# NetHack 3.7 Makefile.nmake # Copyright (c) NetHack Development Team 1993-2026 # #============================================================================== # Build Tools Environment # # NetHack 3.7 Work-in-progress Makefile for # MS Visual Studio Visual C++ compiler # # Visual Studio Compilers Tested: # - Microsoft Visual Studio Community 2022 v 17.14.29 # - Microsoft Visual Studio Community 2026 v 18.4.2 # #============================================================================== # This is used for building two distinct executables of NetHack: # # A tty port utilizing the Win32 Console I/O subsystem, Console # NetHack.exe # # A Win32 native port built on the Windows API, Graphical NetHack or # NetHackW.exe # # If you have any questions about building NetHack for the Windows platform # please read sys/windows/Install.windows file included in the distribution. # #============================================================================== # # The default make target (so just typing 'nmake' is useful). # default : package # #------------------------------------------------------------------------------ # Where do you want the game to be built (which folder)? # R_GAMEDIR = ..\binary # Default game build directory # # #------------------------------------------------------------------------------ # Do you want to include integration with any sound libraries that work with # this Makefile? Add the list below. If you change the list do 'nmake clean'. # # There is glue in here for the following: windsound fmod # Obtaining the 3rd party library, including its .h files, is up to you. # # windsound uses built-in Microsoft API's, no 3rd party download is required. SOUND_LIBRARIES = windsound #SOUND_LIBRARIES = windsound fmod #------------------------------------------------------------------------------ # Curses options. # # Do you want console curses included? CURSES_CONSOLE = Y # Do you want graphical curses included? CURSES_GRAPHICAL = Y # #------------------------------------------------------------------------------ # Do you want debug information available to the executable? # DEBUGINFO = Y # #------------------------------------------------------------------------------ # Do you want to include the address sanitizer? # #WANT_ASAN = Y #------------------------------------------------------------------------------ # Do you have a connection to the internet available that you want # to utilize for obtaining prerequisite Lua source code and # pdcursesmod source code? # Default is now Y. Set it to N if that won't work for you. INTERNET_AVAILABLE = Y #------------------------------------------------------------------------------ # # Do you have git commands available and NetHack in a git repository? GIT_AVAILABLE = N # If not, because you obtained the NetHack sources in a zip file download, # set GIT_AVAILABLE = N # You can override INTERNET_AVAILABLE and GIT_AVAILABLE on the nmake command # line by adding GIT=1 # for example: # nmake GIT=1 package # #------------------------------------------------------------------------------ # This Makefile will attempt to auto-detect your selected target architecture # based on Visual Studio command prompt configuration settings etc. # However, if you want to manually override generation of a # 32-bit or 64-bit build target, you can uncomment the appropriate # TARGET_CPU line below. # #TARGET_CPU=x64 #TARGET_CPU=x86 #TARGET_CPU=arm64 #============================================================================== #======================== End of Modification Section ========================= #============================================================================== # # ################################################# # # # # # Nothing below here should have to be changed. # # # # # ################################################# # #============================================================================== # # Notes about Makefile variables related to paths in this Makefile.nmake: # There are R_ prefixed directory path variables. # # This only applies to directory path variables. # # Variable What's that mean, or what is it used for? # ---------- -------------------------------------------------------------- # R_ contains a path without a backslash at the end # (no prefix) contains a path with a trailing backslash at the end # # For example: Usage: # R_SRC ..\src $(R_SRC)\allmain.c => ..\src\allmain.c # SRC ..\src\ $(SRC)allmain.c => ..\src\allmain.c # #============================================================================== # if next line is commented out, full compiler command lines will be output Q=@ SKIP_NETHACKW = N !IFNDEF LUA_VERSION LUAVER=5.4.8 !ELSE LUAVER=$(LUA_VERSION) !ENDIF # if GIT=1 is passed on the make command, allow use of git and internet !IF "$(GIT)" == "1" INTERNET_AVAILABLE=Y GIT_AVAILABLE=Y !ENDIF !IF "$(git)" == "1" INTERNET_AVAILABLE=Y GIT_AVAILABLE=Y !ENDIF #============================================================================== # # The version of the game this Makefile was designed for NETHACK_VERSION="3.7.0" # A brief version for use in macros NHV=$(NETHACK_VERSION:.=) NHV=$(NHV:"=) #============================================================================== # # Source directories. Makedefs hardcodes these, don't change them. # R_INCL = ..\include # NetHack include files R_DAT = ..\dat # NetHack data files R_DOC = ..\doc # NetHack documentation files R_UTIL = ..\util # Utility source R_SRC = ..\src # Main source R_SSYS = ..\sys\share # Shared system files R_MSWSYS = ..\sys\windows # MS windows specific files R_TTY = ..\win\tty # window port files (tty) R_MSWIN = ..\win\win32 # window port files (win32) R_WCURSES = ..\win\curses # window port files (curses) R_WSHR = ..\win\share # Tile support files R_QT = ..\win\Qt # QT support files R_X11 = ..\win\X11 # X11 support files R_LIBDIR = ..\lib # libraries and external bits R_SUBM = ..\submodules # NetHack git submodules R_SndWavDir = ..\sound\wav # sound files that get integrated R_BinDir = ..\binary R_PkgDir = ..\package R_SOUNDDIR = ..\sound #R_GAMEDIR is user option up near the top #!MESSAGE $(R_SRC) #!MESSAGE $(R_GAMEDIR) #============================================================================== # Ordinary path variations with trailing backslash # BACKSLASH=^\ INCL = $(R_INCL)$(BACKSLASH) DAT = $(R_DAT)$(BACKSLASH) UTIL = $(R_UTIL)$(BACKSLASH) SRC = $(R_SRC)$(BACKSLASH) SSYS = $(R_SSYS)$(BACKSLASH) MSWSYS = $(R_MSWSYS)$(BACKSLASH) TTY = $(R_TTY)$(BACKSLASH) MSWIN = $(R_MSWIN)$(BACKSLASH) WCURSES = $(R_WCURSES)$(BACKSLASH) WSHR = $(R_WSHR)$(BACKSLASH) QT = $(R_QT)$(BACKSLASH) X11 = $(R_X11)$(BACKSLASH) LIBDIR = $(R_LIBDIR)$(BACKSLASH) SUBM = $(R_SUBM)$(BACKSLASH) DOC = $(R_DOC)$(BACKSLASH) SndWavDir = $(R_SndWavDir)$(BACKSLASH) BinDir = $(R_BinDir)$(BACKSLASH) PkgDir = $(R_PkgDir)$(BACKSLASH) SOUNDDIR = $(R_SOUNDDIR)$(BACKSLASH) GAMEDIR = $(R_GAMEDIR)$(BACKSLASH) #!MESSAGE $(SRC) #!MESSAGE $(GAMEDIR) #============================================================================== # Unix path variations with trailing forward slash # #U_INCL = $(INCL:\=/) #U_DAT = $(DAT:\=/) #U_UTIL = $(UTIL:\=/) #U_SRC = $(SRC:\=/) #U_SSYS = $(SSYS:\=/) #U_MSWSYS = $(MSWSYS:\=/) #U_TTY = $(TTY:\=/) #U_MSWIN = $(MSWIN:\=/) #U_WCURSES = $(WCURSES:\=/) #U_WSHR = $(WSHR:\=/) #U_QT = $(QT:\=/) #U_X11 = $(X11:\=/) #U_LIBDIR = $(LIBDIR:\=/) #U_SUBM = $(SUBM:\=/) #U_DOC = $(DOC:\=/) #U_SndWavDir = $(SndWavDir:\=/) #U_BinDir = $(BinDir:\=/) #U_PkgDir = $(PkgDir:\=/) #U_SOUNDDIR = $(SOUNDDIR:\=/) U_GAMEDIR = $(GAMEDIR:\=/) # #!MESSAGE $(U_SRC) #!MESSAGE $(U_GAMEDIR) #============================================================================== # Sanity checks for prerequisite Lua and pdcursesmod # LUA_MAY_PROCEED=N ADD_CURSES=N # First, Lua !IF "$(INTERNET_AVAILABLE)" == "Y" !IF "$(GIT_AVAILABLE)" == "Y" R_LUATOP=$(SUBM)lua LUATOP=$(SUBM)lua$(BACKSLASH) R_LUASRC=$(R_LUATOP) LUASRC=$(R_LUASRC)$(BACKSLASH) LUA_MAY_PROCEED=Y !ELSE # GIT_AVAILABLE R_LUATOP=$(LIBDIR)lua-$(LUAVER) LUATOP=$(R_LUATOP)$(BACKSLASH) #U_LUATOP=$(LUATOP:\=/) R_LUASRC=$(LUATOP)src LUASRC=$(R_LUASRC)$(BACKSLASH) #U_LUASRC=$(LUASRC:\=/) LUA_MAY_PROCEED=Y !ENDIF # GIT_AVAILABLE !ELSE # INTERNET_AVAILABLE is not Y below # The internet is not available for obtaining Lua using either # method (git or download). Check to see if it is available already, with # precedence given to ../submodules, then ../lib. # !IF EXIST("$(SUBM)lua\lua.h") R_LUATOP=$(SUBM)lua LUATOP=$(R_LUATOP)$(BACKSLASH) #U_LUATOP=$(LUATOP:\=/) R_LUASRC=$(LUATOP) LUASRC=$(LUATOP)$(BACKSLASH) #U_LUASRC=$(LUASRC:\=/) LUA_MAY_PROCEED=Y !ELSEIF EXIST("$(LIBDIR)lua-$(LUAVER)\src\lua.h") R_LUATOP=$(LIBDIR)lua-$(LUAVER) LUATOP=$(R_LUATOP)$(BACKSLASH) #U_LUATOP=$(LUATOP:\=/) R_LUASRC=$(LUATOP)src LUASRC=$(R_LUASRC)$(BACKSLASH) #U_LUASRC=$(LUASRC:\=/) LUA_MAY_PROCEED=Y !ENDIF # Lua sources !IF "$(LUA_MAY_PROCEED)" == "Y" !MESSAGE No internet connection was authorized in the Makefile, !MESSAGE but a copy of lua-$(LUAVER) was found in $(LUATOP), so that will be used. !ENDIF # LUA_MAY_PROCEED !ENDIF # INTERNET_AVAILABLE #!MESSAGE R_LUATOP=$(R_LUATOP) #!MESSAGE LUATOP=$(R_LUATOP) #!MESSAGE R_LUASRC=$(R_LUASRC) #!MESSAGE LUASRC=$(LUASRC) !IF "$(LUA_MAY_PROCEED)" != "Y" !IF "$(INTERNET_AVAILABLE)" != "Y" !MESSAGE Your Makefile settings do not allow use of the internet to obtain Lua !ENDIF # INTERNET_AVAILABLE !MESSAGE and no copy of Lua was found in either $(SUBM)lua or $(LIBDIR)lua-$(LUAVER). !MESSAGE Change your nmake command line to include: !MESSAGE GIT=1 !MESSAGE or modify your Makefile to set the following: !MESSAGE INTERNET_AVAILABLE=Y !MESSAGE GIT_AVAILABLE=Y !ERROR Stopping because NetHack 3.7 requires Lua for its build. !ENDIF # LUA_MAY_PROCEED # Now, pdcursesmod !IF "$(CURSES_CONSOLE)" == "Y" WANT_CURSES=Y !ENDIF !IF "$(CURSES_GRAPHICAL)" == "Y" WANT_CURSES=Y !ENDIF !IF "$(CURSES_CONSOLE)" != "Y" !IF "$(CURSES_GRAPHICAL)" != "Y" WANT_CURSES=N ADD_CURSES=N !ENDIF !ENDIF # Now, pdcursesmod !IF "$(WANT_CURSES)" == "Y" R_PDCDIST=pdcursesmod PDCDIST=$(R_PDCDIST)$(BACKSLASH) #U_PDCDIST=$(PDCDIST:\=/) ! IF "$(INTERNET_AVAILABLE)" == "Y" ! IF "$(GIT_AVAILABLE)" == "Y" #!MESSAGE debug spot1 R_PDCURSES_TOP=$(SUBM)$(R_PDCDIST) PDCURSES_TOP=$(R_PDCURSES_TOP)$(BACKSLASH) #U_PDCURSES_TOP=$(PDCURSES_TOP:\=/) ADD_CURSES=Y ! ELSE # GIT_AVAILABLE #!MESSAGE debug spot2 R_PDCURSES_TOP=$(LIBDIR)$(R_PDCDIST) PDCURSES_TOP=$(R_PDCURSES_TOP)$(BACKSLASH) #U_PDCURSES_TOP=$(PDCURSES_TOP:\=/) ADD_CURSES=Y ! ENDIF # GIT_AVAILABLE ! ELSE # NO internet available # Your Makefile settings do not allow $(PDCDIST) to be obtained by # git or by download. Check to see if it is available at one of # the expected locations already, with precedence given to ../submodules, # then ../lib. #! MESSAGE debug spot3 ! IF EXIST("$(LIBDIR)$(R_PDCDIST)curses.h") R_PDCURSES_TOP=$(LIBDIR)$(PDCDIST) PDCURSES_TOP=$(R_PDCURSES_TOP)$(BACKSLASH) ADD_CURSES=Y ! ELSEIF EXIST("$(SUBM)$(R_PDCDIST)curses.h") #!MESSAGE debug spot4 R_PDCURSES_TOP=$(LIBDIR)$(PDCDIST) PDCURSES_TOP=$(R_PDCURSES_TOP)$(BACKSLASH) ADD_CURSES=Y ! ENDIF # pdcursesmod sources available somewhere ! ENDIF # Internet dealt with ! IF "$(ADD_CURSES)" != "Y" #!MESSAGE debug spot5 !MESSAGE Your Makefile settings do not allow $(PDCDIST) to be !MESSAGE obtained by git or by download, but a copy of pdcursesmod was !MESSAGE found in $(PDCURSES_TOP), !MESSAGE so that will be used. ! ELSE #!MESSAGE debug spot6 ! IF EXIST("$(PDCURSES_TOP)curses.h") INCLCURSES_H=-I$(R_PDCURSES_TOP) ! ELSE # Cannot do it, sorry PDCINCL= INCLCURSES_H= ADD_CURSES = N ! ENDIF # If we found a copy of curses.h ! ENDIF # ADD_CURSES == Y !ENDIF # WANT_CURSES !IF "$(ADD_CURSES)" != "Y" !MESSAGE NetHack 3.7 will be built without support for the curses window-port. !ENDIF #These will be in the environment variables with one of the Visual Studio #developer command prompts. #VSCMD_ARG_HOST_ARCH=x64 #VSCMD_ARG_TGT_ARCH=x86 #VSCMD_ARG_TGT_ARCH=arm64 # We need to do this here, so some output files can # incorporate TARGET_CPU into their names. # !IFDEF VSCMD_ARG_HOST_ARCH !MESSAGE Host architecture is $(VSCMD_ARG_HOST_ARCH) !MESSAGE Target architecture is $(VSCMD_ARG_TGT_ARCH) ! IFNDEF TARGET_CPU ! IF "$(VSCMD_ARG_TGT_ARCH)"=="x64" TARGET_CPU=x64 ! ELSE ! IF "$(VSCMD_ARG_TGT_ARCH)"=="arm64" TARGET_CPU=arm64 ! ELSE TARGET_CPU=x86 ! ENDIF ! ENDIF ! ENDIF !ENDIF !IF "$(TARGET_CPU)" == "" TARGET_CPU=x86 !ENDIF #TEST_CROSSCOMPILE=Y # #========================================== # Exe File Info. #========================================== # # Optional high-quality BSD random number generation routines # (see pcconf.h). Set to nothing if not used. # #RANDOM = BCRYPT=bcrypt.lib # To store all the level files, # help files, etc. in a single library file. # USE_DLB = Y is left uncommented USE_DLB = Y ! IF ("$(USE_DLB)"=="Y") DLBDEF = -DDLB ! ELSE DLBDEF = ! ENDIF # # If you defined ZLIB_COMP in include/config.h and you need # to link with the zlib.lib library, uncomment the line below. # If necessary, prefix explicit path information to the file name # otherwise it assumes the NetHack src directory. # #ZLIB = zlib.lib #========================================== #================ MACROS ================== #========================================== # This section creates shorthand macros for many objects # referenced later on in the Makefile. # # # Object file directories. # R_OBJTTY_B = objtty R_OBJGUI_B = objgui R_OBJUTIL_B = objutil R_OBJLUA_B = objlua R_OBJPDC_B = objpdc R_OBJPDCC_B = objpdcc R_OBJPDCG_B = objpdcg OBJTTY_B = $(R_OBJTTY_B)$(BACKSLASH) OBJGUI_B = $(R_OBJGUI_B)$(BACKSLASH) OBJUTIL_B = $(R_OBJUTIL_B)$(BACKSLASH) OBJLUA_B = $(R_OBJLUA_B)$(BACKSLASH) OBJPDC_B = $(R_OBJPDC_B)$(BACKSLASH) OBJPDCC_B = $(R_OBJPDCC_B)$(BACKSLASH) OBJPDCG_B = $(R_OBJPDCG_B)$(BACKSLASH) R_OBJTTY = $(OBJTTY_B)$(TARGET_CPU) R_OBJGUI = $(OBJGUI_B)$(TARGET_CPU) R_OBJUTIL = $(OBJUTIL_B)$(TARGET_CPU) R_OBJLUA = $(OBJLUA_B)$(TARGET_CPU) R_OBJPDC = $(OBJPDC_B)$(TARGET_CPU) R_OBJPDCC = $(OBJPDCC_B)$(TARGET_CPU) R_OBJPDCG = $(OBJPDCG_B)$(TARGET_CPU) OBJTTY = $(R_OBJTTY)$(BACKSLASH) OBJGUI = $(R_OBJGUI)$(BACKSLASH) OBJUTIL = $(R_OBJUTIL)$(BACKSLASH) OBJLUA = $(R_OBJLUA)$(BACKSLASH) OBJPDC = $(R_OBJPDC)$(BACKSLASH) OBJPDCC = $(R_OBJPDCC)$(BACKSLASH) OBJPDCG = $(R_OBJPDCG)$(BACKSLASH) # # Shorten up the location for some files # OTTY = $(OBJTTY) OGUI = $(OBJGUI) OUTL = $(OBJUTIL) OLUA = $(OBJLUA) OPDC = $(OBJPDC) OPDCC = $(OBJPDCC) OPDCG = $(OBJPDCG) U = $(UTIL) !IFDEF TEST_CROSSCOMPILE HOST=_host CROSSCOMPILE_TARGET= -DCROSSCOMPILE_TARGET CROSSCOMPILE= -DCROSSCOMPILE !ELSE HOST= CROSSCOMPILE_TARGET= CROSSCOMPILE= !ENDIF !IFDEF GIT_HASH GITHASH = -DNETHACK_GIT_SHA=\"$(GIT_HASH)\" !ENDIF !IFDEF GIT_BRANCH GITBRANCH = -DNETHACK_GIT_BRANCH=\"$(GIT_BRANCH)\" !ENDIF !IFDEF GIT_PREFIX GITPREFIX = -DNETHACK_GIT_PREFIX=\"$(GIT_PREFIX)\" !ENDIF #================================================================= # LUA library # Official source for Lua is http://www.lua.org/ftp/lua-5.4.8.tar.gz # # Source for the NetHack repository submodule in ../submodules/lua # is https://github.com/lua/lua.git #================================================================= # # Location of LUA # # Original source needs to be obtained from: # http://www.lua.org/ftp/lua-5.4.8.tar.gz # # This build assumes that the LUA sources are located # at the specified location. If they are actually elsewhere # you'll need to specify the correct spot below in order to # successfully build NetHack-3.7. You cannot build a functional # version of NetHack-3.7 Work-in-progress without including Lua. # !IFNDEF LUAVER LUAVER=5.4.8 !ENDIF LUALIB = $(LIBDIR)lua$(LUAVER)-$(TARGET_CPU)-static.lib LUADLL = $(LIBDIR)lua$(LUAVER)-$(TARGET_CPU).dll R_LUAINCL = /I$(R_LUASRC) LUATARGETS = lua.exe $(LUADLL) $(LUALIB) LUASRCFILES = lapi.c lauxlib.c lbaselib.c lcode.c \ lcorolib.c lctype.c ldblib.c ldebug.c ldo.c \ ldump.c lfunc.c lgc.c linit.c liolib.c llex.c \ lmathlib.c lmem.c loadlib.c lobject.c lopcodes.c \ loslib.c lparser.c lstate.c lstring.c lstrlib.c \ ltable.c ltablib.c ltm.c lundump.c lutf8lib.c \ lvm.c lzio.c LUAOBJFILES = $(OLUA)lapi.o $(OLUA)lauxlib.o $(OLUA)lbaselib.o \ $(OLUA)lcode.o $(OLUA)lcorolib.o $(OLUA)lctype.o $(OLUA)ldblib.o \ $(OLUA)ldebug.o $(OLUA)ldo.o $(OLUA)ldump.o $(OLUA)lfunc.o \ $(OLUA)lgc.o $(OLUA)linit.o $(OLUA)liolib.o $(OLUA)llex.o \ $(OLUA)lmathlib.o $(OLUA)lmem.o $(OLUA)loadlib.o $(OLUA)lobject.o \ $(OLUA)lopcodes.o $(OLUA)loslib.o $(OLUA)lparser.o $(OLUA)lstate.o \ $(OLUA)lstring.o $(OLUA)lstrlib.o $(OLUA)ltable.o $(OLUA)ltablib.o \ $(OLUA)ltm.o $(OLUA)lundump.o $(OLUA)lutf8lib.o $(OLUA)lvm.o $(OLUA)lzio.o !IF "$(LUAVER)" == "5.3.5" LUASRCFILES = $(LUASRCFILES) lbitlib.c LUAOBJFILES = $(LUAOBJFILES) $(OLUA)lbitlib.o !ELSE # 5.4.0 added header files ljumptab.h and lopnames.h # and removes lbitlib.c !ENDIF #===============-================================================= # PDCursesmod build macros # Source for the NetHack repository submodule in # ../submodules/pdcursesmod # is https://github.com/Bill-Gray/PDCursesMod # Source for the NetHack repository submodule in # ../submodules/pdcurses # is https://github.com/wmcbrine/PDCurses.git #================================================================= !IF "$(ADD_CURSES)" == "Y" PDCURSES_CURSES_H = $(PDCURSES_TOP)curses.h PDCURSES_CURSPRIV_H = $(PDCURSES_TOP)curspriv.h PDCURSES_HEADERS = $(PDCURSES_CURSES_H) $(PDCURSES_CURSPRIV_H) R_PDCSRC = $(PDCURSES_TOP)pdcurses PDCSRC = $(R_PDCSRC)$(BACKSLASH) !IF "$(CURSES_CONSOLE)" == "Y" R_PDCWINCON = $(PDCURSES_TOP)wincon PDCWINCON = $(PDCURSES_TOP)wincon$(BACKSLASH) !ENDIF !IF "$(CURSES_GRAPHICAL)" == "Y" R_PDCWINGUI = $(PDCURSES_TOP)wingui PDCWINGUI = $(PDCURSES_TOP)wingui$(BACKSLASH) !ENDIF PDCDEP = $(PDCURSES_TOP)curses.h PDCCOMMONOBJS = $(OPDC)addch.o $(OPDC)addchstr.o $(OPDC)addstr.o $(OPDC)attr.o $(OPDC)beep.o \ $(OPDC)bkgd.o $(OPDC)border.o $(OPDC)clear.o $(OPDC)color.o $(OPDC)debug.o \ $(OPDC)delch.o $(OPDC)deleteln.o $(OPDC)getch.o $(OPDC)getstr.o \ $(OPDC)getyx.o $(OPDC)inch.o $(OPDC)inchstr.o $(OPDC)initscr.o \ $(OPDC)inopts.o $(OPDC)insch.o $(OPDC)insstr.o $(OPDC)instr.o \ $(OPDC)kernel.o $(OPDC)keyname.o $(OPDC)mouse.o $(OPDC)move.o \ $(OPDC)outopts.o $(OPDC)overlay.o $(OPDC)pad.o $(OPDC)panel.o \ $(OPDC)printw.o $(OPDC)refresh.o $(OPDC)scanw.o $(OPDC)scr_dump.o \ $(OPDC)scroll.o $(OPDC)slk.o $(OPDC)termattr.o $(OPDC)touch.o \ $(OPDC)util.o $(OPDC)window.o PDCINCL = /I$(R_PDCURSES_TOP) /I$(R_PDCSRC) !IF "$(CURSES_CONSOLE)" == "Y" PDCINCLCON = /I$(PDCWINCON) PDCWINCONOBJS = $(OPDCC)pdcclip.o $(OPDCC)pdcdisp.o $(OPDCC)pdcgetsc.o \ $(OPDCC)pdckbd.o $(OPDCC)pdcscrn.o $(OPDCC)pdcsetsc.o $(OPDCC)pdcutil.o !ENDIF !IF "$(CURSES_GRAPHICAL)" == "Y" PDCWINGUIOBJS = $(OPDCG)pdcclip.o $(OPDCG)pdcdisp.o $(OPDCG)pdcgetsc.o \ $(OPDCG)pdckbd.o $(OPDCG)pdcscrn.o $(OPDCG)pdcsetsc.o $(OPDCG)pdcutil.o PDCINCLGUI = /I$(PDCWINCON) !ENDIF !ELSE PDCDEP= PDCCOMMONOBJS= PDCWINCONOBJS= PDCWINGUIOBJS= PDCINCL= PDINCLGUI= PDCINCLCON= !ENDIF #================================================================= # all .c that are part of the main NetHack program and are not operating- or # windowing-system specific HACKCSRC = \ $(SRC)allmain.c $(SRC)alloc.c $(SRC)apply.c $(SRC)artifact.c \ $(SRC)attrib.c $(SRC)ball.c $(SRC)bones.c $(SRC)botl.c \ $(SRC)calendar.c $(SRC)cmd.c $(SRC)coloratt.c $(SRC)dbridge.c \ $(SRC)decl.c $(SRC)detect.c $(SRC)dig.c $(SRC)display.c \ $(SRC)dlb.c $(SRC)do.c $(SRC)do_name.c $(SRC)do_wear.c \ $(SRC)dog.c $(SRC)dogmove.c $(SRC)dokick.c $(SRC)dothrow.c \ $(SRC)drawing.c $(SRC)dungeon.c $(SRC)earlyarg.c $(SRC)eat.c \ $(SRC)end.c $(SRC)engrave.c $(SRC)exper.c $(SRC)explode.c \ $(SRC)files.c $(SRC)fountain.c $(SRC)getpos.c $(SRC)glyphs.c \ $(SRC)hack.c $(SRC)iactions.c $(SRC)insight.c $(SRC)invent.c \ $(SRC)isaac64.c $(SRC)light.c $(SRC)lock.c $(SRC)mail.c \ $(SRC)makemon.c $(SRC)mcastu.c $(SRC)mdlib.c $(SRC)mhitm.c \ $(SRC)mhitu.c $(SRC)minion.c $(SRC)mklev.c $(SRC)mkmap.c \ $(SRC)mkmaze.c $(SRC)mkobj.c $(SRC)mkroom.c $(SRC)mon.c \ $(SRC)mondata.c $(SRC)monmove.c $(SRC)monst.c $(SRC)mplayer.c \ $(SRC)mthrowu.c $(SRC)muse.c $(SRC)music.c $(SRC)nhlua.c \ $(SRC)nhlsel.c $(SRC)nhlobj.c $(SRC)o_init.c $(SRC)objects.c \ $(SRC)objnam.c $(SRC)options.c $(SRC)pager.c $(SRC)pickup.c \ $(SRC)pline.c $(SRC)polyself.c $(SRC)potion.c $(SRC)pray.c \ $(SRC)priest.c $(SRC)quest.c $(SRC)questpgr.c $(SRC)read.c \ $(SRC)rect.c $(SRC)region.c $(SRC)restore.c $(SRC)rip.c \ $(SRC)rnd.c $(SRC)role.c $(SRC)rumors.c $(SRC)save.c \ $(SRC)selvar.c $(SRC)sfbase.c $(SRC)sfstruct.c $(SRC)shk.c \ $(SRC)shknam.c $(SRC)sit.c $(SRC)sounds.c $(SRC)sp_lev.c \ $(SRC)spell.c $(SRC)stairs.c $(SRC)steal.c $(SRC)steed.c \ $(SRC)symbols.c $(SRC)sys.c $(SRC)teleport.c $(SRC)timeout.c \ $(SRC)topten.c $(SRC)track.c $(SRC)trap.c $(SRC)u_init.c \ $(SRC)uhitm.c $(SRC)utf8map.c $(SRC)vault.c $(SRC)version.c \ $(SRC)vision.c $(SRC)weapon.c $(SRC)were.c $(SRC)wield.c \ $(SRC)windows.c $(SRC)wizard.c $(SRC)worm.c $(SRC)worn.c \ $(SRC)write.c $(SRC)zap.c # all .h files except date.h HACKINCL = \ $(INCL)align.h $(INCL)artifact.h $(INCL)artilist.h \ $(INCL)attrib.h $(INCL)botl.h $(INCL)color.h \ $(INCL)config.h $(INCL)config1.h $(INCL)context.h \ $(INCL)coord.h $(INCL)cstd.h $(INCL)decl.h \ $(INCL)defsym.h $(INCL)display.h $(INCL)dlb.h \ $(INCL)dungeon.h $(INCL)engrave.h $(INCL)extern.h \ $(INCL)flag.h $(INCL)fnamesiz.h $(INCL)func_tab.h \ $(INCL)global.h $(INCL)warnings.h $(INCL)hack.h \ $(INCL)lint.h $(INCL)mextra.h $(INCL)micro.h \ $(INCL)mcastu.h $(INCL)mfndpos.h $(INCL)mkroom.h \ $(INCL)monattk.h $(INCL)mondata.h $(INCL)monflag.h \ $(INCL)monst.h $(INCL)monsters.h $(INCL)nhmd4.h \ $(INCL)obj.h $(INCL)objects.h $(INCL)objclass.h \ $(INCL)optlist.h $(INCL)patchlevel.h $(INCL)pcconf.h \ $(INCL)permonst.h $(INCL)prop.h $(INCL)rect.h \ $(INCL)region.h $(INCL)savefile.h $(INCL)selvar.h \ $(INCL)sfprocs.h $(INCL)sym.h $(INCL)rm.h \ $(INCL)sp_lev.h $(INCL)spell.h $(INCL)sndprocs.h \ $(INCL)seffects.h $(INCL)stairs.h $(INCL)sys.h \ $(INCL)tcap.h $(INCL)timeout.h $(INCL)tradstdc.h \ $(INCL)trap.h $(INCL)unixconf.h $(INCL)vision.h \ $(INCL)vmsconf.h $(INCL)wintty.h $(INCL)wincurs.h \ $(INCL)winX.h $(INCL)winprocs.h $(INCL)wintype.h \ $(INCL)you.h $(INCL)youprop.h $(INCL)weight.h LUA_FILES = $(DAT)asmodeus.lua $(DAT)baalz.lua $(DAT)bigrm-1.lua \ $(DAT)bigrm-10.lua $(DAT)bigrm-11.lua $(DAT)bigrm-12.lua \ $(DAT)bigrm-13.lua \ $(DAT)bigrm-2.lua $(DAT)bigrm-3.lua $(DAT)bigrm-4.lua \ $(DAT)bigrm-5.lua $(DAT)bigrm-6.lua $(DAT)bigrm-7.lua \ $(DAT)bigrm-8.lua $(DAT)bigrm-9.lua $(DAT)castle.lua \ $(DAT)fakewiz1.lua $(DAT)fakewiz2.lua $(DAT)juiblex.lua \ $(DAT)knox.lua $(DAT)medusa-1.lua $(DAT)medusa-2.lua \ $(DAT)medusa-3.lua $(DAT)medusa-4.lua $(DAT)minend-1.lua \ $(DAT)minend-2.lua $(DAT)minend-3.lua $(DAT)minefill.lua \ $(DAT)minetn-1.lua $(DAT)minetn-2.lua $(DAT)minetn-3.lua \ $(DAT)minetn-4.lua $(DAT)minetn-5.lua $(DAT)minetn-6.lua \ $(DAT)minetn-7.lua $(DAT)oracle.lua $(DAT)orcus.lua \ $(DAT)sanctum.lua $(DAT)soko1-1.lua $(DAT)soko1-2.lua \ $(DAT)soko2-1.lua $(DAT)soko2-2.lua $(DAT)soko3-1.lua \ $(DAT)soko3-2.lua $(DAT)soko4-1.lua $(DAT)soko4-2.lua \ $(DAT)tower1.lua $(DAT)tower2.lua $(DAT)tower3.lua \ $(DAT)valley.lua $(DAT)wizard1.lua $(DAT)wizard2.lua \ $(DAT)wizard3.lua $(DAT)nhcore.lua $(DAT)nhlib.lua \ $(DAT)themerms.lua $(DAT)astral.lua $(DAT)air.lua \ $(DAT)earth.lua $(DAT)fire.lua $(DAT)water.lua \ $(DAT)hellfill.lua $(DAT)tut-1.lua $(DAT)tut-2.lua \ $(DAT)Arc-goal.lua $(DAT)Bar-goal.lua $(DAT)Cav-goal.lua \ $(DAT)Hea-goal.lua $(DAT)Kni-goal.lua $(DAT)Mon-goal.lua \ $(DAT)Pri-goal.lua $(DAT)Ran-goal.lua $(DAT)Rog-goal.lua \ $(DAT)Sam-goal.lua $(DAT)Tou-goal.lua $(DAT)Val-goal.lua \ $(DAT)Wiz-goal.lua $(DAT)Arc-fila.lua $(DAT)Arc-filb.lua \ $(DAT)Bar-fila.lua $(DAT)Bar-filb.lua $(DAT)Cav-fila.lua \ $(DAT)Cav-filb.lua $(DAT)Hea-fila.lua $(DAT)Hea-filb.lua \ $(DAT)Kni-fila.lua $(DAT)Kni-filb.lua $(DAT)Mon-fila.lua \ $(DAT)Mon-filb.lua $(DAT)Pri-fila.lua $(DAT)Pri-filb.lua \ $(DAT)Ran-fila.lua $(DAT)Ran-filb.lua $(DAT)Rog-fila.lua \ $(DAT)Rog-filb.lua $(DAT)Sam-fila.lua $(DAT)Sam-filb.lua \ $(DAT)Tou-fila.lua $(DAT)Tou-filb.lua $(DAT)Val-fila.lua \ $(DAT)Val-filb.lua $(DAT)Wiz-fila.lua $(DAT)Wiz-filb.lua \ $(DAT)Arc-loca.lua $(DAT)Bar-loca.lua $(DAT)Cav-loca.lua \ $(DAT)Hea-loca.lua $(DAT)Kni-loca.lua $(DAT)Mon-loca.lua \ $(DAT)Pri-loca.lua $(DAT)Ran-loca.lua $(DAT)Rog-loca.lua \ $(DAT)Sam-loca.lua $(DAT)Tou-loca.lua $(DAT)Val-loca.lua \ $(DAT)Wiz-loca.lua $(DAT)Arc-strt.lua $(DAT)Bar-strt.lua \ $(DAT)Cav-strt.lua $(DAT)Hea-strt.lua $(DAT)Kni-strt.lua \ $(DAT)Mon-strt.lua $(DAT)Pri-strt.lua $(DAT)Ran-strt.lua \ $(DAT)Rog-strt.lua $(DAT)Sam-strt.lua $(DAT)Tou-strt.lua \ $(DAT)Val-strt.lua $(DAT)Wiz-strt.lua $(DAT)dungeon.lua \ $(DAT)quest.lua luawildcards = asmodeus.lua baalz.lua bigrm-*.lua castle.lua fakewiz?.lua \ juiblex.lua knox.lua medusa-?.lua minend-?.lua minefill.lua \ minetn-?.lua oracle.lua orcus.lua sanctum.lua soko?-?.lua tower?.lua \ valley.lua wizard?.lua nhcore.lua nhlib.lua themerms.lua astral.lua \ air.lua earth.lua fire.lua water.lua hellfill.lua tut-?.lua \ ???-goal.lua ???-fil?.lua ???-loca.lua ???-strt.lua \ dungeon.lua quest.lua # # - Utility # MAKESRC = $(U)makedefs.c MAKEDEFSOBJS = $(OUTL)makedefs.o $(OUTL)monst$(HOST).o $(OUTL)objects$(HOST).o \ $(OUTL)date.o $(OUTL)alloc.o $(OUTL)panic.o RECOVOBJS = $(OUTL)recover.o TILEFILES = $(WSHR)monsters.txt $(WSHR)objects.txt $(WSHR)other.txt # # These are not invoked during a normal game build in 3.7 # TEXT_IO = $(OUTL)tiletext.o $(OUTL)tiletxt.o $(OUTL)drawing$(HOST).o \ $(OUTL)monst$(HOST).o $(OUTL)objects$(HOST).o TEXT_IO32 = $(OUTL)tilete32.o $(OUTL)tiletx32.o $(OUTL)drawing$(HOST).o \ $(OUTL)monst$(HOST).o $(OUTL)objects$(HOST).o GIFREADERS_HOST = $(OUTL)gifread.o $(OUTL)alloc$(HOST).o $(OUTL)panic$(HOST).o GIFREADERS32_HOST = $(OUTL)gifrd32.o $(OUTL)alloc$(HOST).o $(OUTL)panic$(HOST).o PPMWRITERS = $(OUTL)ppmwrite.o $(OUTL)alloc$(HOST).o $(OUTL)panic$(HOST).o WINDHDR = $(MSWSYS)win10.h $(MSWSYS)winos.h $(MSWSYS)win32api.h # # - Curses # !IF "$(ADD_CURSES)" == "Y" PDCURSESFLAGS = -DPDC_WIDE -DPDC_RGB CURSESOBJ= $(OTTY)cursdial.o $(OTTY)cursinit.o $(OTTY)cursinvt.o \ $(OTTY)cursmain.o $(OTTY)cursmesg.o $(OTTY)cursmisc.o \ $(OTTY)cursstat.o $(OTTY)curswins.o !IF "$(CURSES_CONSOLE)" == "Y" CURSESWINCONOBJS = $(CURSESOBJ) PDCWINCONLIB = $(LIBDIR)$(PDCDIST)-wincon-$(TARGET_CPU)-static.lib CURSESCONDEF1=-D"CURSES_GRAPHICS" -DPDC_NCMOUSE #CURSESDEF2=-D"CURSES_BRIEF_INCLUDE" -DCHTYPE_32 CURSESDEF2=-DCURSES_UNICODE $(PDCURSESFLAGS) !ENDIF !IF "$(CURSES_GRAPHICAL)" == "Y" CURSESWINGUIOBJS = $(CURSESOBJ) $(OGUI)guitty.o PDCWINGUILIB = $(LIBDIR)$(PDCDIST)-wingui-$(TARGET_CPU)-static.lib CURSESGUIDEF1=-D"CURSES_GRAPHICS" -DPDC_NCMOUSE #CURSESDEF2=-D"CURSES_BRIEF_INCLUDE" -DCHTYPE_32 CURSESDEF2=-DCURSES_UNICODE $(PDCURSESFLAGS) !ENDIF !ELSE !UNDEF CURSDEF1 !UNDEF CURSDEF2 !UNDEF CURSESLIB !UNDEF CURSESOBJ !UNDEF CURSESWINCONOBJS !UNDEF CURSESWINGUIOBJS !UNDEF PDCWINCONLIB !UNDEF PDCWINGUILIB !ENDIF OUTLHACKLIBOBJS = $(OUTL)hacklib.o OTTYHACKLIBOBJS = $(OTTY)hacklib.o OGUIHACKLIBOBJS = $(OGUI)hacklib.o OUTLHACKLIB = $(OUTL)hacklib-$(TARGET_CPU)-static.lib OTTYHACKLIB = $(OTTY)hacklib-$(TARGET_CPU)-static.lib OGUIHACKLIB = $(OGUI)hacklib-$(TARGET_CPU)-static.lib # # - TTY # TTYDEF= -D"_CONSOLE" -DWIN32CON $(CURSESCONDEF1) $(CURSESGUIDEF1) #RANDOMTTY = $(OTTY)random.o MDLIBTTY = $(OTTY)mdlib.o DLBOBJTTY = $(OTTY)dlb.o REGEXTTY = $(OTTY)cppregex.o LUAOBJTTY = $(OTTY)nhlua.o $(OTTY)nhlsel.o $(OTTY)nhlobj.o VVOBJTTY = $(OTTY)version.o SOBJTTY = $(OTTY)windmain.o $(OTTY)windsys.o $(OTTY)win10.o \ $(OTTY)safeproc.o TTYOBJTTY = $(OTTY)topl.o $(OTTY)getline.o $(OTTY)wintty.o COREOBJTTY = \ $(OTTY)allmain.o $(OTTY)alloc.o $(OTTY)apply.o $(OTTY)artifact.o \ $(OTTY)attrib.o $(OTTY)ball.o $(OTTY)bones.o $(OTTY)botl.o \ $(OTTY)calendar.o $(OTTY)cfgfiles.o $(OTTY)cmd.o $(OTTY)coloratt.o \ $(OTTY)dbridge.o $(OTTY)decl.o $(OTTY)detect.o $(OTTY)dig.o \ $(OTTY)display.o $(OTTY)do.o $(OTTY)do_name.o $(OTTY)do_wear.o \ $(OTTY)dog.o $(OTTY)dogmove.o $(OTTY)dokick.o $(OTTY)dothrow.o \ $(OTTY)drawing.o $(OTTY)dungeon.o $(OTTY)earlyarg.o $(OTTY)eat.o \ $(OTTY)end.o $(OTTY)engrave.o $(OTTY)exper.o $(OTTY)explode.o \ $(OTTY)extralev.o $(OTTY)files.o $(OTTY)fountain.o $(OTTY)getpos.o \ $(OTTY)glyphs.o $(OTTY)iactions.o $(OTTY)hack.o $(OTTY)insight.o \ $(OTTY)invent.o $(OTTY)isaac64.o $(OTTY)light.o $(OTTY)lock.o \ $(OTTY)mail.o $(OTTY)makemon.o $(OTTY)mcastu.o $(OTTY)mhitm.o \ $(OTTY)mhitu.o $(OTTY)minion.o $(OTTY)mklev.o $(OTTY)mkmap.o \ $(OTTY)mkmaze.o $(OTTY)mkobj.o $(OTTY)mkroom.o $(OTTY)mon.o \ $(OTTY)mondata.o $(OTTY)monmove.o $(OTTY)monst.o $(OTTY)mplayer.o \ $(OTTY)mthrowu.o $(OTTY)muse.o $(OTTY)music.o $(OTTY)o_init.o \ $(OTTY)objects.o $(OTTY)objnam.o $(OTTY)options.o $(OTTY)pager.o \ $(OTTY)pickup.o $(OTTY)pline.o $(OTTY)polyself.o $(OTTY)potion.o \ $(OTTY)pray.o $(OTTY)priest.o $(OTTY)quest.o $(OTTY)questpgr.o \ $(OTTY)read.o $(OTTY)rect.o $(OTTY)region.o $(OTTY)report.o \ $(OTTY)restore.o $(OTTY)rip.o $(OTTY)rnd.o $(OTTY)role.o \ $(OTTY)rumors.o $(OTTY)save.o $(OTTY)selvar.o $(OTTY)sfbase.o \ $(OTTY)sfstruct.o $(OTTY)shk.o $(OTTY)shknam.o $(OTTY)sit.o \ $(OTTY)sounds.o $(OTTY)sp_lev.o $(OTTY)spell.o $(OTTY)stairs.o \ $(OTTY)steal.o $(OTTY)steed.o $(OTTY)strutil.o $(OTTY)symbols.o \ $(OTTY)sys.o $(OTTY)teleport.o $(OTTY)timeout.o $(OTTY)topten.o \ $(OTTY)track.o $(OTTY)trap.o $(OTTY)u_init.o $(OTTY)uhitm.o \ $(OTTY)utf8map.o $(OTTY)vault.o $(OTTY)vision.o $(OTTY)weapon.o \ $(OTTY)were.o $(OTTY)wield.o $(OTTY)windows.o $(OTTY)wizard.o \ $(OTTY)wizcmds.o $(OTTY)worm.o $(OTTY)worn.o $(OTTY)write.o \ $(OTTY)zap.o OBJSTTY = $(MDLIBTTY) $(COREOBJTTY) $(REGEXTTY) $(RANDOMTTY) ALLOBJTTY = $(SOBJTTY) $(DLBOBJTTY) $(OBJSTTY) $(VVOBJTTY) $(LUAOBJTTY) # # - GUI # GUIDEF= -DTILES -DMSWIN_GRAPHICS -DNOTTYGRAPHICS $(CURSESGUIDEF1) ALL_GUIHDR = $(MSWIN)mhaskyn.h $(MSWIN)mhdlg.h $(MSWIN)mhfont.h \ $(MSWIN)mhinput.h $(MSWIN)mhmain.h $(MSWIN)mhmap.h $(MSWIN)mhmenu.h \ $(MSWIN)mhmsg.h $(MSWIN)mhmsgwnd.h $(MSWIN)mhrip.h \ $(MSWIN)mhsplash.h $(MSWIN)mhstatus.h \ $(MSWIN)mhtext.h $(MSWIN)resource.h $(MSWIN)winMS.h #RANDOMGUI = $(OGUI)random.o MDLIBGUI = $(OGUI)mdlib.o DLBOBJGUI = $(OGUI)dlb.o REGEXGUI = $(OGUI)cppregex.o LUAOBJGUI = $(OGUI)nhlua.o $(OGUI)nhlsel.o $(OGUI)nhlobj.o VVOBJGUI = $(OGUI)version.o SOBJGUI = $(OGUI)windmain.o $(OGUI)windsys.o $(OGUI)win10.o \ $(OGUI)safeproc.o GUIOBJ = $(OGUI)mhaskyn.o $(OGUI)mhdlg.o \ $(OGUI)mhfont.o $(OGUI)mhinput.o $(OGUI)mhmain.o $(OGUI)mhmap.o \ $(OGUI)mhmenu.o $(OGUI)mhmsgwnd.o $(OGUI)mhrip.o $(OGUI)mhsplash.o \ $(OGUI)mhstatus.o $(OGUI)mhtext.o $(OGUI)mswproc.o $(OGUI)NetHackW.o COREOBJGUI = \ $(OGUI)allmain.o $(OGUI)alloc.o $(OGUI)apply.o $(OGUI)artifact.o \ $(OGUI)attrib.o $(OGUI)ball.o $(OGUI)bones.o $(OGUI)botl.o \ $(OGUI)calendar.o $(OGUI)cfgfiles.o $(OGUI)cmd.o $(OGUI)coloratt.o \ $(OGUI)dbridge.o $(OGUI)decl.o $(OGUI)detect.o $(OGUI)dig.o \ $(OGUI)display.o $(OGUI)do.o $(OGUI)do_name.o $(OGUI)do_wear.o \ $(OGUI)dog.o $(OGUI)dogmove.o $(OGUI)dokick.o $(OGUI)dothrow.o \ $(OGUI)drawing.o $(OGUI)dungeon.o $(OGUI)earlyarg.o $(OGUI)eat.o \ $(OGUI)end.o $(OGUI)engrave.o $(OGUI)exper.o $(OGUI)explode.o \ $(OGUI)extralev.o $(OGUI)files.o $(OGUI)fountain.o $(OGUI)getpos.o \ $(OGUI)glyphs.o $(OGUI)iactions.o $(OGUI)hack.o $(OGUI)insight.o \ $(OGUI)invent.o $(OGUI)isaac64.o $(OGUI)light.o $(OGUI)lock.o \ $(OGUI)mail.o $(OGUI)makemon.o $(OGUI)mcastu.o $(OGUI)mhitm.o \ $(OGUI)mhitu.o $(OGUI)minion.o $(OGUI)mklev.o $(OGUI)mkmap.o \ $(OGUI)mkmaze.o $(OGUI)mkobj.o $(OGUI)mkroom.o $(OGUI)mon.o \ $(OGUI)mondata.o $(OGUI)monmove.o $(OGUI)monst.o $(OGUI)mplayer.o \ $(OGUI)mthrowu.o $(OGUI)muse.o $(OGUI)music.o $(OGUI)o_init.o \ $(OGUI)objects.o $(OGUI)objnam.o $(OGUI)options.o $(OGUI)pager.o \ $(OGUI)pickup.o $(OGUI)pline.o $(OGUI)polyself.o $(OGUI)potion.o \ $(OGUI)pray.o $(OGUI)priest.o $(OGUI)quest.o $(OGUI)questpgr.o \ $(OGUI)read.o $(OGUI)rect.o $(OGUI)region.o $(OGUI)report.o \ $(OGUI)restore.o $(OGUI)rip.o $(OGUI)rnd.o $(OGUI)role.o \ $(OGUI)rumors.o $(OGUI)save.o $(OGUI)selvar.o $(OGUI)sfbase.o \ $(OGUI)sfstruct.o $(OGUI)shk.o $(OGUI)shknam.o $(OGUI)sit.o \ $(OGUI)sounds.o $(OGUI)sp_lev.o $(OGUI)spell.o $(OGUI)stairs.o \ $(OGUI)steal.o $(OGUI)steed.o $(OGUI)strutil.o $(OGUI)symbols.o \ $(OGUI)sys.o $(OGUI)teleport.o $(OGUI)timeout.o $(OGUI)topten.o \ $(OGUI)track.o $(OGUI)trap.o $(OGUI)u_init.o $(OGUI)uhitm.o \ $(OGUI)utf8map.o $(OGUI)vault.o $(OGUI)vision.o $(OGUI)weapon.o \ $(OGUI)were.o $(OGUI)wield.o $(OGUI)windows.o $(OGUI)wizard.o \ $(OGUI)wizcmds.o $(OGUI)worm.o $(OGUI)worn.o $(OGUI)write.o \ $(OGUI)zap.o OBJSGUI = $(MDLIBGUI) $(COREOBJGUI) $(REGEXGUI) $(RANDOMGUI) ALLOBJGUI = $(SOBJGUI) $(DLBOBJGUI) $(OBJSGUI) $(VVOBJGUI) $(LUAOBJGUI) # # - other # COMCTRL = comctl32.lib OPTIONS_FILE = $(DAT)options !IFDEF TEST_CROSSCOMPILE DLBOBJ_HOST = $(OTTY)dlb$(HOST).o !ENDIF #===============-================================================= # SOUND_LIBRARIES #================================================================= # +-------------------------------+ # | windsound (uses built-in api) | # +-------------------------------+ # SNDTEMP = $(SOUND_LIBRARIES:windsound=) !IF "$(SOUND_LIBRARIES)" != "$(SNDTEMP)" !MESSAGE Including windsound integration SOUND_WINDSOUND=Y HAVE_SOUNDLIB=Y NEED_USERSOUNDS=Y NEED_SEAUTOMAP=Y NEED_WAV=Y R_SOUNDLIBINCL = $(R_SOUNDLIBINCL) SOUNDLIBINCL = $(R_SOUNDLIBINCL)$(BACKSLASH) SOUNDLIBDEFS = $(SOUNDLIBDEFS) -DSND_LIB_WINDSOUND TTYSOUNDOBJS = $(TTYSOUNDOBJS) $(OTTY)windsound.o GUISOUNDOBJS = $(GUISOUNDOBJS) $(OGUI)windsound.o #WINDSOUNDLIBDIR = #TTYSOUNDLIBS = $(TTYSOUNDLIBS) #GUISOUNDLIBS = $(GUISOUNDLIBS) #WINDSOUNDLIBDIR = #WINDSOUNDLIBDLL = R_WINDSOUNDDIR = $(SOUNDDIR)windsound WINDSOUNDDIR=$(R_WINDSOUNDDIR)$(BACKSLASH) #U_WINDSOUNDDIR = $(WINDSOUNDDIR:\=/) SOUNDSRCS = $(SOUNDSRCS) $(WINDSOUNDDIR)windsound.c #GAMEDIRDLLS = $(GAMEDIRDLLS) $(GAMEDIR)$(WINDSOUNDLIBDLL) !ENDIF SNDTEMP= # +--------------------------------+ # | fmod? (requires 3rd party lib) | # +--------------------------------+ # SNDTEMP = $(SOUND_LIBRARIES:fmod=) !IF "$(SOUND_LIBRARIES)" != "$(SNDTEMP)" !MESSAGE Including fmod integration SOUND_FMOD=Y HAVE_SOUNDLIB=Y NEED_USERSOUNDS=Y NEED_SEAUTOMAP=Y NEED_WAV=Y R_FMODROOT=..\lib\fmod\api\core FMODROOT=$(R_FMODROOT)$(BACKSLASH) U_FMODROOT=$(FMODROOT:\=/) FMODDLLBASENAME = fmod.dll R_SOUNDLIBINCL = $(R_SOUNDLIBINCL) -I$(FMODROOT)inc SOUNDLIBINCL = $(R_SOUNDLIBINCL)$BACKSLASH) SOUNDLIBDEFS = $(SOUNDLIBDEFS) -DSND_LIB_FMOD TTYSOUNDOBJS = $(TTYSOUNDOBJS) $(OTTY)fmod.o GUISOUNDOBJS = $(GUISOUNDOBJS) $(OGUI)fmod.o R_FMODLIBDIR = $(FMODROOT)lib\$(TARGET_CPU) FMODLIBDIR=$(R_FMODLIBDIR)$(BACKSLASH) #U_FMODLIBDIR=$(FMODLIBDIR:\=/) FMODLIBDLL = $(FMODLIBDIR)$(FMODDLLBASENAME) FMODFLAGS = -wd4201 TTYSOUNDLIBS = $(TTYSOUNDLIBS) $(FMODLIBDIR)fmod_vc.lib GUISOUNDLIBS = $(GUISOUNDLIBS) $(FMODLIBDIR)fmod_vc.lib GAMEDIRDLLS = $(GAMEDIRDLLS) $(GAMEDIR)\$(FMODDLLBASENAME) R_FMODDIR = $(SOUNDDIR)fmod FMODDIR=$(R_FMODDIR)$(BACKSLASH) #U_FMODDIR=$(FMODDIR:\=/) SOUNDSRCS = $(SOUNDSRCS) $(FMODDIR)fmod.c !MESSAGE --------------------------------------------------------------------- !MESSAGE ** NOTES for fmod sound library integration ** !MESSAGE For fmod integration, this Makefile expects: !MESSAGE fmod include directory : $(FMODROOT)inc !MESSAGE fmod library directory : $(FMODLIBDIR) !MESSAGE fmod library to link with : $(FMODLIBDIR)fmod_vc.lib !MESSAGE fmod library dll : $(FMODLIBDLL) !MESSAGE --------------------------------------------------------------------- FMOD_MISSING= !IF !EXIST("$(FMODROOT)inc") FMOD_MISSING= $(FMOD_MISSING) $(FMODROOT)inc !MESSAGE Error: missing $(FMODROOT)inc !ENDIF !IF !EXIST("$(FMODLIBDIR)") FMOD_MISSING= $(FMOD_MISSING) $(FMODLIBDIR) !MESSAGE Error: missing $(FMODLIBDIR) !ENDIF !IF !EXIST("$(FMODLIBDIR)fmod_vc.lib") FMOD_MISSING= $(FMOD_MISSING) $(FMODLIBDIR)fmod_vc.lib !MESSAGE Error: missing $(FMODLIBDIR)fmod_vc.lib !ENDIF !IF !EXIST("$(FMODLIBDLL)") FMOD_MISSING= $(FMOD_MISSING) $(FMODLIBDLL) !MESSAGE Error: missing $(FMODLIBDLL) !ENDIF !IF "$(FMOD_MISSING)" != "" !ERROR Error: Cannot proceed with fmod integration included !ENDIF !ENDIF SNDTEMP= #===============-================================================= # SOUND Support #================================================================= WAVS = $(SndWavDir)se_squeak_A.wav $(SndWavDir)se_squeak_B.wav \ $(SndWavDir)se_squeak_B_flat.wav $(SndWavDir)se_squeak_C.wav \ $(SndWavDir)se_squeak_D.wav $(SndWavDir)se_squeak_D_flat.wav \ $(SndWavDir)se_squeak_E.wav $(SndWavDir)se_squeak_E_flat.wav \ $(SndWavDir)se_squeak_F.wav $(SndWavDir)se_squeak_F_sharp.wav \ $(SndWavDir)se_squeak_G.wav $(SndWavDir)se_squeak_G_sharp.wav \ $(SndWavDir)sound_Bell.wav $(SndWavDir)sound_Bugle_A.wav \ $(SndWavDir)sound_Bugle_B.wav $(SndWavDir)sound_Bugle_C.wav \ $(SndWavDir)sound_Bugle_D.wav $(SndWavDir)sound_Bugle_E.wav \ $(SndWavDir)sound_Bugle_F.wav $(SndWavDir)sound_Bugle_G.wav \ $(SndWavDir)sound_Drum_Of_Earthquake.wav \ $(SndWavDir)sound_Fire_Horn.wav $(SndWavDir)sound_Frost_Horn.wav \ $(SndWavDir)sound_Leather_Drum.wav $(SndWavDir)sound_Magic_Harp_A.wav \ $(SndWavDir)sound_Magic_Harp_B.wav $(SndWavDir)sound_Magic_Harp_C.wav \ $(SndWavDir)sound_Magic_Harp_D.wav $(SndWavDir)sound_Magic_Harp_E.wav \ $(SndWavDir)sound_Magic_Harp_F.wav $(SndWavDir)sound_Magic_Harp_G.wav \ $(SndWavDir)sound_Magic_Flute_A.wav \ $(SndWavDir)sound_Magic_Flute_B.wav $(SndWavDir)sound_Magic_Flute_C.wav \ $(SndWavDir)sound_Magic_Flute_D.wav $(SndWavDir)sound_Magic_Flute_E.wav \ $(SndWavDir)sound_Magic_Flute_F.wav $(SndWavDir)sound_Magic_Flute_G.wav \ $(SndWavDir)sound_Tooled_Horn_A.wav $(SndWavDir)sound_Tooled_Horn_B.wav \ $(SndWavDir)sound_Tooled_Horn_C.wav $(SndWavDir)sound_Tooled_Horn_D.wav \ $(SndWavDir)sound_Tooled_Horn_E.wav $(SndWavDir)sound_Tooled_Horn_F.wav \ $(SndWavDir)sound_Tooled_Horn_G.wav $(SndWavDir)sound_Wooden_Flute_A.wav \ $(SndWavDir)sound_Wooden_Flute_B.wav $(SndWavDir)sound_Wooden_Flute_C.wav \ $(SndWavDir)sound_Wooden_Flute_D.wav $(SndWavDir)sound_Wooden_Flute_E.wav \ $(SndWavDir)sound_Wooden_Flute_F.wav $(SndWavDir)sound_Wooden_Flute_G.wav \ $(SndWavDir)sound_Wooden_Harp_A.wav $(SndWavDir)sound_Wooden_Harp_B.wav \ $(SndWavDir)sound_Wooden_Harp_C.wav $(SndWavDir)sound_Wooden_Harp_D.wav \ $(SndWavDir)sound_Wooden_Harp_E.wav $(SndWavDir)sound_Wooden_Harp_F.wav \ $(SndWavDir)sound_Wooden_Harp_G.wav $(SndWavDir)sa2_xpleveldown.wav \ $(SndWavDir)sa2_xplevelup.wav !IF "$(HAVE_SOUNDLIB)" == "Y" !IF "$(NEED_USERSOUNDS)" == "Y" SOUNDLIBDEFS = $(SOUNDLIBDEFS) -DUSER_SOUNDS !ENDIF !IF "$(NEED_SEAUTOMAP)" == "Y" SOUNDLIBDEFS = $(SOUNDLIBDEFS) -DSND_SOUNDEFFECTS_AUTOMAP !ENDIF WAV = $(WAVS) RCFLAGS = $(RCFLAGS) -dRCWAV !ENDIF #HAVE_SOUNDLIB #========================================== # Header file macros #========================================== # config.h CONFIG_H = $(INCL)color.h $(INCL)config.h $(INCL)config1.h \ $(INCL)coord.h $(INCL)cstd.h $(INCL)fnamesiz.h \ $(INCL)global.h $(INCL)integer.h $(INCL)micro.h \ $(INCL)patchlevel.h $(INCL)pcconf.h \ $(INCL)tradstdc.h $(INCL)unixconf.h \ $(INCL)vmsconf.h $(INCL)warnings.h \ $(INCL)windconf.h # hack.h HACK_H = $(CONFIG_H) $(INCL)align.h $(INCL)artilist.h \ $(INCL)attrib.h $(INCL)botl.h $(INCL)context.h \ $(INCL)decl.h $(INCL)defsym.h $(INCL)display.h \ $(INCL)dungeon.h $(INCL)engrave.h $(INCL)flag.h \ $(INCL)hack.h $(INCL)lint.h $(INCL)mextra.h \ $(INCL)mcastu.h \ $(INCL)mkroom.h $(INCL)monattk.h $(INCL)mondata.h \ $(INCL)monflag.h $(INCL)monst.h $(INCL)monsters.h \ $(INCL)nhlua.h $(INCL)obj.h $(INCL)objclass.h \ $(INCL)objects.h $(INCL)permonst.h $(INCL)prop.h \ $(INCL)quest.h $(INCL)rect.h $(INCL)region.h \ $(INCL)rm.h $(INCL)seffects.h $(INCL)selvar.h \ $(INCL)skills.h $(INCL)sndprocs.h $(INCL)spell.h \ $(INCL)stairs.h $(INCL)sym.h $(INCL)sys.h \ $(INCL)timeout.h $(INCL)trap.h $(INCL)vision.h \ $(INCL)weight.h $(INCL)winprocs.h $(INCL)wintype.h \ $(INCL)you.h $(INCL)youprop.h TILE_H = $(WSHR)tile.h #========================================== # Miscellaneous #========================================== DATABASE = $(DAT)data.base #========================================== #========================================== # Setting up the compiler and linker #========================================== #========================================== # # ctags options # #CTAGSCMD=ctags-orig.exe !IF "$(CI_BUILD_DIR)" != "" R_CTAGSDIR=$(LIBDIR)ctags CTAGSDIR=$(R_CTAGSDIR)$(BACKSLASH) #U_CTAGSDIR=$(CTAGSDIR:\=/) !ELSE R_CTAGSDIR=..\lib\ctags CTAGSDIR=$(R_CTAGSDIR)$(BACKSLASH) #U_CTAGSDIR=$(CTAGSDIR:\=/) !ENDIF CTAGSCMD=$(CTAGSDIR)ctags.exe CTAGSOPT =--language-force=c --sort=no -D"Bitfield(x,n)=unsigned x : n" --excmd=pattern # # ctags wants unix-style pathnames # cc=cl.exe cpp=cpp.exe link=link.exe librarian=lib.exe rc=Rc.exe # Before we get started, this section is used to determine the version of # Visual Studio we are using. We set VSVER to 0000 to flag any version that # is too old or untested. # # Recently tested versions: TESTEDVS2022 = 14.44.35222.0 TESTEDVS2026 = 14.50.35728.0 VS20261ST = 1450000000 VS2026CUR = $(TESTEDVS2026:.=) VS2026DN1 = $(VS20261ST) - 1 VS2026UP1 = $(VS2026CUR) + 1 #!MESSAGE $(MAKEFLAGS) #!MESSAGE $(MAKEDIR) #!MESSAGE $(MAKE) MAKEVERSION=$(_NMAKE_VER:.= ) MAKEVERSION=$(MAKEVERSION: =) #!MESSAGE $(_NMAKE_VER) #!MESSAGE $(MAKEVERSION) VSSPECIAL= VSNEWEST=2026 !IF ($(MAKEVERSION) < 1411000000) VSVER=0000 #untested ancient version !ELSEIF ($(MAKEVERSION) < $(VS20261ST)) VSVER=2022 !ELSEIF ($(MAKEVERSION) > $(VS20261ST)) && ($(MAKEVERSION) < $(VS2026UP1)) VSVER=2026 !ELSEIF ($(MAKEVERSION) > $(VS2026CUR)) VSVER=2999 #untested future version !ENDIF !IF ($(VSVER) <= $(VSNEWEST)) !IF ($(MAKEVERSION) < $(VS20261ST)) !MESSAGE Autodetected Visual Studio $(VSVER) or earlier !ELSE !MESSAGE Autodetected Visual Studio $(VSVER) $(VSSPECIAL) !ENDIF !ENDIF !IF ($(VSVER) == 2999) !MESSAGE The NMAKE version of this Visual Studio $(_NMAKE_VER) is newer than the !MESSAGE most recent at the time this Makefile was crafted (Visual Studio $(VSNEWEST)). !MESSAGE Because it is newer we'll proceed expecting that the VS$(VSNEWEST) processing !MESSAGE will still work. !ELSEIF ($(VSVER) == 0000) !MESSAGE The version of Visual Studio appears to be quite old, older !MESSAGE than VS2010 which is the oldest version confirmed to work with this !MESSAGE Makefile, so we'll stop now. !ERROR Untested old Visual Studio version with NMAKE $(_NMAKE_VER). !ENDIF !IF ($(VSVER) >= 2019) && ("$(WANT_ASAN)"=="Y") ASAN=/fsanitize=address !ELSE ASAN= !ENDIF #========================================== # More compiler setup post-macros #========================================== #---------------------------------------------------------------- ccommon= -c -nologo -D"_CRT_NONSTDC_NO_DEPRECATE" -D"_CRT_SECURE_NO_DEPRECATE" \ -D"_LIB" -D"_SCL_SECURE_NO_DEPRECATE" -D"_VC80_UPGRADE=0x0600" -D"_MBCS" \ -DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -D"NDEBUG" -D"YY_NO_UNISTD_H" \ -DHAS_STDINT_H -DHAS_INLINE $(RUNTIMEOPTDEF) \ -EHsc -fp:precise -Gd -GF -GS -Gy \ $(CL_RECENT) -WX- -Zc:forScope -Zc:wchar_t -Zi cdebug= -analyze- -D"_DEBUG" -MTd -RTC1 -Od $(ASAN) crelease= -analyze- -D"_MBCS" -errorReport:prompt -MT -O2 -Ot -Ox -Oy lcommon= /NOLOGO /INCREMENTAL:NO !IF "$(DEBUGINFO)" == "Y" ldebug = /DEBUG ctmpflags1=$(ccommon) $(cdebug) lflags1=$(lcommon) $(ldebug) !ELSE ldebug= /DEBUG ctmpflags1=$(ccommon) $(crelease) lflags1=$(lcommon) $(ldebug) !ENDIF lflags= $(lflags1) !IF "$(TARGET_CPU)" == "x86" ctmpflags = $(ctmpflags1) -D_X86_=1 -DWIN32 -D_WIN32 -W3 scall = -Gz !ELSEIF "$(TARGET_CPU)" == "x64" ctmpflags = $(ctmpflags1) -D_AMD64_=1 -DWIN64 -D_WIN64 -DWIN32 -D_WIN32 -W4 scall = !ELSEIF "$(TARGET_CPU)" == "arm64" ctmpflags = $(ctmpflags1) -DWIN64 -D_WIN64 -DWIN32 -D_WIN32 -W4 scall = !ENDIF !IF ($(VSVER) >= 2012) # # 4100 unreferenced formal parameter # 4101 'identifier': unreferenced local variable # 4102 'label': unreferenced label # 4131 old-style declarator # 4201 'nonstandard extension used : nameless struct/union' # 4244 conversion possible loss of data # 4245 conversion from 'char' to 'uchar', signed/unsigned mismatch # 4310 a constant value is cast to a smaller type # 4324 'structname': structure was padded due to alignment specifier # 4431 missing type specifier - int assumed. Note: C no longer supports default-int # 4706 assignment within conditional # 4774 format string is not a string literal (default is off at W4) # 4777 format string requires an argument of type 'type', # but variadic argument 'position' has type 'type' # 4820 padding in struct # 5262 enable fallthrough warnings that lack [[fallthrough]] # 5264 'variable-name': 'const' variable is not used # 5266 'const' qualifier on return type has no effect # 6001 'Using uninitialized memory' # #ctmpflags = $(ctmpflags:-W3=-W4) -wd4100 -wd4244 -wd4245 -wd4310 -wd4706 ctmpflags = $(ctmpflags:-W3=-W4) -wd4244 -wd4245 -wd4310 -wd4706 -w44101 -w44102 !IF ($(VSVER) >= 2019) ctmpflags = $(ctmpflags) -w44774 !ENDIF !IF ($(VSVER) >= 2022) !IF ($(MAKEVERSION) >= 1440338120) # warning 5262 became available starting in Visual Studio 2022 version 17.4. ctmpflags = $(ctmpflags) -w45262 -w45264 -w45266 -w44431 -w44777 -wd4820 /std:clatest !ENDIF !ENDIF !ENDIF #More verbose warning output options below #ctmpflags = $(ctmpflags:-W4=-wd4131 #ctmpflags = $(ctmpflags:-W4=-Wall) #ctmpflags = $(ctmpflags:-W3=-wd4131 #ctmpflags = $(ctmpflags:-W3=-Wall) cpptmpflags = $(ctmpflags) # declarations for use on Intel x86 systems !IF "$(TARGET_CPU)" == "x86" DLLENTRY = @12 MACHINE=/MACHINE:X86 !ENDIF # declarations for use on AMD64 systems !IF "$(TARGET_CPU)" == "x64" DLLENTRY = MACHINE=/MACHINE:X64 !ENDIF # declarations for use on arm64 systems !IF "$(TARGET_CPU)" == "arm64" DLLENTRY = MACHINE=/MACHINE:arm64 !ENDIF # for Windows applications conlflags = $(lflags) -subsystem:console guilflags = $(lflags) -subsystem:windows # basic subsystem specific libraries, less the C Run-Time baselibs = kernel32.lib $(optlibs) $(winsocklibs) advapi32.lib gdi32.lib \ ole32.lib Shell32.lib UserEnv.lib dbghelp.lib Rpcrt4.lib winlibs = $(baselibs) user32.lib comdlg32.lib winspool.lib # for Windows applications that use the C Run-Time libraries conlibs = $(baselibs) guilibs = $(winlibs) # INCLUSIONS= /I$(R_INCL) /I$(R_MSWSYS) $(R_LUAINCL) $(R_SOUNDLIBINCL) #========================================== # Util and console builds #========================================== CFLAGS = $(ctmpflags) $(INCLUSIONS) $(DLBDEF) -DSAFEPROCS $(SOUNDLIBDEFS) CPPFLAGS = $(cpptmpflags) $(INCLUSIONS) $(DLBDEF) -DSAFEPROCS $(SOUNDLIBDEFS) LFLAGS = $(lflags) $(conlibs) $(MACHINE) #========================================== # - Game build #========================================== LIBS= user32.lib winmm.lib $(ZLIB) ! IF ("$(USE_DLB)"=="Y") DLB = nhdat$(NHV) ! ELSE DLB = ! ENDIF #========================================== #================ RULES ================== #========================================== .SUFFIXES: .exe .o .til .uu .c .y .l #========================================== # Rules for files in src #========================================== .c{$(R_OBJTTY)}.o: $(Q)$(CC) $(CFLAGS) $(TTYDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $< .c{$(R_OBJGUI)}.o: $(Q)$(CC) $(CFLAGS) $(GUIDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $< .c{$(R_OBJUTIL)}.o: $(Q)$(CC) $(CFLAGS) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $< {$(R_SRC)}.c{$(R_OBJTTY)}.o: $(Q)$(CC) $(CFLAGS) $(TTYDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $< {$(R_SRC)}.c{$(R_OBJGUI)}.o: $(Q)$(CC) $(CFLAGS) $(GUIDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $< {$(R_SRC)}.c{$(R_OBJUTIL)}.o: $(Q)$(CC) $(CFLAGS) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $< #========================================== # Rules for files in sound\windsound #========================================== {$(R_WINDSOUNDDIR)}.c{$(R_OBJTTY)}.o: $(Q)$(CC) $(CFLAGS) -I$(R_WSHR) $(TTYDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $< {$(R_WINDSOUNDDIR)}.c{$(R_OBJGUI)}.o: $(Q)$(CC) $(CFLAGS) -I$(R_WSHR) $(GUIDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $< #========================================== # Rules for files in sound\sample #========================================== {$(SOUNDDIR)sample}.c{$(R_OBJTTY)}.o: $(Q)$(CC) $(CFLAGS) -I$(R_WSHR) $(TTYDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $< {$(SOUNDDIR)sample}.c{$(R_OBJGUI)}.o: $(Q)$(CC) $(CFLAGS) -I$(R_WSHR) $(GUIDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $< #========================================== # Rules for files in sys\share #========================================== {$(R_SSYS)}.c{$(R_OBJTTY)}.o: $(Q)$(CC) $(CFLAGS) $(TTYDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $< {$(R_SSYS)}.c{$(R_OBJGUI)}.o: $(Q)$(CC) $(CFLAGS) $(GUIDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $< {$(R_SSYS)}.c{$(R_OBJUTIL)}.o: $(Q)$(CC) $(CFLAGS) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $< {$(R_SSYS)}.cpp{$(R_OBJTTY)}.o: $(Q)$(CC) $(CPPFLAGS) $(TTYDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) /EHsc -Fo$@ $< {$(R_SSYS)}.cpp{$(R_OBJGUI)}.o: $(Q)$(CC) $(CPPFLAGS) $(GUIDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) /EHsc -Fo$@ $< {$(R_SSYS)}.cpp{$(R_OBJUTIL)}.o: $(Q)$(CC) $(CPPFLAGS) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) /EHsc -Fo$@ $< #========================================== # Rules for files in sys\windows #========================================== {$(R_MSWSYS)}.c{$(R_OBJTTY)}.o: $(Q)$(CC) $(CFLAGS) $(TTYDEF) -Fo$@ $< {$(R_MSWSYS)}.c{$(R_OBJGUI)}.o: $(Q)$(CC) $(CFLAGS) -I$(MSWSYS) $(GUIDEF) -Fo$@ $< {$(R_MSWSYS)}.uu{$(R_MSWSYS)}.bmp: $(U)uudecode.exe $< move $(SRC)$(@B).bmp $@ #========================================== # Rules for files in util #========================================== {$(R_UTIL)}.c{$(R_OBJUTIL)}.o: echo R_UTIL=$(R_UTIL) echo R_OBJUTIL=$(R_OBJUTIL) $(Q)$(CC) $(CFLAGS) -Fo$@ $< #========================================== # Rules for files in win\share #========================================== {$(R_WSHR)}.c{$(R_OBJTTY)}.o: $(Q)$(CC) $(CFLAGS) -I$(R_WSHR) $(TTYDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $< {$(R_WSHR)}.c{$(R_OBJGUI)}.o: $(Q)$(CC) $(CFLAGS) -I$(R_WSHR) $(GUIDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $< {$(R_WSHR)}.c{$(R_OBJUTIL)}.o: $(Q)$(CC) $(CFLAGS) -I$(R_WSHR) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $< #========================================== # Rules for files in win\tty #========================================== {$(R_TTY)}.c{$(R_OBJTTY)}.o: $(Q)$(CC) $(CFLAGS) $(TTYDEF) -I$(R_MSWSYS) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $< #========================================== # Rules for files in win\win32 #========================================== {$(R_MSWIN)}.c{$(R_OBJGUI)}.o: $(Q)$(CC) $(CFLAGS) $(GUIDEF) -I$(R_MSWSYS) -I$(R_MSWIN) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $< {$(R_MSWIN)}.uu{$(R_MSWIN)}.bmp: $(U)uudecode.exe $< move $(SRC)$(@B).bmp $@ #========================================== # Rules for files in win\curses #========================================== #!MESSAGE INCLCURSES_H=$(INCLCURSES_H) {$(R_WCURSES)}.c{$(R_OBJTTY)}.o: $(Q)$(CC) $(INCLCURSES_H) $(CFLAGS) $(CURSESCONDEF1) $(CURSESGUIDEF1) $(CURSESDEF2) $(TTYDEF) $(GUIDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $< #========================================== # Rules for files in PDCurses #========================================== #!MESSAGE {$(R_PDCURSES_TOP)}.c{$(R_OBJPDC)}.o: #!MESSAGE {$(R_PDCSRC)}.c{$(R_OBJPDC)}.o: #!MESSAGE PDCINCL = $(PDCINCL) #!MESSAGE PDCINCLGUI = $(PDCINCLGUI) #!MESSAGE PDCINCLCON = $(PDCINCLCON) #!MESSAGE $(Q)$(CC) /wd4244 /wd4267 /wd4774 $(R_PDCINCL) $(CFLAGS:-w44774= ) $(CURSESDEF2) /wd5262 $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -FoX2 X1 # !IF "$(ADD_CURSES)" == "Y" {$(R_PDCURSES_TOP)}.c{$(R_OBJPDC)}.o: $(Q)$(CC) /wd4244 $(PDCINCL) $(CFLAGS) $(CURSESDEF2) /wd5262 $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $< {$(R_PDCSRC)}.c{$(R_OBJPDC)}.o: $(Q)$(CC) /wd4244 /wd4267 /wd4774 $(PDCINCL) $(CFLAGS:-w44774= ) $(CURSESDEF2) /wd5262 $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $< !IF "$(CURSES_CONSOLE)" == "Y" {$(R_PDCWINCON)}.c{$(R_OBJPDCC)}.o: $(Q)$(CC) /wd4244 /wd4267 /wd4774 $(PDCINCL) $(PDCINCLCON) $(CFLAGS) $(CURSESDEF2) /wd5262 $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $< #!MESSAGE {$(R_PDCWINCON)}.c{$(R_OBJPDCC)}.o: !ENDIF !IF "$(CURSES_GRAPHICAL)" == "Y" {$(R_PDCWINGUI)}.c{$(R_OBJPDCG)}.o: $(Q)$(CC) /wd4244 /wd4267 /wd4774 $(PDCINCL) $(PDCINCLGUI) $(CFLAGS) $(CURSESDEF2) /wd5262 $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $< #!MESSAGE {$(R_PDCWINGUI)}.c{$(R_OBJPDCG)}.o: !ENDIF !ENDIF #========================================== # Rules for LUA files #========================================== {$(R_LUASRC)}.c{$(R_OBJLUA)}.o: $(Q)$(CC) $(CFLAGS) -wd4701 -wd4702 -wd4774 -wd4324 -wd5262 $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $< #=============================================================================== # Rules for integrated sound files in sound/wav #=============================================================================== {$(R_SndWavDir)}.uu{$(R_SndWavDir)}.wav: $(U)uudecode.exe $(SndWavDir)$(@B).uu move $(SRC)$(@B).wav $(SndWavDir)$(@B).wav #========================================== # Rules for files in sound\windsound #========================================== {$(R_WINDSOUNDDIR)}.c{$(R_OBJTTY)}.o: $(Q)$(CC) $(CFLAGS) -I$(R_WSHR) $(TTYDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $< {$(R_WINDSOUNDDIR)}.c{$(R_OBJGUI)}.o: $(Q)$(CC) $(CFLAGS) -I$(R_WSHR) $(GUIDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $< #========================================== # Rules for files in sound\fmod #========================================== {$(R_FMODDIR)}.c{$(R_OBJTTY)}.o: $(Q)$(CC) $(CFLAGS) $(FMODFLAGS) -I$(R_WSHR) $(TTYDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $< {$(R_FMODDIR)}.c{$(R_OBJGUI)}.o: $(Q)$(CC) $(CFLAGS) $(FMODFLAGS) -I$(R_WSHR) $(GUIDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $< #========================================== #=============== TARGETS ================== #========================================== # # The game target. # # # Everything # all : package !IF "$(INTERNET_AVAILABLE)" == "Y" !IF "$(GIT_AVAILABLE)" == "Y" $(LUASRC)lua.h: git submodule init $(SUBM)lua git submodule update $(SUBM)lua # git submodule update --remote $(SUBM)lua # #aka PDCDEP !IF "$(ADD_CURSES)" == "Y" $(PDCURSES_TOP)curses.h: git submodule init $(SUBM)$(R_PDCDIST) git submodule update $(SUBM)$(R_PDCDIST) # git submodule update --remote $(SUBM)$(R_PDCDIST) !ENDIF !ELSE # GIT_AVAILABLE no CURLLUASRC=http://www.lua.org/ftp/lua-5.4.8.tar.gz CURLLUADST=lua-5.4.8.tar.gz #CURLPDCSRC=https://github.com/wmcbrine/PDCurses/archive/refs/tags/3.9.zip CURLPDCSRC=https://github.com/Bill-Gray/PDCursesMod/archive/refs/tags/v4.4.0.zip CURLPDCDST=$(PDCDIST).zip $(LUASRC)lua.h: @if not exist $(LIBDIR)*.* mkdir $(R_LIBDIR) cd $(R_LIBDIR) curl -L $(CURLLUASRC) -o $(CURLLUADST) tar -xvf $(CURLLUADST) cd $(R_SRC) !IF "$(ADD_CURSES)" == "Y" $(PDCURSES_TOP)curses.h: @if not exist $(LIBDIR)*.* mkdir $(R_LIBDIR) cd $(LIBDIR) curl -L $(CURLPDCSRC) -o $(CURLPDCDST) if not exist $(PDCDIST)*.* mkdir $(R_PDCDIST) tar -C $(R_PDCDIST) --strip-components=1 -xvf $(CURLPDCDST) cd $(R_SRC) !ENDIF # ADD_CURSES !ENDIF # GIT_AVAILABLE !ELSE # INTERNET_AVAILABLE $(LUASRC)lua.h: !IF "$(ADD_CURSES)" == "Y" $(PDCURSES_TOP)curses.h: !ENDIF !ENDIF # INTERNET_AVAILABLE #========================================== # Main game targets. #========================================== # The section for linking the NetHack image looks a little strange at # first, especially if you are used to UNIX makes, or NDMAKE. It is # Microsoft nmake specific, and it gets around the problem of the # link command line being too long for the linker. An "in-line" linker # response file is generated temporarily. # # It takes advantage of the following features of nmake: # # Inline files : # Specifying the "<<" means to start an inline file. # Another "<<" at the start of a line closes the # inline file. # # Substitution within Macros: # $(mymacro:string1=string2) replaces every # occurrence of string1 with string2 in the # macro mymacro. Special ascii key codes may be # used in the substitution text by preceding it # with ^ as we have done below. Every occurrence # of a in $(ALLOBJ) is replaced by # <+>. GAMEOBJ=$(ALLOBJ:^ =^ ) GAMEOBJ=$(GAMEOBJ:^ =^ ) # # DO NOT INDENT THE << below! # #-------- # NetHack #-------- # $(GAMEDIR)NetHack.exe : gamedir.tag $(OTTY)consoletty.o \ $(ALLOBJTTY) $(CURSESWINCONOBJS) \ $(TTYSOUNDOBJS) $(OTTY)date.o $(OTTY)console.res \ $(LUALIB) $(TTYOBJTTY) $(PDCWINCONLIB) $(PDCWINCONOBJS) $(OTTYHACKLIB) @if not exist $(GAMEDIR)*.* mkdir $(R_GAMEDIR) @echo Linking $(@:\=/) $(link) $(LFLAGS) $(conlflags) /STACK:2048 /PDB:$(GAMEDIR)$(@B).PDB /MAP:$(OTTY)$(@B).MAP \ $(LIBS) $(PDCWINCONLIB) $(LUALIB) $(TTYSOUNDLIBS) $(OTTYHACKLIB) \ $(conlibs) $(BCRYPT) -out:$@ @<<$(@B).lnk $(GAMEOBJTTY) $(ALLOBJTTY) $(TTYOBJTTY) $(TTYSOUNDOBJS) $(CURSESWINCONOBJS) $(PDCWINCONOBJS) $(OTTY)consoletty.o $(OTTY)date.o $(OTTY)console.res << keep @if exist binary.tag del binary.tag #--------- # NetHackW #--------- # $(GAMEDIR)NetHackW.exe : gamedir.tag $(OGUI)tile.o \ $(ALLOBJGUI) $(GAMEOBJGUI) $(GUIOBJ) $(GUISOUNDOBJS) \ $(CURSESWINGUIOBJS) $(OGUI)date.o \ $(OGUI)NetHackW.res \ $(LUALIB) $(PDCWINGUILIB) $(PDCWINGUIOBJS) $(OGUIHACKLIB) @if not exist $(GAMEDIR)*.* mkdir $(R_GAMEDIR) @echo Linking $(@:\=/) $(link) $(LFLAGS) $(guilflags) /STACK:2048 /PDB:$(GAMEDIR)$(@B).PDB \ /MAP:$(OGUI)$(@B).MAP \ $(LIBS) $(PDCWINGUILIB) $(LUALIB) \ $(GUISOUNDLIBS) $(OGUIHACKLIB) \ $(guilibs) $(COMCTRL) $(BCRYPT) -out:$@ @<<$(@B).lnk $(GAMEOBJGUI) $(ALLOBJGUI) $(GUIOBJ) $(GUISOUNDOBJS) $(CURSESWINGUIOBJS) $(PDCWINGUIOBJS) $(OGUI)tile.o $(OGUI)date.o $(OGUI)NetHackW.res << keep #-------- # install #-------- # binary.tag: $(DAT)data $(DAT)rumors $(DAT)oracles $(DLB) \ $(HACKCSRC) $(SOUNDSRCS) copy nhdat$(NHV) $(GAMEDIR) copy $(DAT)license $(GAMEDIR) if exist $(DAT)opthelp copy $(DAT)opthelp $(GAMEDIR) if exist $(MSWSYS)sysconf.template copy $(MSWSYS)sysconf.template $(GAMEDIR) if exist $(DAT)symbols copy $(DAT)symbols $(GAMEDIR)symbols if exist $(DOC)guidebook.txt copy $(DOC)guidebook.txt $(GAMEDIR)Guidebook.txt if exist $(DOC)nethack.txt copy $(DOC)nethack.txt $(GAMEDIR)NetHack.txt # if exist $(UTIL)sfctool.pdb copy $(UTIL)sfctool.pdb $(GAMEDIR)sfctool.pdb @if exist $(GAMEDIR)NetHack.PDB echo NOTE: You may want to remove $(U_GAMEDIR)/NetHack.PDB to conserve space @if exist $(GAMEDIR)NetHackW.PDB echo NOTE: You may want to remove $(U_GAMEDIR)/NetHackW.PDB to conserve space -if exist $(MSWSYS)nethackrc.template copy $(MSWSYS)nethackrc.template $(R_GAMEDIR) -if not exist $(GAMEDIR)record. goto>$(GAMEDIR)record. ! IF ("$(USE_DLB)" == "Y") copy /Y nhdat$(NHV) $(GAMEDIR) ! ELSE copy $(DAT)bogusmon $(GAMEDIR) copy $(DAT)cmdhelp $(GAMEDIR) copy $(DAT)data $(GAMEDIR) copy $(DAT)engrave $(GAMEDIR) copy $(DAT)epitaph $(GAMEDIR) copy $(DAT)help $(GAMEDIR) copy $(DAT)hh $(GAMEDIR) copy $(DAT)history $(GAMEDIR) copy $(DAT)license $(GAMEDIR) copy $(DAT)optmenu $(GAMEDIR) copy $(DAT)oracles $(GAMEDIR) copy $(DAT)rumors $(GAMEDIR) copy $(DAT)symbols $(GAMEDIR) copy $(DAT)tribute $(GAMEDIR) copy $(DAT)wizhelp $(GAMEDIR) copy /Y $(DAT)*.lua $(GAMEDIR) if exist $(DAT)guioptions copy $(DAT)guioptions $(GAMEDIR) if exist $(DAT)keyhelp copy $(DAT)keyhelp $(GAMEDIR) if exist $(DAT)options copy $(DAT)options $(GAMEDIR) if exist $(DAT)porthelp copy $(DAT)porthelp $(GAMEDIR) if exist $(DAT)ttyoptions copy $(DAT)ttyoptions $(GAMEDIR) ! ENDIF echo binary built > $@ # copy $(MSWSYS)windsyshlp $(GAMEDIR) recover: $(OUTLHACKLIB) $(U)recover.exe if exist $(U)recover.exe copy $(U)recover.exe $(GAMEDIR) if exist $(DOC)recover.txt copy $(DOC)recover.txt $(GAMEDIR)recover.txt $(OUTL)utility.tag: $(INCL)nhlua.h outldir$(TARGET_CPU).tag $(OUTLHACKLIB) $(U)tile2bmp.exe $(U)makedefs.exe @echo utilities made >$@ @echo utilities made. $(INCL)nhlua.h: @echo /* nhlua.h - generated by Makefile from Makefile.nmake */ > $@ @echo #include "lua.h" >> $@ @echo ATTRNORETURN LUA_API int (lua_error) (lua_State *L) NORETURN; >> $@ @echo #include "lualib.h" >> $@ @echo #include "lauxlib.h" >> $@ @echo /*nhlua.h*/ >> $@ tileutil: $(U)gif2txt.exe $(U)gif2tx32.exe $(U)txt2ppm.exe @echo Optional tile development utilities are up to date. $(OGUI)NetHackW.res: $(SRC)tiles.bmp $(MSWIN)NetHackW.rc $(MSWIN)NetHack.ico \ $(MSWIN)mnsel.bmp $(MSWIN)mnselcnt.bmp $(MSWIN)mnunsel.bmp \ $(MSWIN)petmark.bmp $(MSWIN)pilemark.bmp $(MSWIN)NetHack.ico \ $(MSWIN)rip.bmp $(MSWIN)splash.bmp $(MSWIN)NetHackW.exe.manifest $(WAV) @echo Building resource file $@ from $** $(rc) -nologo -r -fo$@ -i$(MSWIN) -i$(SndWavDir) -dNDEBUG -dVIA_MAKE $(RCFLAGS) $(MSWIN)NetHackW.rc $(OTTY)console.res: $(MSWSYS)console.rc $(MSWSYS)NetHack.ico $(WAV) @echo Building resource file $@ from $** $(rc) -nologo -r -fo$@ -i$(MSWSYS) -i$(SndWavDir) -dNDEBUG $(RCFLAGS) $(MSWSYS)console.rc # # Secondary Targets. # #========================================== # Makedefs Stuff #========================================== $(U)nhsizes3.exe: $(OUTL)nhsizes3.o @echo Linking $(@:\=/) @$(link) $(LFLAGS) -out:$@ $(OUTL)nhsizes.o $(OUTL)panic$(HOST).o $(OUTL)alloc$(HOST).o $(OUTL)nhsizes3.o: $(CONFIG_H) nhsizes3.c $(Q)$(CC) $(CFLAGS) $(CROSSCOMPILE) -Fo$@ nhsizes3.c $(U)makedefs.exe: $(OUTLHACKLIB) $(MAKEDEFSOBJS) @echo Linking $(@:\=/) @$(link) $(LFLAGS) /PDB:"$(OUTL)$(@B).PDB" /MAP:"$(OUTL)$(@B).MAP" -out:$@ $(MAKEDEFSOBJS) $(OUTLHACKLIB) $(OUTL)makedefs.o: $(U)makedefs.c $(SRC)mdlib.c $(CONFIG_H) $(INCL)permonst.h \ $(INCL)objclass.h $(INCL)sym.h $(INCL)defsym.h \ $(INCL)artilist.h $(INCL)dungeon.h $(INCL)obj.h \ $(INCL)monst.h $(INCL)you.h $(INCL)flag.h \ $(INCL)dlb.h @if not exist $(OBJTTY)*.* echo creating directory $(OBJTTY:\=/) @if not exist $(OBJTTY)*.* mkdir $(R_OBJTTY) $(Q)$(CC) -DENUM_PM $(CFLAGS) $(TTYDEF) $(CROSSCOMPILE) -Fo$@ $(U)makedefs.c # $(Q)$(CC) -DENUM_PM $(CFLAGS) $(TTYDEF) $(CROSSCOMPILE) /EP -Fo$@ $(U)makedefs.c >$(OUTL)makedefs.c.preproc # # This is awful, but it allows the GITHASH, GITBRANCH and GITPREFIX macros to be # defined and utilized, using only build-in Windows and nmake commands, # as well as the necessary git commands. # # We build a temporary Makefile on-the-fly for compiling date.c and # invoke nmake again. # $(OTTY)date.o: $(HACKINCL) $(HACKSRC) $(HACKOBJ) $(ALLOBJTTY) $(CURSESOBJ) !IF "$(GIT_AVAILABLE)" == "1" @git rev-parse --verify HEAD 2>&1 >$(OTTY)date1.tmp @git rev-parse --abbrev-ref HEAD 2>&1 >$(OTTY)date2.tmp @git config nethack.substprefix 2>&1 >$(OTTY)date3.tmp @echo.>date.nmk @echo OBJ = $(OBJTTY)>>date.nmk @echo O = ^$(OBJTTY)^^^\>>date.nmk @echo cc = $(cc)>>date.nmk @echo CFLAGS = $(CFLAGS) ^\>>date.nmk @for /F "usebackq" %%A IN ("$(OTTY)date1.tmp") DO @echo. -DNETHACK_GIT_SHA=\"%%A\" ^\>>date.nmk @for /F "usebackq" %%A IN ("$(OTTY)date2.tmp") DO @echo. -DNETHACK_GIT_BRANCH=\"%%A\">>date.nmk @for /F "usebackq" %%A IN ("$(OTTY)date3.tmp") DO @echo. -DNETHACK_GIT_PREFIX=\"%%A\">>date.nmk @echo.>>date.nmk @echo default: ^$(OTTY)date.o>>date.nmk @echo.>>date.nmk @echo ^$(OTTY)date.o: >>date.nmk @echo. ^$(cc) ^$(CFLAGS) -Fo^$@ date.c>>date.nmk @echo.>>date.nmk @$(MAKE) /NOLOGO /A -f date.nmk !ENDIF $(OGUI)date.o: $(HACKINCL) $(HACKSRC) $(HACKOBJ) $(ALLOBJGUI) !IF "$(GIT_AVAILABLE)" == "1" @git rev-parse --verify HEAD 2>&1 >$(OGUI)date1.tmp @git rev-parse --abbrev-ref HEAD 2>&1 >$(OGUI)date2.tmp @git config nethack.substprefix 2>&1 >$(OTTY)date3.tmp @echo.>date.nmk @echo OBJ = $(OBJGUI)>>date.nmk @echo O = ^$(OBJGUI)^^^\>>date.nmk @echo cc = $(cc)>>date.nmk @echo CFLAGS = $(CFLAGS) ^\>>date.nmk @for /F "usebackq" %%A IN ("$(OGUI)date1.tmp") DO @echo. -DNETHACK_GIT_SHA=\"%%A\" ^\>>date.nmk @for /F "usebackq" %%A IN ("$(OGUI)date2.tmp") DO @echo. -DNETHACK_GIT_BRANCH=\"%%A\">>date.nmk @for /F "usebackq" %%A IN ("$(OTTY)date3.tmp") DO @echo. -DNETHACK_GIT_PREFIX=\"%%A\">>date.nmk @echo.>>date.nmk @echo default: ^$(OGUI)date.o>>date.nmk @echo.>>date.nmk @echo ^$(OGUI)date.o: >>date.nmk @echo. ^$(cc) ^$(CFLAGS) -Fo^$@ date.c>>date.nmk @echo.>>date.nmk @$(MAKE) /NOLOGO /A -f date.nmk !ENDIF $(OGUI)sfbase.o: sfbase.c $(HACK_H) $(INCL)sfmacros.h $(Q)$(CC) $(CFLAGS) /EP $(@B).c > $(OGUI)$(@B).c.preproc $(Q)$(CC) $(CFLAGS) -Fo$@ $(@B).c $(OTTY)sfbase.o: sfbase.c $(HACK_H) $(INCL)sfmacros.h $(Q)$(CC) $(CFLAGS) /EP $(@B).c > $(OTTY)$(@B).c.preproc $(Q)$(CC) $(CFLAGS) -Fo$@ $(@B).c # # date.h is not used with NetHack 3.7 # onames.h is not used with NetHack 3.7 # pm.h is not used with NetHack 3.7 $(INCL)date.h $(OPTIONS_FILE) : $(U)makedefs.exe $(U)makedefs -v $(INCL)onames.h : $(U)makedefs.exe $(U)makedefs -o $(INCL)pm.h : $(U)makedefs.exe $(U)makedefs -p #========================================== # HACKLIB #========================================== $(OUTLHACKLIB): $(OUTLHACKLIBOBJS) @echo Building library $@ from $** @$(librarian) /OUT:$@ $(OUTLHACKLIBOBJS) $(OTTYHACKLIB): $(OTTYHACKLIBOBJS) @echo Building library $@ from $** @$(librarian) /OUT:$@ $(OTTYHACKLIBOBJS) $(OGUIHACKLIB): $(OGUIHACKLIBOBJS) @echo Building library $@ from $** @$(librarian) /OUT:$@ $(OGUIHACKLIBOBJS) #========================================== # uudecode utility and uuencoded targets #========================================== $(U)uudecode.exe: $(OUTL)uudecode.o @echo Linking $(@:\=/) @$(link) $(LFLAGS) /PDB:"$(OUTL)$(@B).PDB" /MAP:"$(OUTL)$(@B).MAP" \ -out:$@ $(OUTL)uudecode.o $(OUTL)uudecode.o: $(SSYS)uudecode.c $(Q)$(CC) $(CFLAGS) -wd4702 $(TTYDEF) $(CROSSCOMPILE) \ /D_CRT_SECURE_NO_DEPRECATE -Fo$@ $(SSYS)uudecode.c $(MSWIN)mnsel.bmp: $(U)uudecode.exe $(MSWIN)mnsel.uu $(MSWIN)mnselcnt.bmp: $(U)uudecode.exe $(MSWIN)mnselcnt.uu $(MSWIN)mnunsel.bmp: $(U)uudecode.exe $(MSWIN)mnunsel.uu $(MSWIN)petmark.bmp: $(U)uudecode.exe $(MSWIN)petmark.uu $(MSWIN)pilemark.bmp: $(U)uudecode.exe $(MSWIN)pilemark.uu $(MSWIN)rip.bmp: $(U)uudecode.exe $(MSWIN)rip.uu $(MSWIN)splash.bmp: $(U)uudecode.exe $(MSWIN)splash.uu $(MSWIN)NetHack.ico: $(U)uudecode.exe $(MSWSYS)nhico.uu $(U)uudecode.exe $(MSWSYS)nhico.uu move nethack.ico $@ $(MSWSYS)NetHack.ico: $(U)uudecode.exe $(MSWSYS)nhico.uu $(U)uudecode.exe $(MSWSYS)nhico.uu move nethack.ico $@ #================================================= # Create directories for holding output files #================================================= gamedir.tag: @if not exist $(GAMEDIR)*.* echo creating directory $(GAMEDIR:\=/) @if not exist $(GAMEDIR)*.* mkdir $(R_GAMEDIR) @echo directory created > $@ ottydir$(TARGET_CPU).tag: @if not exist $(OBJTTY)*.* echo creating directory $(OBJTTY:\=/) @if not exist $(OBJTTY)*.* mkdir $(R_OBJTTY) @echo directory created >$@ oguidir$(TARGET_CPU).tag: @if not exist $(OBJGUI)*.* echo creating directory $(OBJGUI:\=/) @if not exist $(OBJGUI)*.* mkdir $(R_OBJGUI) @echo directory created >$@ outldir$(TARGET_CPU).tag: @if not exist $(OBJUTIL)*.* echo creating directory $(OBJUTIL:\=/) @if not exist $(OBJUTIL)*.* mkdir $(R_OBJUTIL) @echo directory created >$@ oluadir$(TARGET_CPU).tag: @if not exist $(OBJLUA)*.* echo creating directory $(OBJLUA:\=/) @if not exist $(OBJLUA)*.* mkdir $(R_OBJLUA) @echo directory created >$@ opdcdir$(TARGET_CPU).tag: @if not exist $(OBJPDC)*.* echo creating directory $(OBJPDC:\=/) @if not exist $(OBJPDC)*.* mkdir $(R_OBJPDC) @echo directory created >$@ opdccdir$(TARGET_CPU).tag: @if not exist $(OBJPDCC)*.* echo creating directory $(OBJPDCC:\=/) @if not exist $(OBJPDCC)*.* mkdir $(R_OBJPDCC) @echo directory created >$@ opdcgdir$(TARGET_CPU).tag: @if not exist $(OBJPDCG)*.* echo creating directory $(OBJPDCG:\=/) @if not exist $(OBJPDCG)*.* mkdir $(R_OBJPDCG) @echo directory created >$@ libdir.tag: @if not exist $(LIBDIR)*.* echo creating directory $(LIB:\=/) @if not exist $(LIBDIR)*.* mkdir $(R_LIBDIR) @echo directory created >$@ pkgdir.tag: if NOT exist $(PkgDir)*.* echo creating directory $(PkgDir:\=/) if NOT exist $(PkgDir)*.* mkdir $(R_PkgDir) @echo directory created >$@ #========================================== # Notify of any CL environment variables # in effect since they change the compiler # options. #========================================== envchk.tag: cpu.tag !IFDEF TTYOBJTTY @echo tty window support included ! IF "$(CURSES_CONSOLE)" == "Y" @echo curses console window support also included ! ENDIF ! IF "$(CURSES_GRAPHICAL)" == "Y" @echo curses graphical window support also included ! ENDIF !ENDIF ! IF "$(CL)"!="" # @echo Warning, the CL Environment variable is defined: # @echo CL=$(CL) ! ENDIF @echo "cflags=$(CFLAGS) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET)" @echo envchk >$@ cpu.tag: ! IF "$(TARGET_CPU)"=="x64" @echo Windows x64 64-bit target build ! ELSE ! IF "$(TARGET_CPU)"=="arm64" @echo Windows arm64 64-bit target build ! ELSE @echo Windows x86 32-bit target build ! ENDIF ! ENDIF @echo cpu >$@ #========================================== #=========== SECONDARY TARGETS ============ #========================================== fetch-lua: fetch-actual-Lua fetch-Lua: fetch-actual-Lua fetch-actual-Lua: @if not exist $(LIBDIR)*.* mkdir $(R_LIBDIR) cd $(LIBDIR) curl -L -R -O http://www.lua.org/ftp/lua-$(LUAVER).tar.gz tar zxf lua-$(LUAVER).tar.gz if exist lua-$(LUAVER).tar.gz del lua-$(LUAVER).tar.gz if exist lua-$(LUAVER).tar del lua-$(LUAVER).tar cd $(R_SRC) @echo Lua has been fetched into $(LIBDIR)lua-$(LUAVER) !IF "$(ADD_CURSES)" == "Y" fetch-pdcurses: @if not exist $(LIBDIR)*.* mkdir $(R_LIBDIR) cd $(LIBDIR) # curl -L -R https://codeload.github.com/wmcbrine/PDCurses/zip/master -o pdcurses.zip curl -L -R https://github.com/Bill-Gray/PDCursesMod/archive/refs/tags/v4.5.1.zip -o $(PDCDIST).zip powershell -command "Expand-Archive -Path .\$(PDCDIST).zip -DestinationPath ./$(PDCDIST)-temp" if exist .\$(PDCDIST)\* rd .\$(PDCDIST) /s /Q move .\$(PDCDIST)-temp\PDCurses-master . ren PDCurses-master $(PDCDIST) if exist .\$(PDCDIST)-temp\* rd .\$(PDCDIST)-temp /s /Q if exist .\$(PDCDIST).zip del .\$(PDCDIST).zip cd $(R_SRC) @echo $(PDCDIST) has been fetched into $(LIBDIR)$(PDCDIST) !ENDIF #https://github.com/universal-ctags/ctags/archive/refs/tags/v6.2.1.zip CTAGSVER=6.2.1 CTAGSURL=https://github.com/universal-ctags/ctags/archive/refs/tags/v$(CTAGSVER).zip fetch-ctags: $(LIBDIR)ctags.zip build-ctags: $(LIBDIR)ctags\ctags-$(CTAGSVER)\ctags.exe $(LIBDIR)ctags\ctags-$(CTAGSVER)\ctags.exe: $(LIBDIR)ctags\ctags-$(CTAGSVER)\mk_mvc.mak @ECHO on cd $(LIBDIR) cd ctags\ctags-$(CTAGSVER) copy win32\config_mvc.h config.h copy win32\gnulib_h\langinfo.h gnulib copy win32\gnulib_h\fnmatch.h gnulib nmake -f mk_mvc.mak copy /Y ctags.exe ..\ctags.exe @echo ctags has been compiled into $(LIBDIR)ctags @ECHO off cd ..\.. cd $(R_SRC) $(LIBDIR)ctags.zip: @if not exist $(LIBDIR)*.* mkdir $(R_LIBDIR) cd $(LIBDIR) curl -L -R $(CTAGSURL) -o ctags.zip cd $(R_SRC) @echo ctags source has been fetched into $@ $(LIBDIR)ctags\ctags-$(CTAGSVER)\mk_mvc.mak: $(LIBDIR)ctags.zip @if not exist $(LIBDIR)*.* mkdir $(R_LIBDIR) cd $(LIBDIR) powershell -command "Expand-Archive -Path $(LIBDIR)ctags.zip -DestinationPath $(LIBDIR)ctags" cd $(R_SRC) @echo ctags source has been expanded from zip file into $(LIBDIR)\ctags\ctags-$(CTAGSVER) clean-ctags: cd $(LIBDIR) rd $(LIBDIR)\ctags\ctags-$(CTAGSVER) /S cd $(R_SRC) spotless-ctags: cd $(LIBDIR) @if exist ctags\ctags.exe del ctags\ctags.exe @if exist ctags.zip del ctags.zip cd $(R_SRC) #========================================== # DLB utility and nhdatNNN file creation #========================================== $(U)dlb.exe: $(DLBOBJ_HOST) $(OUTL)dlb$(HOST).o $(OUTLHACKLIB) @echo Linking $(@:\=/) @$(link) $(LFLAGS) /PDB:"$(OUTL)$(@B).PDB" /MAP:"$(OUTL)$(@B).MAP" $(OUTLHACKLIB) -out:$@ @<<$(@B).lnk $(OUTL)dlb_main$(HOST).o $(OUTL)dlb$(HOST).o $(OUTL)alloc$(HOST).o $(OUTL)panic$(HOST).o << !IFDEF TEST_CROSSCOMPILE $(OUTL)dlb$(HOST).o: $(OUTL)dlb_main$(HOST).o $(OUTL)alloc$(HOST).o $(OUTL)panic$(HOST).o $(INCL)dlb.h $(Q)$(CC) $(CFLAGS) $(TTYDEF) $(CROSSCOMPILE) /Fo$@ $(SRC)dlb.c !ENDIF $(OUTL)dlb.o: $(OUTL)dlb_main.o $(OUTL)alloc.o $(OUTL)panic.o $(INCL)dlb.h $(Q)$(CC) $(CFLAGS) $(TTYDEF) /Fo$@ $(SRC)dlb.c $(OTTY)dlb.o: $(OTTY)dlb_main.o $(OTTY)alloc.o $(OTTY)panic.o $(INCL)dlb.h $(Q)$(CC) $(CFLAGS) $(TTYDEF) /Fo$@ $(SRC)dlb.c $(OGUI)dlb.o: $(OGUI)dlb_main.o $(OGUI)alloc.o $(OGUI)panic.o $(INCL)dlb.h $(Q)$(CC) $(CFLAGS) $(TTYDEF) /Fo$@ $(SRC)dlb.c $(OUTL)dlb_main.o: $(UTIL)dlb_main.c $(INCL)config.h $(INCL)dlb.h $(Q)$(CC) $(CFLAGS) $(TTYDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) /Fo$@ $(UTIL)dlb_main.c $(OTTY)dlb_main.o: $(UTIL)dlb_main.c $(INCL)config.h $(INCL)dlb.h $(Q)$(CC) $(CFLAGS) $(TTYDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) /Fo$@ $(UTIL)dlb_main.c $(OGUI)dlb_main.o: $(UTIL)dlb_main.c $(INCL)config.h $(INCL)dlb.h $(Q)$(CC) $(CFLAGS) $(TTYDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) /Fo$@ $(UTIL)dlb_main.c $(DAT)porthelp: $(MSWSYS)porthelp @copy $(MSWSYS)porthelp $@ >nul !IF ("$(USE_DLB)"=="Y") nhdat$(NHV): $(U)dlb.exe $(DAT)data $(DAT)oracles $(OPTIONS_FILE) $(LUA_FILES) \ $(DAT)rumors $(DAT)help $(DAT)hh $(DAT)cmdhelp $(DAT)keyhelp \ $(DAT)history $(DAT)opthelp $(DAT)optmenu $(DAT)wizhelp $(DAT)porthelp \ $(DAT)license $(DAT)engrave $(DAT)epitaph $(DAT)bogusmon $(DAT)tribute @echo Building $@ @cd $(DAT) @echo data >dlb.lst @echo oracles >>dlb.lst @if exist options @echo options >>dlb.lst @if exist ttyoptions @echo ttyoptions >>dlb.lst @if exist guioptions @echo guioptions >>dlb.lst @if exist porthelp @echo porthelp >>dlb.lst @echo rumors >>dlb.lst @echo help >>dlb.lst @echo hh >>dlb.lst @echo cmdhelp >>dlb.lst @echo keyhelp >>dlb.lst @echo history >>dlb.lst @echo opthelp >>dlb.lst @echo optmenu >>dlb.lst @echo wizhelp >>dlb.lst @echo license >>dlb.lst @echo engrave >>dlb.lst @echo epitaph >>dlb.lst @echo bogusmon >>dlb.lst @echo tribute >>dlb.lst # @for %%N in ($(luawildcards)) do dir /b %%N >>dlb.lst @for %%N in (*.lua) do @echo %%N >>dlb.lst @$(U)dlb cIf dlb.lst $(SRC)nhdat @cd $(SRC) !ENDIF #========================================== # Recover Utility #========================================== $(U)recover.exe: $(RECOVOBJS) $(OUTLHACKLIB) @echo Linking $(@:\=/) @$(link) $(LFLAGS) /PDB:"$(OUTL)$(@B).PDB" /MAP:"$(OUTL)$(@B).MAP" \ -out:$@ $(RECOVOBJS) $(OUTLHACKLIB) $(OUTL)recover.o: $(CONFIG_H) $(U)recover.c $(MSWSYS)win32api.h $(Q)$(CC) $(CFLAGS) $(TTYDEF) -Fo$@ $(U)recover.c #========================================== # Tile Mapping #========================================== tile.c: $(U)tilemap.exe @$(U)tilemap @echo A new $(@:\=/) has been created $(U)tilemap.exe: $(OUTL)tilemap.o $(OUTL)monst.o $(OUTL)objects.o $(OUTL)drawing.o $(OUTLHACKLIB) @echo Linking $(@:\=/) @$(link) $(LFLAGS) /PDB:"$(OUTL)$(@B).PDB" /MAP:"$(OUTL)$(@B).MAP" $(HACKLIB) -out:$@ \ $(OUTL)tilemap.o $(OUTL)monst.o $(OUTL)objects.o $(OUTL)drawing.o $(OUTLHACKLIB) $(OUTL)tilemap.o: $(WSHR)tilemap.c $(HACK_H) $(Q)$(CC) $(CFLAGS) $(CROSSCOMPILE) -Fo$@ $(WSHR)tilemap.c $(OUTL)tiletx32.o: $(WSHR)tilemap.c $(HACK_H) $(Q)$(CC) $(CFLAGS) $(CROSSCOMPILE) /DTILETEXT /DTILE_X=32 /DTILE_Y=32 -Fo$@ $(WSHR)tilemap.c $(OUTL)tiletxt.o: $(WSHR)tilemap.c $(HACK_H) $(Q)$(CC) $(CFLAGS) $(CROSSCOMPILE) /DTILETEXT -Fo$@ $(WSHR)tilemap.c $(OUTL)gifread.o: $(WSHR)gifread.c $(CONFIG_H) $(TILE_H) $(Q)$(CC) $(CFLAGS) $(CROSSCOMPILE) -I$(WSHR) -Fo$@ $(WSHR)gifread.c $(OUTL)gifrd32.o: $(WSHR)gifread.c $(CONFIG_H) $(TILE_H) $(Q)$(CC) $(CFLAGS) $(CROSSCOMPILE) -I$(WSHR) /DTILE_X=32 /DTILE_Y=32 -Fo$@ $(WSHR)gifread.c $(OUTL)ppmwrite.o: $(WSHR)ppmwrite.c $(CONFIG_H) $(TILE_H) $(Q)$(CC) $(CFLAGS) $(CROSSCOMPILE) -I$(WSHR) -Fo$@ $(WSHR)ppmwrite.c $(OUTL)tiletext.o: $(WSHR)tiletext.c $(CONFIG_H) $(TILE_H) $(Q)$(CC) $(CFLAGS) $(CROSSCOMPILE) -I$(WSHR) -Fo$@ $(WSHR)tiletext.c $(OUTL)tilete32.o: $(WSHR)tiletext.c $(CONFIG_H) $(TILE_H) $(Q)$(CC) $(CFLAGS) $(CROSSCOMPILE) -I$(WSHR) /DTILE_X=32 /DTILE_Y=32 -Fo$@ $(WSHR)tiletext.c #========================================== # Optional Tile Utilities #========================================== $(U)gif2txt.exe: $(GIFREADERS_HOST) $(TEXT_IO) @echo Linking $(@:\=/) @$(link) $(LFLAGS) /PDB:"$(OUTL)$(@B).PDB" /MAP:"$(OUTL)$(@B).MAP" -out:$@ @<<$(@B).lnk $(GIFREADERS_HOST:^ =^ ) $(TEXT_IO:^ =^ ) << $(U)gif2tx32.exe: $(GIFREADERS32_HOST) $(TEXT_IO32) @echo Linking $(@:\=/) @$(link) $(LFLAGS) /PDB:"$(OUTL)$(@B).PDB" /MAP:"$(OUTL)$(@B).MAP" -out:$@ @<<$(@B).lnk $(GIFREADERS32_HOST:^ =^ ) $(TEXT_IO32:^ =^ ) << $(U)txt2ppm.exe: $(PPMWRITERS) $(TEXT_IO) @echo Linking $(@:\=/) @$(link) $(LFLAGS) /PDB:"$(OUTL)$(@B).PDB" /MAP:"$(OUTL)$(@B).MAP" -out:$@ @<<$(@B).lnk $(PPMWRITERS:^ =^ ) $(TEXT_IO:^ =^ ) << $(SRC)tiles.bmp: $(U)tile2bmp.exe $(TILEFILES) @echo Creating 16x16 binary tile files (this may take some time) @$(U)tile2bmp $@ $(U)tile2bmp.exe: $(OUTL)tile2bmp.o $(TEXT_IO) $(OUTL)alloc.o $(OUTL)panic.o @echo Linking $(@:\=/) @$(link) $(LFLAGS) /PDB:"$(OUTL)$(@B).PDB" /MAP:"$(OUTL)$(@B).MAP" $(OUTLHACKLIB) -out:$@ @<<$(@B).lnk $(OUTL)tile2bmp.o $(TEXT_IO:^ =^ ) $(OUTL)alloc.o $(OUTL)panic.o << $(U)til2bm32.exe: $(OUTL)til2bm32.o $(TEXT_IO32) @echo Linking $(@:\=/) @$(link) $(LFLAGS) /PDB:"$(OUTL)$(@B).PDB" /MAP:"$(OUTL)$(@B).MAP" $(OUTLHACKLIB) -out:$@ @<<$(@B).lnk $(OUTL)til2bm32.o $(TEXT_IO32:^ =^ ) << $(OUTL)tile2bmp.o: $(WSHR)tile2bmp.c $(HACK_H) $(TILE_H) $(MSWSYS)win32api.h $(Q)$(CC) $(CFLAGS) $(TTYDEF) $(CROSSCOMPILE) -I$(WSHR) /DPACKED_FILE /Fo$@ $(WSHR)tile2bmp.c #$(OUTL)til2bm32.o: $(WSHR)tile2bmp.c $(HACK_H) $(TILE_H) $(MSWSYS)win32api.h # $(Q)$(CC) $(CFLAGS) $(TTYDEF) $(CROSSCOMPILE) -I$(WSHR) /DPACKED_FILE /DTILE_X=32 /DTILE_Y=32 /Fo$@ $(WSHR)tile2bmp.c $(U)tile2x11.exe: $(OUTL)tile2x11.o $(OUTL)tiletext.o $(OUTL)tiletxt.o $(OUTL)alloc.o \ $(OUTL)panic.o $(OUTL)monst.o $(OUTL)objects.o @echo Linking $(@:\=/) @$(link) $(LFLAGS) /PDB:"$(OUTL)$(@B).PDB" /MAP:"$(OUTL)$(@B).MAP" -out:$@ @<<$(@B).lnk $(OUTL)tile2x11.o $(OUTL)tiletext.o $(OUTL)tiletxt.o $(OUTL)drawing.o $(OUTL)monst.o $(OUTL)objects.o $(OUTL)alloc.o $(OUTL)panic.o << $(OUTL)tile2x11.o: $(X11)tile2x11.c $(HACK_H) $(TILE_H) $(INCL)tile2x11.h $(Q)$(CC) $(CFLAGS) $(CROSSCOMPILE) -I$(WSHR) /DPACKED_FILE /Fo$@ $(X11)tile2x11.c $(SRC)x11tiles: $(U)tile2x11.exe $(WSHR)monsters.txt $(WSHR)objects.txt \ $(WSHR)other.txt \ $(WSHR)monsters.txt $(U)tile2x11 $(WSHR)monsters.txt $(WSHR)objects.txt \ $(WSHR)other.txt \ -grayscale $(WSHR)monsters.txt #=============================================================================== # PDCurses #=============================================================================== !IF "$(ADD_CURSES)" == "Y" !IF "$(CURSES_CONSOLE)" == "Y" $(PDCWINCONLIB) : $(PDCCOMMONOBJS) $(PDCWINCONOBJS) @echo Building library $@ from $** @$(librarian) -nologo /out:$@ $(PDCCOMMONOBJS) $(PDCWINCONOBJS) !ENDIF !IF "$(CURSES_GRAPHICAL)" == "Y" $(PDCWINGUILIB) : $(PDCCOMMONOBJS) $(PDCWINGUIOBJS) @echo Building library $@ from $** @$(librarian) -nologo /out:$@ $(PDCCOMMONOBJS) $(PDCWINGUIOBJS) !ENDIF !ENDIF $(OGUI)guitty.o: $(MSWSYS)guitty.c $(WINDHDR) $(HACK_H) $(TILE_H) #=============================================================================== # LUA #=============================================================================== lua.exe: $(OLUA)lua.o $(LUALIB) @echo Linking $(@:\=/) @$(link) /OUT:$@ $(OLUA)lua.o $(LUALIB) #luac.exe: $(OLUA)luac.o $(LUALIB) # @echo Linking $(@:\=/) # @$(link) /OUT:$@ $(OLUA)luac.o $(LUALIB) $(LIBDIR)lua$(LUAVER)-$(TARGET_CPU).dll: $(LUAOBJFILES) @echo Linking $(@:\=/) @$(link) /DLL /IMPLIB:$(LIBDIR)lua$(LUAVER).lib /OUT:$@ $(LUAOBJFILES) $(LIBDIR)lua$(LUAVER)-$(TARGET_CPU)-static.lib: $(LUAOBJFILES) @echo Building library $@ from $** @$(librarian) /OUT:$@ $(LUAOBJFILES) $(OLUA)lua.o: $(LUASRC)lua.c #$(OLUA)luac.o: $(LUASRC)luac.c $(OLUA)lapi.o: $(LUASRC)lapi.c $(Q)$(CC) $(CFLAGS) $(TTYDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -wd4244 -wd4701 -wd4702 -Fo$@ $(LUASRC)lapi.c #=================================================================== # windsound dependencies #=================================================================== !IF "$(SOUND_WINDSOUND)" == "Y" $(OTTY)windsound.o: $(WINDSOUNDDIR)windsound.c $(HACK_H) $(OGUI)windsound.o: $(WINDSOUNDDIR)windsound.c $(HACK_H) !ENDIF #=================================================================== # fmod dependencies #=================================================================== !IF "$(SOUND_FMOD)" == "Y" $(OTTY)fmod.o: $(FMODDIR)fmod.c $(HACK_H) $(OGUI)fmod.o: $(FMODDIR)fmod.c $(HACK_H) # Copy the DLL to GAMEDIR $(GAMEDIR)$(FMODDLLBASENAME): copy $(FMODLIBDLL) $@ !ENDIF #=================================================================== # sys/windows dependencies #=================================================================== $(OTTY)consoletty.o: $(MSWSYS)consoletty.c $(WINDHDR) $(HACK_H) $(TILE_H) $(OTTY)win10.o: $(MSWSYS)win10.c $(WINDHDR) $(HACK_H) $(OTTY)windsys.o: $(MSWSYS)windsys.c $(WINDHDR) $(HACK_H) $(OTTY)windsound.o: $(WINDSOUNDDIR)windsound.c $(HACK_H) #$(OTTY)sample.o: $(SOUNDDIR)sample.c $(HACK_H) $(OTTY)windmain.o: $(MSWSYS)windmain.c $(WINDHDR) $(HACK_H) $(OTTY)safeproc.o: $(WSHR)safeproc.c $(WINDHDR) $(HACK_H) $(OGUI)consoletty.o: $(MSWSYS)consoletty.c $(WINDHDR) $(HACK_H) $(TILE_H) $(OGUI)win10.o: $(MSWSYS)win10.c $(WINDHDR) $(HACK_H) $(OGUI)windsys.o: $(MSWSYS)windsys.c $(WINDHDR) $(HACK_H) $(OGUI)windsound.o: $(WINDSOUNDDIR)windsound.c $(HACK_H) $(OGUI)windmain.o: $(MSWSYS)windmain.c $(WINDHDR) $(HACK_H) $(OGUI)safeproc.o: $(WSHR)safeproc.c $(WINDHDR) $(HACK_H) #=================================================================== # win/win32 dependencies #=================================================================== $(OGUI)mhaskyn.o: $(MSWIN)mhaskyn.c $(MSWIN)$(@B).h $(WINDHDR) $(HACK_H) $(OGUI)mhdlg.o: $(MSWIN)mhdlg.c $(MSWIN)$(@B).h $(MSWIN)resource.h $(WINDHDR) $(HACK_H) $(OGUI)mhfont.o: $(MSWIN)mhfont.c $(MSWIN)$(@B).h $(WINDHDR) $(HACK_H) $(OGUI)mhinput.o: $(MSWIN)mhinput.c $(MSWIN)$(@B).h $(MSWIN)winMS.h $(WINDHDR) $(HACK_H) $(OGUI)mhmain.o: $(MSWIN)mhmain.c $(ALL_GUIHDR) $(WINDHDR) $(HACK_H) $(OGUI)mhmap.o: $(MSWIN)mhmap.c $(MSWIN)$(@B).h $(MSWIN)mhfont.h $(MSWIN)mhinput.h \ $(MSWIN)mhmsg.h $(MSWIN)resource.h $(WINDHDR) $(HACK_H) $(OGUI)mhmenu.o: $(MSWIN)mhmenu.c $(MSWIN)$(@B).h $(MSWIN)mhmain.h $(MSWIN)mhmsg.h \ $(MSWIN)mhfont.h $(MSWIN)mhdlg.h $(MSWIN)resource.h $(WINDHDR) $(HACK_H) $(OGUI)mhmsgwnd.o: $(MSWIN)mhmsgwnd.c $(MSWIN)$(@B).h $(MSWIN)mhmsg.h $(MSWIN)mhfont.h \ $(MSWIN)winMS.h $(WINDHDR) $(HACK_H) $(OGUI)mhrip.o: $(MSWIN)mhrip.c $(MSWIN)$(@B).h $(MSWIN)mhmsg.h $(MSWIN)mhfont.h \ $(MSWIN)resource.h $(WINDHDR) $(HACK_H) $(OGUI)mhsplash.o: $(MSWIN)mhsplash.c $(MSWIN)$(@B).h $(MSWIN)mhmsg.h $(MSWIN)mhfont.h \ $(MSWIN)resource.h $(WINDHDR) $(HACK_H) $(OGUI)mhstatus.o: $(MSWIN)mhstatus.c $(MSWIN)$(@B).h $(MSWIN)mhmsg.h $(MSWIN)mhfont.h \ $(WINDHDR) $(HACK_H) $(OGUI)mhtext.o: $(MSWIN)mhtext.c $(MSWIN)$(@B).h $(MSWIN)mhmsg.h $(MSWIN)mhfont.h \ $(WINDHDR) $(HACK_H) $(OGUI)mswproc.o: $(MSWIN)mswproc.c $(ALL_GUIHDR) $(MSWIN)resource.h $(WINDHDR) $(HACK_H) $(OGUI)NetHackW.o: $(MSWIN)NetHackW.c $(ALL_GUIHDR) $(MSWIN)resource.h $(WINDHDR) $(HACK_H) #=================================================================== # sys/share dependencies #=================================================================== #$(OTTY)cppregex.o: $(SSYS)cppregex.cpp $(HACK_H) # $(Q)$(CC) $(CPPFLAGS) $(TTYDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $(SSYS)cppregex.cpp #$(OGUI)cppregex.o: $(SSYS)cppregex.cpp $(HACK_H) # $(Q)$(CC) $(CPPFLAGS) $(GUIDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $(SSYS)cppregex.cpp #=============================================================================== # CROSSCOMPILE #=============================================================================== # Under a cross-compile, some of the values stored statically into # text files cannot be trusted as being representative of the # settings and features used on the build of the target binaries. # # We move some of that stuff into the game run-time by separating # out the functions into src\mdlib.c to get some of the required # functionality at game runtime instead of from a previously written # data file. # !IFDEF TEST_CROSSCOMPILE $(OUTL)mdlib$(HOST).o: $(SRC)mdlib.c $(Q)$(CC) $(CFLAGS) $(TTYDEF) $(CROSSCOMPILE) -Fo$@ $(SRC)mdlib.c !ENDIF $(OUTL)mdlib.o: $(SRC)mdlib.c $(Q)$(CC) $(CFLAGS) $(TTYDEF) -Fo$@ $(SRC)mdlib.c # $(Q)$(CC) $(CFLAGS) $(TTYDEF) /EP -Fo$@ $(SRC)mdlib.c >$(OUTL)mdlib.c.preproc #============================================ # util dual-role CROSSCOMPILE dependencies #============================================ # # These have dual-roles and need to be build for host and target platforms. # #$(OUTL)panic_host.o: $(U)panic.c $(CONFIG_H) # $(Q)$(CC) $(CFLAGS) $(TTYDEF) $(CROSSCOMPILE) -Fo$@ $(U)panic.c $(OUTL)panic.o: $(U)panic.c $(CONFIG_H) $(Q)$(CC) $(CFLAGS) -Fo$@ $(U)panic.c $(OTTY)panic.o: $(U)panic.c $(CONFIG_H) $(Q)$(CC) $(CFLAGS) $(TTYDEF) -Fo$@ $(U)panic.c $(OGUI)panic.o: $(U)panic.c $(CONFIG_H) $(Q)$(CC) $(CFLAGS) $(GUIDEF) -Fo$@ $(U)panic.c #$(OUTL)drawing_host.o: drawing.c $(CONFIG_H) # $(Q)$(CC) $(CFLAGS) $(CROSSCOMPILE) -Fo$@ drawing.c $(OUTL)drawing.o: drawing.c $(CONFIG_H) $(INCL)color.h \ $(INCL)sym.h $(INCL)defsym.h $(INCL)rm.h \ $(INCL)objclass.h $(Q)$(CC) $(CFLAGS) -Fo$@ drawing.c #$(OUTL)monst_host.o: monst.c $(CONFIG_H) $(INCL)permonst.h $(INCL)align.h \ # $(INCL)monattk.h $(INCL)monflag.h $(INCL)sym.h \ # $(INCL)defsym.h $(INCL)color.h # $(Q)$(CC) $(CFLAGS) $(TTYDEF) -Fo$@ monst.c $(OUTL)monst.o: monst.c $(CONFIG_H) $(INCL)permonst.h $(INCL)align.h \ $(INCL)monattk.h $(INCL)monflag.h $(INCL)sym.h \ $(INCL)defsym.h $(INCL)color.h $(Q)$(CC) $(CFLAGS) -Fo$@ monst.c #$(OUTL)objects_host.o: objects.c $(CONFIG_H) $(INCL)obj.h $(INCL)objclass.h \ # $(INCL)prop.h $(INCL)skills.h $(INCL)color.h # $(Q)$(CC) $(CFLAGS) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) /EP $(@B).c > $(OUTL)$(@B).c.preproc # $(Q)$(CC) $(CFLAGS) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $(@B).c $(OUTL)objects.o: objects.c $(CONFIG_H) $(INCL)obj.h $(INCL)objclass.h \ $(INCL)prop.h $(INCL)skills.h $(INCL)color.h $(Q)$(CC) $(CFLAGS) /EP $(@B).c > $(OUTL)$(@B).c.preproc $(Q)$(CC) $(CFLAGS) -Fo$@ $(@B).c #$(OUTL)alloc_host.o: alloc.c $(CONFIG_H) # $(Q)$(CC) $(CFLAGS) $(TTYDEF) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ alloc.c $(OUTL)alloc.o: alloc.c $(CONFIG_H) $(Q)$(CC) $(CFLAGS) $(TTYDEF) -Fo$@ alloc.c #=================================================================== # DAT dependencies #=================================================================== # # dat dependencies # $(DAT)data: $(U)makedefs.exe $(DATABASE) $(U)makedefs -d $(DAT)rumors: $(U)makedefs.exe $(DAT)rumors.tru $(DAT)rumors.fal $(U)makedefs -r $(DAT)oracles: $(U)makedefs.exe $(DAT)oracles.txt $(U)makedefs -h $(DAT)engrave: $(U)makedefs.exe $(DAT)engrave.txt $(U)makedefs -2 $(DAT)epitaph: $(U)makedefs.exe $(DAT)epitaph.txt $(U)makedefs -1 $(DAT)bogusmon: $(U)makedefs.exe $(DAT)bogusmon.txt $(U)makedefs -3 # This is the universal ctags utility which produces the tags in the # format that util/readtags requires. # https://github.com/universal-ctags/ctags.git #=============================================================================== # sfutil #=============================================================================== SFCTOOLBIN = $(BinDir)sfctool.exe !IF "$(SFCTOOL)" == "1" SFCTOOLPKG=$(SFCTOOLBIN) SFCTOOLBASENAM=sfctool.exe SFCTOOLPDBNAM=sfctool.PDB SFCTOOLPDBBIN=$(BinDir)sfctool.PDB !ELSE SFCTOOLPKG= SFCTOOLBASENAM= SFCTOOLPDBNAM= SFCTOOLPDBBIN= !ENDIF !IF "$(SFCTOOLPKG)" != "" SFCTOOLOBJS = $(OUTL)sfctool.o \ $(OUTL)sf-alloc.o $(OUTL)sf-artifact.o $(OUTL)sfdata.o \ $(OUTL)sf-date.o $(OUTL)sf-decl.o $(OUTL)sf-calendar.o \ $(OUTL)sf-cfgfiles.o $(OUTL)sf-dungeon.o $(OUTL)sf-end.o \ $(OUTL)sf-engrave.o $(OUTL)sf-files.o $(OUTL)sf-light.o \ $(OUTL)sf-mdlib.o $(OUTL)sf-mkmaze.o $(OUTL)sf-mkroom.o \ $(OUTL)sf-monst.o $(OUTL)sf-nhlua.o $(OUTL)sf-objects.o \ $(OUTL)sf-o_init.o $(OUTL)panic.o $(OUTL)sf-region.o \ $(OUTL)sf-restore.o $(OUTL)sf-rumors.o $(OUTL)sfbase.o \ $(OUTL)sfexpasc.o $(OUTL)sf-struct.o $(OUTL)strutil.o \ $(OUTL)sf-sys.o $(OUTL)sf-timeout.o $(OUTL)sf-track.o \ $(OUTL)sf-version.o $(OUTL)sf-worm.o $(OUTL)sf-windsys.o SFFLAGS = -DSFCTOOL -DNOPANICTRACE -DNOCRASHREPORT -DNO_CHRONICLE #CTAGSCMD = $(LIB)\ctags\ctags.exe # # dependencies for optional sfctool # # $(Q)$(CC) $(CFLAGS) -Fo$@ monst.c #$(UTIL)sfutil.exe: $(SFCTOOLBIN) #$(UTIL)sfctool.exe: $(SFCTOOLBIN) $(SFCTOOLBIN): $(OUTLHACKLIB) $(SFCTOOLOBJS) $(link) $(lflags) -out:$@ /PDB:$(BinDir)$(@B).PDB $(SFCTOOLOBJS) \ $(LIBS) ole32.lib Shell32.lib userenv.lib advapi32.lib $(OUTLHACKLIB) @echo '$(SFCTOOLBIN) is up to date.' $(OUTL)sfctool.o: $(UTIL)sfctool.c $(HACK_H) $(INCL)sfprocs.h $(Q)$(CC) $(CFLAGS) $(SFFLAGS) -Fo$@ -c $(UTIL)sfctool.c $(OUTL)sfdata.o: $(UTIL)sfdata.c $(HACK_H) $(INCL)sfprocs.h $(INCL)sfproto.h $(Q)$(CC) $(CFLAGS) $(SFFLAGS) -Fo$@ -c $(UTIL)sfdata.c $(OUTL)sfexpasc.o: $(UTIL)sfexpasc.c $(HACK_H) $(INCL)sfprocs.h $(INCL)sfproto.h $(INCL)sfmacros.h $(Q)$(CC) $(CFLAGS) $(SFFLAGS) -Fo$@ -c $(UTIL)sfexpasc.c $(OUTL)sf-alloc.o: $(SRC)alloc.c $(HACK_H) $(Q)$(CC) $(CFLAGS) $(SFFLAGS) -Fo$@ -c $(SRC)alloc.c $(OUTL)sf-date.o: $(SRC)date.c $(HACK_H) $(Q)$(CC) $(CFLAGS) $(SFFLAGS) -Fo$@ -c $(SRC)date.c $(OUTL)sf-decl.o: $(SRC)decl.c $(HACK_H) $(Q)$(CC) $(CFLAGS) $(SFFLAGS) -Fo$@ -c $(SRC)decl.c $(OUTL)sf-monst.o: $(SRC)monst.c $(HACK_H) $(Q)$(CC) $(CFLAGS) $(SFFLAGS) -Fo$@ -c $(SRC)monst.c $(OUTL)sf-objects.o: $(SRC)objects.c $(HACK_H) $(Q)$(CC) $(CFLAGS) $(SFFLAGS) -Fo$@ -c $(SRC)objects.c $(OUTL)sfbase.o: $(SRC)sfbase.c $(HACK_H) $(INCL)sfmacros.h $(Q)$(CC) $(CFLAGS) $(SFFLAGS) -Fo$@ -c $(SRC)sfbase.c $(OUTL)sf-struct.o: $(SRC)sfstruct.c $(HACK_H) $(INCL)sfmacros.h $(Q)$(CC) $(CFLAGS) $(SFFLAGS) -Fo$@ -c $(SRC)sfstruct.c $(OUTL)sf-artifact.o: $(SRC)artifact.c $(HACK_H) $(Q)$(CC) $(CFLAGS) $(SFFLAGS) -Fo$@ -c $(SRC)artifact.c $(OUTL)sf-calendar.o: $(SRC)calendar.c $(HACK_H) $(Q)$(CC) $(CFLAGS) $(SFFLAGS) -Fo$@ -c $(SRC)calendar.c $(OUTL)sf-cfgfiles.o: $(SRC)cfgfiles.c $(HACK_H) $(Q)$(CC) $(CFLAGS) $(SFFLAGS) -Fo$@ -c $(SRC)cfgfiles.c $(OUTL)sf-dungeon.o: $(SRC)dungeon.c $(HACK_H) $(Q)$(CC) $(CFLAGS) $(SFFLAGS) -Fo$@ -c $(SRC)dungeon.c $(OUTL)sf-end.o: $(SRC)end.c $(HACK_H) $(Q)$(CC) $(CFLAGS) $(SFFLAGS) -Fo$@ -c $(SRC)end.c $(OUTL)sf-engrave.o: $(SRC)engrave.c $(HACK_H) $(Q)$(CC) $(CFLAGS) $(SFFLAGS) -Fo$@ -c $(SRC)engrave.c $(OUTL)sf-files.o: $(SRC)files.c $(HACK_H) $(Q)$(CC) $(CFLAGS) $(SFFLAGS) -Fo$@ -c $(SRC)files.c $(OUTL)sf-light.o: $(SRC)light.c $(HACK_H) $(Q)$(CC) $(CFLAGS) $(SFFLAGS) -Fo$@ -c $(SRC)light.c $(OUTL)sf-mdlib.o: $(SRC)mdlib.c $(HACK_H) $(Q)$(CC) $(CFLAGS) $(SFFLAGS) -Fo$@ -c $(SRC)mdlib.c $(OUTL)sf-mkmaze.o: $(SRC)mkmaze.c $(HACK_H) $(Q)$(CC) $(CFLAGS) $(SFFLAGS) -Fo$@ -c $(SRC)mkmaze.c $(OUTL)sf-mkroom.o: $(SRC)mkroom.c $(HACK_H) $(Q)$(CC) $(CFLAGS) $(SFFLAGS) -Fo$@ -c $(SRC)mkroom.c $(OUTL)sf-o_init.o: $(SRC)o_init.c $(HACK_H) $(Q)$(CC) $(CFLAGS) $(SFFLAGS) -Fo$@ -c $(SRC)o_init.c $(OUTL)sf-region.o: $(SRC)region.c $(HACK_H) $(Q)$(CC) $(CFLAGS) $(SFFLAGS) -Fo$@ -c $(SRC)region.c $(OUTL)sf-restore.o: $(SRC)restore.c $(HACK_H) $(Q)$(CC) $(CFLAGS) $(SFFLAGS) -Fo$@ -c $(SRC)restore.c $(OUTL)sf-rumors.o: $(SRC)\rumors.c $(HACK_H) $(Q)$(CC) $(CFLAGS) $(SFFLAGS) -Fo$@ -c $(SRC)rumors.c $(OUTL)sf-timeout.o: $(SRC)timeout.c $(HACK_H) $(Q)$(CC) $(CFLAGS) $(SFFLAGS) -Fo$@ -c $(SRC)timeout.c $(OUTL)sf-version.o: $(SRC)version.c $(HACK_H) $(Q)$(CC) $(CFLAGS) $(SFFLAGS) -Fo$@ -c $(SRC)version.c $(OUTL)sf-worm.o: $(SRC)worm.c $(HACK_H) $(Q)$(CC) $(CFLAGS) $(SFFLAGS) -Fo$@ -c $(SRC)worm.c $(OUTL)sf-nhlua.o: $(SRC)nhlua.c $(HACK_H) $(Q)$(CC) $(CFLAGS) $(SFFLAGS) -Fo$@ -c $(SRC)nhlua.c $(OUTL)sf-track.o: $(SRC)track.c $(HACK_H) $(Q)$(CC) $(CFLAGS) $(SFFLAGS) -Fo$@ -c $(SRC)track.c $(OUTL)sf-sys.o: $(SRC)sys.c $(HACK_H) $(Q)$(CC) $(CFLAGS) $(SFFLAGS) -Fo$@ -c $(SRC)sys.c $(OUTL)sf-windsys.o: $(MSWSYS)windsys.c $(HACK_H) $(Q)$(CC) $(CFLAGS) $(SFFLAGS) -Fo$@ -c $(MSWSYS)windsys.c $(UTIL)sftags.exe: $(OUTL)sftags.o $(OUTLHACKLIB) $(link) $(LFLAGS) /OUT:$@ $(OUTL)sftags.o $(OUTLHACKLIB) $(OUTL)sftags.o: $(UTIL)sftags.c $(HACK_H) $(Q)$(CC) $(CFLAGS) -Fo$@ -c $(UTIL)sftags.c $(INCL)sfproto.h: $(UTIL)sftags.exe $(UTIL)sf.tags $(UTIL)sftags.exe $(UTIL)sfdata.c: $(UTIL)sftags.exe $(UTIL)sf.tags $(UTIL)sftags.exe # dependencies for sftags # # CTAGDEP = $(INCL)align.h $(INCL)artifact.h $(INCL)artilist.h \ $(INCL)attrib.h $(INCL)context.h $(INCL)coord.h \ $(INCL)decl.h $(INCL)dungeon.h $(INCL)engrave.h \ $(INCL)flag.h $(INCL)func_tab.h $(INCL)global.h \ $(INCL)hack.h $(INCL)mextra.h $(INCL)mcastu.h \ $(INCL)mkroom.h $(INCL)monst.h \ $(INCL)obj.h $(INCL)objclass.h $(INCL)prop.h \ $(INCL)quest.h $(INCL)rect.h $(INCL)region.h \ $(INCL)rm.h $(INCL)skills.h $(INCL)spell.h \ $(INCL)stairs.h $(INCL)sys.h $(INCL)timeout.h \ $(INCL)trap.h $(INCL)you.h $(INCL)onames.h \ $(INCL)wintype.h # $(INCL)permonst.h CTAGSOPT = --language-force=c --sort=no -D"Bitfield(x,n)=unsigned x : n" --excmd=pattern # $(UTIL)sf.tags: $(CTAGSCMD) $(CTAGDEP) $(CTAGSCMD) $(CTAGSOPT) -f $@ $(INCL)align.h $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)artifact.h $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(SRC)artifact.c $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)artilist.h $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)attrib.h $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(SRC)bones.c $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)context.h $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)coord.h $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)decl.h $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(SRC)decl.c $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)dungeon.h $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)engrave.h $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(SRC)engrave.c $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)flag.h $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)func_tab.h $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)global.h $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)hack.h $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)mextra.h $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)mcastu.h $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)mkroom.h $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)monst.h $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)defsym.h $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)obj.h $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)objclass.h # $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)permonst.h $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)prop.h $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)quest.h $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)rect.h $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)region.h $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)rm.h $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)skills.h $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)spell.h $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)stairs.h $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)sys.h $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)timeout.h $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)trap.h $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)you.h $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)onames.h $(CTAGSCMD) $(CTAGSOPT) -a -f $@ $(INCL)wintype.h !ENDIF #=============================================================================== # Integrated sound files #=============================================================================== $(SndWavDir)se_squeak_A.wav: $(SndWavDir)se_squeak_A.uu $(U)uudecode.exe $(SndWavDir)se_squeak_B.wav: $(SndWavDir)se_squeak_B.uu $(U)uudecode.exe $(SndWavDir)se_squeak_B_flat.wav: $(SndWavDir)se_squeak_B_flat.uu $(U)uudecode.exe $(SndWavDir)se_squeak_C.wav: $(SndWavDir)se_squeak_C.uu $(U)uudecode.exe $(SndWavDir)se_squeak_D.wav: $(SndWavDir)se_squeak_D.uu $(U)uudecode.exe $(SndWavDir)se_squeak_D_flat.wav: $(SndWavDir)se_squeak_D_flat.uu $(U)uudecode.exe $(SndWavDir)se_squeak_E.wav: $(SndWavDir)se_squeak_E.uu $(U)uudecode.exe $(SndWavDir)se_squeak_E_flat.wav: $(SndWavDir)se_squeak_E_flat.uu $(U)uudecode.exe $(SndWavDir)se_squeak_F.wav: $(SndWavDir)se_squeak_F.uu $(U)uudecode.exe $(SndWavDir)se_squeak_F_sharp.wav: $(SndWavDir)se_squeak_F_sharp.uu $(U)uudecode.exe $(SndWavDir)se_squeak_G.wav: $(SndWavDir)se_squeak_G.uu $(U)uudecode.exe $(SndWavDir)se_squeak_G_sharp.wav: $(SndWavDir)se_squeak_G_sharp.uu $(U)uudecode.exe $(SndWavDir)sound_Bell.wav: $(SndWavDir)sound_Bell.uu $(U)uudecode.exe $(SndWavDir)sound_Bugle_A.wav: $(SndWavDir)sound_Bugle_A.uu $(U)uudecode.exe $(SndWavDir)sound_Bugle_B.wav: $(SndWavDir)sound_Bugle_B.uu $(U)uudecode.exe $(SndWavDir)sound_Bugle_C.wav: $(SndWavDir)sound_Bugle_C.uu $(U)uudecode.exe $(SndWavDir)sound_Bugle_D.wav: $(SndWavDir)sound_Bugle_D.uu $(U)uudecode.exe $(SndWavDir)sound_Bugle_E.wav: $(SndWavDir)sound_Bugle_E.uu $(U)uudecode.exe $(SndWavDir)sound_Bugle_F.wav: $(SndWavDir)sound_Bugle_F.uu $(U)uudecode.exe $(SndWavDir)sound_Bugle_G.wav: $(SndWavDir)sound_Bugle_G.uu $(U)uudecode.exe $(SndWavDir)sound_Drum_Of_Earthquake.wav: $(SndWavDir)sound_Drum_Of_Earthquake.uu $(U)uudecode.exe $(SndWavDir)sound_Fire_Horn.wav: $(SndWavDir)sound_Fire_Horn.uu $(U)uudecode.exe $(SndWavDir)sound_Frost_Horn.wav: $(SndWavDir)sound_Frost_Horn.uu $(U)uudecode.exe $(SndWavDir)sound_Leather_Drum.wav: $(SndWavDir)sound_Leather_Drum.uu $(U)uudecode.exe $(SndWavDir)sound_Magic_Harp_A.wav: $(SndWavDir)sound_Magic_Harp_A.uu $(U)uudecode.exe $(SndWavDir)sound_Magic_Harp_B.wav: $(SndWavDir)sound_Magic_Harp_B.uu $(U)uudecode.exe $(SndWavDir)sound_Magic_Harp_C.wav: $(SndWavDir)sound_Magic_Harp_C.uu $(U)uudecode.exe $(SndWavDir)sound_Magic_Harp_D.wav: $(SndWavDir)sound_Magic_Harp_D.uu $(U)uudecode.exe $(SndWavDir)sound_Magic_Harp_E.wav: $(SndWavDir)sound_Magic_Harp_E.uu $(U)uudecode.exe $(SndWavDir)sound_Magic_Harp_F.wav: $(SndWavDir)sound_Magic_Harp_F.uu $(U)uudecode.exe $(SndWavDir)sound_Magic_Harp_G.wav: $(SndWavDir)sound_Magic_Harp_G.uu $(U)uudecode.exe $(SndWavDir)sound_Magic_Flute_A.wav: $(SndWavDir)sound_Magic_Flute_A.uu $(U)uudecode.exe $(SndWavDir)sound_Magic_Flute_B.wav: $(SndWavDir)sound_Magic_Flute_B.uu $(U)uudecode.exe $(SndWavDir)sound_Magic_Flute_C.wav: $(SndWavDir)sound_Magic_Flute_C.uu $(U)uudecode.exe $(SndWavDir)sound_Magic_Flute_D.wav: $(SndWavDir)sound_Magic_Flute_D.uu $(U)uudecode.exe $(SndWavDir)sound_Magic_Flute_E.wav: $(SndWavDir)sound_Magic_Flute_E.uu $(U)uudecode.exe $(SndWavDir)sound_Magic_Flute_F.wav: $(SndWavDir)sound_Magic_Flute_F.uu $(U)uudecode.exe $(SndWavDir)sound_Magic_Flute_G.wav: $(SndWavDir)sound_Magic_Flute_G.uu $(U)uudecode.exe $(SndWavDir)sound_Tooled_Horn_A.wav: $(SndWavDir)sound_Tooled_Horn_A.uu $(U)uudecode.exe $(SndWavDir)sound_Tooled_Horn_B.wav: $(SndWavDir)sound_Tooled_Horn_B.uu $(U)uudecode.exe $(SndWavDir)sound_Tooled_Horn_C.wav: $(SndWavDir)sound_Tooled_Horn_C.uu $(U)uudecode.exe $(SndWavDir)sound_Tooled_Horn_D.wav: $(SndWavDir)sound_Tooled_Horn_D.uu $(U)uudecode.exe $(SndWavDir)sound_Tooled_Horn_E.wav: $(SndWavDir)sound_Tooled_Horn_E.uu $(U)uudecode.exe $(SndWavDir)sound_Tooled_Horn_F.wav: $(SndWavDir)sound_Tooled_Horn_F.uu $(U)uudecode.exe $(SndWavDir)sound_Tooled_Horn_G.wav: $(SndWavDir)sound_Tooled_Horn_G.uu $(U)uudecode.exe $(SndWavDir)sound_Wooden_Flute_A.wav: $(SndWavDir)sound_Wooden_Flute_A.uu $(U)uudecode.exe $(SndWavDir)sound_Wooden_Flute_B.wav: $(SndWavDir)sound_Wooden_Flute_B.uu $(U)uudecode.exe $(SndWavDir)sound_Wooden_Flute_C.wav: $(SndWavDir)sound_Wooden_Flute_C.uu $(U)uudecode.exe $(SndWavDir)sound_Wooden_Flute_D.wav: $(SndWavDir)sound_Wooden_Flute_D.uu $(U)uudecode.exe $(SndWavDir)sound_Wooden_Flute_E.wav: $(SndWavDir)sound_Wooden_Flute_E.uu $(U)uudecode.exe $(SndWavDir)sound_Wooden_Flute_F.wav: $(SndWavDir)sound_Wooden_Flute_F.uu $(U)uudecode.exe $(SndWavDir)sound_Wooden_Flute_G.wav: $(SndWavDir)sound_Wooden_Flute_G.uu $(U)uudecode.exe $(SndWavDir)sound_Wooden_Harp_A.wav: $(SndWavDir)sound_Wooden_Harp_A.uu $(U)uudecode.exe $(SndWavDir)sound_Wooden_Harp_B.wav: $(SndWavDir)sound_Wooden_Harp_B.uu $(U)uudecode.exe $(SndWavDir)sound_Wooden_Harp_C.wav: $(SndWavDir)sound_Wooden_Harp_C.uu $(U)uudecode.exe $(SndWavDir)sound_Wooden_Harp_D.wav: $(SndWavDir)sound_Wooden_Harp_D.uu $(U)uudecode.exe $(SndWavDir)sound_Wooden_Harp_E.wav: $(SndWavDir)sound_Wooden_Harp_E.uu $(U)uudecode.exe $(SndWavDir)sound_Wooden_Harp_F.wav: $(SndWavDir)sound_Wooden_Harp_F.uu $(U)uudecode.exe $(SndWavDir)sound_Wooden_Harp_G.wav: $(SndWavDir)sound_Wooden_Harp_G.uu $(U)uudecode.exe $(SndWavDir)sa2_xpleveldown.wav: $(SndWavDir)sa2_xpleveldown.uu $(U)uudecode.exe $(SndWavDir)sa2_xplevelup.wav: $(SndWavDir)sa2_xplevelup.uu $(U)uudecode.exe #=============================================================================== # packaging #=============================================================================== PKGFILES = nethackrc.template Guidebook.txt license NetHack.exe NetHack.txt \ NetHackW.exe opthelp nhdat370 record symbols \ sysconf.template $(SFCTOOLBASENAM) FILESTOZIP = $(BinDir)nethackrc.template $(BinDir)Guidebook.txt $(BinDir)license \ $(BinDir)NetHack.exe $(BinDir)NetHack.txt $(BinDir)NetHackW.exe \ $(BinDir)opthelp $(BinDir)nhdat370 $(BinDir)record \ $(BinDir)symbols $(BinDir)sysconf.template $(SFCTOOLPKG) DBGSYMS = NetHack.PDB NetHackW.PDB $(SFCTOOLPDBNAM) PDBTOZIP = $(BinDir)NetHack.PDB $(BinDir)NetHackW.PDB $(SFCTOOLPDBBIN) MAINZIP = $(PkgDir)nethack-$(NHV)-win-$(TARGET_CPU).zip DBGSYMZIP = $(PkgDir)nethack-$(NHV)-win-$(TARGET_CPU)-debugsymbols.zip package: binary $(FILESTOZIP) $(MAINZIP) $(DBGSYMZIP) @echo NetHack Windows package created: $(MAINZIP) $(MAINZIP): $(FILESTOZIP) if not exist $(PkgDir)*.* mkdir $(R_PkgDir) tar -a -cf $(MAINZIP) -C $(R_BinDir) $(PKGFILES) $(DBGSYMZIP): $(PDBTOZIP) tar -a -cf $(DBGSYMZIP) -C $(R_BinDir) $(DBGSYMS) binary: envchk.tag libdir.tag ottydir$(TARGET_CPU).tag \ outldir$(TARGET_CPU).tag oguidir$(TARGET_CPU).tag \ oluadir$(TARGET_CPU).tag opdcdir$(TARGET_CPU).tag \ opdccdir$(TARGET_CPU).tag opdcgdir$(TARGET_CPU).tag \ $(LUASRC)lua.h $(PDCDEP) \ $(INCL)nhlua.h $(OUTL)utility.tag \ $(DAT)data $(DAT)rumors $(DAT)oracles $(DAT)engrave \ $(DAT)epitaph $(DAT)bogusmon $(GAMEDIR)NetHack.exe \ $(GAMEDIR)NetHackW.exe $(SFCTOOLPKG) $(GAMEDIRDLLS) binary.tag @echo NetHack is up to date. #=============================================================================== # Housekeeping #=============================================================================== spotless: clean if exist $(GAMEDIR)NetHack.exe del $(GAMEDIR)NetHack.exe if exist $(GAMEDIR)NetHackW.exe del $(GAMEDIR)NetHackW.exe if exist $(GAMEDIR)NetHack.pdb del $(GAMEDIR)NetHack.pdb if exist $(GAMEDIR)nhdat$(NHV) del $(GAMEDIR)nhdat$(NHV) if exist $(INCL)date.h del $(INCL)date.h if exist $(INCL)onames.h del $(INCL)onames.h if exist $(INCL)pm.h del $(INCL)pm.h if exist $(U)*.lnk del $(U)*.lnk if exist $(U)*.map del $(U)*.map if exist $(DAT)data del $(DAT)data if exist $(DAT)rumors del $(DAT)rumors if exist $(DAT)engrave del $(DAT)engrave if exist $(DAT)epitaph del $(DAT)epitaph if exist $(DAT)bogusmon del $(DAT)bogusmon if exist $(DAT)porthelp del $(DAT)porthelp if exist nhdat$(NHV). del nhdat$(NHV). if exist outldirx86.tag del outldirx86.tag if exist ottydirx86.tag del ottydirx86.tag if exist oguidirx86.tag del oguidirx86.tag if exist oluadirx86.tag del oluadirx86.tag if exist opdcdirx86.tag del opdcdirx86.tag if exist opdccdirx86.tag del opdccdirx86.tag if exist opdcgdirx86.tag del opdcgdirx86.tag if exist outldirx64.tag del outldirx64.tag if exist ottydirx64.tag del ottydirx64.tag if exist oguidirx64.tag del oguidirx64.tag if exist oluadirx64.tag del oluadirx64.tag if exist opdcdirx64.tag del opdcdirx64.tag if exist opdccdirx64.tag del opdccdirx64.tag if exist opdcgdirx64.tag del opdcgdirx64.tag if exist outldirarm64.tag del outldirarm64.tag if exist ottydirarm64.tag del ottydirarm64.tag if exist oguidirarm64.tag del oguidirarm64.tag if exist oluadirarm64.tag del oluadirarm64.tag if exist opdcdirarm64.tag del opdcdirarm64.tag if exist opdccdirarm64.tag del opdccdirarm64.tag if exist opdcgdirarm64.tag del opdcgdirarm64.tag if exist libdir.tag del libdir.tag if exist gamedir.tag del gamedir.tag if exist $(MSWIN)mnsel.bmp del $(MSWIN)mnsel.bmp if exist $(MSWIN)mnselcnt.bmp del $(MSWIN)mnselcnt.bmp if exist $(MSWIN)mnunsel.bmp del $(MSWIN)mnunsel.bmp if exist $(MSWIN)petmark.bmp del $(MSWIN)petmark.bmp if exist $(MSWIN)pilemark.bmp del $(MSWIN)pilemark.bmp if exist $(MSWIN)rip.bmp del $(MSWIN)rip.bmp if exist $(MSWIN)splash.bmp del $(MSWIN)splash.bmp if exist $(MSWIN)nethack.ico del $(MSWIN)nethack.ico if exist $(MSWSYS)nethack.ico del $(MSWSYS)nethack.ico if exist $(U)recover.exe del $(U)recover.exe if exist $(U)tile2bmp.exe del $(U)tile2bmp.exe if exist $(U)tilemap.exe del $(U)tilemap.exe if exist $(U)uudecode.exe del $(U)uudecode.exe if exist $(U)dlb.exe del $(U)dlb.exe !IF "$(ADD_CURSES)" == "Y" if exist $(LIBDIR)$(PDCDIST)-wincon-$(TARGET_CPU)-static.lib del $(LIBDIR)$(PDCDIST)-wincon-$(TARGET_CPU)-static.lib if exist $(LIBDIR)$(PDCDIST)-wingui-$(TARGET_CPU)-static.lib del $(LIBDIR)$(PDCDIST)-wingui-$(TARGET_CPU)-static.lib !ENDIF if exist $(LUALIB) del $(LUALIB) if exist $(DAT)oracles del $(DAT)oracles if exist $(DAT)rumors del $(DAT)rumors if exist $(DAT)options del $(DAT)options if exist $(DAT)ttyoptions del $(DAT)ttyoptions if exist $(DAT)guioptions del $(DAT)guioptions if exist $(DAT)data del $(DAT)data if exist tilemappings.lst del tilemappings.lst if exist $(SndWavDir)*.wav del $(SndWavDir)*.wav if exist $(MAINZIP) del $(MAINZIP) if exist $(DBGSYMZIP) del $(DBGSYMZIP) if exist $(OBJTTY)* rmdir $(OBJTTY) /s /Q if exist $(OBJGUI)* rmdir $(OBJGUI) /s /Q if exist $(OBJUTIL)* rmdir $(OBJUTIL) /s /Q if exist $(OBJLUA)* rmdir $(OBJLUA) /s /Q if exist $(OBJPDC)* rmdir $(OBJPDC) /s /Q if exist $(OBJPDCC)* rmdir $(OBJPDCC) /s /Q if exist $(OBJPDCG)* rmdir $(OBJPDCG) /s /Q if exist $(OBJTTY_B)* rmdir $(OBJTTY_B) /s /Q if exist $(OBJGUI_B)* rmdir $(OBJGUI_B) /s /Q if exist $(OBJUTIL_B)* rmdir $(OBJUTIL_B) /s /Q if exist $(OBJLUA_B)* rmdir $(OBJLUA_B) /s /Q if exist $(OBJPDC_B)* rmdir $(OBJPDC_B) /s /Q if exist $(OBJPDCC_B)* rmdir $(OBJPDCC_B) /s /Q if exist $(OBJPDCG_B)* rmdir $(OBJPDCG_B) /s /Q clean: if exist binary.tag del binary.tag if exist gamedir.tag del gamedir.tag if exist envchk.tag del envchk.tag if exist cpu.tag del cpu.tag if exist envchk.tag del envchk.tag if exist pkgdir.tag del pkgdir.tag if exist $(OUTL)utility.tag del $(OUTL)utility.tag if exist $(OTTY)sp_lev.tag del $(OTTY)sp_lev.tag if exist $(OGUI)sp_lev.tag del $(OGUI)sp_lev.tag if exist $(SRC)tile.c del $(SRC)tile.c if exist $(INCL)nhlua.h del $(INCL)nhlua.h if exist $(U)makedefs.exe del $(U)makedefs.exe if exist $(U)dlb_main.exe del $(U)dlb_main.exe if exist $(U)tile2bmp.exe del $(U)tile2bmp.exe if exist $(U)tilemap.exe del $(U)tilemap.exe if exist $(SRC)*.lnk del $(SRC)*.lnk if exist $(DAT)dlb.lst del $(DAT)dlb.lst if exist $(OUTL)*.o del $(OUTL)*.o if exist $(OTTY)*.o del $(OTTY)*.o if exist $(OGUI)*.o del $(OGUI)*.o if exist $(OLUA)*.o del $(OLUA)*.o if exist $(OPDC)*.o del $(OPDC)*.o if exist $(OPDCC)*.o del $(OPDCC)*.o if exist $(OPDCG)*.o del $(OPDCG)*.o if exist $(OUTL)*.PDB del $(OUTL)*.PDB if exist $(OTTY)*.PDB del $(OTTY)*.PDB if exist $(OGUI)*.PDB del $(OGUI)*.PDB if exist $(OLUA)*.PDB del $(OLUA)*.PDB if exist $(OPDC)*.PDB del $(OPDC)*.PDB if exist $(OPDCC)*.PDB del $(OPDCC)*.PDB if exist $(OPDCG)*.PDB del $(OPDCG)*.PDB if exist $(OUTL)*.MAP del $(OUTL)*.MAP if exist $(OTTY)*.MAP del $(OTTY)*.MAP if exist $(OGUI)*.MAP del $(OGUI)*.MAP if exist $(OLUA)*.MAP del $(OLUA)*.MAP if exist $(OPDC)*.MAP del $(OPDC)*.MAP if exist $(OUTL)*.LIB del $(OUTL)*.LIB if exist $(OTTY)*.LIB del $(OTTY)*.LIB if exist $(OGUI)*.LIB del $(OGUI)*.LIB if exist $(OLUA)*.LIB del $(OLUA)*.LIB if exist $(OPDC)*.LIB del $(OPDC)*.LIB if exist $(OPDCC)*.LIB del $(OPDCC)*.LIB if exist $(OPDCG)*.LIB del $(OPDCG)*.LIB if exist $(OUTL)*.EXP del $(OUTL)*.EXP if exist $(OTTY)*.EXP del $(OTTY)*.EXP if exist $(OGUI)*.EXP del $(OGUI)*.EXP if exist $(OLUA)*.EXP del $(OLUA)*.EXP if exist $(OPDC)*.EXP del $(OPDC)*.EXP if exist $(OPDCC)*.EXP del $(OPDCC)*.EXP if exist $(OPDCG)*.EXP del $(OPDCG)*.EXP if exist $(SRC)tiles.bmp del $(SRC)tiles.bmp if exist $(OTTY)console.res del $(OTTY)console.res if exist $(OTTY)NetHack.res del $(OTTY)NetHack.res if exist $(OGUI)NetHackW.res del $(OGUI)NetHackW.res #=================================================================== # OTHER DEPENDENCIES #=================================================================== # The rest are stolen from sys/unix/Makefile.src, # twice, with the following changes: # * the CONFIG_H and HACK_H sections comment out or removed completely # * ../include/ changed to $(INCL) # * slashes changed to back-slashes # * -c (which is included in cflagsBuild) substituted with -Fo$@ # * "-o $@ " is removed # * win/X11/Window.o commented due to conflict with pdcurses # * win/share/cppregex.o commented out due to earlier rule # * commented out $(TARGETPFX)tile.o: tile.c $(HACK_H) # * commented out $(TARGETPFX)cppregex.o because it has its own rule already # * check for an erroneous embedded Makefile comment char in the files.o line # * $(TARGETPFX) becomes $(OTTY) in 1st batch with $(TTYDEF) # * $(TARGETPFX) becomes $(OGUI) in 2nd batch with $(GUIDEF) # * commented out the lines starting with # $(TARGET_CC) so the rules in this Makefile will be used instead # * add compile recipe for nhlua.c to add -wd4324 to suppress a # warning during x64 build related to padding due to alignment # but otherwise untouched. # That means that there is some irrelevant stuff # in here, but maintenance should be easier. # TARGET_CC=$(cc) TARGET_CFLAGS=$(CFLAGS) $(TTYDEF) TARGET_CXX=$(cc) TARGET_CXXFLAGS=$(CPPFLAGS) $(TTYDEF) MOCPATH = moc.exe #$(OTTY)cppregex.o: ..\sys\share\cppregex.cpp $(CONFIG_H) # $(TARGET_CXX) $(TARGET_CXXFLAGS) -Fo$@ ..\sys\share\cppregex.cpp $(OTTY)ioctl.o: ..\sys\share\ioctl.c $(HACK_H) $(INCL)tcap.h # $(TARGET_CC) $(TARGET_CFLAGS) -Fo$@ ..\sys\share\ioctl.c $(OTTY)pcmain.o: ..\sys\share\pcmain.c $(HACK_H) $(INCL)dlb.h # $(TARGET_CC) $(TARGET_CFLAGS) -Fo$@ ..\sys\share\pcmain.c $(OTTY)pcsys.o: ..\sys\share\pcsys.c $(HACK_H) $(INCL)wintty.h # $(TARGET_CC) $(TARGET_CFLAGS) -Fo$@ ..\sys\share\pcsys.c $(OTTY)pctty.o: ..\sys\share\pctty.c $(HACK_H) $(INCL)wintty.h # $(TARGET_CC) $(TARGET_CFLAGS) -Fo$@ ..\sys\share\pctty.c $(OTTY)pcunix.o: ..\sys\share\pcunix.c $(HACK_H) $(INCL)wintty.h # $(TARGET_CC) $(TARGET_CFLAGS) -Fo$@ ..\sys\share\pcunix.c $(OTTY)pmatchregex.o: ..\sys\share\pmatchregex.c $(HACK_H) # $(TARGET_CC) $(TARGET_CFLAGS) -Fo$@ ..\sys\share\pmatchregex.c $(OTTY)posixregex.o: ..\sys\share\posixregex.c $(HACK_H) # $(TARGET_CC) $(TARGET_CFLAGS) -Fo$@ ..\sys\share\posixregex.c $(OTTY)random.o: ..\sys\share\random.c $(HACK_H) # $(TARGET_CC) $(TARGET_CFLAGS) -Fo$@ ..\sys\share\random.c $(OTTY)unixtty.o: 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..\win\Qt\qt_yndlg.h $(TARGET_CXX) $(TARGET_CXXFLAGS) -Fo$@ ..\win\Qt\qt_bind.cpp $(OTTY)qt_click.o: ..\win\Qt\qt_click.cpp $(HACK_H) $(QTn_H) \ ..\win\Qt\qt_click.h ..\win\Qt\qt_post.h ..\win\Qt\qt_pre.h $(TARGET_CXX) $(TARGET_CXXFLAGS) -Fo$@ ..\win\Qt\qt_click.cpp $(OTTY)qt_clust.o: ..\win\Qt\qt_clust.cpp $(QTn_H) ..\win\Qt\qt_clust.h $(TARGET_CXX) $(TARGET_CXXFLAGS) -Fo$@ ..\win\Qt\qt_clust.cpp $(OTTY)qt_delay.o: ..\win\Qt\qt_delay.cpp $(HACK_H) $(QTn_H) \ ..\win\Qt\qt_delay.h ..\win\Qt\qt_post.h ..\win\Qt\qt_pre.h $(TARGET_CXX) $(TARGET_CXXFLAGS) -Fo$@ ..\win\Qt\qt_delay.cpp $(OTTY)qt_glyph.o: ..\win\Qt\qt_glyph.cpp $(HACK_H) $(QTn_H) \ $(INCL)tile2x11.h ..\win\Qt\qt_bind.h \ ..\win\Qt\qt_clust.h ..\win\Qt\qt_glyph.h ..\win\Qt\qt_inv.h \ ..\win\Qt\qt_kde0.h ..\win\Qt\qt_main.h ..\win\Qt\qt_map.h \ ..\win\Qt\qt_post.h ..\win\Qt\qt_pre.h ..\win\Qt\qt_set.h \ ..\win\Qt\qt_str.h ..\win\Qt\qt_win.h $(TARGET_CXX) $(TARGET_CXXFLAGS) -Fo$@ ..\win\Qt\qt_glyph.cpp $(OTTY)qt_icon.o: ..\win\Qt\qt_icon.cpp $(HACK_H) $(QTn_H) \ ..\win\Qt\qt_icon.h ..\win\Qt\qt_post.h ..\win\Qt\qt_pre.h \ ..\win\Qt\qt_str.h $(TARGET_CXX) $(TARGET_CXXFLAGS) -Fo$@ ..\win\Qt\qt_icon.cpp $(OTTY)qt_inv.o: ..\win\Qt\qt_inv.cpp $(HACK_H) $(QTn_H) \ ..\win\Qt\qt_bind.h ..\win\Qt\qt_glyph.h ..\win\Qt\qt_inv.h \ ..\win\Qt\qt_kde0.h ..\win\Qt\qt_main.h ..\win\Qt\qt_post.h \ ..\win\Qt\qt_pre.h ..\win\Qt\qt_set.h $(TARGET_CXX) $(TARGET_CXXFLAGS) -Fo$@ ..\win\Qt\qt_inv.cpp $(OTTY)qt_key.o: ..\win\Qt\qt_key.cpp $(HACK_H) $(QTn_H) \ ..\win\Qt\qt_key.h ..\win\Qt\qt_post.h ..\win\Qt\qt_pre.h $(TARGET_CXX) $(TARGET_CXXFLAGS) -Fo$@ ..\win\Qt\qt_key.cpp $(OTTY)qt_line.o: ..\win\Qt\qt_line.cpp $(HACK_H) $(QTn_H) \ ..\win\Qt\qt_line.h ..\win\Qt\qt_post.h ..\win\Qt\qt_pre.h $(TARGET_CXX) $(TARGET_CXXFLAGS) -Fo$@ ..\win\Qt\qt_line.cpp $(OTTY)qt_main.o: ..\win\Qt\qt_main.cpp $(HACK_H) $(QTn_H) \ ..\win\Qt\qt_bind.h ..\win\Qt\qt_clust.h ..\win\Qt\qt_glyph.h \ ..\win\Qt\qt_icon.h ..\win\Qt\qt_inv.h ..\win\Qt\qt_kde0.h \ ..\win\Qt\qt_key.h ..\win\Qt\qt_main.h ..\win\Qt\qt_map.h \ ..\win\Qt\qt_msg.h ..\win\Qt\qt_post.h ..\win\Qt\qt_pre.h \ ..\win\Qt\qt_set.h ..\win\Qt\qt_stat.h ..\win\Qt\qt_str.h \ ..\win\Qt\qt_win.h qt_kde0.moc qt_main.moc $(TARGET_CXX) $(TARGET_CXXFLAGS) -Fo$@ ..\win\Qt\qt_main.cpp $(OTTY)qt_map.o: ..\win\Qt\qt_map.cpp $(HACK_H) $(QTn_H) \ ..\win\Qt\qt_bind.h ..\win\Qt\qt_click.h ..\win\Qt\qt_clust.h \ ..\win\Qt\qt_glyph.h ..\win\Qt\qt_kde0.h ..\win\Qt\qt_main.h \ ..\win\Qt\qt_map.h ..\win\Qt\qt_post.h ..\win\Qt\qt_pre.h \ ..\win\Qt\qt_set.h ..\win\Qt\qt_str.h ..\win\Qt\qt_win.h \ qt_map.moc $(TARGET_CXX) $(TARGET_CXXFLAGS) -Fo$@ ..\win\Qt\qt_map.cpp $(OTTY)qt_menu.o: ..\win\Qt\qt_menu.cpp $(HACK_H) $(QTn_H) \ ..\win\Qt\qt_bind.h ..\win\Qt\qt_glyph.h ..\win\Qt\qt_kde0.h \ ..\win\Qt\qt_key.h ..\win\Qt\qt_line.h ..\win\Qt\qt_main.h \ ..\win\Qt\qt_menu.h ..\win\Qt\qt_post.h ..\win\Qt\qt_pre.h \ ..\win\Qt\qt_rip.h ..\win\Qt\qt_set.h ..\win\Qt\qt_str.h \ ..\win\Qt\qt_streq.h ..\win\Qt\qt_win.h qt_menu.moc $(TARGET_CXX) $(TARGET_CXXFLAGS) -Fo$@ ..\win\Qt\qt_menu.cpp $(OTTY)qt_msg.o: ..\win\Qt\qt_msg.cpp $(HACK_H) $(QTn_H) \ ..\win\Qt\qt_bind.h ..\win\Qt\qt_clust.h ..\win\Qt\qt_kde0.h \ ..\win\Qt\qt_main.h ..\win\Qt\qt_map.h ..\win\Qt\qt_msg.h \ ..\win\Qt\qt_post.h ..\win\Qt\qt_pre.h ..\win\Qt\qt_set.h \ ..\win\Qt\qt_str.h ..\win\Qt\qt_win.h qt_msg.moc $(TARGET_CXX) $(TARGET_CXXFLAGS) -Fo$@ ..\win\Qt\qt_msg.cpp $(OTTY)qt_plsel.o: ..\win\Qt\qt_plsel.cpp $(HACK_H) $(QTn_H) \ ..\win\Qt\qt_bind.h ..\win\Qt\qt_glyph.h ..\win\Qt\qt_kde0.h \ ..\win\Qt\qt_main.h ..\win\Qt\qt_plsel.h ..\win\Qt\qt_post.h \ ..\win\Qt\qt_pre.h ..\win\Qt\qt_set.h ..\win\Qt\qt_str.h \ qt_plsel.moc $(TARGET_CXX) $(TARGET_CXXFLAGS) -Fo$@ ..\win\Qt\qt_plsel.cpp $(OTTY)qt_rip.o: ..\win\Qt\qt_rip.cpp $(HACK_H) $(QTn_H) \ ..\win\Qt\qt_bind.h ..\win\Qt\qt_kde0.h ..\win\Qt\qt_main.h \ ..\win\Qt\qt_post.h ..\win\Qt\qt_pre.h ..\win\Qt\qt_rip.h \ ..\win\Qt\qt_str.h $(TARGET_CXX) $(TARGET_CXXFLAGS) -Fo$@ ..\win\Qt\qt_rip.cpp $(OTTY)qt_set.o: ..\win\Qt\qt_set.cpp $(HACK_H) $(QTn_H) \ ..\win\Qt\qt_bind.h ..\win\Qt\qt_glyph.h ..\win\Qt\qt_kde0.h \ ..\win\Qt\qt_main.h ..\win\Qt\qt_post.h ..\win\Qt\qt_pre.h \ ..\win\Qt\qt_set.h ..\win\Qt\qt_str.h ..\win\Qt\qt_xcmd.h \ qt_set.moc $(TARGET_CXX) $(TARGET_CXXFLAGS) -Fo$@ ..\win\Qt\qt_set.cpp $(OTTY)qt_stat.o: ..\win\Qt\qt_stat.cpp $(HACK_H) $(QTn_H) \ ..\win\Qt\qt_bind.h ..\win\Qt\qt_icon.h ..\win\Qt\qt_kde0.h \ ..\win\Qt\qt_main.h ..\win\Qt\qt_post.h ..\win\Qt\qt_pre.h \ ..\win\Qt\qt_set.h ..\win\Qt\qt_stat.h ..\win\Qt\qt_str.h \ ..\win\Qt\qt_win.h ..\win\Qt\qt_xpms.h qt_stat.moc $(TARGET_CXX) $(TARGET_CXXFLAGS) -Fo$@ ..\win\Qt\qt_stat.cpp $(OTTY)qt_str.o: ..\win\Qt\qt_str.cpp $(QTn_H) ..\win\Qt\qt_str.h $(TARGET_CXX) $(TARGET_CXXFLAGS) -Fo$@ ..\win\Qt\qt_str.cpp $(OTTY)qt_streq.o: ..\win\Qt\qt_streq.cpp $(HACK_H) $(QTn_H) \ ..\win\Qt\qt_bind.h ..\win\Qt\qt_kde0.h ..\win\Qt\qt_line.h \ ..\win\Qt\qt_main.h 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$(OGUI)nhlobj.o: nhlobj.c $(HACK_H) $(INCL)sp_lev.h $(OGUI)nhlsel.o: nhlsel.c $(HACK_H) $(INCL)sp_lev.h $(OGUI)nhlua.o: nhlua.c $(HACK_H) $(INCL)dlb.h $(OGUI)nhmd4.o: nhmd4.c $(HACK_H) $(INCL)nhmd4.h $(OGUI)o_init.o: o_init.c $(HACK_H) $(OGUI)objects.o: objects.c $(CONFIG_H) $(INCL)defsym.h \ $(INCL)obj.h $(INCL)objclass.h $(INCL)objects.h \ $(INCL)prop.h $(INCL)skills.h $(OGUI)objnam.o: objnam.c $(HACK_H) $(OGUI)options.o: options.c $(CONFIG_H) $(HACK_H) $(INCL)defsym.h \ $(INCL)flag.h $(INCL)objclass.h $(INCL)objects.h \ $(INCL)optlist.h $(INCL)tcap.h $(OGUI)pager.o: pager.c $(HACK_H) $(INCL)dlb.h $(OGUI)pickup.o: pickup.c $(HACK_H) $(OGUI)pline.o: pline.c $(HACK_H) $(OGUI)polyself.o: polyself.c $(HACK_H) $(OGUI)potion.o: potion.c $(HACK_H) $(OGUI)pray.o: pray.c $(HACK_H) $(OGUI)priest.o: priest.c $(HACK_H) $(INCL)mfndpos.h $(OGUI)quest.o: quest.c $(HACK_H) $(OGUI)questpgr.o: questpgr.c $(HACK_H) $(INCL)dlb.h \ $(INCL)wintty.h $(OGUI)read.o: read.c $(HACK_H) $(OGUI)rect.o: rect.c $(HACK_H) $(OGUI)region.o: region.c $(HACK_H) $(OGUI)report.o: report.c $(HACK_H) $(INCL)dlb.h $(INCL)nhmd4.h $(OGUI)restore.o: restore.c $(HACK_H) $(INCL)tcap.h $(OGUI)rip.o: rip.c $(HACK_H) $(OGUI)rnd.o: rnd.c $(HACK_H) $(INCL)isaac64.h $(OGUI)role.o: role.c $(HACK_H) $(OGUI)rumors.o: rumors.c $(HACK_H) $(INCL)dlb.h $(OGUI)save.o: save.c $(HACK_H) $(OGUI)selvar.o: selvar.c $(HACK_H) $(INCL)sp_lev.h $(OGUI)sfstruct.o: sfstruct.c $(HACK_H) $(INCL)sfmacros.h $(Q)$(CC) $(CFLAGS) /EP $(@B).c > $(OGUI)$(@B).c.preproc $(Q)$(CC) $(CFLAGS) -Fo$@ $(@B).c $(OGUI)shk.o: shk.c $(HACK_H) $(OGUI)shknam.o: shknam.c $(HACK_H) $(OGUI)sit.o: sit.c $(HACK_H) $(INCL)artifact.h $(OGUI)sounds.o: sounds.c $(HACK_H) $(OGUI)sp_lev.o: sp_lev.c $(HACK_H) $(INCL)sp_lev.h $(OGUI)spell.o: spell.c $(HACK_H) $(OGUI)stairs.o: stairs.c $(HACK_H) $(OGUI)steal.o: steal.c $(HACK_H) $(OGUI)steed.o: steed.c $(HACK_H) $(OGUI)strutil.o: strutil.c $(HACK_H) $(OGUI)symbols.o: symbols.c $(HACK_H) $(INCL)tcap.h $(OGUI)sys.o: sys.c $(HACK_H) $(OGUI)teleport.o: teleport.c $(HACK_H) #$(OGUI)tile.o: tile.c $(HACK_H) $(OGUI)timeout.o: timeout.c $(HACK_H) $(OGUI)topten.o: topten.c $(HACK_H) $(INCL)dlb.h $(OGUI)track.o: track.c $(HACK_H) $(OGUI)trap.o: trap.c $(HACK_H) $(OGUI)u_init.o: u_init.c $(HACK_H) $(OGUI)uhitm.o: uhitm.c $(HACK_H) $(OGUI)utf8map.o: utf8map.c $(HACK_H) $(OGUI)vault.o: vault.c $(HACK_H) $(OGUI)version.o: version.c $(HACK_H) $(INCL)dlb.h $(OGUI)vision.o: vision.c $(HACK_H) $(OGUI)weapon.o: weapon.c $(HACK_H) $(OGUI)were.o: were.c $(HACK_H) $(OGUI)wield.o: wield.c $(HACK_H) $(OGUI)windows.o: windows.c $(HACK_H) $(INCL)dlb.h $(INCL)wintty.h $(OGUI)wizard.o: wizard.c $(HACK_H) $(OGUI)wizcmds.o: wizcmds.c $(HACK_H) $(INCL)func_tab.h $(OGUI)worm.o: worm.c $(HACK_H) $(OGUI)worn.o: worn.c $(HACK_H) $(OGUI)write.o: write.c $(HACK_H) $(OGUI)zap.o: zap.c $(HACK_H) qt_kde0.moc: $(QTn_H) ..\win\Qt\qt_kde0.h $(MOCPATH) ..\win\Qt\qt_kde0.h qt_main.moc: $(QTn_H) ..\win\Qt\qt_kde0.h ..\win\Qt\qt_main.h $(MOCPATH) ..\win\Qt\qt_main.h qt_map.moc: $(QTn_H) ..\win\Qt\qt_clust.h ..\win\Qt\qt_map.h ..\win\Qt\qt_win.h $(MOCPATH) ..\win\Qt\qt_map.h qt_menu.moc: $(QTn_H) ..\win\Qt\qt_menu.h ..\win\Qt\qt_rip.h ..\win\Qt\qt_win.h $(MOCPATH) ..\win\Qt\qt_menu.h qt_msg.moc: $(QTn_H) ..\win\Qt\qt_msg.h ..\win\Qt\qt_win.h $(MOCPATH) ..\win\Qt\qt_msg.h qt_plsel.moc: $(QTn_H) ..\win\Qt\qt_plsel.h $(MOCPATH) ..\win\Qt\qt_plsel.h qt_set.moc: $(QTn_H) ..\win\Qt\qt_bind.h ..\win\Qt\qt_kde0.h \ ..\win\Qt\qt_main.h ..\win\Qt\qt_set.h $(MOCPATH) ..\win\Qt\qt_set.h qt_stat.moc: $(QTn_H) ..\win\Qt\qt_icon.h ..\win\Qt\qt_stat.h \ ..\win\Qt\qt_win.h $(MOCPATH) ..\win\Qt\qt_stat.h qt_xcmd.moc: $(QTn_H) ..\win\Qt\qt_xcmd.h $(MOCPATH) ..\win\Qt\qt_xcmd.h qt_yndlg.moc: $(QTn_H) ..\win\Qt\qt_yndlg.h $(MOCPATH) ..\win\Qt\qt_yndlg.h # DEPENDENCIES MUST END AT END OF FILE # IF YOU PUT STUFF HERE IT WILL GO AWAY