/* SCCS Id: @(#)flag.h 3.3 2000/01/19 */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* NetHack may be freely redistributed. See license for details. */ /* If you change the flag structure make sure you increment EDITLEVEL in */ /* patchlevel.h if needed. Changing the instance_flags structure does */ /* not require incrementing EDITLEVEL. */ #ifndef FLAG_H #define FLAG_H /* * Persistent flags that are saved and restored with the game. * */ struct flag { #ifdef AMIFLUSH boolean altmeta; /* use ALT keys as META */ boolean amiflush; /* kill typeahead */ #endif #ifdef MFLOPPY boolean asksavedisk; #endif boolean autoquiver; /* Automatically fill quiver */ boolean beginner; #ifdef MAIL boolean biff; /* enable checking for mail */ #endif boolean botl; /* partially redo status line */ boolean botlx; /* print an entirely new bottom line */ boolean confirm; /* confirm before hitting tame monsters */ boolean debug; /* in debugging mode */ #define wizard flags.debug boolean end_own; /* list all own scores */ boolean explore; /* in exploration mode */ #ifdef OPT_DISPMAP boolean fast_map; /* use optimized, less flexible map display */ #endif #define discover flags.explore boolean female; boolean forcefight; boolean friday13; /* it's Friday the 13th */ boolean help; /* look in data file for info about stuff */ boolean ignintr; /* ignore interrupts */ #ifdef INSURANCE boolean ins_chkpt; /* checkpoint as appropriate */ #endif boolean invlet_constant; /* let objects keep their inventory symbol */ boolean legacy; /* print game entry "story" */ boolean lit_corridor; /* show a dark corr as lit if it is in sight */ boolean made_amulet; boolean mon_moving; /* monsters' turn to move */ boolean move; boolean mv; boolean bypasses; /* bypass flag is set on at least one fobj */ boolean nap; /* `timed_delay' option for display effects */ boolean nopick; /* do not pickup objects (as when running) */ boolean null; /* OK to send nulls to the terminal */ #ifdef MAC boolean page_wait; /* put up a --More-- after a page of messages */ #endif boolean perm_invent; /* keep full inventories up until dismissed */ boolean pickup; /* whether you pickup or move and look */ boolean pushweapon; /* When wielding, push old weapon into second slot */ boolean rest_on_space; /* space means rest */ boolean safe_dog; /* give complete protection to the dog */ #ifdef EXP_ON_BOTL boolean showexp; /* show experience points */ #endif #ifdef SCORE_ON_BOTL boolean showscore; /* show score */ #endif boolean silent; /* whether the bell rings or not */ boolean sortpack; /* sorted inventory */ boolean soundok; /* ok to tell about sounds heard */ boolean sparkle; /* show "resisting" special FX (Scott Bigham) */ boolean standout; /* use standout for --More-- */ boolean time; /* display elapsed 'time' */ boolean tombstone; /* print tombstone */ boolean toptenwin; /* ending list in window instead of stdout */ boolean verbose; /* max battle info */ boolean prayconfirm; /* confirm before praying */ int end_top, end_around; /* describe desired score list */ unsigned ident; /* social security number for each monster */ unsigned moonphase; unsigned long suppress_alert; #define NEW_MOON 0 #define FULL_MOON 4 unsigned no_of_wizards; /* 0, 1 or 2 (wizard and his shadow) */ boolean travel; /* find way automatically to u.tx,u.ty */ unsigned run; /* 0: h (etc), 1: H (etc), 2: fh (etc) */ /* 3: FH, 4: ff+, 5: ff-, 6: FF+, 7: FF- */ /* 8: travel */ unsigned long warntype; /* warn_of_mon monster type M2 */ int warnlevel; int djinni_count, ghost_count; /* potion effect tuning */ int pickup_burden; /* maximum burden before prompt */ char inv_order[MAXOCLASSES]; char pickup_types[MAXOCLASSES]; char end_disclose[6]; /* disclose various info upon exit */ char menu_style; /* User interface style setting */ #ifdef AMII_GRAPHICS int numcols; unsigned short amii_dripens[ 20 ]; /* DrawInfo Pens currently there are 13 in v39 */ AMII_COLOR_TYPE amii_curmap[ AMII_MAXCOLORS ]; /* colormap */ #endif /* KMH, role patch -- Variables used during startup. * * If the user wishes to select a role, race, gender, and/or alignment * during startup, the choices should be recorded here. This * might be specified through command-line options, environmental * variables, a popup dialog box, menus, etc. * * These values are each an index into an array. They are not * characters or letters, because that limits us to 26 roles. * They are not booleans, because someday someone may need a neuter * gender. Negative values are used to indicate that the user * hasn't yet specified that particular value. If you determine * that the user wants a random choice, then you should set an * appropriate random value; if you just left the negative value, * the user would be asked again! * * These variables are stored here because the u structure is * cleared during character initialization, and because the * flags structure is restored for saved games. Thus, we can * use the same parameters to build the role entry for both * new and restored games. * * These variables should not be referred to after the character * is initialized or restored (specifically, after role_init() * is called). */ int initrole; /* starting role (index into roles[]) */ int initrace; /* starting race (index into races[]) */ int initgend; /* starting gender (index into genders[]) */ int initalign; /* starting alignment (index into aligns[]) */ int randomall; /* randomly assign everything not specified */ int pantheon; /* deity selection for priest character */ }; /* * Flags that are set each time the game is started. * These are not saved with the game. * */ struct instance_flags { boolean cbreak; /* in cbreak mode, rogue format */ boolean DECgraphics; /* use DEC VT-xxx extended character set */ boolean echo; /* 1 to echo characters */ #ifdef TTY_GRAPHICS boolean eight_bit_tty; /* pass eight-bit characters through to tty */ boolean extmenu; /* extended commands use menu interface */ #endif boolean IBMgraphics; /* use IBM extended character set */ unsigned msg_history; /* hint: # of top lines to save */ boolean num_pad; /* use numbers for movement commands */ boolean news; /* print news */ boolean window_inited; /* true if init_nhwindows() completed */ int purge_monsters; /* # of dead monsters still on fmon list */ int *opt_booldup; /* for duplication of boolean opts in config file */ int *opt_compdup; /* for duplication of compound opts in config file */ #ifdef WIZARD boolean sanity_check; /* run sanity checks */ boolean mon_polycontrol; /* debug: control monster polymorphs */ #endif #ifdef TEXTCOLOR boolean use_color; /* use color graphics */ #endif boolean hilite_pet; /* hilight pets on supported environments */ boolean use_inverse; /* inverse attribute is available on display */ #ifdef MAC_GRAPHICS_ENV boolean large_font; /* draw in larger fonts (say, 12pt instead of 9pt) */ boolean MACgraphics; /* use Macintosh extended character set, as as defined in the special font HackFont */ unsigned use_stone; /* use the stone ppats */ #endif #ifdef MAC boolean popup_dialog; /* put queries in pop up dialogs instead of in the message window */ #endif #ifdef MFLOPPY boolean checkspace; /* check disk space before writing files */ /* (in iflags to allow restore after moving * to >2GB partition) */ #endif #ifdef MICRO boolean BIOS; /* use IBM or ST BIOS calls when appropriate */ boolean rawio; /* whether can use rawio (IOCTL call) */ #endif #ifdef MSDOS boolean hasvga; /* has a vga adapter */ boolean usevga; /* use the vga adapter */ boolean has8514; boolean use8514; boolean hasvesa; boolean usevesa; boolean grmode; /* currently in graphics mode */ #endif #if defined(MSDOS) || defined(WIN32) boolean hassound; /* has a sound card */ boolean usesound; /* use the sound card */ boolean usepcspeaker; /* use the pc speaker */ boolean preload_tiles; /* preload the tiles into RAM */ boolean tile_view; boolean over_view; boolean traditional_view; #endif #ifdef LAN_FEATURES boolean lan_mail; /* mail is initialized */ boolean lan_mail_fetched; /* mail is awaiting display */ #endif uchar bouldersym; /* alternative boulder symbol */ }; extern NEARDATA struct flag flags; extern NEARDATA struct instance_flags iflags; #endif /* FLAG_H */