-- NetHack nhlib.lua $NHDT-Date: 1652196140 2022/05/10 15:22:20 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.4 $ -- Copyright (c) 2021 by Pasi Kallinen -- NetHack may be freely redistributed. See license for details. -- compatibility shim math.random = function(...) local arg = {...}; if (#arg == 1) then return 1 + nh.rn2(arg[1]); elseif (#arg == 2) then return nh.random(arg[1], arg[2] + 1 - arg[1]); else -- we don't support reals error("NetHack math.random requires at least one parameter"); end end function shuffle(list) for i = #list, 2, -1 do local j = math.random(i) list[i], list[j] = list[j], list[i] end end align = { "law", "neutral", "chaos" }; shuffle(align); -- d(2,6) = 2d6 -- d(20) = 1d20 (single argument = implicit 1 die) function d(dice, faces) if (faces == nil) then -- 1-arg form: argument "dice" is actually the number of faces return math.random(1, dice) else local sum = 0 for i=1,dice do sum = sum + math.random(1, faces) end return sum end end -- percent(20) returns true 20% of the time function percent(threshold) return math.random(0, 99) < threshold end function monkfoodshop() if (u.role == "Monk") then return "health food shop"; end return "food shop"; end -- tweaks to gehennom levels; might add random lava pools or -- a lava river. -- protected_area is a selection where no changes will be done. function hell_tweaks(protected_area) local liquid = "L"; local ground = "."; local prot = protected_area:negate(); -- random pools if (percent(20 + u.depth)) then local pools = selection.new(); local maxpools = 5 + math.random(u.depth); for i = 1, maxpools do pools:set(); end pools = pools | selection.grow(selection.set(selection.new()), "west") pools = pools | selection.grow(selection.set(selection.new()), "north") pools = pools | selection.grow(selection.set(selection.new()), "random") pools = pools & prot; if (percent(80)) then local poolground = pools:clone():grow("all") & prot; local pval = math.random(1, 8) * 10; des.terrain(poolground:percentage(pval), ground) end des.terrain(pools, liquid) end -- river if (percent(50)) then local floor = selection.match(ground); local a = selection.rndcoord(floor); local b = selection.rndcoord(floor); local lavariver = selection.randline(selection.new(), a.x, a.y, b.x, b.y, 10); if (percent(50)) then lavariver = selection.grow(lavariver, "north"); end if (percent(50)) then lavariver = selection.grow(lavariver, "west"); end if (percent(25)) then local riverbanks = selection.grow(lavariver); riverbanks = riverbanks & prot; des.terrain(selection.percentage(riverbanks, 50), ground); end lavariver = lavariver & prot; des.terrain(lavariver, liquid); end end -- pline with variable number of arguments function pline(fmt, ...) nh.pline(string.format(fmt, table.unpack({...}))); end