$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.29 $ $NHDT-Date: 1577055058 2019/12/22 22:50:58 $ General Fixes and Modified Features ----------------------------------- fix compile when DLB isn't defined hero polymorphed into a vampire can use #monster to shape-shift rather than just do a one-shot polymorph into bat/cloud/wolf and shifted vampire hero can use #monster again to take on another form (randomly chosen among the shiftable shapes and true vampire form) adjust bones filename buffer sizes to accommodate suffix fix internal self-recover to work with recent fields added to checkpoint file improvements to pronoun usage when hallucinating function calls made from mapglyph based on dungeon level are now called once per level fix accessing mons[-1] when trying to gate in a non-valid demon fast hero could have random clairvoyance happen more than once on same turn urealtime.realtime was being incorrectly calculated using 'Q' on wielded weapon would offer to split stack; make using 'w' on a quivered stack behave similarly Fixes to Pre-3.7.0 Problems that Were Exposed Via git Repository ------------------------------------------------------------------ Platform- and/or Interface-Specific Fixes ----------------------------------------- General New Features -------------------- if a killer bee encounters a lump of royal jelly and there is no queen bee on the level, the bee will eat the jelly and become a new queen automatic annotation "gateway to Moloch's Sanctum" for vibrating square level once that square's location becomes known (found or magic mapped); goes away once sanctum temple is found (entered or high altar mapped) savefile: add support to deconstruct internal data structures down into their individual fields and save those fields instead of the entire struct savefile: use little-endian format for fields where that makes a difference replace build-time level compiler and dungeon compiler with run-time loading of the dungeon and level descriptions and interpreting them via LUA split off some of the functionality that was in makedefs (compiled-in options build date/time, etc) so that it can be built by a cross-compiler and accessed on the target platform replace quest.txt and associated conversion to quest.dat via makedefs with lua quest texts loaded at runtime some altars are displayed in different colors (for tty and curses at least) add 'quick_farsight' option to provide some control over random clairvoyance where pausing to be able to browse temporarily visible aspects of the revealed map can seem intrusive; doesn't affect clairvoyance spell Platform- and/or Interface-Specific New Features ------------------------------------------------ NetHack Community Patches (or Variation) Included ------------------------------------------------- Code Cleanup and Reorganization ------------------------------- move majority of global variables into instance_globals struct g move zeroobj, zeromonst, zeroany into const_globals struct cg remove STATIC_DCL, STATIC_OVL, STATIC_VAR, STATIC_PTR old Qt moved from win/Qt to win/Qt3 and files renamed to use qt3_ prefix more current Qt for Qt version 4 and 5 moved from win/Qt4 to win/Qt; qt4 moniker changed to qt_