-- NetHack 3.7 Knight.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.9 $ -- Copyright (c) 1989 by Jean-Christophe Collet -- Copyright (c) 1991,92 by M. Stephenson -- NetHack may be freely redistributed. See license for details. -- -- -- The "start" level for the quest. -- -- Here you meet your (besieged) class leader, King Arthur -- and receive your quest assignment. -- des.level_init({ style = "solidfill", fg = "." }); des.level_flags("mazelevel", "noteleport", "hardfloor") -- This is a kludge to init the level as a lit field. des.level_init({ style="mines", fg=".", bg=".", smoothed=false, joined=false, lit=1, walled=false }) des.map([[ .................................................. .-----......................................-----. .|...|......................................|...|. .--|+-------------------++-------------------+|--. ...|...................+..+...................|... ...|.|-----------------|++|-----------------|.|... ...|.|.................|..|.........|.......|.|... ...|.|...\.............+..+.........|.......|.|... ...|.|.................+..+.........+.......|.|... ...|.|.................|..|.........|.......|.|... ...|.|--------------------------------------|.|... ...|..........................................|... .--|+----------------------------------------+|--. .|...|......................................|...|. .-----......................................-----. .................................................. ]]); -- Dungeon Description des.region(selection.area(00,00,49,15), "lit") des.region(selection.area(04,04,45,11), "unlit") des.region({ region={06,06,22,09}, lit=1, type="throne", filled=2 }) des.region(selection.area(27,06,43,09), "lit") -- Portal arrival point des.levregion({ region = {20,14,20,14}, type="branch" }) -- Stairs des.stair("down", 40,7) -- Doors -- Outside Doors des.door("locked",24,03) des.door("locked",25,03) -- Inside Doors des.door("closed",23,04) des.door("closed",26,04) des.door("locked",24,05) des.door("locked",25,05) des.door("closed",23,07) des.door("closed",26,07) des.door("closed",23,08) des.door("closed",26,08) des.door("closed",36,08) -- Watchroom Doors des.door("closed",04,03) des.door("closed",45,03) des.door("closed",04,12) des.door("closed",45,12) -- King Arthur des.monster("King Arthur", 09, 07) -- The treasure of King Arthur des.object("chest", 09, 07) -- knight guards for the watchrooms des.monster({ id = "knight", x=04, y=02, peaceful = 1 }) des.monster({ id = "knight", x=04, y=13, peaceful = 1 }) des.monster({ id = "knight", x=45, y=02, peaceful = 1 }) des.monster({ id = "knight", x=45, y=13, peaceful = 1 }) -- page guards for the audience chamber des.monster("page", 16, 06) des.monster("page", 18, 06) des.monster("page", 20, 06) des.monster("page", 16, 09) des.monster("page", 18, 09) des.monster("page", 20, 09) -- Non diggable walls des.non_diggable(selection.area(00,00,49,15)) -- Random traps des.trap("sleep gas",24,04) des.trap("sleep gas",25,04) des.trap() des.trap() des.trap() des.trap() -- Monsters on siege duty. des.monster({ id = "quasit", x=14, y=00, peaceful=0 }) des.monster({ id = "quasit", x=16, y=00, peaceful=0 }) des.monster({ id = "quasit", x=18, y=00, peaceful=0 }) des.monster({ id = "quasit", x=20, y=00, peaceful=0 }) des.monster({ id = "quasit", x=22, y=00, peaceful=0 }) des.monster({ id = "quasit", x=24, y=00, peaceful=0 }) des.monster({ id = "quasit", x=26, y=00, peaceful=0 }) des.monster({ id = "quasit", x=28, y=00, peaceful=0 }) des.monster({ id = "quasit", x=30, y=00, peaceful=0 }) des.monster({ id = "quasit", x=32, y=00, peaceful=0 }) des.monster({ id = "quasit", x=34, y=00, peaceful=0 }) des.monster({ id = "quasit", x=36, y=00, peaceful=0 })