/* NetHack 3.7 priest.c $NHDT-Date: 1597931337 2020/08/20 13:48:57 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.63 $ */ /* Copyright (c) Izchak Miller, Steve Linhart, 1989. */ /* NetHack may be freely redistributed. See license for details. */ #include "hack.h" #include "mfndpos.h" /* these match the categorizations shown by enlightenment */ #define ALGN_SINNED (-4) /* worse than strayed (-1..-3) */ #define ALGN_PIOUS 14 /* better than fervent (9..13) */ static boolean FDECL(histemple_at, (struct monst *, XCHAR_P, XCHAR_P)); static boolean FDECL(has_shrine, (struct monst *)); void newepri(mtmp) struct monst *mtmp; { if (!mtmp->mextra) mtmp->mextra = newmextra(); if (!EPRI(mtmp)) { EPRI(mtmp) = (struct epri *) alloc(sizeof(struct epri)); (void) memset((genericptr_t) EPRI(mtmp), 0, sizeof(struct epri)); } } void free_epri(mtmp) struct monst *mtmp; { if (mtmp->mextra && EPRI(mtmp)) { free((genericptr_t) EPRI(mtmp)); EPRI(mtmp) = (struct epri *) 0; } mtmp->ispriest = 0; } /* * Move for priests and shopkeepers. Called from shk_move() and pri_move(). * Valid returns are 1: moved 0: didn't -1: let m_move do it -2: died. */ int move_special(mtmp, in_his_shop, appr, uondoor, avoid, omx, omy, gx, gy) register struct monst *mtmp; boolean in_his_shop; schar appr; boolean uondoor, avoid; register xchar omx, omy, gx, gy; { register xchar nx, ny, nix, niy; register schar i; schar chcnt, cnt; coord poss[9]; long info[9]; long ninfo = 0; long allowflags; #if 0 /* dead code; see below */ struct obj *ib = (struct obj *) 0; #endif if (omx == gx && omy == gy) return 0; if (mtmp->mconf) { avoid = FALSE; appr = 0; } nix = omx; niy = omy; allowflags = mon_allowflags(mtmp); cnt = mfndpos(mtmp, poss, info, allowflags); if (mtmp->isshk && avoid && uondoor) { /* perhaps we cannot avoid him */ for (i = 0; i < cnt; i++) if (!(info[i] & NOTONL)) goto pick_move; avoid = FALSE; } #define GDIST(x, y) (dist2(x, y, gx, gy)) pick_move: chcnt = 0; for (i = 0; i < cnt; i++) { nx = poss[i].x; ny = poss[i].y; if (IS_ROOM(levl[nx][ny].typ) || (mtmp->isshk && (!in_his_shop || ESHK(mtmp)->following))) { if (avoid && (info[i] & NOTONL) && !(info[i] & ALLOW_M)) continue; if ((!appr && !rn2(++chcnt)) || (appr && GDIST(nx, ny) < GDIST(nix, niy)) || (info[i] & ALLOW_M)) { nix = nx; niy = ny; ninfo = info[i]; } } } if (mtmp->ispriest && avoid && nix == omx && niy == omy && onlineu(omx, omy)) { /* might as well move closer as long it's going to stay * lined up */ avoid = FALSE; goto pick_move; } if (nix != omx || niy != omy) { if (ninfo & ALLOW_M) { /* mtmp is deciding it would like to attack this turn. * Returns from m_move_aggress don't correspond to the same things * as this function should return, so we need to translate. */ switch (m_move_aggress(mtmp, nix, niy)) { case 2: return -2; /* died making the attack */ case 3: return 1; /* attacked and spent this move */ } } if (MON_AT(nix, niy)) return 0; remove_monster(omx, omy); place_monster(mtmp, nix, niy); newsym(nix, niy); if (mtmp->isshk && !in_his_shop && inhishop(mtmp)) check_special_room(FALSE); #if 0 /* dead code; maybe someday someone will track down why... */ if (ib) { if (cansee(mtmp->mx, mtmp->my)) pline("%s picks up %s.", Monnam(mtmp), distant_name(ib, doname)); obj_extract_self(ib); (void) mpickobj(mtmp, ib); } #endif return 1; } return 0; } char temple_occupied(array) register char *array; { register char *ptr; for (ptr = array; *ptr; ptr++) if (g.rooms[*ptr - ROOMOFFSET].rtype == TEMPLE) return *ptr; return '\0'; } static boolean histemple_at(priest, x, y) register struct monst *priest; register xchar x, y; { return (boolean) (priest && priest->ispriest && (EPRI(priest)->shroom == *in_rooms(x, y, TEMPLE)) && on_level(&(EPRI(priest)->shrlevel), &u.uz)); } boolean inhistemple(priest) struct monst *priest; { /* make sure we have a priest */ if (!priest || !priest->ispriest) return FALSE; /* priest must be on right level and in right room */ if (!histemple_at(priest, priest->mx, priest->my)) return FALSE; /* temple room must still contain properly aligned altar */ return has_shrine(priest); } /* * pri_move: return 1: moved 0: didn't -1: let m_move do it -2: died */ int pri_move(priest) register struct monst *priest; { register xchar gx, gy, omx, omy; schar temple; boolean avoid = TRUE; omx = priest->mx; omy = priest->my; if (!histemple_at(priest, omx, omy)) return -1; temple = EPRI(priest)->shroom; gx = EPRI(priest)->shrpos.x; gy = EPRI(priest)->shrpos.y; gx += rn1(3, -1); /* mill around the altar */ gy += rn1(3, -1); if (!priest->mpeaceful || (Conflict && !resist(priest, RING_CLASS, 0, 0))) { if (monnear(priest, u.ux, u.uy)) { if (Displaced) Your("displaced image doesn't fool %s!", mon_nam(priest)); (void) mattacku(priest); return 0; } else if (index(u.urooms, temple)) { /* chase player if inside temple & can see him */ if (priest->mcansee && m_canseeu(priest)) { gx = u.ux; gy = u.uy; } avoid = FALSE; } } else if (Invis) avoid = FALSE; return move_special(priest, FALSE, TRUE, FALSE, avoid, omx, omy, gx, gy); } /* exclusively for mktemple() */ void priestini(lvl, sroom, sx, sy, sanctum) d_level *lvl; struct mkroom *sroom; int sx, sy; boolean sanctum; /* is it the seat of the high priest? */ { struct monst *priest; struct obj *otmp; int cnt; int px = 0, py = 0, i, si = rn2(8); struct permonst *prim = &mons[sanctum ? PM_HIGH_CLERIC : PM_ALIGNED_CLERIC]; for (i = 0; i < 8; i++) { px = sx + xdir[(i+si) % 8]; py = sy + ydir[(i+si) % 8]; if (pm_good_location(px, py, prim)) break; } if (i == 8) px = sx, py = sy; if (MON_AT(px, py)) (void) rloc(m_at(px, py), FALSE); /* insurance */ priest = makemon(prim, px, py, MM_EPRI); if (priest) { EPRI(priest)->shroom = (schar) ((sroom - g.rooms) + ROOMOFFSET); EPRI(priest)->shralign = Amask2align(levl[sx][sy].altarmask); EPRI(priest)->shrpos.x = sx; EPRI(priest)->shrpos.y = sy; assign_level(&(EPRI(priest)->shrlevel), lvl); priest->mtrapseen = ~0; /* traps are known */ priest->mpeaceful = 1; priest->ispriest = 1; priest->isminion = 0; priest->msleeping = 0; set_malign(priest); /* mpeaceful may have changed */ /* now his/her goodies... */ if (sanctum && EPRI(priest)->shralign == A_NONE && on_level(&sanctum_level, &u.uz)) { (void) mongets(priest, AMULET_OF_YENDOR); } /* 2 to 4 spellbooks */ for (cnt = rn1(3, 2); cnt > 0; --cnt) { (void) mpickobj(priest, mkobj(SPBOOK_no_NOVEL, FALSE)); } /* robe [via makemon()] */ if (rn2(2) && (otmp = which_armor(priest, W_ARMC)) != 0) { if (p_coaligned(priest)) uncurse(otmp); else curse(otmp); } } } /* get a monster's alignment type without caller needing EPRI & EMIN */ aligntyp mon_aligntyp(mon) struct monst *mon; { aligntyp algn = mon->ispriest ? EPRI(mon)->shralign : mon->isminion ? EMIN(mon)->min_align : mon->data->maligntyp; if (algn == A_NONE) return A_NONE; /* negative but differs from chaotic */ return (algn > 0) ? A_LAWFUL : (algn < 0) ? A_CHAOTIC : A_NEUTRAL; } /* * Specially aligned monsters are named specially. * - aligned priests with ispriest and high priests have shrines * they retain ispriest and epri when polymorphed * - aligned priests without ispriest are roamers * they have isminion set and use emin rather than epri * - minions do not have ispriest but have isminion and emin * - caller needs to inhibit Hallucination if it wants to force * the true name even when under that influence */ char * priestname(mon, pname) register struct monst *mon; char *pname; /* caller-supplied output buffer */ { boolean do_hallu = Hallucination, aligned_priest = mon->data == &mons[PM_ALIGNED_CLERIC], high_priest = mon->data == &mons[PM_HIGH_CLERIC]; char whatcode = '\0'; const char *what = do_hallu ? rndmonnam(&whatcode) : pmname(mon->data, Mgender(mon)); if (!mon->ispriest && !mon->isminion) /* should never happen... */ return strcpy(pname, what); /* caller must be confused */ *pname = '\0'; if (!do_hallu || !bogon_is_pname(whatcode)) Strcat(pname, "the "); if (mon->minvis) Strcat(pname, "invisible "); if (mon->isminion && EMIN(mon)->renegade) Strcat(pname, "renegade "); if (mon->ispriest || aligned_priest) { /* high_priest implies ispriest */ if (!aligned_priest && !high_priest) { ; /* polymorphed priest; use ``what'' as is */ } else { if (high_priest) Strcat(pname, "high "); if (Hallucination) what = "poohbah"; else if (mon->female) what = "priestess"; else what = "priest"; } } else { if (mon->mtame && !strcmpi(what, "Angel")) Strcat(pname, "guardian "); } Strcat(pname, what); /* same as distant_monnam(), more or less... */ if (do_hallu || !high_priest || !Is_astralevel(&u.uz) || distu(mon->mx, mon->my) <= 2 || g.program_state.gameover) { Strcat(pname, " of "); Strcat(pname, halu_gname(mon_aligntyp(mon))); } return pname; } boolean p_coaligned(priest) struct monst *priest; { return (boolean) (u.ualign.type == mon_aligntyp(priest)); } static boolean has_shrine(pri) struct monst *pri; { struct rm *lev; struct epri *epri_p; if (!pri || !pri->ispriest) return FALSE; epri_p = EPRI(pri); lev = &levl[epri_p->shrpos.x][epri_p->shrpos.y]; if (!IS_ALTAR(lev->typ) || !(lev->altarmask & AM_SHRINE)) return FALSE; return (boolean) (epri_p->shralign == (Amask2align(lev->altarmask & ~AM_SHRINE))); } struct monst * findpriest(roomno) char roomno; { register struct monst *mtmp; for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) { if (DEADMONSTER(mtmp)) continue; if (mtmp->ispriest && (EPRI(mtmp)->shroom == roomno) && histemple_at(mtmp, mtmp->mx, mtmp->my)) return mtmp; } return (struct monst *) 0; } /* called from check_special_room() when the player enters the temple room */ void intemple(roomno) int roomno; { struct monst *priest, *mtmp; struct epri *epri_p; boolean shrined, sanctum, can_speak; long *this_time, *other_time; const char *msg1, *msg2; char buf[BUFSZ]; /* don't do anything if hero is already in the room */ if (temple_occupied(u.urooms0)) return; if ((priest = findpriest((char) roomno)) != 0) { /* tended */ record_achievement(ACH_TMPL); epri_p = EPRI(priest); shrined = has_shrine(priest); sanctum = (priest->data == &mons[PM_HIGH_CLERIC] && (Is_sanctum(&u.uz) || In_endgame(&u.uz))); can_speak = (priest->mcanmove && !priest->msleeping); if (can_speak && !Deaf && g.moves >= epri_p->intone_time) { unsigned save_priest = priest->ispriest; /* don't reveal the altar's owner upon temple entry in the endgame; for the Sanctum, the next message names Moloch so suppress the "of Moloch" for him here too */ if (sanctum && !Hallucination) priest->ispriest = 0; pline("%s intones:", canseemon(priest) ? Monnam(priest) : "A nearby voice"); priest->ispriest = save_priest; epri_p->intone_time = g.moves + (long) d(10, 500); /* ~2505 */ /* make sure that we don't suppress entry message when we've just given its "priest intones" introduction */ epri_p->enter_time = 0L; } msg1 = msg2 = 0; if (sanctum && Is_sanctum(&u.uz)) { if (priest->mpeaceful) { /* first time inside */ msg1 = "Infidel, you have entered Moloch's Sanctum!"; msg2 = "Be gone!"; priest->mpeaceful = 0; /* became angry voluntarily; no penalty for attacking him */ set_malign(priest); } else { /* repeat visit, or attacked priest before entering */ msg1 = "You desecrate this place by your presence!"; } } else if (g.moves >= epri_p->enter_time) { Sprintf(buf, "Pilgrim, you enter a %s place!", !shrined ? "desecrated" : "sacred"); msg1 = buf; } if (msg1 && can_speak && !Deaf) { verbalize1(msg1); if (msg2) verbalize1(msg2); epri_p->enter_time = g.moves + (long) d(10, 100); /* ~505 */ } if (!sanctum) { if (!shrined || !p_coaligned(priest) || u.ualign.record <= ALGN_SINNED) { msg1 = "have a%s forbidding feeling..."; msg2 = (!shrined || !p_coaligned(priest)) ? "" : " strange"; this_time = &epri_p->hostile_time; other_time = &epri_p->peaceful_time; } else { msg1 = "experience %s sense of peace."; msg2 = (u.ualign.record >= ALGN_PIOUS) ? "a" : "an unusual"; this_time = &epri_p->peaceful_time; other_time = &epri_p->hostile_time; } /* give message if we haven't seen it recently or if alignment update has caused it to switch from forbidding to sense-of-peace or vice versa */ if (g.moves >= *this_time || *other_time >= *this_time) { You(msg1, msg2); *this_time = g.moves + (long) d(10, 20); /* ~55 */ /* avoid being tricked by the RNG: switch might have just happened and previous random threshold could be larger */ if (*this_time <= *other_time) *other_time = *this_time - 1L; } } /* recognize the Valley of the Dead and Moloch's Sanctum once hero has encountered the temple priest on those levels */ mapseen_temple(priest); } else { /* untended */ switch (rn2(4)) { case 0: You("have an eerie feeling..."); break; case 1: You_feel("like you are being watched."); break; case 2: pline("A shiver runs down your %s.", body_part(SPINE)); break; default: break; /* no message; unfortunately there's no EPRI(priest)->eerie_time available to make sure we give one the first time */ } if (!rn2(5) && (mtmp = makemon(&mons[PM_GHOST], u.ux, u.uy, NO_MM_FLAGS)) != 0) { int ngen = g.mvitals[PM_GHOST].born; if (canspotmon(mtmp)) pline("A%s ghost appears next to you%c", ngen < 5 ? "n enormous" : "", ngen < 10 ? '!' : '.'); else You("sense a presence close by!"); mtmp->mpeaceful = 0; set_malign(mtmp); if (flags.verbose) You("are frightened to death, and unable to move."); nomul(-3); g.multi_reason = "being terrified of a ghost"; g.nomovemsg = "You regain your composure."; } } } /* reset the move counters used to limit temple entry feedback; leaving the level and then returning yields a fresh start */ void forget_temple_entry(priest) struct monst *priest; { struct epri *epri_p = priest->ispriest ? EPRI(priest) : 0; if (!epri_p) { impossible("attempting to manipulate shrine data for non-priest?"); return; } epri_p->intone_time = epri_p->enter_time = epri_p->peaceful_time = epri_p->hostile_time = 0L; } void priest_talk(priest) register struct monst *priest; { boolean coaligned = p_coaligned(priest); boolean strayed = (u.ualign.record < 0); /* KMH, conduct */ u.uconduct.gnostic++; if (priest->mflee || (!priest->ispriest && coaligned && strayed)) { pline("%s doesn't want anything to do with you!", Monnam(priest)); priest->mpeaceful = 0; return; } /* priests don't chat unless peaceful and in their own temple */ if (!inhistemple(priest) || !priest->mpeaceful || !priest->mcanmove || priest->msleeping) { static const char *cranky_msg[3] = { "Thou wouldst have words, eh? I'll give thee a word or two!", "Talk? Here is what I have to say!", "Pilgrim, I would speak no longer with thee." }; if (!priest->mcanmove || priest->msleeping) { pline("%s breaks out of %s reverie!", Monnam(priest), mhis(priest)); priest->mfrozen = priest->msleeping = 0; priest->mcanmove = 1; } priest->mpeaceful = 0; verbalize1(cranky_msg[rn2(3)]); return; } /* you desecrated the temple and now you want to chat? */ if (priest->mpeaceful && *in_rooms(priest->mx, priest->my, TEMPLE) && !has_shrine(priest)) { verbalize( "Begone! Thou desecratest this holy place with thy presence."); priest->mpeaceful = 0; return; } if (!money_cnt(g.invent)) { if (coaligned && !strayed) { long pmoney = money_cnt(priest->minvent); if (pmoney > 0L) { const char *bits; bits = (Hallucination) ? currency(pmoney) : (pmoney == 1L) ? "bit" : "bits"; /* Note: two bits is actually 25 cents. Hmm. */ pline("%s gives you %s%s for an ale.", Monnam(priest), (pmoney == 1L) ? "one " : "two ", bits); money2u(priest, pmoney > 1L ? 2 : 1); } else pline("%s preaches the virtues of poverty.", Monnam(priest)); exercise(A_WIS, TRUE); } else pline("%s is not interested.", Monnam(priest)); return; } else { long offer; pline("%s asks you for a contribution for the temple.", Monnam(priest)); if ((offer = bribe(priest)) == 0) { verbalize("Thou shalt regret thine action!"); if (coaligned) adjalign(-1); } else if (offer < (u.ulevel * 200)) { if (money_cnt(g.invent) > (offer * 2L)) { verbalize("Cheapskate."); } else { verbalize("I thank thee for thy contribution."); /* give player some token */ exercise(A_WIS, TRUE); } } else if (offer < (u.ulevel * 400)) { verbalize("Thou art indeed a pious individual."); if (money_cnt(g.invent) < (offer * 2L)) { if (coaligned && u.ualign.record <= ALGN_SINNED) adjalign(1); verbalize("I bestow upon thee a blessing."); incr_itimeout(&HClairvoyant, rn1(500, 500)); } } else if (offer < (u.ulevel * 600) /* u.ublessed is only active when Protection is enabled via something other than worn gear (theft by gremlin clears the intrinsic but not its former magnitude, making it recoverable) */ && (!(HProtection & INTRINSIC) || (u.ublessed < 20 && (u.ublessed < 9 || !rn2(u.ublessed))))) { verbalize("Thou hast been rewarded for thy devotion."); if (!(HProtection & INTRINSIC)) { HProtection |= FROMOUTSIDE; if (!u.ublessed) u.ublessed = rn1(3, 2); } else u.ublessed++; } else { verbalize("Thy selfless generosity is deeply appreciated."); if (money_cnt(g.invent) < (offer * 2L) && coaligned) { if (strayed && (g.moves - u.ucleansed) > 5000L) { u.ualign.record = 0; /* cleanse thee */ u.ucleansed = g.moves; } else { adjalign(2); } } } } } struct monst * mk_roamer(ptr, alignment, x, y, peaceful) register struct permonst *ptr; aligntyp alignment; xchar x, y; boolean peaceful; { register struct monst *roamer; register boolean coaligned = (u.ualign.type == alignment); #if 0 /* this was due to permonst's pxlth field which is now gone */ if (ptr != &mons[PM_ALIGNED_CLERIC] && ptr != &mons[PM_ANGEL]) return (struct monst *) 0; #endif if (MON_AT(x, y)) (void) rloc(m_at(x, y), FALSE); /* insurance */ if (!(roamer = makemon(ptr, x, y, MM_ADJACENTOK | MM_EMIN))) return (struct monst *) 0; EMIN(roamer)->min_align = alignment; EMIN(roamer)->renegade = (coaligned && !peaceful); roamer->ispriest = 0; roamer->isminion = 1; roamer->mtrapseen = ~0; /* traps are known */ roamer->mpeaceful = peaceful; roamer->msleeping = 0; set_malign(roamer); /* peaceful may have changed */ /* MORE TO COME */ return roamer; } void reset_hostility(roamer) register struct monst *roamer; { if (!roamer->isminion) return; if (roamer->data != &mons[PM_ALIGNED_CLERIC] && roamer->data != &mons[PM_ANGEL]) return; if (EMIN(roamer)->min_align != u.ualign.type) { roamer->mpeaceful = roamer->mtame = 0; set_malign(roamer); } newsym(roamer->mx, roamer->my); } boolean in_your_sanctuary(mon, x, y) struct monst *mon; /* if non-null, overrides */ xchar x, y; { register char roomno; register struct monst *priest; if (mon) { if (is_minion(mon->data) || is_rider(mon->data)) return FALSE; x = mon->mx, y = mon->my; } if (u.ualign.record <= ALGN_SINNED) /* sinned or worse */ return FALSE; if ((roomno = temple_occupied(u.urooms)) == 0 || roomno != *in_rooms(x, y, TEMPLE)) return FALSE; if ((priest = findpriest(roomno)) == 0) return FALSE; return (boolean) (has_shrine(priest) && p_coaligned(priest) && priest->mpeaceful); } /* when attacking "priest" in his temple */ void ghod_hitsu(priest) struct monst *priest; { int x, y, ax, ay, roomno = (int) temple_occupied(u.urooms); struct mkroom *troom; if (!roomno || !has_shrine(priest)) return; ax = x = EPRI(priest)->shrpos.x; ay = y = EPRI(priest)->shrpos.y; troom = &g.rooms[roomno - ROOMOFFSET]; if ((u.ux == x && u.uy == y) || !linedup(u.ux, u.uy, x, y, 1)) { if (IS_DOOR(levl[u.ux][u.uy].typ)) { if (u.ux == troom->lx - 1) { x = troom->hx; y = u.uy; } else if (u.ux == troom->hx + 1) { x = troom->lx; y = u.uy; } else if (u.uy == troom->ly - 1) { x = u.ux; y = troom->hy; } else if (u.uy == troom->hy + 1) { x = u.ux; y = troom->ly; } } else { switch (rn2(4)) { case 0: x = u.ux; y = troom->ly; break; case 1: x = u.ux; y = troom->hy; break; case 2: x = troom->lx; y = u.uy; break; default: x = troom->hx; y = u.uy; break; } } if (!linedup(u.ux, u.uy, x, y, 1)) return; } switch (rn2(3)) { case 0: pline("%s roars in anger: \"Thou shalt suffer!\"", a_gname_at(ax, ay)); break; case 1: pline("%s voice booms: \"How darest thou harm my servant!\"", s_suffix(a_gname_at(ax, ay))); break; default: pline("%s roars: \"Thou dost profane my shrine!\"", a_gname_at(ax, ay)); break; } buzz(-10 - (AD_ELEC - 1), 6, x, y, sgn(g.tbx), sgn(g.tby)); /* bolt of lightning */ exercise(A_WIS, FALSE); } void angry_priest() { register struct monst *priest; struct rm *lev; if ((priest = findpriest(temple_occupied(u.urooms))) != 0) { struct epri *eprip = EPRI(priest); wakeup(priest, FALSE); setmangry(priest, FALSE); /* * If the altar has been destroyed or converted, let the * priest run loose. * (When it's just a conversion and there happens to be * a fresh corpse nearby, the priest ought to have an * opportunity to try converting it back; maybe someday...) */ lev = &levl[eprip->shrpos.x][eprip->shrpos.y]; if (!IS_ALTAR(lev->typ) || ((aligntyp) Amask2align(lev->altarmask & AM_MASK) != eprip->shralign)) { if (!EMIN(priest)) newemin(priest); priest->ispriest = 0; /* now a roaming minion */ priest->isminion = 1; EMIN(priest)->min_align = eprip->shralign; EMIN(priest)->renegade = FALSE; /* discard priest's memory of his former shrine; if we ever implement the re-conversion mentioned above, this will need to be removed */ free_epri(priest); } } } /* * When saving bones, find priests that aren't on their shrine level, * and remove them. This avoids big problems when restoring bones. * [Perhaps we should convert them into roamers instead?] */ void clearpriests() { struct monst *mtmp; for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) { if (DEADMONSTER(mtmp)) continue; if (mtmp->ispriest && !on_level(&(EPRI(mtmp)->shrlevel), &u.uz)) mongone(mtmp); } } /* munge priest-specific structure when restoring -dlc */ void restpriest(mtmp, ghostly) register struct monst *mtmp; boolean ghostly; { if (u.uz.dlevel) { if (ghostly) assign_level(&(EPRI(mtmp)->shrlevel), &u.uz); } } /*priest.c*/