des.level_init({ style = "solidfill", fg = " " }); des.level_flags("mazelevel", "noflip"); des.map([[ ----------- ----------- |.........| |.........| |.........|-----------| |-----------|.........| |-|...................|----------| |----------|...................|-| -|.............................|-------|.............................|- -|.................................................................|- -|...............................................................|- -|.............................................................|- -|...........................................................|- -|...........................................................|- -|.............................................................|- -|...............................................................|- -|.................................................................|- -|.............................|-------|.............................|- |-|...................|----------| |----------|...................|-| |.........|-----------| |-----------|.........| |.........| |.........| ----------- ----------- ]]); des.region(selection.area(01,01,73,16), "lit"); des.stair("up"); des.stair("down"); des.non_diggable(); for i = 1,15 do des.object(); end for i = 1,6 do des.trap(); end for i = 1,28 do des.monster(); end