-- NetHack 3.7 mines.des $NHDT-Date: 1548631704 2019/01/27 23:28:24 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.30 $ -- Copyright (c) 1989-95 by Jean-Christophe Collet -- Copyright (c) 1991-95 by M. Stephenson -- NetHack may be freely redistributed. See license for details. -- -- "Grotto Town" by Kelly Bailey des.level_init({ style = "solidfill", fg = " " }); des.level_flags("mazelevel"); des.map([[ ----- --------- |...--- ------.......-- ------- --------------- |.....----.........--..| |.....| ------- |.............| --..-....-.----------..| |.....| |.....| --+---+--.----+- --.--.....---- ---- |.....| ------ --....---- |..-...--.-.+..| ---.........---- ----- ---+--- |..+.| ---..-..----..---+-..---..| ----.-....|..----...-- |.| |..|.| ---+-.....-+--........--+- -----..|....-.....---- |.| |..|.------......--................| ------ |..|.............---.-- ----.+..|-.......--..--------+--..-- |....| --......---...........----- |.|..|-...{....---|.........|..-- |....| |........-...-...........----.|..|--.......| |.........|...| ---+--------....-------...---......--.-------....---- -----------...| ------.---...--...--..-..--...-..---...|.--..-...-....------- |.......-- |..|-.........-..---..-..---.....--....|........---...-|....| |.------- |..+...............-+---+-----..--..........--....--...+....| |.|...S. -----.....{....----...............-...........--...-...-|....| |.|...| |..............-- --+--.---------.........--..-........------- |.--+------- -+-----.........| |...|.|....| --.......------...|....---------.....|....| |...| --..------- |...|.+....| ---...--- --..|...--......-...{..+..-+| |...| ---- ------|....| ----- -----.....----........|..|.| ----- ------ ------- --------------- ]]); if percent(75) then if percent(50) then des.terrain(selection.line(25,8, 25,9), "|") else des.terrain(selection.line(16,13, 17,13), "-") end end if percent(75) then if percent(50) then des.terrain(selection.line(36,10, 36,11), "|") else des.terrain(selection.line(32,15, 33,15), "-") end end if percent(50) then des.terrain(selection.area(21,4, 22,5), ".") des.terrain(selection.line(14,9, 14,10), "|") end if percent(50) then des.terrain({46,13}, "|") des.terrain(selection.line(43,5, 47,5), "-") des.terrain(selection.line(42,6, 46,6), ".") des.terrain(selection.line(46,7, 47,7), ".") end if percent(50) then des.terrain(selection.area(69,11, 71,11), "-") end des.stair("up", 01,01) des.stair("down", 46,03) des.feature("fountain", 50,09) des.feature("fountain", 10,15) des.feature("fountain", 66,18) des.region(selection.area(00,00,74,20),"unlit") des.region(selection.area(09,13,11,17),"lit") des.region(selection.area(08,14,12,16),"lit") des.region(selection.area(49,07,51,11),"lit") des.region(selection.area(48,08,52,10),"lit") des.region(selection.area(64,17,68,19),"lit") des.region(selection.area(37,13,39,17),"lit") des.region(selection.area(36,14,40,17),"lit") des.region(selection.area(59,02,72,10),"lit") des.monster({ id = "watchman", peaceful = 1 }) des.monster({ id = "watchman", peaceful = 1 }) des.monster({ id = "watchman", peaceful = 1 }) des.monster({ id = "watchman", peaceful = 1 }) des.monster({ id = "watch captain", peaceful = 1 }) des.monster("gnome") des.monster("gnome") des.monster("gnome") des.monster("gnome") des.monster("gnome") des.monster("gnome") des.monster("gnome lord") des.monster("gnome lord") des.monster("dwarf") des.monster("dwarf") des.monster("dwarf") -- The shops des.region({ region={25,17, 28,19}, lit=1, type="candle shop", filled=1 }) des.door("closed",24,18) des.region({ region={59, 9, 67,10}, lit=1, type="shop", filled=1 }) des.door("closed",66,08) des.region({ region={57,13, 60,15}, lit=1, type="tool shop", filled=1 }) des.door("closed",56,14) des.region({ region={05,09, 08,10}, lit=1, type=monkfoodshop(), filled=1 }) des.door("closed",07,11) -- Gnome homes des.door("closed",04,14) des.door("locked",01,17) des.monster("gnomish wizard", 02, 19) des.door("locked",20,16) des.monster("G", 20, 18) des.door("random",21,14) des.door("random",25,14) des.door("random",42,08) des.door("locked",40,05) des.monster("G", 38, 07) des.door("random",59,03) des.door("random",58,06) des.door("random",63,03) des.door("random",63,05) des.door("locked",71,03) des.door("locked",71,06) des.door("closed",69,04) des.door("closed",67,16) des.monster("gnomish wizard", 67, 14) des.object("=", 70, 14) des.door("locked",69,18) des.monster("gnome lord", 71, 19) des.door("locked",73,18) des.object("chest", 73, 19) des.door("locked",50,06) des.object("(", 50, 03) des.object({ id = "statue", x=38, y=15, montype="gnome king", historic=1 }) -- Temple des.region({ region={29,02, 33,04}, lit=1, type="temple", filled=1 }) des.door("closed",31,05) des.altar({ x=31,y=03, align=align[1], type="shrine" })