/* SCCS Id: @(#)extern.h 3.4 2002/03/29 */ /* Copyright (c) Steve Creps, 1988. */ /* NetHack may be freely redistributed. See license for details. */ #ifndef EXTERN_H #define EXTERN_H #define E extern /* ### alloc.c ### */ #if 0 E long *FDECL(alloc, (unsigned int)); #endif E char *FDECL(fmt_ptr, (const genericptr,char *)); /* This next pre-processor directive covers almost the entire file, * interrupted only occasionally to pick up specific functions as needed. */ #if !defined(MAKEDEFS_C) && !defined(LEV_LEX_C) /* ### allmain.c ### */ E void NDECL(moveloop); E void NDECL(stop_occupation); E void NDECL(display_gamewindows); E void NDECL(newgame); E void FDECL(welcome, (BOOLEAN_P)); /* ### apply.c ### */ E int NDECL(doapply); E int NDECL(dorub); E int NDECL(dojump); E int FDECL(jump, (int)); E int NDECL(number_leashed); E void FDECL(o_unleash, (struct obj *)); E void FDECL(m_unleash, (struct monst *,BOOLEAN_P)); E void NDECL(unleash_all); E boolean NDECL(next_to_u); E struct obj *FDECL(get_mleash, (struct monst *)); E void FDECL(check_leash, (XCHAR_P,XCHAR_P)); E boolean FDECL(wield_tool, (struct obj *)); E boolean FDECL(um_dist, (XCHAR_P,XCHAR_P,XCHAR_P)); E boolean FDECL(snuff_candle, (struct obj *)); E boolean FDECL(snuff_lit, (struct obj *)); E boolean FDECL(catch_lit, (struct obj *)); E void FDECL(use_unicorn_horn, (struct obj *)); E boolean FDECL(tinnable, (struct obj *)); E void NDECL(reset_trapset); E void FDECL(fig_transform, (genericptr_t, long)); E int FDECL(unfixable_trouble_count,(BOOLEAN_P)); /* ### artifact.c ### */ E void NDECL(init_artifacts); E void FDECL(save_artifacts, (int)); E void FDECL(restore_artifacts, (int)); E const char *FDECL(artiname, (int)); E struct obj *FDECL(mk_artifact, (struct obj *,ALIGNTYP_P)); E const char *FDECL(artifact_name, (const char *,short *)); E boolean FDECL(exist_artifact, (int,const char *)); E void FDECL(artifact_exists, (struct obj *,const char *,BOOLEAN_P)); E int NDECL(nartifact_exist); E boolean FDECL(spec_ability, (struct obj *,unsigned long)); E boolean FDECL(restrict_name, (struct obj *,const char *)); E boolean FDECL(defends, (int,struct obj *)); E boolean FDECL(protects, (int,struct obj *)); E void FDECL(set_artifact_intrinsic, (struct obj *,BOOLEAN_P,long)); E int FDECL(touch_artifact, (struct obj *,struct monst *)); E int FDECL(spec_abon, (struct obj *,struct monst *)); E int FDECL(spec_dbon, (struct obj *,struct monst *,int)); E void FDECL(discover_artifact, (XCHAR_P)); E boolean FDECL(undiscovered_artifact, (XCHAR_P)); E int FDECL(disp_artifact_discoveries, (winid)); E boolean FDECL(artifact_hit, (struct monst *,struct monst *, struct obj *,int *,int)); E int NDECL(doinvoke); E void FDECL(arti_speak, (struct obj *)); E boolean FDECL(artifact_light, (struct obj *)); E long FDECL(spec_m2, (struct obj *)); E boolean FDECL(artifact_has_invprop, (struct obj *,UCHAR_P)); E long FDECL(arti_cost, (struct obj *)); /* ### attrib.c ### */ E boolean FDECL(adjattrib, (int,int,int)); E void FDECL(change_luck, (SCHAR_P)); E int FDECL(stone_luck, (BOOLEAN_P)); E void NDECL(set_moreluck); E void FDECL(gainstr, (struct obj *,int)); E void FDECL(losestr, (int)); E void NDECL(restore_attrib); E void FDECL(exercise, (int,BOOLEAN_P)); E void NDECL(exerchk); E void NDECL(reset_attribute_clock); E void FDECL(init_attr, (int)); E void NDECL(redist_attr); E void FDECL(adjabil, (int,int)); E int NDECL(newhp); E schar FDECL(acurr, (int)); E schar NDECL(acurrstr); E void FDECL(adjalign, (int)); /* ### ball.c ### */ E void NDECL(ballfall); E void NDECL(placebc); E void NDECL(unplacebc); E void FDECL(set_bc, (int)); E void FDECL(move_bc, (int,int,XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P)); E boolean FDECL(drag_ball, (XCHAR_P,XCHAR_P, int *,xchar *,xchar *,xchar *,xchar *, boolean *,BOOLEAN_P)); E void FDECL(drop_ball, (XCHAR_P,XCHAR_P)); E void NDECL(drag_down); /* ### bones.c ### */ E boolean NDECL(can_make_bones); E void FDECL(savebones, (struct obj *)); E int NDECL(getbones); /* ### botl.c ### */ E int FDECL(xlev_to_rank, (int)); E int FDECL(title_to_mon, (const char *,int *,int *)); E void NDECL(max_rank_sz); #ifdef SCORE_ON_BOTL E long NDECL(botl_score); #endif E int FDECL(describe_level, (char *)); E const char *FDECL(rank_of, (int,SHORT_P,BOOLEAN_P)); E void NDECL(bot); /* ### cmd.c ### */ #ifdef USE_TRAMPOLI E int NDECL(doextcmd); E int NDECL(domonability); E int NDECL(doprev_message); E int NDECL(timed_occupation); E int NDECL(wiz_attributes); E int NDECL(enter_explore_mode); # ifdef WIZARD E int NDECL(wiz_detect); E int NDECL(wiz_genesis); E int NDECL(wiz_identify); E int NDECL(wiz_level_tele); E int NDECL(wiz_map); E int NDECL(wiz_where); E int NDECL(wiz_wish); # endif /* WIZARD */ #endif /* USE_TRAMPOLI */ E void NDECL(reset_occupations); E void FDECL(set_occupation, (int (*)(void),const char *,int)); #ifdef REDO E char NDECL(pgetchar); E void FDECL(pushch, (CHAR_P)); E void FDECL(savech, (CHAR_P)); #endif #ifdef WIZARD E void NDECL(add_debug_extended_commands); #endif /* WIZARD */ E void FDECL(rhack, (char *)); E int NDECL(doextlist); E int NDECL(extcmd_via_menu); E void FDECL(enlightenment, (int)); E void FDECL(show_conduct, (int)); E int FDECL(xytod, (SCHAR_P,SCHAR_P)); E void FDECL(dtoxy, (coord *,int)); E int FDECL(movecmd, (CHAR_P)); E int FDECL(getdir, (const char *)); E void NDECL(confdir); E int FDECL(isok, (int,int)); E const char *FDECL(click_to_cmd, (int,int,int)); E char NDECL(readchar); #ifdef WIZARD E void NDECL(sanity_check); #endif /* ### dbridge.c ### */ E boolean FDECL(is_pool, (int,int)); E boolean FDECL(is_lava, (int,int)); E boolean FDECL(is_ice, (int,int)); E int FDECL(is_drawbridge_wall, (int,int)); E boolean FDECL(is_db_wall, (int,int)); E boolean FDECL(find_drawbridge, (int *,int*)); E boolean FDECL(create_drawbridge, (int,int,int,BOOLEAN_P)); E void FDECL(open_drawbridge, (int,int)); E void FDECL(close_drawbridge, (int,int)); E void FDECL(destroy_drawbridge, (int,int)); /* ### decl.c ### */ E void NDECL(decl_init); /* ### detect.c ### */ E struct obj *FDECL(o_in, (struct obj*,CHAR_P)); E struct obj *FDECL(o_material, (struct obj*,unsigned)); E int FDECL(gold_detect, (struct obj *)); E int FDECL(food_detect, (struct obj *)); E int FDECL(object_detect, (struct obj *,int)); E int FDECL(monster_detect, (struct obj *,int)); E int FDECL(trap_detect, (struct obj *)); E const char *FDECL(level_distance, (d_level *)); E void FDECL(use_crystal_ball, (struct obj *)); E void NDECL(do_mapping); E void NDECL(do_vicinity_map); E void FDECL(cvt_sdoor_to_door, (struct rm *)); #ifdef USE_TRAMPOLI E void FDECL(findone, (int,int,genericptr_t)); E void FDECL(openone, (int,int,genericptr_t)); #endif E int NDECL(findit); E int NDECL(openit); E void FDECL(find_trap, (struct trap *)); E int FDECL(dosearch0, (int)); E int NDECL(dosearch); E void NDECL(sokoban_detect); /* ### dig.c ### */ E boolean NDECL(is_digging); #ifdef USE_TRAMPOLI E int NDECL(dig); #endif E int NDECL(holetime); E boolean FDECL(dig_check, (struct monst *, BOOLEAN_P, int, int)); E void FDECL(digactualhole, (int,int,struct monst *,int)); E boolean FDECL(dighole, (BOOLEAN_P)); E int FDECL(use_pick_axe, (struct obj *)); E int FDECL(use_pick_axe2, (struct obj *)); E boolean FDECL(mdig_tunnel, (struct monst *)); E void FDECL(watch_dig, (struct monst *,XCHAR_P,XCHAR_P,BOOLEAN_P)); E void NDECL(zap_dig); E struct obj *FDECL(bury_an_obj, (struct obj *)); E void FDECL(bury_objs, (int,int)); E void FDECL(unearth_objs, (int,int)); E void FDECL(rot_organic, (genericptr_t, long)); E void FDECL(rot_corpse, (genericptr_t, long)); #if 0 E void FDECL(bury_monst, (struct monst *)); E void NDECL(bury_you); E void NDECL(unearth_you); E void NDECL(escape_tomb); E void FDECL(bury_obj, (struct obj *)); #endif /* ### display.c ### */ #ifdef INVISIBLE_OBJECTS E struct obj * FDECL(vobj_at, (XCHAR_P,XCHAR_P)); #endif /* INVISIBLE_OBJECTS */ E void FDECL(magic_map_background, (XCHAR_P,XCHAR_P,int)); E void FDECL(map_background, (XCHAR_P,XCHAR_P,int)); E void FDECL(map_trap, (struct trap *,int)); E void FDECL(map_object, (struct obj *,int)); E void FDECL(map_invisible, (XCHAR_P,XCHAR_P)); E void FDECL(unmap_object, (int,int)); E void FDECL(map_location, (int,int,int)); E void FDECL(feel_location, (XCHAR_P,XCHAR_P)); E void FDECL(newsym, (int,int)); E void FDECL(shieldeff, (XCHAR_P,XCHAR_P)); E void FDECL(tmp_at, (int,int)); E void FDECL(swallowed, (int)); E void FDECL(under_ground, (int)); E void FDECL(under_water, (int)); E void NDECL(see_monsters); E void NDECL(set_mimic_blocking); E void NDECL(see_objects); E void NDECL(see_traps); E void NDECL(curs_on_u); E int NDECL(doredraw); E void NDECL(docrt); E void FDECL(show_glyph, (int,int,int)); E void NDECL(clear_glyph_buffer); E void FDECL(row_refresh, (int,int,int)); E void NDECL(cls); E void FDECL(flush_screen, (int)); E int FDECL(back_to_glyph, (XCHAR_P,XCHAR_P)); E int FDECL(zapdir_to_glyph, (int,int,int)); E int FDECL(glyph_at, (XCHAR_P,XCHAR_P)); E void NDECL(set_wall_state); /* ### do.c ### */ #ifdef USE_TRAMPOLI E int FDECL(drop, (struct obj *)); E int NDECL(wipeoff); #endif E int NDECL(dodrop); E boolean FDECL(boulder_hits_pool, (struct obj *,int,int,BOOLEAN_P)); E boolean FDECL(flooreffects, (struct obj *,int,int,const char *)); E void FDECL(doaltarobj, (struct obj *)); E boolean FDECL(canletgo, (struct obj *,const char *)); E void FDECL(dropx, (struct obj *)); E void FDECL(dropy, (struct obj *)); E void FDECL(obj_no_longer_held, (struct obj *)); E int NDECL(doddrop); E int NDECL(dodown); E int NDECL(doup); #ifdef INSURANCE E void NDECL(save_currentstate); #endif E void FDECL(goto_level, (d_level *,BOOLEAN_P,BOOLEAN_P,BOOLEAN_P)); E void FDECL(schedule_goto, (d_level *,BOOLEAN_P,BOOLEAN_P,int, const char *,const char *)); E void NDECL(deferred_goto); E boolean FDECL(revive_corpse, (struct obj *)); E void FDECL(revive_mon, (genericptr_t, long)); E int NDECL(donull); E int NDECL(dowipe); E void FDECL(set_wounded_legs, (long,int)); E void NDECL(heal_legs); /* ### do_name.c ### */ E int FDECL(getpos, (coord *,BOOLEAN_P,const char *)); E struct monst *FDECL(christen_monst, (struct monst *,const char *)); E int NDECL(do_mname); E struct obj *FDECL(oname, (struct obj *,const char *)); E int NDECL(ddocall); E void FDECL(docall, (struct obj *)); E const char *NDECL(rndghostname); E char *FDECL(x_monnam, (struct monst *,int,const char *,int,BOOLEAN_P)); E char *FDECL(l_monnam, (struct monst *)); E char *FDECL(mon_nam, (struct monst *)); E char *FDECL(noit_mon_nam, (struct monst *)); E char *FDECL(Monnam, (struct monst *)); E char *FDECL(noit_Monnam, (struct monst *)); E char *FDECL(m_monnam, (struct monst *)); E char *FDECL(y_monnam, (struct monst *)); E char *FDECL(Adjmonnam, (struct monst *,const char *)); E char *FDECL(Amonnam, (struct monst *)); E char *FDECL(a_monnam, (struct monst *)); E char *FDECL(distant_monnam, (struct monst *,int,char *)); E const char *NDECL(rndmonnam); E const char *FDECL(hcolor, (const char *)); #ifdef REINCARNATION E const char *NDECL(roguename); #endif E struct obj *FDECL(realloc_obj, (struct obj *, int, genericptr_t, int, const char *)); E char *FDECL(coyotename, (struct monst *,char *)); /* ### do_wear.c ### */ #ifdef USE_TRAMPOLI E int NDECL(Armor_on); E int NDECL(Boots_on); E int NDECL(Gloves_on); E int NDECL(Helmet_on); E int FDECL(select_off, (struct obj *)); E int NDECL(take_off); #endif E void FDECL(off_msg, (struct obj *)); E void NDECL(set_wear); E boolean FDECL(donning, (struct obj *)); E void NDECL(cancel_don); E int NDECL(Armor_off); E int NDECL(Armor_gone); E int NDECL(Helmet_off); E int NDECL(Gloves_off); E int NDECL(Boots_off); E int NDECL(Cloak_off); E int NDECL(Shield_off); E void NDECL(Amulet_off); E void FDECL(Ring_on, (struct obj *)); E void FDECL(Ring_off, (struct obj *)); E void FDECL(Ring_gone, (struct obj *)); E void FDECL(Blindf_on, (struct obj *)); E void FDECL(Blindf_off, (struct obj *)); E int NDECL(dotakeoff); E int NDECL(doremring); E int FDECL(cursed, (struct obj *)); E int FDECL(armoroff, (struct obj *)); E int FDECL(canwearobj, (struct obj *, long *, BOOLEAN_P)); E int NDECL(dowear); E int NDECL(doputon); E void NDECL(find_ac); E void NDECL(glibr); E struct obj *FDECL(some_armor,(struct monst *)); E void FDECL(erode_armor, (struct monst *,BOOLEAN_P)); E void NDECL(reset_remarm); E int NDECL(doddoremarm); E int FDECL(destroy_arm, (struct obj *)); E void FDECL(adj_abon, (struct obj *,SCHAR_P)); /* ### dog.c ### */ E void FDECL(initedog, (struct monst *)); E struct monst *FDECL(make_familiar, (struct obj *,XCHAR_P,XCHAR_P,BOOLEAN_P)); E struct monst *NDECL(makedog); E void NDECL(update_mlstmv); E void NDECL(losedogs); E void FDECL(mon_arrive, (struct monst *,BOOLEAN_P)); E void FDECL(mon_catchup_elapsed_time, (struct monst *,long)); E void FDECL(keepdogs, (BOOLEAN_P)); E void FDECL(migrate_to_level, (struct monst *,XCHAR_P,XCHAR_P,coord *)); E int FDECL(dogfood, (struct monst *,struct obj *)); E struct monst *FDECL(tamedog, (struct monst *,struct obj *)); E void FDECL(abuse_dog, (struct monst *)); E void FDECL(wary_dog, (struct monst *, BOOLEAN_P)); /* ### dogmove.c ### */ E int FDECL(dog_nutrition, (struct monst *,struct obj *)); E int FDECL(dog_eat, (struct monst *,struct obj *,int,int,BOOLEAN_P)); E int FDECL(dog_move, (struct monst *,int)); #ifdef USE_TRAMPOLI E void FDECL(wantdoor, (int,int,genericptr_t)); #endif /* ### dokick.c ### */ E boolean FDECL(ghitm, (struct monst *,struct obj *)); E int NDECL(dokick); E boolean FDECL(ship_object, (struct obj *,XCHAR_P,XCHAR_P,BOOLEAN_P)); E void NDECL(obj_delivery); E schar FDECL(down_gate, (XCHAR_P,XCHAR_P)); E void FDECL(impact_drop, (struct obj *,XCHAR_P,XCHAR_P,XCHAR_P)); /* ### dothrow.c ### */ E int NDECL(dothrow); E int NDECL(dofire); E void FDECL(hitfloor, (struct obj *)); E void FDECL(hurtle, (int,int,int,BOOLEAN_P)); E void FDECL(mhurtle, (struct monst *,int,int,int)); E void FDECL(throwit, (struct obj *,long,BOOLEAN_P)); E int FDECL(omon_adj, (struct monst *,struct obj *,BOOLEAN_P)); E int FDECL(thitmonst, (struct monst *,struct obj *)); E int FDECL(hero_breaks, (struct obj *,XCHAR_P,XCHAR_P,BOOLEAN_P)); E int FDECL(breaks, (struct obj *,XCHAR_P,XCHAR_P)); E boolean FDECL(breaktest, (struct obj *)); E boolean FDECL(walk_path, (coord *, coord *, boolean (*)(genericptr_t,int,int), genericptr_t)); E boolean FDECL(hurtle_step, (genericptr_t, int, int)); /* ### drawing.c ### */ #endif /* !MAKEDEFS_C && !LEV_LEX_C */ E int FDECL(def_char_to_objclass, (CHAR_P)); E int FDECL(def_char_to_monclass, (CHAR_P)); #if !defined(MAKEDEFS_C) && !defined(LEV_LEX_C) E void FDECL(assign_graphics, (uchar *,int,int,int)); E void FDECL(switch_graphics, (int)); #ifdef REINCARNATION E void FDECL(assign_rogue_graphics, (BOOLEAN_P)); #endif /* ### dungeon.c ### */ E void FDECL(save_dungeon, (int,BOOLEAN_P,BOOLEAN_P)); E void FDECL(restore_dungeon, (int)); E void FDECL(insert_branch, (branch *,BOOLEAN_P)); E void NDECL(init_dungeons); E s_level *FDECL(find_level, (const char *)); E s_level *FDECL(Is_special, (d_level *)); E branch *FDECL(Is_branchlev, (d_level *)); E xchar FDECL(ledger_no, (d_level *)); E xchar NDECL(maxledgerno); E schar FDECL(depth, (d_level *)); E xchar FDECL(dunlev, (d_level *)); E xchar FDECL(dunlevs_in_dungeon, (d_level *)); E xchar FDECL(ledger_to_dnum, (XCHAR_P)); E xchar FDECL(ledger_to_dlev, (XCHAR_P)); E xchar FDECL(deepest_lev_reached, (BOOLEAN_P)); E boolean FDECL(on_level, (d_level *,d_level *)); E void FDECL(next_level, (BOOLEAN_P)); E void FDECL(prev_level, (BOOLEAN_P)); E void FDECL(u_on_newpos, (int,int)); E void NDECL(u_on_sstairs); E void NDECL(u_on_upstairs); E void NDECL(u_on_dnstairs); E boolean FDECL(On_stairs, (XCHAR_P,XCHAR_P)); E void FDECL(get_level, (d_level *,int)); E boolean FDECL(Is_botlevel, (d_level *)); E boolean FDECL(Can_fall_thru, (d_level *)); E boolean FDECL(Can_dig_down, (d_level *)); E boolean FDECL(Can_rise_up, (int,int,d_level *)); E boolean FDECL(In_quest, (d_level *)); E boolean FDECL(In_mines, (d_level *)); E branch *FDECL(dungeon_branch, (const char *)); E boolean FDECL(at_dgn_entrance, (const char *)); E boolean FDECL(In_hell, (d_level *)); E boolean FDECL(In_V_tower, (d_level *)); E boolean FDECL(On_W_tower_level, (d_level *)); E boolean FDECL(In_W_tower, (int,int,d_level *)); E void FDECL(find_hell, (d_level *)); E void FDECL(goto_hell, (BOOLEAN_P,BOOLEAN_P)); E void FDECL(assign_level, (d_level *,d_level *)); E void FDECL(assign_rnd_level, (d_level *,d_level *,int)); E int FDECL(induced_align, (int)); E boolean FDECL(Invocation_lev, (d_level *)); E xchar NDECL(level_difficulty); E schar FDECL(lev_by_name, (const char *)); #ifdef WIZARD E void NDECL(print_dungeon); #endif /* ### eat.c ### */ #ifdef USE_TRAMPOLI E int NDECL(eatmdone); E int NDECL(eatfood); E int NDECL(opentin); E int NDECL(unfaint); #endif E boolean FDECL(is_edible, (struct obj *)); E void NDECL(init_uhunger); E int NDECL(Hear_again); E void NDECL(reset_eat); E int NDECL(doeat); E void NDECL(gethungry); E void FDECL(morehungry, (int)); E void FDECL(lesshungry, (int)); E boolean NDECL(is_fainted); E void NDECL(reset_faint); E void NDECL(violated_vegetarian); #if 0 E void NDECL(sync_hunger); #endif E void FDECL(newuhs, (BOOLEAN_P)); E struct obj *FDECL(floorfood, (const char *,int)); E void NDECL(vomit); E int FDECL(eaten_stat, (int,struct obj *)); E void FDECL(food_disappears, (struct obj *)); E void FDECL(food_substitution, (struct obj *,struct obj *)); E void NDECL(fix_petrification); E void FDECL(consume_oeaten, (struct obj *,int)); E boolean FDECL(maybe_finished_meal, (BOOLEAN_P)); /* ### end.c ### */ E void FDECL(done1, (int)); E int NDECL(done2); #ifdef USE_TRAMPOLI E void FDECL(done_intr, (int)); #endif E void FDECL(done_in_by, (struct monst *)); #endif /* !MAKEDEFS_C && !LEV_LEX_C */ E void VDECL(panic, (const char *,...)) PRINTF_F(1,2); #if !defined(MAKEDEFS_C) && !defined(LEV_LEX_C) E void FDECL(done, (int)); E void FDECL(container_contents, (struct obj *,BOOLEAN_P,BOOLEAN_P)); E void FDECL(terminate, (int)); E int NDECL(num_genocides); /* ### engrave.c ### */ E char *FDECL(random_engraving, (char *)); E void FDECL(wipeout_text, (char *,int,unsigned)); E boolean NDECL(can_reach_floor); E const char *FDECL(surface, (int,int)); E const char *FDECL(ceiling, (int,int)); E struct engr *FDECL(engr_at, (XCHAR_P,XCHAR_P)); #ifdef ELBERETH E int FDECL(sengr_at, (const char *,XCHAR_P,XCHAR_P)); #endif E void FDECL(u_wipe_engr, (int)); E void FDECL(wipe_engr_at, (XCHAR_P,XCHAR_P,XCHAR_P)); E void FDECL(read_engr_at, (int,int)); E void FDECL(make_engr_at, (int,int,const char *,long,XCHAR_P)); E void FDECL(del_engr_at, (int,int)); E int NDECL(freehand); E int NDECL(doengrave); E void FDECL(save_engravings, (int,int)); E void FDECL(rest_engravings, (int)); E void FDECL(del_engr, (struct engr *)); E void FDECL(rloc_engr, (struct engr *)); E void FDECL(make_grave, (int,int,const char *)); /* ### exper.c ### */ E int FDECL(experience, (struct monst *,int)); E void FDECL(more_experienced, (int,int)); E void FDECL(losexp, (const char *)); E void NDECL(newexplevel); E void FDECL(pluslvl, (BOOLEAN_P)); E long NDECL(rndexp); /* ### explode.c ### */ E void FDECL(explode, (int,int,int,int,CHAR_P,int)); E void FDECL(scatter, (int, int, int, unsigned int, struct obj *)); E void FDECL(splatter_burning_oil, (int, int)); /* ### extralev.c ### */ #ifdef REINCARNATION E void NDECL(makeroguerooms); E void FDECL(corr, (int,int)); E void NDECL(makerogueghost); #endif /* ### files.c ### */ E const char *FDECL(fqname, (const char *, int, int)); E FILE *FDECL(fopen_datafile, (const char *,const char *,int)); E boolean FDECL(uptodate, (int,const char *)); E void FDECL(store_version, (int)); #ifdef MFLOPPY E void NDECL(set_lock_and_bones); #endif E void FDECL(set_levelfile_name, (char *,int)); E int FDECL(create_levelfile, (int)); E int FDECL(open_levelfile, (int)); E void FDECL(delete_levelfile, (int)); E void NDECL(clearlocks); E int FDECL(create_bonesfile, (d_level*,char **)); #ifdef MFLOPPY E void NDECL(cancel_bonesfile); #endif E void FDECL(commit_bonesfile, (d_level *)); E int FDECL(open_bonesfile, (d_level*,char **)); E int FDECL(delete_bonesfile, (d_level*)); E void NDECL(compress_bonesfile); E void NDECL(set_savefile_name); #ifdef INSURANCE E void FDECL(save_savefile_name, (int)); #endif #if defined(WIZARD) && !defined(MICRO) E void NDECL(set_error_savefile); #endif E int NDECL(create_savefile); E int NDECL(open_savefile); E int NDECL(delete_savefile); E int NDECL(restore_saved_game); E void FDECL(compress, (const char *)); E void FDECL(uncompress, (const char *)); E boolean FDECL(lock_file, (const char *,int,int)); E void FDECL(unlock_file, (const char *)); #ifdef USER_SOUNDS E boolean FDECL(can_read_file, (const char *)); #endif E void FDECL(read_config_file, (const char *)); E void FDECL(check_recordfile, (const char *)); #if defined(WIZARD) E void NDECL(read_wizkit); #endif E void FDECL(paniclog, (const char *, const char *)); /* ### fountain.c ### */ E void FDECL(floating_above, (const char *)); E void FDECL(dogushforth, (int)); # ifdef USE_TRAMPOLI E void FDECL(gush, (int,int,genericptr_t)); # endif E void FDECL(dryup, (XCHAR_P,XCHAR_P, BOOLEAN_P)); E void NDECL(drinkfountain); E void FDECL(dipfountain, (struct obj *)); #ifdef SINKS E void FDECL(breaksink, (int,int)); E void NDECL(drinksink); #endif /* ### hack.c ### */ E boolean FDECL(revive_nasty, (int,int,const char*)); E void FDECL(movobj, (struct obj *,XCHAR_P,XCHAR_P)); E boolean FDECL(may_dig, (XCHAR_P,XCHAR_P)); E boolean FDECL(may_passwall, (XCHAR_P,XCHAR_P)); E boolean FDECL(bad_rock, (struct permonst *,XCHAR_P,XCHAR_P)); E boolean FDECL(invocation_pos, (XCHAR_P,XCHAR_P)); E boolean FDECL(test_move, (int, int, int, int, int)); E void NDECL(domove); E void NDECL(invocation_message); E void FDECL(spoteffects, (BOOLEAN_P)); E char *FDECL(in_rooms, (XCHAR_P,XCHAR_P,int)); E void FDECL(check_special_room, (BOOLEAN_P)); E int NDECL(dopickup); E void NDECL(lookaround); E int NDECL(monster_nearby); E void FDECL(nomul, (int)); E void FDECL(unmul, (const char *)); E void FDECL(losehp, (int,const char *,BOOLEAN_P)); E int NDECL(weight_cap); E int NDECL(inv_weight); E int NDECL(near_capacity); E int FDECL(calc_capacity, (int)); E int NDECL(max_capacity); E boolean FDECL(check_capacity, (const char *)); E int NDECL(inv_cnt); #ifdef GOLDOBJ E long FDECL(money_cnt, (struct obj *)); #endif /* ### hacklib.c ### */ E boolean FDECL(digit, (CHAR_P)); E boolean FDECL(letter, (CHAR_P)); E char FDECL(highc, (CHAR_P)); E char FDECL(lowc, (CHAR_P)); E char *FDECL(lcase, (char *)); E char *FDECL(upstart, (char *)); E char *FDECL(mungspaces, (char *)); E char *FDECL(eos, (char *)); E char *FDECL(s_suffix, (const char *)); E char *FDECL(xcrypt, (const char *,char *)); E boolean FDECL(onlyspace, (const char *)); E char *FDECL(tabexpand, (char *)); E char *FDECL(visctrl, (CHAR_P)); E const char *FDECL(ordin, (int)); E char *FDECL(sitoa, (int)); E int FDECL(sgn, (int)); E int FDECL(rounddiv, (long,int)); E int FDECL(dist2, (int,int,int,int)); E int FDECL(distmin, (int,int,int,int)); E boolean FDECL(online2, (int,int,int,int)); E boolean FDECL(pmatch, (const char *,const char *)); #ifndef STRNCMPI E int FDECL(strncmpi, (const char *,const char *,int)); #endif #ifndef STRSTRI E char *FDECL(strstri, (const char *,const char *)); #endif E boolean FDECL(fuzzymatch, (const char *,const char *,const char *,BOOLEAN_P)); E void NDECL(setrandom); E int NDECL(getyear); #if 0 E char *FDECL(yymmdd, (time_t)); #endif E long FDECL(yyyymmdd, (time_t)); E int NDECL(phase_of_the_moon); E boolean NDECL(friday_13th); E int NDECL(night); E int NDECL(midnight); /* ### invent.c ### */ E void FDECL(assigninvlet, (struct obj *)); E struct obj *FDECL(merge_choice, (struct obj *,struct obj *)); E int FDECL(merged, (struct obj **,struct obj **)); #ifdef USE_TRAMPOLI E int FDECL(ckunpaid, (struct obj *)); #endif E void FDECL(addinv_core1, (struct obj *)); E void FDECL(addinv_core2, (struct obj *)); E struct obj *FDECL(addinv, (struct obj *)); E struct obj *FDECL(hold_another_object, (struct obj *,const char *,const char *,const char *)); E void FDECL(useupall, (struct obj *)); E void FDECL(useup, (struct obj *)); E void FDECL(freeinv_core, (struct obj *)); E void FDECL(freeinv, (struct obj *)); E void FDECL(delallobj, (int,int)); E void FDECL(delobj, (struct obj *)); E struct obj *FDECL(sobj_at, (int,int,int)); E struct obj *FDECL(carrying, (int)); E boolean NDECL(have_lizard); E struct obj *FDECL(o_on, (unsigned int,struct obj *)); E boolean FDECL(obj_here, (struct obj *,int,int)); E boolean NDECL(wearing_armor); E boolean FDECL(is_worn, (struct obj *)); E struct obj *FDECL(g_at, (int,int)); E struct obj *FDECL(mkgoldobj, (long)); E struct obj *FDECL(getobj, (const char *,const char *)); E int FDECL(ggetobj, (const char *,int (*)(OBJ_P),int,BOOLEAN_P,unsigned *)); E void FDECL(fully_identify_obj, (struct obj *)); E int FDECL(identify, (struct obj *)); E void FDECL(identify_pack, (int)); E int FDECL(askchain, (struct obj **,const char *,int,int (*)(OBJ_P), int (*)(OBJ_P),int,const char *)); E void FDECL(prinv, (const char *,struct obj *,long)); E char *FDECL(xprname, (struct obj *,const char *,CHAR_P,BOOLEAN_P,long,long)); E int NDECL(ddoinv); E char FDECL(display_inventory, (const char *,BOOLEAN_P)); E int FDECL(display_binventory, (int,int,BOOLEAN_P)); E struct obj *FDECL(display_cinventory,(struct obj *)); E struct obj *FDECL(display_minventory,(struct monst *,int,char *)); E int NDECL(dotypeinv); E const char *FDECL(dfeature_at, (int,int,char *)); E int FDECL(look_here, (int,BOOLEAN_P)); E int NDECL(dolook); E void FDECL(feel_cockatrice, (struct obj *,BOOLEAN_P)); E void FDECL(stackobj, (struct obj *)); E int NDECL(doprgold); E int NDECL(doprwep); E int NDECL(doprarm); E int NDECL(doprring); E int NDECL(dopramulet); E int NDECL(doprtool); E int NDECL(doprinuse); E void FDECL(useupf, (struct obj *,long)); E char *FDECL(let_to_name, (CHAR_P,BOOLEAN_P)); E void NDECL(free_invbuf); E void NDECL(reassign); E int NDECL(doorganize); E int FDECL(count_unpaid, (struct obj *)); E int FDECL(count_buc, (struct obj *,int)); E void FDECL(carry_obj_effects, (struct obj *)); E const char *FDECL(currency, (long)); /* ### ioctl.c ### */ #if defined(UNIX) || defined(__BEOS__) E void NDECL(getwindowsz); E void NDECL(getioctls); E void NDECL(setioctls); # ifdef SUSPEND E int NDECL(dosuspend); # endif /* SUSPEND */ #endif /* UNIX || __BEOS__ */ /* ### light.c ### */ E void FDECL(new_light_source, (XCHAR_P, XCHAR_P, int, int, genericptr_t)); E void FDECL(del_light_source, (int, genericptr_t)); E void FDECL(do_light_sources, (char **)); E struct monst *FDECL(find_mid, (unsigned, unsigned)); E void FDECL(save_light_sources, (int, int, int)); E void FDECL(restore_light_sources, (int)); E void FDECL(relink_light_sources, (BOOLEAN_P)); E void FDECL(obj_move_light_source, (struct obj *, struct obj *)); E boolean NDECL(any_light_source); E void FDECL(snuff_light_source, (int, int)); E boolean FDECL(obj_sheds_light, (struct obj *)); E boolean FDECL(obj_is_burning, (struct obj *)); E void FDECL(obj_split_light_source, (struct obj *, struct obj *)); E void FDECL(obj_merge_light_sources, (struct obj *,struct obj *)); E int FDECL(candle_light_range, (struct obj *)); #ifdef WIZARD E int NDECL(wiz_light_sources); #endif /* ### lock.c ### */ #ifdef USE_TRAMPOLI E int NDECL(forcelock); E int NDECL(picklock); #endif E boolean FDECL(picking_lock, (int *,int *)); E boolean FDECL(picking_at, (int,int)); E void NDECL(reset_pick); E int FDECL(pick_lock, (struct obj *)); E int NDECL(doforce); E boolean FDECL(boxlock, (struct obj *,struct obj *)); E boolean FDECL(doorlock, (struct obj *,int,int)); E int NDECL(doopen); E int NDECL(doclose); #ifdef MAC /* These declarations are here because the main code calls them. */ /* ### macfile.c ### */ E int FDECL(maccreat, (const char *,long)); E int FDECL(macopen, (const char *,int,long)); E int FDECL(macclose, (int)); E int FDECL(macread, (int,void *,unsigned)); E int FDECL(macwrite, (int,void *,unsigned)); E long FDECL(macseek, (int,long,short)); /* ### macsnd.c ### */ E void FDECL(mac_speaker, (struct obj *,char *)); /* ### macunix.c ### */ E void FDECL(regularize, (char *)); E void NDECL(getlock); /* ### macwin.c ### */ E void FDECL(lock_mouse_cursor, (Boolean)); E int NDECL(SanePositions); /* ### mttymain.c ### */ E void FDECL(getreturn, (char *)); E void VDECL(msmsg, (const char *,...)); E void NDECL(gettty); E void NDECL(setftty); E void FDECL(settty, (const char *)); E int NDECL(tgetch); E void FDECL(cmov, (int x, int y)); E void FDECL(nocmov, (int x, int y)); #endif /* MAC */ /* ### mail.c ### */ #ifdef MAIL # ifdef UNIX E void NDECL(getmailstatus); # endif E void NDECL(ckmailstatus); E void FDECL(readmail, (struct obj *)); #endif /* MAIL */ /* ### makemon.c ### */ E boolean FDECL(is_home_elemental, (struct permonst *)); E struct monst *FDECL(clone_mon, (struct monst *)); E struct monst *FDECL(makemon, (struct permonst *,int,int,int)); E boolean FDECL(create_critters, (int,struct permonst *)); E struct permonst *NDECL(rndmonst); E void FDECL(reset_rndmonst, (int)); E struct permonst *FDECL(mkclass, (CHAR_P,int)); E int FDECL(adj_lev, (struct permonst *)); E struct permonst *FDECL(grow_up, (struct monst *,struct monst *)); E int FDECL(mongets, (struct monst *,int)); E int FDECL(golemhp, (int)); E boolean FDECL(peace_minded, (struct permonst *)); E void FDECL(set_malign, (struct monst *)); E void FDECL(set_mimic_sym, (struct monst *)); E int FDECL(mbirth_limit, (int)); #ifdef GOLDOBJ E void FDECL(mkmonmoney, (struct monst *, long)); #endif /* ### mapglyph.c ### */ E void FDECL(mapglyph, (int, int *, int *, unsigned *, int, int)); /* ### mcastu.c ### */ E int FDECL(castmu, (struct monst *,struct attack *,BOOLEAN_P,BOOLEAN_P)); E int FDECL(buzzmu, (struct monst *,struct attack *)); /* ### mhitm.c ### */ E int FDECL(fightm, (struct monst *)); E int FDECL(mattackm, (struct monst *,struct monst *)); E int FDECL(noattacks, (struct permonst *)); E int FDECL(sleep_monst, (struct monst *,int,int)); E void FDECL(slept_monst, (struct monst *)); /* ### mhitu.c ### */ E const char *FDECL(mpoisons_subj, (struct monst *,struct attack *)); E void NDECL(u_slow_down); E struct monst *NDECL(cloneu); E void FDECL(expels, (struct monst *,struct permonst *,BOOLEAN_P)); E struct attack *FDECL(getmattk, (struct permonst *,int,int *,struct attack *)); E int FDECL(mattacku, (struct monst *)); E int FDECL(gazemu, (struct monst *,struct attack *)); E void FDECL(mdamageu, (struct monst *,int)); E int FDECL(could_seduce, (struct monst *,struct monst *,struct attack *)); #ifdef SEDUCE E int FDECL(doseduce, (struct monst *)); #endif /* ### minion.c ### */ E void FDECL(msummon, (struct permonst *)); E void FDECL(summon_minion, (ALIGNTYP_P,BOOLEAN_P)); E int FDECL(demon_talk, (struct monst *)); E long FDECL(bribe, (struct monst *)); E int FDECL(dprince, (ALIGNTYP_P)); E int FDECL(dlord, (ALIGNTYP_P)); E int NDECL(llord); E int FDECL(ndemon, (ALIGNTYP_P)); E int NDECL(lminion); /* ### mklev.c ### */ #ifdef USE_TRAMPOLI E int FDECL(do_comp, (genericptr_t,genericptr_t)); #endif E void NDECL(sort_rooms); E void FDECL(add_room, (int,int,int,int,BOOLEAN_P,SCHAR_P,BOOLEAN_P)); E void FDECL(add_subroom, (struct mkroom *,int,int,int,int, BOOLEAN_P,SCHAR_P,BOOLEAN_P)); E void NDECL(makecorridors); E void FDECL(add_door, (int,int,struct mkroom *)); E void NDECL(mklev); #ifdef SPECIALIZATION E void FDECL(topologize, (struct mkroom *,BOOLEAN_P)); #else E void FDECL(topologize, (struct mkroom *)); #endif E void FDECL(place_branch, (branch *,XCHAR_P,XCHAR_P)); E boolean FDECL(occupied, (XCHAR_P,XCHAR_P)); E int FDECL(okdoor, (XCHAR_P,XCHAR_P)); E void FDECL(dodoor, (int,int,struct mkroom *)); E void FDECL(mktrap, (int,int,struct mkroom *,coord*)); E void FDECL(mkstairs, (XCHAR_P,XCHAR_P,CHAR_P,struct mkroom *)); E void NDECL(mkinvokearea); /* ### mkmap.c ### */ void FDECL(flood_fill_rm, (int,int,int,BOOLEAN_P,BOOLEAN_P)); /* ### mkmaze.c ### */ E void FDECL(wallification, (int,int,int,int)); E void FDECL(walkfrom, (int,int)); E void FDECL(makemaz, (const char *)); E void FDECL(mazexy, (coord *)); E void NDECL(bound_digging); E void FDECL(mkportal, (XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P)); E boolean FDECL(bad_location, (XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P)); E void FDECL(place_lregion, (XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P, XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P, XCHAR_P,d_level *)); E void NDECL(movebubbles); E void NDECL(water_friction); E void FDECL(save_waterlevel, (int,int)); E void FDECL(restore_waterlevel, (int)); /* ### mkobj.c ### */ E struct obj *FDECL(mkobj_at, (CHAR_P,int,int,BOOLEAN_P)); E struct obj *FDECL(mksobj_at, (int,int,int,BOOLEAN_P,BOOLEAN_P)); E struct obj *FDECL(mkobj, (CHAR_P,BOOLEAN_P)); E int NDECL(rndmonnum); E struct obj *FDECL(splitobj, (struct obj *,long)); E void FDECL(replace_object, (struct obj *,struct obj *)); E void FDECL(bill_dummy_object, (struct obj *)); E struct obj *FDECL(mksobj, (int,BOOLEAN_P,BOOLEAN_P)); E int FDECL(bcsign, (struct obj *)); E int FDECL(weight, (struct obj *)); E struct obj *FDECL(mkgold, (long,int,int)); E struct obj *FDECL(mkcorpstat, (int,struct monst *,struct permonst *,int,int,BOOLEAN_P)); E struct obj *FDECL(obj_attach_mid, (struct obj *, unsigned)); E struct monst *FDECL(get_mtraits, (struct obj *, BOOLEAN_P)); E struct obj *FDECL(mk_tt_object, (int,int,int)); E struct obj *FDECL(mk_named_object, (int,struct permonst *,int,int,const char *)); E struct obj *FDECL(rnd_treefruit_at, (int, int)); E void FDECL(start_corpse_timeout, (struct obj *)); E void FDECL(bless, (struct obj *)); E void FDECL(unbless, (struct obj *)); E void FDECL(curse, (struct obj *)); E void FDECL(uncurse, (struct obj *)); E void FDECL(blessorcurse, (struct obj *,int)); E boolean FDECL(is_flammable, (struct obj *)); E boolean FDECL(is_rottable, (struct obj *)); E void FDECL(place_object, (struct obj *,int,int)); E void FDECL(remove_object, (struct obj *)); E void FDECL(discard_minvent, (struct monst *)); E void FDECL(obj_extract_self, (struct obj *)); E void FDECL(extract_nobj, (struct obj *, struct obj **)); E void FDECL(extract_nexthere, (struct obj *, struct obj **)); E int FDECL(add_to_minv, (struct monst *, struct obj *)); E struct obj *FDECL(add_to_container, (struct obj *, struct obj *)); E void FDECL(add_to_migration, (struct obj *)); E void FDECL(add_to_buried, (struct obj *)); E void FDECL(dealloc_obj, (struct obj *)); E void FDECL(obj_ice_effects, (int, int, BOOLEAN_P)); E long FDECL(peek_at_iced_corpse_age, (struct obj *)); #ifdef WIZARD E void NDECL(obj_sanity_check); #endif /* ### mkroom.c ### */ E void FDECL(mkroom, (int)); E void FDECL(fill_zoo, (struct mkroom *)); E boolean FDECL(nexttodoor, (int,int)); E boolean FDECL(has_dnstairs, (struct mkroom *)); E boolean FDECL(has_upstairs, (struct mkroom *)); E int FDECL(somex, (struct mkroom *)); E int FDECL(somey, (struct mkroom *)); E boolean FDECL(inside_room, (struct mkroom *,XCHAR_P,XCHAR_P)); E boolean FDECL(somexy, (struct mkroom *,coord *)); E void FDECL(mkundead, (coord *,BOOLEAN_P,int)); E struct permonst *NDECL(courtmon); E void FDECL(save_rooms, (int)); E void FDECL(rest_rooms, (int)); E struct mkroom *FDECL(search_special, (SCHAR_P)); /* ### mon.c ### */ E int FDECL(undead_to_corpse, (int)); E int FDECL(pm_to_cham, (int)); E int FDECL(minliquid, (struct monst *)); E int NDECL(movemon); E int FDECL(meatmetal, (struct monst *)); E int FDECL(meatobj, (struct monst *)); E void FDECL(mpickgold, (struct monst *)); E boolean FDECL(mpickstuff, (struct monst *,const char *)); E int FDECL(curr_mon_load, (struct monst *)); E int FDECL(max_mon_load, (struct monst *)); E boolean FDECL(can_carry, (struct monst *,struct obj *)); E int FDECL(mfndpos, (struct monst *,coord *,long *,long)); E boolean FDECL(monnear, (struct monst *,int,int)); E void NDECL(dmonsfree); E int FDECL(mcalcmove, (struct monst*)); E void NDECL(mcalcdistress); E void FDECL(replmon, (struct monst *,struct monst *)); E void FDECL(relmon, (struct monst *)); E struct obj *FDECL(mlifesaver, (struct monst *)); E boolean FDECL(corpse_chance,(struct monst *,struct monst *,BOOLEAN_P)); E void FDECL(mondead, (struct monst *)); E void FDECL(mondied, (struct monst *)); E void FDECL(mongone, (struct monst *)); E void FDECL(monstone, (struct monst *)); E void FDECL(monkilled, (struct monst *,const char *,int)); E void FDECL(unstuck, (struct monst *)); E void FDECL(killed, (struct monst *)); E void FDECL(xkilled, (struct monst *,int)); E void FDECL(mon_to_stone, (struct monst*)); E void FDECL(mnexto, (struct monst *)); E boolean FDECL(mnearto, (struct monst *,XCHAR_P,XCHAR_P,BOOLEAN_P)); E void FDECL(poisontell, (int)); E void FDECL(poisoned, (const char *,int,const char *,int)); E void FDECL(m_respond, (struct monst *)); E void FDECL(setmangry, (struct monst *)); E void FDECL(wakeup, (struct monst *)); E void NDECL(wake_nearby); E void FDECL(wake_nearto, (int,int,int)); E void FDECL(seemimic, (struct monst *)); E void NDECL(rescham); E void NDECL(restartcham); E void FDECL(restore_cham, (struct monst *)); E void FDECL(mon_animal_list, (BOOLEAN_P)); E int FDECL(newcham, (struct monst *,struct permonst *,BOOLEAN_P,BOOLEAN_P)); E int FDECL(can_be_hatched, (int)); E int FDECL(egg_type_from_parent, (int,BOOLEAN_P)); E boolean FDECL(dead_species, (int,BOOLEAN_P)); E void NDECL(kill_genocided_monsters); E void FDECL(golemeffects, (struct monst *,int,int)); E boolean FDECL(angry_guards, (BOOLEAN_P)); E void NDECL(pacify_guards); /* ### mondata.c ### */ E void FDECL(set_mon_data, (struct monst *,struct permonst *,int)); E struct attack *FDECL(attacktype_fordmg, (struct permonst *,int,int)); E boolean FDECL(attacktype, (struct permonst *,int)); E boolean FDECL(poly_when_stoned, (struct permonst *)); E boolean FDECL(resists_drli, (struct monst *)); E boolean FDECL(resists_magm, (struct monst *)); E boolean FDECL(resists_blnd, (struct monst *)); E boolean FDECL(can_blnd, (struct monst *,struct monst *,UCHAR_P,struct obj *)); E boolean FDECL(ranged_attk, (struct permonst *)); E boolean FDECL(hates_silver, (struct permonst *)); E boolean FDECL(passes_bars, (struct permonst *)); E boolean FDECL(can_track, (struct permonst *)); E boolean FDECL(breakarm, (struct permonst *)); E boolean FDECL(sliparm, (struct permonst *)); E boolean FDECL(sticks, (struct permonst *)); /* E boolean FDECL(canseemon, (struct monst *)); */ E struct attack *FDECL(dmgtype_fromattack, (struct permonst *,int,int)); E boolean FDECL(dmgtype, (struct permonst *,int)); E int FDECL(max_passive_dmg, (struct monst *,struct monst *)); E int FDECL(monsndx, (struct permonst *)); E int FDECL(name_to_mon, (const char *)); E int FDECL(gender, (struct monst *)); E int FDECL(pronoun_gender, (struct monst *)); E boolean FDECL(levl_follower, (struct monst *)); E int FDECL(little_to_big, (int)); E int FDECL(big_to_little, (int)); E const char *FDECL(locomotion, (const struct permonst *,const char *)); E const char *FDECL(stagger, (const struct permonst *,const char *)); /* ### monmove.c ### */ E boolean FDECL(itsstuck, (struct monst *)); E boolean FDECL(mb_trapped, (struct monst *)); E void FDECL(mon_regen, (struct monst *,BOOLEAN_P)); E int FDECL(dochugw, (struct monst *)); E boolean FDECL(onscary, (int,int,struct monst *)); E void FDECL(monflee, (struct monst *, int, BOOLEAN_P, BOOLEAN_P)); E int FDECL(dochug, (struct monst *)); E int FDECL(m_move, (struct monst *,int)); E boolean FDECL(closed_door, (int,int)); E boolean FDECL(accessible, (int,int)); E void FDECL(set_apparxy, (struct monst *)); E boolean FDECL(can_ooze, (struct monst *)); /* ### monst.c ### */ E void NDECL(monst_init); /* ### monstr.c ### */ E void NDECL(monstr_init); /* ### mplayer.c ### */ E struct monst *FDECL(mk_mplayer, (struct permonst *,XCHAR_P, XCHAR_P,BOOLEAN_P)); E void FDECL(create_mplayers, (int,BOOLEAN_P)); E void FDECL(mplayer_talk, (struct monst *)); #if defined(MICRO) || defined(WIN32) /* ### msdos.c,os2.c,tos.c,winnt.c ### */ # ifndef WIN32 E int NDECL(tgetch); # endif # ifndef TOS E char NDECL(switchar); # endif # ifndef __GO32__ E long FDECL(freediskspace, (char *)); # ifdef MSDOS E int FDECL(findfirst_file, (char *)); E int NDECL(findnext_file); E long FDECL(filesize_nh, (char *)); # else E int FDECL(findfirst, (char *)); E int NDECL(findnext); E long FDECL(filesize, (char *)); # endif /* MSDOS */ E char *NDECL(foundfile_buffer); # endif /* __GO32__ */ E void FDECL(chdrive, (char *)); # ifndef TOS E void NDECL(disable_ctrlP); E void NDECL(enable_ctrlP); # endif # if defined(MICRO) && !defined(WINNT) E void NDECL(get_scr_size); # ifndef TOS E void FDECL(gotoxy, (int,int)); # endif # endif # ifdef TOS E int FDECL(_copyfile, (char *,char *)); E int NDECL(kbhit); E void NDECL(set_colors); E void NDECL(restore_colors); # ifdef SUSPEND E int NDECL(dosuspend); # endif # endif /* TOS */ # ifdef WIN32 E char *FDECL(get_username, (int *)); E void FDECL(nt_regularize, (char *)); E int NDECL((*nt_kbhit)); E void FDECL(Delay, (int)); # endif /* WIN32 */ #endif /* MICRO || WIN32 */ /* ### mthrowu.c ### */ E int FDECL(thitu, (int,int,struct obj *,const char *)); E int FDECL(ohitmon, (struct monst *,struct obj *,int,BOOLEAN_P)); E void FDECL(thrwmu, (struct monst *)); E int FDECL(spitmu, (struct monst *,struct attack *)); E int FDECL(breamu, (struct monst *,struct attack *)); E boolean FDECL(linedup, (XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P)); E boolean FDECL(lined_up, (struct monst *)); E struct obj *FDECL(m_carrying, (struct monst *,int)); E void FDECL(m_useup, (struct monst *,struct obj *)); E void FDECL(m_throw, (struct monst *,int,int,int,int,int,struct obj *)); E boolean FDECL(hits_bars, (struct obj **,int,int,int,int)); /* ### muse.c ### */ E boolean FDECL(find_defensive, (struct monst *)); E int FDECL(use_defensive, (struct monst *)); E int FDECL(rnd_defensive_item, (struct monst *)); E boolean FDECL(find_offensive, (struct monst *)); #ifdef USE_TRAMPOLI E int FDECL(mbhitm, (struct monst *,struct obj *)); #endif E int FDECL(use_offensive, (struct monst *)); E int FDECL(rnd_offensive_item, (struct monst *)); E boolean FDECL(find_misc, (struct monst *)); E int FDECL(use_misc, (struct monst *)); E int FDECL(rnd_misc_item, (struct monst *)); E boolean FDECL(searches_for_item, (struct monst *,struct obj *)); E boolean FDECL(mon_reflects, (struct monst *,const char *)); E boolean FDECL(ureflects, (const char *,const char *)); E boolean FDECL(munstone, (struct monst *,BOOLEAN_P)); /* ### music.c ### */ E void NDECL(awaken_soldiers); E int FDECL(do_play_instrument, (struct obj *)); /* ### nhlan.c ### */ #ifdef LAN_FEATURES E void NDECL(init_lan_features); E char *NDECL(lan_username); # ifdef LAN_MAIL E boolean NDECL(lan_mail_check); E void FDECL(lan_mail_read, (struct obj *)); E void NDECL(lan_mail_init); E void NDECL(lan_mail_finish); E void NDECL(lan_mail_terminate); # endif #endif /* ### nttty.c ### */ #ifdef WIN32CON E void NDECL(get_scr_size); E int NDECL(nttty_kbhit); E void NDECL(nttty_open); E void NDECL(nttty_rubout); E int NDECL(tgetch); E int FDECL(ntposkey,(int *, int *, int *)); #endif /* ### o_init.c ### */ E void NDECL(init_objects); E int NDECL(find_skates); E void NDECL(oinit); E void FDECL(savenames, (int,int)); E void FDECL(restnames, (int)); E void FDECL(discover_object, (int,BOOLEAN_P,BOOLEAN_P)); E void FDECL(undiscover_object, (int)); E int NDECL(dodiscovered); /* ### objects.c ### */ E void NDECL(objects_init); /* ### objnam.c ### */ E char *FDECL(obj_typename, (int)); E char *FDECL(simple_typename, (int)); E boolean FDECL(obj_is_pname, (struct obj *)); E char *FDECL(distant_name, (struct obj *,char *(*)(OBJ_P))); E char *FDECL(xname, (struct obj *)); E char *FDECL(mshot_xname, (struct obj *)); E boolean FDECL(the_unique_obj, (struct obj *obj)); E char *FDECL(doname, (struct obj *)); E boolean FDECL(not_fully_identified, (struct obj *)); E char *FDECL(corpse_xname, (struct obj *,BOOLEAN_P)); E char *FDECL(cxname, (struct obj *)); E const char *FDECL(singular, (struct obj *,char *(*)(OBJ_P))); E char *FDECL(an, (const char *)); E char *FDECL(An, (const char *)); E char *FDECL(The, (const char *)); E char *FDECL(the, (const char *)); E char *FDECL(aobjnam, (struct obj *,const char *)); E char *FDECL(Tobjnam, (struct obj *,const char *)); E char *FDECL(otense, (struct obj *,const char *)); E char *FDECL(vtense, (const char *,const char *)); E char *FDECL(Doname2, (struct obj *)); E char *FDECL(yname, (struct obj *)); E char *FDECL(Yname2, (struct obj *)); E char *FDECL(makeplural, (const char *)); E char *FDECL(makesingular, (const char *)); E struct obj *FDECL(readobjnam, (char *,struct obj *,BOOLEAN_P)); E int FDECL(rnd_class, (int,int)); E const char *FDECL(cloak_simple_name, (struct obj *)); /* ### options.c ### */ E boolean FDECL(match_optname, (const char *,const char *,int,BOOLEAN_P)); E void NDECL(initoptions); E void FDECL(parseoptions, (char *,BOOLEAN_P,BOOLEAN_P)); E int NDECL(doset); E int NDECL(dotogglepickup); E void NDECL(option_help); E void FDECL(next_opt, (winid,const char *)); E int FDECL(fruitadd, (char *)); E int FDECL(choose_classes_menu, (const char *,int,BOOLEAN_P,char *,char *)); E void FDECL(add_menu_cmd_alias, (CHAR_P, CHAR_P)); E char FDECL(map_menu_cmd, (CHAR_P)); E void FDECL(assign_warnings, (uchar *)); E char *FDECL(nh_getenv, (const char *)); E void FDECL(set_duplicate_opt_detection, (int)); E void FDECL(set_wc_option_mod_status, (unsigned long, int)); E void FDECL(set_option_mod_status, (char *, int)); /* ### pager.c ### */ E int NDECL(dowhatis); E int NDECL(doquickwhatis); E int NDECL(doidtrap); E int NDECL(dowhatdoes); E int NDECL(dohelp); E int NDECL(dohistory); /* ### pcmain.c ### */ #if defined(MICRO) || defined(WIN32) # ifdef CHDIR E void FDECL(chdirx, (char *,BOOLEAN_P)); # endif /* CHDIR */ #endif /* MICRO || WIN32 */ /* ### pcsys.c ### */ #if defined(MICRO) || defined(WIN32) E void NDECL(flushout); E int NDECL(dosh); # ifdef MFLOPPY E void FDECL(eraseall, (const char *,const char *)); E void FDECL(copybones, (int)); E void NDECL(playwoRAMdisk); E int FDECL(saveDiskPrompt, (int)); E void NDECL(gameDiskPrompt); # endif E void FDECL(append_slash, (char *)); E void FDECL(getreturn, (const char *)); # ifndef AMIGA E void VDECL(msmsg, (const char *,...)); # endif E FILE *FDECL(fopenp, (const char *,const char *)); #endif /* MICRO || WIN32 */ /* ### pctty.c ### */ #if defined(MICRO) || defined(WIN32) E void NDECL(gettty); E void FDECL(settty, (const char *)); E void NDECL(setftty); E void VDECL(error, (const char *,...)); #if defined(TIMED_DELAY) && defined(_MSC_VER) E void FDECL(msleep, (unsigned)); #endif #endif /* MICRO || WIN32 */ /* ### pcunix.c ### */ #if defined(MICRO) E void FDECL(regularize, (char *)); #endif /* MICRO */ #if defined(PC_LOCKING) E void NDECL(getlock); #endif /* ### pickup.c ### */ #ifdef GOLDOBJ E int FDECL(collect_obj_classes, (char *,struct obj *,BOOLEAN_P,boolean FDECL((*),(OBJ_P)))); #else E int FDECL(collect_obj_classes, (char *,struct obj *,BOOLEAN_P,BOOLEAN_P,boolean FDECL((*),(OBJ_P)))); #endif E void FDECL(add_valid_menu_class, (int)); E boolean FDECL(allow_all, (struct obj *)); E boolean FDECL(allow_category, (struct obj *)); E boolean FDECL(is_worn_by_type, (struct obj *)); #ifdef USE_TRAMPOLI E int FDECL(ck_bag, (struct obj *)); E int FDECL(in_container, (struct obj *)); E int FDECL(out_container, (struct obj *)); #endif E int FDECL(pickup, (int)); E int FDECL(pickup_object, (struct obj *, long, BOOLEAN_P)); E int FDECL(query_category, (const char *, struct obj *, int, menu_item **, int)); E int FDECL(query_objlist, (const char *, struct obj *, int, menu_item **, int, boolean (*)(OBJ_P))); E struct obj *FDECL(pick_obj, (struct obj *)); E int NDECL(encumber_msg); E int NDECL(doloot); E int FDECL(use_container, (struct obj *,int)); E int FDECL(loot_mon, (struct monst *,int *,boolean *)); /* ### pline.c ### */ E void VDECL(pline, (const char *,...)) PRINTF_F(1,2); E void VDECL(Norep, (const char *,...)) PRINTF_F(1,2); E void NDECL(free_youbuf); E void VDECL(You, (const char *,...)) PRINTF_F(1,2); E void VDECL(Your, (const char *,...)) PRINTF_F(1,2); E void VDECL(You_feel, (const char *,...)) PRINTF_F(1,2); E void VDECL(You_cant, (const char *,...)) PRINTF_F(1,2); E void VDECL(You_hear, (const char *,...)) PRINTF_F(1,2); E void VDECL(pline_The, (const char *,...)) PRINTF_F(1,2); E void VDECL(There, (const char *,...)) PRINTF_F(1,2); E void VDECL(verbalize, (const char *,...)) PRINTF_F(1,2); E void VDECL(raw_printf, (const char *,...)) PRINTF_F(1,2); E void VDECL(impossible, (const char *,...)) PRINTF_F(1,2); E const char *FDECL(align_str, (ALIGNTYP_P)); E void FDECL(mstatusline, (struct monst *)); E void NDECL(ustatusline); E void NDECL(self_invis_message); /* ### polyself.c ### */ E void NDECL(set_uasmon); E void NDECL(change_sex); E void FDECL(polyself, (BOOLEAN_P)); E int FDECL(polymon, (int)); E void NDECL(rehumanize); E int NDECL(dobreathe); E int NDECL(dospit); E int NDECL(doremove); E int NDECL(dospinweb); E int NDECL(dosummon); E int NDECL(dogaze); E int NDECL(dohide); E int NDECL(domindblast); E void FDECL(skinback, (BOOLEAN_P)); E const char *FDECL(mbodypart, (struct monst *,int)); E const char *FDECL(body_part, (int)); E int NDECL(poly_gender); E void FDECL(ugolemeffects, (int,int)); /* ### potion.c ### */ E void FDECL(set_itimeout, (long *,long)); E void FDECL(incr_itimeout, (long *,int)); E void FDECL(make_confused, (long,BOOLEAN_P)); E void FDECL(make_stunned, (long,BOOLEAN_P)); E void FDECL(make_blinded, (long,BOOLEAN_P)); E void FDECL(make_sick, (long, const char *, BOOLEAN_P,int)); E void FDECL(make_vomiting, (long,BOOLEAN_P)); E void FDECL(make_hallucinated, (long,BOOLEAN_P,long)); E int NDECL(dodrink); E int FDECL(dopotion, (struct obj *)); E int FDECL(peffects, (struct obj *)); E void FDECL(healup, (int,int,BOOLEAN_P,BOOLEAN_P)); E void FDECL(strange_feeling, (struct obj *,const char *)); E void FDECL(potionhit, (struct monst *,struct obj *,BOOLEAN_P)); E void FDECL(potionbreathe, (struct obj *)); E boolean FDECL(get_wet, (struct obj *)); E int NDECL(dodip); E void FDECL(djinni_from_bottle, (struct obj *)); E struct monst *FDECL(split_mon, (struct monst *,struct monst *)); E const char *NDECL(bottlename); /* ### pray.c ### */ #ifdef USE_TRAMPOLI E int NDECL(prayer_done); #endif E int NDECL(dosacrifice); E boolean FDECL(can_pray, (BOOLEAN_P)); E int NDECL(dopray); E const char *NDECL(u_gname); E int NDECL(doturn); E const char *NDECL(a_gname); E const char *FDECL(a_gname_at, (XCHAR_P x,XCHAR_P y)); E const char *FDECL(align_gname, (ALIGNTYP_P)); E const char *FDECL(halu_gname, (ALIGNTYP_P)); E const char *FDECL(align_gtitle, (ALIGNTYP_P)); E void FDECL(altar_wrath, (int,int)); /* ### priest.c ### */ E int FDECL(move_special, (struct monst *,BOOLEAN_P,SCHAR_P,BOOLEAN_P,BOOLEAN_P, XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P)); E char FDECL(temple_occupied, (char *)); E int FDECL(pri_move, (struct monst *)); E void FDECL(priestini, (d_level *,struct mkroom *,int,int,BOOLEAN_P)); E char *FDECL(priestname, (struct monst *,char *)); E boolean FDECL(p_coaligned, (struct monst *)); E struct monst *FDECL(findpriest, (CHAR_P)); E void FDECL(intemple, (int)); E void FDECL(priest_talk, (struct monst *)); E struct monst *FDECL(mk_roamer, (struct permonst *,ALIGNTYP_P, XCHAR_P,XCHAR_P,BOOLEAN_P)); E void FDECL(reset_hostility, (struct monst *)); E boolean FDECL(in_your_sanctuary, (struct monst *,XCHAR_P,XCHAR_P)); E void FDECL(ghod_hitsu, (struct monst *)); E void NDECL(angry_priest); E void NDECL(clearpriests); E void FDECL(restpriest, (struct monst *,BOOLEAN_P)); /* ### quest.c ### */ E void NDECL(onquest); E void NDECL(nemdead); E void NDECL(artitouch); E boolean NDECL(ok_to_quest); E void FDECL(leader_speaks, (struct monst *)); E void NDECL(nemesis_speaks); E void FDECL(quest_chat, (struct monst *)); E void FDECL(quest_talk, (struct monst *)); E void FDECL(quest_stat_check, (struct monst *)); E void FDECL(finish_quest, (struct obj *)); /* ### questpgr.c ### */ E void NDECL(load_qtlist); E void NDECL(unload_qtlist); E short FDECL(quest_info, (int)); E const char *NDECL(ldrname); E boolean FDECL(is_quest_artifact, (struct obj*)); E void FDECL(com_pager, (int)); E void FDECL(qt_pager, (int)); E struct permonst *NDECL(qt_montype); /* ### random.c ### */ #if defined(RANDOM) && !defined(__GO32__) /* djgpp has its own random */ E void FDECL(srandom, (unsigned)); E char *FDECL(initstate, (unsigned,char *,int)); E char *FDECL(setstate, (char *)); E long NDECL(random); #endif /* RANDOM */ /* ### read.c ### */ E int NDECL(doread); E boolean FDECL(is_chargeable, (struct obj *)); E void FDECL(recharge, (struct obj *,int)); E void FDECL(forget_objects, (int)); E void FDECL(forget_levels, (int)); E void NDECL(forget_traps); E void FDECL(forget_map, (int)); E int FDECL(seffects, (struct obj *)); #ifdef USE_TRAMPOLI E void FDECL(set_lit, (int,int,genericptr_t)); #endif E void FDECL(litroom, (BOOLEAN_P,struct obj *)); E void FDECL(do_genocide, (int)); E void FDECL(punish, (struct obj *)); E void NDECL(unpunish); E boolean FDECL(cant_create, (int *, BOOLEAN_P)); #ifdef WIZARD E boolean NDECL(create_particular); #endif /* ### rect.c ### */ E void NDECL(init_rect); E NhRect *FDECL(get_rect, (NhRect *)); E NhRect *NDECL(rnd_rect); E void FDECL(remove_rect, (NhRect *)); E void FDECL(add_rect, (NhRect *)); E void FDECL(split_rects, (NhRect *,NhRect *)); /* ## region.c ### */ E void NDECL(clear_regions); E void NDECL(run_regions); E boolean FDECL(in_out_region, (XCHAR_P,XCHAR_P)); E boolean FDECL(m_in_out_region, (struct monst *,XCHAR_P,XCHAR_P)); E void NDECL(update_player_regions); E void FDECL(update_monster_region, (struct monst *)); E NhRegion *FDECL(visible_region_at, (XCHAR_P,XCHAR_P)); E void FDECL(show_region, (NhRegion*, XCHAR_P, XCHAR_P)); E void FDECL(save_regions, (int,int)); E void FDECL(rest_regions, (int)); E NhRegion* FDECL(create_gas_cloud, (XCHAR_P, XCHAR_P, int, int)); /* ### restore.c ### */ E void FDECL(inven_inuse, (BOOLEAN_P)); E int FDECL(dorecover, (int)); E void NDECL(trickery); E void FDECL(getlev, (int,int,XCHAR_P,BOOLEAN_P)); E void NDECL(minit); E boolean FDECL(lookup_id_mapping, (unsigned, unsigned *)); #ifdef ZEROCOMP E int FDECL(mread, (int,genericptr_t,unsigned int)); #else E void FDECL(mread, (int,genericptr_t,unsigned int)); #endif /* ### rip.c ### */ E void FDECL(genl_outrip, (winid,int)); /* ### rnd.c ### */ E int FDECL(rn2, (int)); E int FDECL(rnl, (int)); E int FDECL(rnd, (int)); E int FDECL(d, (int,int)); E int FDECL(rne, (int)); E int FDECL(rnz, (int)); /* ### role.c ### */ E boolean FDECL(validrole, (int)); E boolean FDECL(validrace, (int, int)); E boolean FDECL(validgend, (int, int, int)); E boolean FDECL(validalign, (int, int, int)); E int NDECL(randrole); E int FDECL(randrace, (int)); E int FDECL(randgend, (int, int)); E int FDECL(randalign, (int, int)); E int FDECL(str2role, (char *)); E int FDECL(str2race, (char *)); E int FDECL(str2gend, (char *)); E int FDECL(str2align, (char *)); E boolean FDECL(ok_role, (int, int, int, int)); E int FDECL(pick_role, (int, int, int, int)); E boolean FDECL(ok_race, (int, int, int, int)); E int FDECL(pick_race, (int, int, int, int)); E boolean FDECL(ok_gend, (int, int, int, int)); E int FDECL(pick_gend, (int, int, int, int)); E boolean FDECL(ok_align, (int, int, int, int)); E int FDECL(pick_align, (int, int, int, int)); E void NDECL(role_init); E void NDECL(rigid_role_checks); E void NDECL(plnamesuffix); E const char *FDECL(Hello, (struct monst *)); E const char *NDECL(Goodbye); E char *FDECL(build_plselection_prompt, (char *, int, int, int, int, int)); E char *FDECL(root_plselection_prompt, (char *, int, int, int, int, int)); /* ### rumors.c ### */ E char *FDECL(getrumor, (int,char *, BOOLEAN_P)); E void FDECL(outrumor, (int,int)); E void FDECL(outoracle, (BOOLEAN_P, BOOLEAN_P)); E void FDECL(save_oracles, (int,int)); E void FDECL(restore_oracles, (int)); E int FDECL(doconsult, (struct monst *)); /* ### save.c ### */ E int NDECL(dosave); #if defined(UNIX) || defined(VMS) || defined(__EMX__) || defined(WIN32) E void FDECL(hangup, (int)); #endif E int NDECL(dosave0); #ifdef INSURANCE E void NDECL(savestateinlock); #endif #ifdef MFLOPPY E boolean FDECL(savelev, (int,XCHAR_P,int)); E boolean FDECL(swapin_file, (int)); E void NDECL(co_false); #else E void FDECL(savelev, (int,XCHAR_P,int)); #endif E void FDECL(bufon, (int)); E void FDECL(bufoff, (int)); E void FDECL(bflush, (int)); E void FDECL(bwrite, (int,genericptr_t,unsigned int)); E void FDECL(bclose, (int)); E void FDECL(savefruitchn, (int,int)); E void NDECL(free_dungeons); E void NDECL(freedynamicdata); /* ### shk.c ### */ #ifdef GOLDOBJ E long FDECL(money2mon, (struct monst *, long)); E void FDECL(money2u, (struct monst *, long)); #endif E char *FDECL(shkname, (struct monst *)); E void FDECL(shkgone, (struct monst *)); E void FDECL(set_residency, (struct monst *,BOOLEAN_P)); E void FDECL(replshk, (struct monst *,struct monst *)); E void FDECL(restshk, (struct monst *,BOOLEAN_P)); E char FDECL(inside_shop, (XCHAR_P,XCHAR_P)); E void FDECL(u_left_shop, (char *,BOOLEAN_P)); E void FDECL(remote_burglary, (XCHAR_P,XCHAR_P)); E void FDECL(u_entered_shop, (char *)); E boolean FDECL(same_price, (struct obj *,struct obj *)); E void NDECL(shopper_financial_report); E int FDECL(inhishop, (struct monst *)); E struct monst *FDECL(shop_keeper, (CHAR_P)); E boolean FDECL(tended_shop, (struct mkroom *)); E void FDECL(delete_contents, (struct obj *)); E void FDECL(obfree, (struct obj *,struct obj *)); E void FDECL(home_shk, (struct monst *,BOOLEAN_P)); E void FDECL(make_happy_shk, (struct monst *,BOOLEAN_P)); E void FDECL(hot_pursuit, (struct monst *)); E void FDECL(make_angry_shk, (struct monst *,XCHAR_P,XCHAR_P)); E int NDECL(dopay); E boolean FDECL(paybill, (BOOLEAN_P)); E void NDECL(finish_paybill); E struct obj *FDECL(find_oid, (unsigned)); E long FDECL(contained_cost, (struct obj *,struct monst *,long,BOOLEAN_P, BOOLEAN_P)); E long FDECL(contained_gold, (struct obj *)); E void FDECL(picked_container, (struct obj *)); E long FDECL(unpaid_cost, (struct obj *)); E void FDECL(addtobill, (struct obj *,BOOLEAN_P,BOOLEAN_P,BOOLEAN_P)); E void FDECL(splitbill, (struct obj *,struct obj *)); E void FDECL(subfrombill, (struct obj *,struct monst *)); E long FDECL(stolen_value, (struct obj *,XCHAR_P,XCHAR_P,BOOLEAN_P,BOOLEAN_P)); E void FDECL(sellobj_state, (int)); E void FDECL(sellobj, (struct obj *,XCHAR_P,XCHAR_P)); E int FDECL(doinvbill, (int)); E struct monst *FDECL(shkcatch, (struct obj *,XCHAR_P,XCHAR_P)); E void FDECL(add_damage, (XCHAR_P,XCHAR_P,long)); E int FDECL(repair_damage, (struct monst *,struct damage *,BOOLEAN_P)); E int FDECL(shk_move, (struct monst *)); E void FDECL(after_shk_move, (struct monst *)); E boolean FDECL(is_fshk, (struct monst *)); E void FDECL(shopdig, (int)); E void FDECL(pay_for_damage, (const char *)); E boolean FDECL(costly_spot, (XCHAR_P,XCHAR_P)); E struct obj *FDECL(shop_object, (XCHAR_P,XCHAR_P)); E void FDECL(price_quote, (struct obj *)); E void FDECL(shk_chat, (struct monst *)); E void FDECL(check_unpaid_usage, (struct obj *,BOOLEAN_P)); E void FDECL(check_unpaid, (struct obj *)); E void FDECL(costly_gold, (XCHAR_P,XCHAR_P,long)); E boolean FDECL(block_door, (XCHAR_P,XCHAR_P)); E boolean FDECL(block_entry, (XCHAR_P,XCHAR_P)); E char *FDECL(shk_your, (char *,struct obj *)); E char *FDECL(Shk_Your, (char *,struct obj *)); /* ### shknam.c ### */ E void FDECL(stock_room, (int,struct mkroom *)); E boolean FDECL(saleable, (struct monst *,struct obj *)); E int FDECL(get_shop_item, (int)); /* ### sit.c ### */ E void NDECL(take_gold); E int NDECL(dosit); E void NDECL(rndcurse); E void NDECL(attrcurse); /* ### sounds.c ### */ E void NDECL(dosounds); E const char *FDECL(growl_sound, (struct monst *)); E void FDECL(growl, (struct monst *)); E void FDECL(yelp, (struct monst *)); E void FDECL(whimper, (struct monst *)); E void FDECL(beg, (struct monst *)); E int NDECL(dotalk); #ifdef USER_SOUNDS E int FDECL(add_sound_mapping, (const char *)); #endif /* ### sys/msdos/sound.c ### */ #ifdef MSDOS E int FDECL(assign_soundcard, (char *)); #endif /* ### sp_lev.c ### */ E boolean FDECL(check_room, (xchar *,xchar *,xchar *,xchar *,BOOLEAN_P)); E boolean FDECL(create_room, (XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P, XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P)); E void FDECL(create_secret_door, (struct mkroom *,XCHAR_P)); E boolean FDECL(dig_corridor, (coord *,coord *,BOOLEAN_P,SCHAR_P,SCHAR_P)); E void FDECL(fill_room, (struct mkroom *,BOOLEAN_P)); E boolean FDECL(load_special, (const char *)); /* ### spell.c ### */ #ifdef USE_TRAMPOLI E int NDECL(learn); #endif E int FDECL(study_book, (struct obj *)); E void FDECL(book_disappears, (struct obj *)); E void FDECL(book_substitution, (struct obj *,struct obj *)); E void NDECL(age_spells); E int NDECL(docast); E int FDECL(spell_skilltype, (int)); E int FDECL(spelleffects, (int,BOOLEAN_P)); E void NDECL(losespells); E int NDECL(dovspell); E void FDECL(initialspell, (struct obj *)); /* ### steal.c ### */ #ifdef USE_TRAMPOLI E int NDECL(stealarm); #endif #ifdef GOLDOBJ E long FDECL(somegold, (long)); #else E long NDECL(somegold); #endif E void FDECL(stealgold, (struct monst *)); E void FDECL(remove_worn_item, (struct obj *,BOOLEAN_P)); E int FDECL(steal, (struct monst *, char *)); E int FDECL(mpickobj, (struct monst *,struct obj *)); E void FDECL(stealamulet, (struct monst *)); E void FDECL(relobj, (struct monst *,int,BOOLEAN_P)); #ifdef GOLDOBJ E struct obj *FDECL(findgold, (struct obj *)); #endif /* ### steed.c ### */ #ifdef STEED E boolean FDECL(can_saddle, (struct monst *)); E int FDECL(use_saddle, (struct obj *)); E boolean FDECL(can_ride, (struct monst *)); E int NDECL(doride); E boolean FDECL(mount_steed, (struct monst *, BOOLEAN_P)); E void NDECL(exercise_steed); E void NDECL(kick_steed); E void FDECL(dismount_steed, (int)); E void FDECL(place_monster, (struct monst *,int,int)); #endif /* ### teleport.c ### */ E boolean FDECL(goodpos, (int,int,struct monst *)); E boolean FDECL(enexto, (coord *,XCHAR_P,XCHAR_P,struct permonst *)); E void FDECL(teleds, (int,int,BOOLEAN_P)); E boolean FDECL(safe_teleds, (BOOLEAN_P)); E boolean FDECL(teleport_pet, (struct monst *,BOOLEAN_P)); E void NDECL(tele); E int NDECL(dotele); E void NDECL(level_tele); E void FDECL(domagicportal, (struct trap *)); E void FDECL(tele_trap, (struct trap *)); E void FDECL(level_tele_trap, (struct trap *)); E void FDECL(rloc_to, (struct monst *,int,int)); E void FDECL(rloc, (struct monst *)); E boolean FDECL(tele_restrict, (struct monst *)); E void FDECL(mtele_trap, (struct monst *, struct trap *,int)); E int FDECL(mlevel_tele_trap, (struct monst *, struct trap *,BOOLEAN_P,int)); E void FDECL(rloco, (struct obj *)); E int NDECL(random_teleport_level); E boolean FDECL(u_teleport_mon, (struct monst *,BOOLEAN_P)); /* ### tile.c ### */ #ifdef USE_TILES E void FDECL(substitute_tiles, (d_level *)); #endif /* ### timeout.c ### */ E void NDECL(burn_away_slime); E void NDECL(nh_timeout); E void FDECL(fall_asleep, (int, BOOLEAN_P)); E void FDECL(attach_egg_hatch_timeout, (struct obj *)); E void FDECL(attach_fig_transform_timeout, (struct obj *)); E void FDECL(kill_egg, (struct obj *)); E void FDECL(hatch_egg, (genericptr_t, long)); E void FDECL(learn_egg_type, (int)); E void FDECL(burn_object, (genericptr_t, long)); E void FDECL(begin_burn, (struct obj *, BOOLEAN_P)); E void FDECL(end_burn, (struct obj *, BOOLEAN_P)); E void NDECL(do_storms); E boolean FDECL(start_timer, (long, SHORT_P, SHORT_P, genericptr_t)); E long FDECL(stop_timer, (SHORT_P, genericptr_t)); E void NDECL(run_timers); E void FDECL(obj_move_timers, (struct obj *, struct obj *)); E void FDECL(obj_split_timers, (struct obj *, struct obj *)); E void FDECL(obj_stop_timers, (struct obj *)); E boolean FDECL(obj_is_local, (struct obj *)); E void FDECL(save_timers, (int,int,int)); E void FDECL(restore_timers, (int,int,BOOLEAN_P,long)); E void FDECL(relink_timers, (BOOLEAN_P)); #ifdef WIZARD E int NDECL(wiz_timeout_queue); E void NDECL(timer_sanity_check); #endif /* ### topten.c ### */ E void FDECL(topten, (int)); E void FDECL(prscore, (int,char **)); E struct obj *FDECL(tt_oname, (struct obj *)); /* ### track.c ### */ E void NDECL(initrack); E void NDECL(settrack); E coord *FDECL(gettrack, (int,int)); /* ### trap.c ### */ E boolean FDECL(burnarmor,(struct monst *)); E boolean FDECL(rust_dmg, (struct obj *,const char *,int,BOOLEAN_P,struct monst *)); E void FDECL(grease_protect, (struct obj *,const char *,struct monst *)); E struct trap *FDECL(maketrap, (int,int,int)); E void FDECL(fall_through, (BOOLEAN_P)); E struct monst *FDECL(animate_statue, (struct obj *,XCHAR_P,XCHAR_P,int,int *)); E struct monst *FDECL(activate_statue_trap, (struct trap *,XCHAR_P,XCHAR_P,BOOLEAN_P)); E void FDECL(dotrap, (struct trap *, unsigned)); E void FDECL(seetrap, (struct trap *)); E int FDECL(mintrap, (struct monst *)); E void FDECL(instapetrify, (const char *)); E void FDECL(minstapetrify, (struct monst *,BOOLEAN_P)); E void FDECL(selftouch, (const char *)); E void FDECL(mselftouch, (struct monst *,const char *,BOOLEAN_P)); E void NDECL(float_up); E void FDECL(fill_pit, (int,int)); E int FDECL(float_down, (long, long)); E int FDECL(fire_damage, (struct obj *,BOOLEAN_P,BOOLEAN_P,XCHAR_P,XCHAR_P)); E void FDECL(water_damage, (struct obj *,BOOLEAN_P,BOOLEAN_P)); E boolean NDECL(drown); E void FDECL(drain_en, (int)); E int NDECL(dountrap); E int FDECL(untrap, (BOOLEAN_P)); E boolean FDECL(chest_trap, (struct obj *,int,BOOLEAN_P)); E void FDECL(deltrap, (struct trap *)); E boolean FDECL(delfloortrap, (struct trap *)); E struct trap *FDECL(t_at, (int,int)); E void FDECL(b_trapped, (const char *,int)); E boolean NDECL(unconscious); E boolean NDECL(lava_effects); E void FDECL(blow_up_landmine, (struct trap *)); E int FDECL(launch_obj,(SHORT_P,int,int,int,int,int)); /* ### u_init.c ### */ E void NDECL(u_init); /* ### uhitm.c ### */ E void FDECL(hurtmarmor,(struct monst *,int)); E boolean FDECL(attack_checks, (struct monst *,struct obj *)); E schar FDECL(find_roll_to_hit, (struct monst *)); E boolean FDECL(attack, (struct monst *)); E boolean FDECL(hmon, (struct monst *,struct obj *,int)); E int FDECL(damageum, (struct monst *,struct attack *)); E void FDECL(missum, (struct monst *,struct attack *)); E int FDECL(passive, (struct monst *,BOOLEAN_P,int,UCHAR_P)); E void FDECL(passive_obj, (struct monst *,struct obj *,struct attack *)); E void FDECL(stumble_onto_mimic, (struct monst *)); E int FDECL(flash_hits_mon, (struct monst *,struct obj *)); /* ### unixmain.c ### */ #ifdef UNIX # ifdef PORT_HELP E void NDECL(port_help); # endif #endif /* UNIX */ /* ### unixtty.c ### */ #if defined(UNIX) || defined(__BEOS__) E void NDECL(gettty); E void FDECL(settty, (const char *)); E void NDECL(setftty); E void NDECL(intron); E void NDECL(introff); E void VDECL(error, (const char *,...)) PRINTF_F(1,2); #endif /* UNIX || __BEOS__ */ /* ### unixunix.c ### */ #ifdef UNIX E void NDECL(getlock); E void FDECL(regularize, (char *)); # ifdef SHELL E int NDECL(dosh); # endif /* SHELL */ # if defined(SHELL) || defined(DEF_PAGER) || defined(DEF_MAILREADER) E int FDECL(child, (int)); # endif #endif /* UNIX */ /* ### unixres.c ### */ #ifdef UNIX # ifdef GNOME_GRAPHICS E int FDECL(hide_privileges, (BOOLEAN_P)); # endif #endif /* UNIX */ /* ### vault.c ### */ E boolean FDECL(grddead, (struct monst *)); E char FDECL(vault_occupied, (char *)); E void NDECL(invault); E int FDECL(gd_move, (struct monst *)); E void NDECL(paygd); E long NDECL(hidden_gold); E boolean NDECL(gd_sound); /* ### version.c ### */ E char *FDECL(getversionstring, (char *)); E int NDECL(doversion); E int NDECL(doextversion); #ifdef MICRO E boolean FDECL(comp_times, (long)); #endif E boolean FDECL(check_version, (struct version_info *, const char *,BOOLEAN_P)); E unsigned long FDECL(get_feature_notice_ver, (char *)); E unsigned long NDECL(get_current_feature_ver); /* ### video.c ### */ #ifdef MSDOS E int FDECL(assign_video, (char *)); # ifdef NO_TERMS E void NDECL(gr_init); E void NDECL(gr_finish); # endif E void FDECL(tileview,(BOOLEAN_P)); #endif #ifdef VIDEOSHADES E int FDECL(assign_videoshades, (char *)); E int FDECL(assign_videocolors, (char *)); #endif /* ### vis_tab.c ### */ #ifdef VISION_TABLES E void NDECL(vis_tab_init); #endif /* ### vision.c ### */ E void NDECL(vision_init); E int FDECL(does_block, (int,int,struct rm*)); E void NDECL(vision_reset); E void FDECL(vision_recalc, (int)); E void FDECL(block_point, (int,int)); E void FDECL(unblock_point, (int,int)); E boolean FDECL(clear_path, (int,int,int,int)); E void FDECL(do_clear_area, (int,int,int, void (*)(int,int,genericptr_t),genericptr_t)); #ifdef VMS /* ### vmsfiles.c ### */ E int FDECL(vms_link, (const char *,const char *)); E int FDECL(vms_unlink, (const char *)); E int FDECL(vms_creat, (const char *,unsigned int)); E int FDECL(vms_open, (const char *,int,unsigned int)); E boolean FDECL(same_dir, (const char *,const char *)); E int FDECL(c__translate, (int)); E char *FDECL(vms_basename, (const char *)); /* ### vmsmail.c ### */ E unsigned long NDECL(init_broadcast_trapping); E unsigned long NDECL(enable_broadcast_trapping); E unsigned long NDECL(disable_broadcast_trapping); # if 0 E struct mail_info *NDECL(parse_next_broadcast); # endif /*0*/ /* ### vmsmain.c ### */ E int FDECL(main, (int, char **)); # ifdef CHDIR E void FDECL(chdirx, (const char *,BOOLEAN_P)); # endif /* CHDIR */ /* ### vmsmisc.c ### */ E void NDECL(vms_abort); E void FDECL(vms_exit, (int)); /* ### vmstty.c ### */ E int NDECL(vms_getchar); E void NDECL(gettty); E void FDECL(settty, (const char *)); E void FDECL(shuttty, (const char *)); E void NDECL(setftty); E void NDECL(intron); E void NDECL(introff); E void VDECL(error, (const char *,...)) PRINTF_F(1,2); #ifdef TIMED_DELAY E void FDECL(msleep, (unsigned)); #endif /* ### vmsunix.c ### */ E void NDECL(getlock); E void FDECL(regularize, (char *)); E int NDECL(vms_getuid); E boolean FDECL(file_is_stmlf, (int)); E int FDECL(vms_define, (const char *,const char *,int)); E int FDECL(vms_putenv, (const char *)); E char *NDECL(verify_termcap); # if defined(CHDIR) || defined(SHELL) || defined(SECURE) E void NDECL(privoff); E void NDECL(privon); # endif # ifdef SHELL E int NDECL(dosh); # endif # if defined(SHELL) || defined(MAIL) E int FDECL(vms_doshell, (const char *,BOOLEAN_P)); # endif # ifdef SUSPEND E int NDECL(dosuspend); # endif #endif /* VMS */ /* ### weapon.c ### */ E int FDECL(hitval, (struct obj *,struct monst *)); E int FDECL(dmgval, (struct obj *,struct monst *)); E struct obj *FDECL(select_rwep, (struct monst *)); E struct obj *FDECL(select_hwep, (struct monst *)); E void FDECL(possibly_unwield, (struct monst *)); E int FDECL(mon_wield_item, (struct monst *)); E int NDECL(abon); E int NDECL(dbon); E int NDECL(enhance_weapon_skill); E void FDECL(unrestrict_weapon_skill, (int)); E void FDECL(use_skill, (int,int)); E void FDECL(add_weapon_skill, (int)); E void FDECL(lose_weapon_skill, (int)); E int FDECL(weapon_type, (struct obj *)); E int NDECL(uwep_skill_type); E int FDECL(weapon_hit_bonus, (struct obj *)); E int FDECL(weapon_dam_bonus, (struct obj *)); E void FDECL(skill_init, (struct def_skill *)); /* ### were.c ### */ E void FDECL(were_change, (struct monst *)); E void FDECL(new_were, (struct monst *)); E boolean FDECL(were_summon, (struct permonst *,BOOLEAN_P)); E void NDECL(you_were); E void FDECL(you_unwere, (BOOLEAN_P)); /* ### wield.c ### */ E void FDECL(setuwep, (struct obj *)); E void FDECL(setuqwep, (struct obj *)); E void FDECL(setuswapwep, (struct obj *)); E int NDECL(dowield); E int NDECL(doswapweapon); E int NDECL(dowieldquiver); E int NDECL(dotwoweapon); E int NDECL(can_twoweapon); E void NDECL(untwoweapon); E void NDECL(uwepgone); E void NDECL(uswapwepgone); E void NDECL(uqwepgone); E void FDECL(erode_obj, (struct obj *,BOOLEAN_P,BOOLEAN_P)); E int FDECL(chwepon, (struct obj *,int)); E int FDECL(welded, (struct obj *)); E void FDECL(weldmsg, (struct obj *)); E void FDECL(setmnotwielded, (struct monst *,struct obj *)); /* ### windows.c ### */ E void FDECL(choose_windows, (const char *)); E char FDECL(genl_message_menu, (CHAR_P,int,const char *)); E void FDECL(genl_preference_update, (const char *)); /* ### wizard.c ### */ E void NDECL(amulet); E int FDECL(mon_has_amulet, (struct monst *)); E int FDECL(mon_has_special, (struct monst *)); E int FDECL(tactics, (struct monst *)); E void NDECL(aggravate); E void NDECL(clonewiz); E int NDECL(pick_nasty); E int FDECL(nasty, (struct monst*)); E void NDECL(resurrect); E void NDECL(intervene); E void NDECL(wizdead); E void FDECL(cuss, (struct monst *)); /* ### worm.c ### */ E int NDECL(get_wormno); E void FDECL(initworm, (struct monst *,int)); E void FDECL(worm_move, (struct monst *)); E void FDECL(worm_nomove, (struct monst *)); E void FDECL(wormgone, (struct monst *)); E void FDECL(wormhitu, (struct monst *)); E void FDECL(cutworm, (struct monst *,XCHAR_P,XCHAR_P,struct obj *)); E void FDECL(see_wsegs, (struct monst *)); E void FDECL(save_worm, (int,int)); E void FDECL(rest_worm, (int)); E void FDECL(place_wsegs, (struct monst *)); E void FDECL(remove_worm, (struct monst *)); E void FDECL(place_worm_tail_randomly, (struct monst *,XCHAR_P,XCHAR_P)); E int FDECL(count_wsegs, (struct monst *)); E boolean FDECL(worm_known, (struct monst *)); /* ### worn.c ### */ E void FDECL(setworn, (struct obj *,long)); E void FDECL(setnotworn, (struct obj *)); E void FDECL(mon_set_minvis, (struct monst *)); E void FDECL(mon_adjust_speed, (struct monst *,int,struct obj *)); E void FDECL(update_mon_intrinsics, (struct monst *,struct obj *,BOOLEAN_P)); E int FDECL(find_mac, (struct monst *)); E void FDECL(m_dowear, (struct monst *,BOOLEAN_P)); E struct obj *FDECL(which_armor, (struct monst *,long)); E void FDECL(mon_break_armor, (struct monst *,BOOLEAN_P)); E void FDECL(bypass_obj, (struct obj *)); E void NDECL(clear_bypasses); /* ### write.c ### */ E int FDECL(dowrite, (struct obj *)); /* ### zap.c ### */ E int FDECL(bhitm, (struct monst *,struct obj *)); E void FDECL(probe_monster, (struct monst *)); E boolean FDECL(get_obj_location, (struct obj *,xchar *,xchar *,int)); E boolean FDECL(get_mon_location, (struct monst *,xchar *,xchar *,int)); E struct monst *FDECL(get_container_location, (struct obj *obj, int *, int *)); E struct monst *FDECL(montraits, (struct obj *,coord *)); E struct monst *FDECL(revive, (struct obj *)); E int FDECL(unturn_dead, (struct monst *)); E void FDECL(cancel_item, (struct obj *)); E boolean FDECL(drain_item, (struct obj *)); E struct obj *FDECL(poly_obj, (struct obj *, int)); E boolean FDECL(obj_resists, (struct obj *,int,int)); E boolean FDECL(obj_shudders, (struct obj *)); E void FDECL(do_osshock, (struct obj *)); E int FDECL(bhito, (struct obj *,struct obj *)); E int FDECL(bhitpile, (struct obj *,int (*)(OBJ_P,OBJ_P),int,int)); E int FDECL(zappable, (struct obj *)); E void FDECL(zapnodir, (struct obj *)); E int NDECL(dozap); E int FDECL(zapyourself, (struct obj *,BOOLEAN_P)); E void FDECL(cancel_monst, (struct monst *,struct obj *, BOOLEAN_P,BOOLEAN_P,BOOLEAN_P)); E void FDECL(weffects, (struct obj *)); E int NDECL(spell_damage_bonus); E const char *FDECL(exclam, (int force)); E void FDECL(hit, (const char *,struct monst *,const char *)); E void FDECL(miss, (const char *,struct monst *)); E struct monst *FDECL(bhit, (int,int,int,int,int (*)(MONST_P,OBJ_P), int (*)(OBJ_P,OBJ_P),struct obj *)); E struct monst *FDECL(boomhit, (int,int)); E int FDECL(burn_floor_paper, (int,int,BOOLEAN_P,BOOLEAN_P)); E void FDECL(buzz, (int,int,XCHAR_P,XCHAR_P,int,int)); E void FDECL(melt_ice, (XCHAR_P,XCHAR_P)); E int FDECL(zap_over_floor, (XCHAR_P,XCHAR_P,int,boolean *)); E void FDECL(fracture_rock, (struct obj *)); E boolean FDECL(break_statue, (struct obj *)); E void FDECL(destroy_item, (int,int)); E int FDECL(destroy_mitem, (struct monst *,int,int)); E int FDECL(resist, (struct monst *,CHAR_P,int,int)); E void NDECL(makewish); #endif /* !MAKEDEFS_C && !LEV_LEX_C */ #undef E #endif /* EXTERN_H */