# SCCS Id: @(#)mines.des 3.3 95/10/07 # Copyright (c) 1989-95 by Jean-Christophe Collet # Copyright (c) 1991-95 by M. Stephenson # NetHack may be freely redistributed. See license for details. # LEVEL: "minetn-1" ROOM: "ordinary" , lit, (3,3), (center,center), (31,15) NAME: "town" FOUNTAIN: (13, 7) FOUNTAIN: (20, 7) # # The Town Watch. # MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watch captain", random, peaceful SUBROOM: "shop" , lit, (2,2), (3,4), "town" CHANCE: 90 DOOR: false, closed, south, random SUBROOM: "tool shop", lit, (2,9), (3,4), "town" CHANCE: 90 DOOR: false, closed, north, random SUBROOM: "ordinary", unlit, (6,2), (3,4), "town" DOOR: false, closed, south, random SUBROOM: "ordinary", lit, (6,9), (3,4), "town" DOOR: false, closed, north, random SUBROOM: "food shop", lit, (10,2), (2,3), "town" CHANCE: 90 DOOR: false, closed, south, random SUBROOM: "candle shop", lit, (22,2), (3,3), "town" DOOR: false, closed, south, random SUBROOM: "ordinary", unlit, (10,10), (2,3), "town" DOOR: false, locked, east, random MONSTER: 'G', "gnome", random SUBROOM: "ordinary", lit, (19,2), (2,3), "town" DOOR: false, locked, west, random MONSTER: 'G', "gnome", random SUBROOM: "temple", lit, (15,9), (4,4), "town" DOOR: false, closed, north, random ALTAR:(02,02),align[0],shrine MONSTER: 'G', "gnomish wizard", random MONSTER: 'G', "gnomish wizard", random SUBROOM: "ordinary", lit, (22,10), (2,3), "town" DOOR: false, locked, west, random SUBROOM: "ordinary", lit, (26,2), (3,3), "town" DOOR: false, closed, south, random MONSTER: 'G', "gnome lord", random SUBROOM: "ordinary", unlit, (25,10), (4,3), "town" DOOR: false, closed, north, random ROOM: "ordinary" , random, random, random, random STAIR: random, up ROOM: "ordinary" , random, random, random, random STAIR: random, down TRAP: random, random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random ROOM: "ordinary" , random, random, random, random MONSTER: 'h', "dwarf", random ROOM: "ordinary" , random, random, random, random TRAP: random, random MONSTER: 'G', "gnome", random RANDOM_CORRIDORS MAZE: "minend-1", ' ' GEOMETRY:center,center MAP --------------------------------------------------------------------------- | |.......| |.......-...| |.....| | | --------- ----.......-------...........| ---...--- | | |.......| |..........................--- --.......| | | |......------- ---........................| |.......-- | | |..--........-----..........................| -.-..---- | | --..--.-----........-.....................--- --..-- | | --..--..| -----------..................---.----------..-- | | |...--.| |..S...S..............---................-- | | ----..----- ------------........--- ------------...--- | | |.........-- ---------- ---...-- ----- | | --.....---..-- -------- --...---...-- | | ----..-..-- --..--------------------- --......-- ---........| | |--....----- --..-..................--- |........| |.......-- | |.......| --......................| --......-- ---..---- | |--.--.-- ----.................--- ------..------...-- | | |....| |...............-..| |...........| | --------------------------------------------------------------------------- ENDMAP # Dungeon Description REGION:(26,01,32,01),unlit,"ordinary",filled,true REGION:(20,08,21,08),unlit,"ordinary" REGION:(23,08,25,08),unlit,"ordinary" # Secret doors DOOR:locked,(22,08) DOOR:locked,(26,08) # Stairs STAIR:(36,04),up # Non diggable walls NON_DIGGABLE:(00,00,74,17) # Objects OBJECT:'*',"diamond",(21,08) OBJECT:'*',random,(21,08) OBJECT:'*',"diamond",(21,08) OBJECT:'*',random,(21,08) OBJECT:'*',"emerald",(21,08) OBJECT:'*',random,(21,08) OBJECT:'*',"emerald",(21,08) OBJECT:'*',random,(21,08) OBJECT:'*',"emerald",(21,08) OBJECT:'*',random,(21,08) OBJECT:'*',"ruby",(21,08) OBJECT:'*',random,(21,08) OBJECT:'*',"ruby",(21,08) OBJECT:'*',"amethyst",(21,08) OBJECT:'*',random,(21,08) OBJECT:'*',"amethyst",(21,08) OBJECT:'*',"luckstone",(21,08) OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'(',random,random OBJECT:'(',random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random # Random traps TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. MONSTER:'G',"gnome king",random MONSTER:'G',"gnome lord",random MONSTER:'G',"gnome lord",random MONSTER:'G',"gnome lord",random MONSTER:'G',"gnomish wizard",random MONSTER:'G',"gnomish wizard",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'h',"hobbit",random MONSTER:'h',"hobbit",random MONSTER:'h',"dwarf",random MONSTER:'h',"dwarf",random MONSTER:'h',"dwarf",random MONSTER:'h',random,random LEVEL: "minetn-2" ROOM: "ordinary" , lit, (3,3), (center,center), (31,15) NAME: "town" FOUNTAIN: (17, 5) FOUNTAIN: (13, 8) # # The Town Watch. # MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watch captain", random, peaceful SUBROOM: "ordinary", random, (2,0), (2,2), "town" DOOR: false, closed, west, random SUBROOM: "ordinary", unlit, (5,0), (2,2), "town" DOOR: false, closed, south, random SUBROOM: "ordinary", random, (8,0), (2,2), "town" DOOR: false, closed, east, random SUBROOM: "ordinary", lit, (16,0), (2,2), "town" DOOR: false, closed, west, random SUBROOM: "ordinary", unlit, (19,0), (2,2), "town" DOOR: false, closed, south, random SUBROOM: "ordinary", random, (22,0), (2,2), "town" DOOR: false, locked, south, random MONSTER: 'G', "gnome", random SUBROOM: "ordinary", unlit, (25,0), (2,2), "town" DOOR: false, closed, east, random SUBROOM: "ordinary", lit, (2,5), (2,2), "town" DOOR: false, closed, north, random SUBROOM: "ordinary", lit, (5,5), (2,2), "town" DOOR: false, closed, south, random SUBROOM: "ordinary", random, (8,5), (2,2), "town" DOOR: false, locked, north, random MONSTER: 'G', "gnome", random SUBROOM: "shop" , lit, (2,10), (4,3), "town" CHANCE: 90 DOOR: false, closed, west, random SUBROOM: "tool shop", lit, (23,10), (4,3), "town" CHANCE: 90 DOOR: false, closed, east, random SUBROOM: "food shop", lit, (24,5), (3,4), "town" CHANCE: 90 DOOR: false, closed, north, random SUBROOM: "candle shop", lit, (11,10), (4,3), "town" DOOR: false, closed, east, random SUBROOM: "ordinary", unlit, (7,10), (3,3), "town" DOOR: false, locked, north, random MONSTER: 'G', "gnome", random SUBROOM: "temple", lit, (19,5), (4,4), "town" DOOR: false, closed, north, random ALTAR:(02,02),align[0],shrine MONSTER: 'G', "gnomish wizard", random MONSTER: 'G', "gnomish wizard", random SUBROOM: "ordinary", lit, (18,10), (4,3), "town" DOOR: false, locked, west, random MONSTER: 'G', "gnome lord", random ROOM: "ordinary" , random, random, random, random STAIR: random, up ROOM: "ordinary" , random, random, random, random STAIR: random, down TRAP: random, random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random ROOM: "ordinary" , random, random, random, random MONSTER: 'h', "dwarf", random ROOM: "ordinary" , random, random, random, random TRAP: random, random MONSTER: 'G', "gnome", random RANDOM_CORRIDORS MAZE: "minend-2", ' ' GEOMETRY:center,center MAP --------------------------------------------------------------------------- |...................................................| | |.|---------S--.--|...|--------------------------|..| | |.||---| |.||-| |...|..........................|..| | |.||...| |-|.|.|---...|.............................| .. | |.||...|-|.....|....|-|..........................|..|. .. | |.||.....|-S|..|....|............................|..|.. | |.||--|..|..|..|-|..|----------------------------|..|-. | |.| |..|..|....|..................................|... | |.| |..|..|----|..-----------------------------|..|.... | |.|---|..|--|.......|----------------------------|..|..... | |...........|----.--|......................| |..|....... | |-----------|...|.| |------------------|.|.|-----|..|.....|.. | |-----------|...|.|--------------------|.|..........|.....|.... | |...............|.S......................|-------------..-----... | |.--------------|.|--------------------|.|......................... | |.................| |.....................|........ | --------------------------------------------------------------------------- ENDMAP # Dungeon Description REGION:(23,03,48,06),lit,"ordinary" REGION:(21,06,22,06),lit,"ordinary" REGION:(14,04,14,04),unlit,"ordinary" REGION:(10,05,14,08),unlit,"ordinary" REGION:(10,09,11,09),unlit,"ordinary" REGION:(15,08,16,08),unlit,"ordinary" # Secret doors DOOR:locked,(12,02) DOOR:locked,(11,06) # Stairs STAIR:(36,04),up # Non diggable walls NON_DIGGABLE:(00,00,52,17) NON_DIGGABLE:(53,00,74,00) NON_DIGGABLE:(53,17,74,17) NON_DIGGABLE:(74,01,74,16) NON_DIGGABLE:(53,07,55,07) NON_DIGGABLE:(53,14,61,14) # The Gnome King's wine cellar. ENGRAVING:(12,03),engrave,"You are now entering the Gnome King's wine cellar." ENGRAVING:(12,04),engrave,"Trespassers will be persecuted!" OBJECT:'!',"booze",(10,07) OBJECT:'!',"booze",(10,07) OBJECT:'!',random,(10,07) OBJECT:'!',"booze",(10,08) OBJECT:'!',"booze",(10,08) OBJECT:'!',random,(10,08) OBJECT:'!',"booze",(10,09) OBJECT:'!',"booze",(10,09) OBJECT:'!',"object detection",(10,09) # Objects # The Treasure chamber... OBJECT:'*',"diamond",(69,04) OBJECT:'*',random,(69,04) OBJECT:'*',"diamond",(69,04) OBJECT:'*',random,(69,04) OBJECT:'*',"emerald",(70,04) OBJECT:'*',random,(70,04) OBJECT:'*',"emerald",(70,04) OBJECT:'*',random,(70,04) OBJECT:'*',"emerald",(69,05) OBJECT:'*',random,(69,05) OBJECT:'*',"ruby",(69,05) OBJECT:'*',random,(69,05) OBJECT:'*',"ruby",(70,05) OBJECT:'*',"amethyst",(70,05) OBJECT:'*',random,(70,05) OBJECT:'*',"amethyst",(70,05) OBJECT:'*',"luckstone",(70,05) # Scattered gems... OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'(',random,random OBJECT:'(',random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random # Random traps TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. MONSTER:'G',"gnome king",random MONSTER:'G',"gnome lord",random MONSTER:'G',"gnome lord",random MONSTER:'G',"gnome lord",random MONSTER:'G',"gnomish wizard",random MONSTER:'G',"gnomish wizard",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'h',"hobbit",random MONSTER:'h',"hobbit",random MONSTER:'h',"dwarf",random MONSTER:'h',"dwarf",random MONSTER:'h',"dwarf",random MONSTER:'h',random,random # # The "fill" level for the mines. # # This level is used to fill out any levels not occupied by specific # levels as defined above. # MAZE: "minefill" , ' ' INIT_MAP: '.' , ' ' , true , true , random , true NOMAP # STAIR: random, up STAIR: random, down # OBJECT: '*', random, random OBJECT: '*', random, random OBJECT: '*', random, random OBJECT: '(', random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random # MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome lord", random MONSTER: 'h', "dwarf", random MONSTER: 'h', "dwarf", random MONSTER: 'G', random, random MONSTER: 'G', random, random MONSTER: 'h', random, random # TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random