des.level_init({ style = "solidfill", fg = " " }); des.level_flags("mazelevel", "noflip"); des.map([[ }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}................}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}................................}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}............................................}}}}}}}}}}}}}}} }}}}}}}}}}......................................................}}}}}}}}}} }}}}}}}............................................................}}}}}}} }}}}}.......................LLLLLLLLLLLLLLLLLL.......................}}}}} }}}....................LLLLLLLLLLLLLLLLLLLLLLLLLLL.....................}}} }....................LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL....................} }....................LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL....................} }....................LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL....................} }}}....................LLLLLLLLLLLLLLLLLLLLLLLLLLL.....................}}} }}}}}.......................LLLLLLLLLLLLLLLLLL.......................}}}}} }}}}}}}............................................................}}}}}}} }}}}}}}}}}......................................................}}}}}}}}}} }}}}}}}}}}}}}}}............................................}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}................................}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}................}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} ]]); -- Unlit, except 3 mapgrids around the "pupil" des.region(selection.area(00,00,73,18),"unlit"); des.region(selection.area(26,04,47,14),"lit"); des.region(selection.area(21,05,51,13),"lit"); des.region(selection.area(19,06,54,12),"lit"); des.stair("up"); des.stair("down"); des.non_diggable(); for i = 1,15 do des.object(); end for i = 1,6 do des.trap(); end for i = 1,28 do des.monster(); end