/* NetHack 3.7 sfmacros.h $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */ /* Copyright (c) Michael Allison, 2025. */ /* NetHack may be freely redistributed. See license for details. */ /* This file is included by sfbase.c, sfstruct.c */ #if defined(SF_C) && defined(SF_A) SF_C(struct, arti_info) SF_C(struct, nhrect) SF_C(struct, branch) SF_C(struct, bubble) SF_C(struct, cemetery) SF_C(struct, context_info) SF_C(struct, nhcoord) SF_C(struct, damage) SF_C(struct, dest_area) SF_C(struct, dgn_topology) SF_C(struct, dungeon) SF_C(struct, d_level) SF_C(struct, ebones) SF_C(struct, edog) SF_C(struct, egd) SF_C(struct, emin) SF_C(struct, engr) SF_C(struct, epri) SF_C(struct, eshk) SF_C(struct, fe) SF_C(struct, flag) SF_C(struct, fruit) SF_C(struct, gamelog_line) SF_C(struct, kinfo) SF_C(struct, levelflags) SF_C(struct, ls_t) SF_C(struct, linfo) SF_C(struct, mapseen_feat) SF_C(struct, mapseen_flags) SF_C(struct, mapseen_rooms) SF_C(struct, mkroom) SF_C(struct, monst) SF_C(struct, mvitals) SF_C(struct, obj) SF_C(struct, objclass) SF_C(struct, q_score) SF_C(struct, rm) SF_C(struct, spell) SF_C(struct, stairway) SF_C(struct, s_level) SF_C(struct, trap) SF_C(struct, you) SF_C(union, any) SF_A(aligntyp) SF_A(boolean) SF_A(coordxy) //SF_A(genericptr) SF_A(int) SF_A(int16) SF_A(int32) SF_A(int64) SF_A(long) SF_A(schar) SF_A(short) SF_A(size_t) SF_A(time_t) SF_A(uchar) SF_A(uint16) SF_A(uint32) SF_A(uint64) SF_A(ulong) SF_A(unsigned) SF_A(ushort) SF_A(xint16) SF_A(xint8) #else #error Non-productive inclusion of sfmacros.h #endif /* SF_C && SF_A */