-- NetHack 3.7 Samurai.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.11 $ -- Copyright (c) 1989 by Jean-Christophe Collet -- Copyright (c) 1991-92 by M. Stephenson, P. Winner -- NetHack may be freely redistributed. See license for details. -- des.level_init({ style = "solidfill", fg = " " }); des.level_flags("mazelevel", "hardfloor"); des.map([[ ............................................................................ ............................................................................ ........-----..................................................-----........ ........|...|..................................................|...|........ ........|...---..}..--+------------------------------+--..}..---...|........ ........|-|...|.....|...|....|....|....|....|....|.|...|.....|...|-|........ ..........|...-------...|....|....|....|....|....S.|...-------...|.......... ..........|-|.........------+----+-+-------+-+--------.........|-|.......... ............|..--------.|}........................}|.--------..|............ ............|..+........+..........................+........+..|............ ............|..+........+..........................+........+..|............ ............|..--------.|}........................}|.--------..|............ ..........|-|.........--------+-+-------+-+----+------.........|-|.......... ..........|...-------...|.S....|....|....|....|....|...-------...|.......... ........|-|...|.....|...|.|....|....|....|....|....|...|.....|...|-|........ ........|...---..}..--+------------------------------+--..}..---...|........ ........|...|..................................................|...|........ ........-----..................................................-----........ ............................................................................ ............................................................................ ]]); -- Dungeon Description des.region(selection.area(00,00,75,19), "lit") -- Doors des.door("locked",22,04) des.door("locked",22,15) des.door("locked",53,04) des.door("locked",53,15) des.door("locked",49,06) des.door("locked",26,13) des.door("locked",28,07) des.door("locked",30,12) des.door("locked",33,07) des.door("locked",32,12) des.door("locked",35,07) des.door("locked",40,12) des.door("locked",43,07) des.door("locked",42,12) des.door("locked",45,07) des.door("locked",47,12) des.door("closed",15,09) des.door("closed",15,10) des.door("closed",24,09) des.door("closed",24,10) des.door("closed",51,09) des.door("closed",51,10) des.door("closed",60,09) des.door("closed",60,10) -- Stairs des.stair("up", 10,10) des.stair("down", 25,14) -- Non diggable walls des.non_diggable(selection.area(00,00,75,19)) -- Objects des.object("*", 25, 05) des.object("*", 26, 05) des.object("*", 27, 05) des.object("*", 28, 05) des.object("*", 25, 06) des.object("*", 26, 06) des.object("*", 27, 06) des.object("*", 28, 06) -- des.object("[", 40, 05) des.object("[", 41, 05) des.object("[", 42, 05) des.object("[", 43, 05) des.object("[", 40, 06) des.object("[", 41, 06) des.object("[", 42, 06) des.object("[", 43, 06) -- des.object(")", 27, 13) des.object(")", 28, 13) des.object(")", 29, 13) des.object(")", 30, 13) des.object(")", 27, 14) des.object(")", 28, 14) des.object(")", 29, 14) des.object(")", 30, 14) -- des.object("(", 37, 13) des.object("(", 38, 13) des.object("(", 39, 13) des.object("(", 40, 13) des.object("(", 37, 14) des.object("(", 38, 14) des.object("(", 39, 14) des.object("(", 40, 14) -- Random traps des.trap() des.trap() des.trap() des.trap() des.trap() des.trap() -- Random monsters. des.monster({ id = "ninja", x=15, y=05, peaceful=0 }) des.monster({ id = "ninja", x=16, y=05, peaceful=0 }) des.monster("wolf", 17, 05) des.monster("wolf", 18, 05) des.monster({ id = "ninja", x=19, y=05, peaceful=0 }) des.monster("wolf", 15, 14) des.monster("wolf", 16, 14) des.monster({ id = "ninja", x=17, y=14, peaceful=0 }) des.monster({ id = "ninja", x=18, y=14, peaceful=0 }) des.monster("wolf", 56, 05) des.monster({ id = "ninja", x=57, y=05, peaceful=0 }) des.monster("wolf", 58, 05) des.monster("wolf", 59, 05) des.monster({ id = "ninja", x=56, y=14, peaceful=0 }) des.monster("wolf", 57, 14) des.monster({ id = "ninja", x=58, y=14, peaceful=0 }) des.monster("d", 59, 14) des.monster("wolf", 60, 14) des.monster("stalker") des.monster("stalker") des.monster("stalker") des.monster("stalker") des.monster("stalker") des.monster("stalker") des.monster("stalker") des.monster("stalker") des.monster("stalker") -- "guards" for the central courtyard. des.monster({ id = "samurai", x=30, y=05, peaceful=0 }) des.monster({ id = "samurai", x=31, y=05, peaceful=0 }) des.monster({ id = "samurai", x=32, y=05, peaceful=0 }) des.monster({ id = "samurai", x=32, y=14, peaceful=0 }) des.monster({ id = "samurai", x=33, y=14, peaceful=0 }) des.monster({ id = "samurai", x=34, y=14, peaceful=0 })