-- NetHack 3.6 Valkyrie.des $NHDT-Date: 1553807172 2019/03/28 21:06:12 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.15 $ -- Copyright (c) 1989 by Jean-Christophe Collet -- Copyright (c) 1991-2 by M. Stephenson -- NetHack may be freely redistributed. See license for details. -- des.level_init({ style = "solidfill", fg = " " }); des.level_flags("mazelevel", "hardfloor", "icedpools") des.level_init({ style="mines", fg=".", bg="I", smoothed=true, joined=false, lit=1, walled=false }) des.map([[ PPPPxxxx xxxxPPPPPx PLPxxx xPPLLLPP PPP ....................... PPPLLP xx ............................ PPPP x ............................... xxxx ................................. xx .................................... x ................................... x .................................. x xx .............................. PP xPPP .......................... PLP xPLLP xxPLLP xPPPPxx xxxxPPPP ]]); -- Dungeon Description des.region(selection.area(00,00,39,12), "lit") -- Stairs des.stair("up", 48,14) des.stair("down", 20,06) -- Non diggable walls des.non_diggable(selection.area(00,00,39,12)) -- Objects des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() -- Random traps des.trap("fire") des.trap("fire") des.trap("fire") des.trap("fire") des.trap() des.trap() -- Random monsters. des.monster("fire ant") des.monster("fire ant") des.monster("fire ant") des.monster("fire ant") des.monster("fire ant") des.monster("fire ant") des.monster("fire ant") des.monster("fire ant") des.monster("fire ant") des.monster("fire ant") des.monster("fire ant") des.monster("fire ant") des.monster("fire ant") des.monster("fire ant") des.monster("fire ant") des.monster("fire ant") des.monster("fire ant") des.monster("a") des.monster({ class = "H", peaceful = 0 }) des.monster({ id = "fire giant", peaceful = 0 }) des.monster({ id = "fire giant", peaceful = 0 }) des.monster({ id = "fire giant", peaceful = 0 }) des.monster({ id = "fire giant", peaceful = 0 }) des.monster({ id = "fire giant", peaceful = 0 }) des.monster({ id = "fire giant", peaceful = 0 }) des.monster({ id = "fire giant", peaceful = 0 }) des.monster({ class = "H", peaceful = 0 })