-- NetHack yendor wizard2.lua $NHDT-Date: 1652196039 2022/05/10 15:20:39 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.2 $ -- Copyright (c) 1989 by Jean-Christophe Collet -- Copyright (c) 1992 by M. Stephenson and Izchak Miller -- NetHack may be freely redistributed. See license for details. -- des.level_init({ style="mazegrid", bg ="-" }); des.level_flags("mazelevel", "noteleport", "hardfloor") local tmpbounds = selection.match("-"); local bnds = tmpbounds:bounds(); local bounds2 = selection.fillrect(bnds.lx, bnds.ly + 1, bnds.hx - 2, bnds.hy - 1); local wiz2 = des.map({ halign = "center", valign = "center", map = [[ ----------------------------x |.....|.S....|.............|x |.....|.-------S--------S--|x |.....|.|.........|........|x |..-S--S|.........|........|x |..|....|.........|------S-|x |..|....|.........|.....|..|x |-S-----|.........|.....|..|x |.......|.........|S--S--..|x |.......|.........|.|......|x |-----S----S-------.|......|x |............|....S.|......|x ----------------------------x ]], contents = function(rm) des.levregion({ type="stair-up", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} }) des.levregion({ type="stair-down", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} }) des.levregion({ type="branch", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} }) des.teleport_region({ region={01,00,79,20}, region_islev=1, exclude={0,0,27,12} }) -- entire tower in a region, constrains monster migration des.region({ region={01,01, 26,11}, lit=0, type="ordinary", arrival_room=true }) des.region({ region={09,03, 17,09}, lit=0, type="zoo", filled=1 }) des.door("closed",15,02) des.door("closed",11,10) des.mazewalk(28,05,"east") des.ladder("up", 12,01) des.ladder("down", 14,11) -- Non diggable walls everywhere des.non_diggable(selection.area(00,00,27,12)) -- des.non_passwall(selection.area(00,00,27,12)) -- Random traps. des.trap("spiked pit") des.trap("sleep gas") des.trap("anti magic") des.trap("magic") -- Some random loot. des.object("!") des.object("!") des.object("?") des.object("?") des.object("+") -- treasures des.object("\"", 04, 06) end }); local protected = bounds2:negate() | wiz2; hell_tweaks(protected);