# decals.txt - definitions for 'decals' # to merge over top of another tile # # Note: lines beginning with '# tile ' are not comments; other # lines beginning with '#' are. . = (71, 108, 108) A = (0, 0, 0) B = (0, 182, 255) C = (255, 108, 0) D = (255, 0, 0) E = (0, 0, 255) F = (0, 145, 0) G = (108, 255, 0) H = (255, 255, 0) I = (255, 0, 255) J = (145, 71, 0) K = (204, 79, 0) L = (255, 182, 145) M = (237, 237, 237) N = (255, 255, 255) O = (215, 215, 215) P = (108, 145, 182) Q = (18, 18, 18) R = (54, 54, 54) S = (73, 73, 73) T = (82, 82, 82) U = (205,205,205) V = (104, 104, 104) W = (131, 131, 131) X = (140, 140, 140) Y = (149, 149, 149) Z = (195, 195, 195) 0 = (100, 100, 100) 1 = (72, 108, 108) 2 = (0, 255, 0) # tile 0 (decal_delimiter) { ................ AAAAAAAAAAAAAAAA 2222222222222222 EEEEEEEEEEEEEEEE ................ ................ ................ ................ ................ ................ ................ ................ ................ ................ ................ ................ } # decals that can be overlayed # onto an object tile # # tile 1 (decal_pet) { ............D.D. ...........DDDDD ............DDD. .............D.. ................ ................ ................ ................ ................ ................ ................ ................ ................ ................ ................ ................ } # tile 2 (decal_pile) { ..N............. ..N............. NNNNN........... ..N............. ..N.N........... .....N.......... ................ ................ ................ ................ ................ ................ ................ ................ ................ ................ }