVL(5, 12, 10, 20, 0), G_NOGEN, A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT | M2_MAGIC, M3_INFRAVISIBLE, HI_DOMESTIC), MON("warrior", S_HUMAN, LVL(5, 12, 10, 10, -1), G_NOGEN, A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT | M2_FEMALE, M3_INFRAVISIBLE, HI_DOMESTIC), MON("apprentice", S_HUMAN, LVL(5, 12, 10, 30, 0), G_NOGEN, A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT | M2_MAGIC, M3_INFRAVISIBLE, HI_DOMESTIC), /* * array terminator */ MON("", 0, LVL(0, 0, 0, 0, 0), (0), A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), SIZ(0, 0, 0, 0), 0, 0, 0L, 0L, 0, 0) }; #endif /* !SPLITMON_1 */ #ifndef SPLITMON_1 /* dummy routine used to force linkage */ void monst_init() { return; } struct attack sa_yes[NATTK] = SEDUCTION_ATTACKS_YES; struct attack sa_no[NATTK] = SEDUCTION_ATTACKS_NO; #endif /*monst.c*/