-- NetHack 3.7 Ranger.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.9 $ -- Copyright (c) 1989 by Jean-Christophe Collet -- Copyright (c) 1991 by M. Stephenson -- NetHack may be freely redistributed. See license for details. -- des.level_init({ style = "solidfill", fg = " " }); des.level_flags("mazelevel"); des.map([[ ... ... .......................................................................... ... + ... . ............ ....... . ....... . . ............................. . ........ .........S.. . . ............ . ...... . . . ....... .. . . ......... . .... + . ... . .. . . S . ......... .S. .S............... . . ... . ... . ......... . . . ........ .....S.+.......+....\....+........+. . . ... ... S ......... .. ..... . . .. ......... .. ...... . . ....... ... + .... .... .......... . . .............. .. . ...... .. ............. . . ............. . .......... ...... . ... + ... .......................................................................... ... ... ]]); -- Dungeon Description des.region(selection.area(00,00,75,19), "lit") -- Stairs des.stair("up", 19,10) -- Non diggable walls des.non_diggable(selection.area(00,00,75,19)) -- Objects des.object({ id = "bow", x=37, y=10, buc="blessed", spe=0, name="The Longbow of Diana" }) des.object("chest", 37, 10) des.object({ coord = { 36, 09 } }) des.object({ coord = { 36, 10 } }) des.object({ coord = { 36, 11 } }) des.object({ coord = { 37, 09 } }) des.object({ coord = { 37, 11 } }) des.object({ coord = { 38, 09 } }) des.object({ coord = { 38, 10 } }) des.object({ coord = { 38, 11 } }) des.object() des.object() des.object() des.object() des.object() -- Random traps des.trap() des.trap() des.trap() des.trap() des.trap() des.trap() -- doors des.door("locked",12,08) des.door("closed",22,10) des.door("locked",24,10) des.door("closed",25,11) des.door("closed",32,10) des.door("closed",37,03) des.door("closed",37,07) des.door("closed",37,13) des.door("closed",37,16) des.door("closed",42,10) des.door("locked",46,08) des.door("closed",51,10) des.door("locked",53,08) des.door("closed",65,05) -- Random monsters. des.monster({ id = "Scorpius", x=37, y=10, peaceful=0 }) des.monster({ id = "forest centaur", x=36, y=09, peaceful=0 }) des.monster({ id = "forest centaur", x=36, y=10, peaceful=0 }) des.monster({ id = "forest centaur", x=36, y=11, peaceful=0 }) des.monster({ id = "forest centaur", x=37, y=09, peaceful=0 }) des.monster({ id = "forest centaur", x=37, y=11, peaceful=0 }) des.monster({ id = "forest centaur", x=38, y=09, peaceful=0 }) des.monster({ id = "mountain centaur", x=38, y=10, peaceful=0 }) des.monster({ id = "mountain centaur", x=38, y=11, peaceful=0 }) des.monster({ id = "mountain centaur", x=02, y=02, peaceful=0 }) des.monster({ id = "mountain centaur", x=71, y=02, peaceful=0 }) des.monster({ id = "mountain centaur", x=02, y=16, peaceful=0 }) des.monster({ id = "mountain centaur", x=71, y=16, peaceful=0 }) des.monster({ id = "forest centaur", peaceful=0 }) des.monster({ id = "forest centaur", peaceful=0 }) des.monster({ id = "mountain centaur", peaceful=0 }) des.monster({ id = "mountain centaur", peaceful=0 }) des.monster({ class = "C", peaceful=0 }) des.monster({ class = "C", peaceful=0 }) des.monster({ id = "scorpion", x=03, y=02, peaceful=0 }) des.monster({ id = "scorpion", x=72, y=02, peaceful=0 }) des.monster({ id = "scorpion", x=03, y=17, peaceful=0 }) des.monster({ id = "scorpion", x=72, y=17, peaceful=0 }) des.monster({ id = "scorpion", x=41, y=10, peaceful=0 }) des.monster({ id = "scorpion", x=33, y=09, peaceful=0 }) des.monster({ id = "scorpion", peaceful=0 }) des.monster({ id = "scorpion", peaceful=0 }) des.monster({ class = "s", peaceful=0 }) des.wallify()