-- NetHack 3.7 yendor.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.10 $ -- Copyright (c) 1989 by Jean-Christophe Collet -- Copyright (c) 1992 by M. Stephenson and Izchak Miller -- NetHack may be freely redistributed. See license for details. -- des.level_init({ style="mazegrid", bg ="-" }); des.level_flags("mazelevel", "noteleport", "hardfloor") des.map([[ ----------------------------. |.....|.S....|.............|. |.....|.-------S--------S--|. |.....|.|.........|........|. |..-S--S|.........|........|. |..|....|.........|------S-|. |..|....|.........|.....|..|. |-S-----|.........|.....|..|. |.......|.........|S--S--..|. |.......|.........|.|......|. |-----S----S-------.|......|. |............|....S.|......|. ----------------------------. ]]); des.levregion({ type="stair-up", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} }) des.levregion({ type="stair-down", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} }) des.levregion({ type="branch", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} }) des.teleport_region({ region={01,00,79,20}, region_islev=1, exclude={0,0,27,12} }) -- entire tower in a region, constrains monster migration des.region({ region={01,01, 26,11}, lit=0, type="ordinary", arrival_room=true }) des.region({ region={09,03, 17,09}, lit=0, type="zoo", filled=1 }) des.door("closed",15,02) des.door("closed",11,10) des.mazewalk(28,05,"east") des.ladder("up", 12,01) des.ladder("down", 14,11) -- Non diggable walls everywhere des.non_diggable(selection.area(00,00,27,12)) -- des.non_passwall(selection.area(00,00,06,12)) des.non_passwall(selection.area(06,00,27,02)) des.non_passwall(selection.area(16,02,27,12)) des.non_passwall(selection.area(06,12,16,12)) -- Random traps. des.trap("spiked pit") des.trap("sleep gas") des.trap("anti magic") des.trap("magic") -- Some random loot. des.object("!") des.object("!") des.object("?") des.object("?") des.object("+") -- treasures des.object("\"", 04, 06)