-- NetHack 3.7 Barb.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.9 $ -- Copyright (c) 1989 by Jean-Christophe Collet -- Copyright (c) 1991 by M. Stephenson -- NetHack may be freely redistributed. See license for details. -- des.level_init({ style = "solidfill", fg = " " }); des.level_flags("mazelevel", "hardfloor") des.map([[ ..........PPP......................................... ...........PP.......................................... ....... ..........PP...........-----..........------------------ .......... ...........PP..........+...|..........|....S...........|.. ............ ..........PPP..........|...|..........|-----...........|... ............. ...........PPP.........-----..........+....+...........|... ............. ..........PPPPPPPPP...................+....+...........S................. ........PPPPPPPPPPPPP.........-----...|-----...........|................ ......PPPPPPPPPPPPPP..P.......+...|...|....S...........| ... .....PPPPPPP......P..PPPP.....|...|...------------------.. ... ....PPPPPPP.........PPPPPP....-----........................ ........ ...PPPPPPP..........PPPPPPP.................................. .......... ....PPPPPPP........PPPPPPP.................................... .......... .....PPPPP........PPPPPPP.........-----........................ ........ ......PPP..PPPPPPPPPPPP...........+...|......................... ..... ..........PPPPPPPPPPP.............|...|......................... .... ..........PPPPPPPPP...............-----......................... . ..............PPP................................................. ...............PP.................................................... ................PPP................................................... ]]); -- Dungeon Description des.region(selection.area(00,00,75,19), "lit") des.region(selection.area(24,03,26,04), "unlit") des.region(selection.area(31,08,33,09), "unlit") des.region(selection.area(35,14,37,15), "unlit") des.region(selection.area(39,03,54,08), "lit") des.region(selection.area(56,00,75,08), "unlit") des.region(selection.area(64,09,75,16), "unlit") -- Doors des.door("open",23,03) des.door("open",30,08) des.door("open",34,14) des.door("locked",38,05) des.door("locked",38,06) des.door("closed",43,03) des.door("closed",43,05) des.door("closed",43,06) des.door("closed",43,08) des.door("locked",55,06) -- Stairs des.stair("up", 05,02) des.stair("down", 70,13) -- Objects des.object({ x = 42, y = 03 }) des.object({ x = 42, y = 03 }) des.object({ x = 42, y = 03 }) des.object({ x = 41, y = 03 }) des.object({ x = 41, y = 03 }) des.object({ x = 41, y = 03 }) des.object({ x = 41, y = 03 }) des.object({ x = 41, y = 08 }) des.object({ x = 41, y = 08 }) des.object({ x = 42, y = 08 }) des.object({ x = 42, y = 08 }) des.object({ x = 42, y = 08 }) des.object({ x = 71, y = 13 }) des.object({ x = 71, y = 13 }) des.object({ x = 71, y = 13 }) -- Random traps des.trap("spiked pit",10,13) des.trap("spiked pit",21,07) des.trap("spiked pit",67,08) des.trap("spiked pit",68,09) des.trap() des.trap() des.trap() des.trap() -- Random monsters. des.monster({ id = "ogre", x=12, y=09, peaceful=0 }) des.monster({ id = "ogre", x=18, y=11, peaceful=0 }) des.monster({ id = "ogre", x=45, y=05, peaceful=0 }) des.monster({ id = "ogre", x=45, y=06, peaceful=0 }) des.monster({ id = "ogre", x=47, y=05, peaceful=0 }) des.monster({ id = "ogre", x=46, y=05, peaceful=0 }) des.monster({ id = "ogre", x=56, y=03, peaceful=0 }) des.monster({ id = "ogre", x=56, y=04, peaceful=0 }) des.monster({ id = "ogre", x=56, y=05, peaceful=0 }) des.monster({ id = "ogre", x=56, y=06, peaceful=0 }) des.monster({ id = "ogre", x=57, y=03, peaceful=0 }) des.monster({ id = "ogre", x=57, y=04, peaceful=0 }) des.monster({ id = "ogre", x=57, y=05, peaceful=0 }) des.monster({ id = "ogre", x=57, y=06, peaceful=0 }) des.monster({ id = "ogre", peaceful=0 }) des.monster({ id = "ogre", peaceful=0 }) des.monster({ id = "ogre", peaceful=0 }) des.monster({ class = "O", peaceful=0 }) des.monster({ class = "T", peaceful=0 }) des.monster({ id = "rock troll", x=46, y=06, peaceful=0 }) des.monster({ id = "rock troll", x=47, y=06, peaceful=0 }) des.monster({ id = "rock troll", x=56, y=07, peaceful=0 }) des.monster({ id = "rock troll", x=57, y=07, peaceful=0 }) des.monster({ id = "rock troll", x=70, y=13, peaceful=0 }) des.monster({ id = "rock troll", peaceful=0 }) des.monster({ id = "rock troll", peaceful=0 }) des.monster({ class = "T", peaceful=0 })