/* SCCS Id: @(#)artilist.h 3.3 2001/11/17 */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* NetHack may be freely redistributed. See license for details. */ #ifdef MAKEDEFS_C /* in makedefs.c, all we care about is the list of names */ #define A(nam,typ,s1,s2,mt,atk,dfn,cry,inv,al,cl,rac) nam static const char *artifact_names[] = { #else /* in artifact.c, set up the actual artifact list structure */ #define A(nam,typ,s1,s2,mt,atk,dfn,cry,inv,al,cl, rac) \ { typ, nam, s1, s2, mt, atk, dfn, cry, inv, al, cl, rac } #define NO_ATTK {0,0,0,0} /* no attack */ #define NO_DFNS {0,0,0,0} /* no defense */ #define NO_CARY {0,0,0,0} /* no carry effects */ #define DFNS(c) {0,c,0,0} #define CARY(c) {0,c,0,0} #define PHYS(a,b) {0,AD_PHYS,a,b} /* physical */ #define DRLI(a,b) {0,AD_DRLI,a,b} /* life drain */ #define COLD(a,b) {0,AD_COLD,a,b} #define FIRE(a,b) {0,AD_FIRE,a,b} #define ELEC(a,b) {0,AD_ELEC,a,b} /* electrical shock */ #define STUN(a,b) {0,AD_STUN,a,b} /* magical attack */ STATIC_OVL NEARDATA struct artifact artilist[] = { #endif /* MAKEDEFS_C */ /* dummy element #0, so that all interesting indices are non-zero */ A("", STRANGE_OBJECT, 0, 0, 0, NO_ATTK, NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM ), A("Excalibur", LONG_SWORD, (SPFX_NOGEN|SPFX_RESTR|SPFX_SEEK|SPFX_DEFN|SPFX_INTEL|SPFX_SEARCH),0,0, PHYS(5,10), DRLI(0,0), NO_CARY, 0, A_LAWFUL, PM_KNIGHT, NON_PM ), /* * Stormbringer only has a 2 because it can drain a level, * providing 8 more. */ A("Stormbringer", RUNESWORD, (SPFX_RESTR|SPFX_ATTK|SPFX_DEFN|SPFX_INTEL|SPFX_DRLI), 0, 0, DRLI(5,2), DRLI(0,0), NO_CARY, 0, A_CHAOTIC, NON_PM, NON_PM ), /* * Mjollnir will return to the hand of the wielder when thrown * if the wielder is a Valkyrie wearing Gauntlets of Power. */ A("Mjollnir", WAR_HAMMER, /* Mjo:llnir */ (SPFX_RESTR|SPFX_ATTK), 0, 0, ELEC(5,24), NO_DFNS, NO_CARY, 0, A_NEUTRAL, PM_VALKYRIE, NON_PM ), A("Cleaver", BATTLE_AXE, SPFX_RESTR, 0, 0, PHYS(3,6), NO_DFNS, NO_CARY, 0, A_NEUTRAL, PM_BARBARIAN, NON_PM ), A("Grimtooth", ORCISH_DAGGER, SPFX_RESTR, 0, 0, PHYS(2,6), NO_DFNS, NO_CARY, 0, A_CHAOTIC, NON_PM, PM_ORC ), /* * Orcrist and Sting have same alignment as elves. */ A("Orcrist", ELVEN_BROADSWORD, SPFX_DFLAG2, 0, M2_ORC, PHYS(5,0), NO_DFNS, NO_CARY, 0, A_CHAOTIC, NON_PM, PM_ELF ), /* * The combination of SPFX_WARN and M2_something on an artifact * will trigger EWarn_of_mon for all monsters that have the appropriate * M2_something flags. In Sting's case it will trigger EWarn_of_mon * for M2_ORC monsters. */ A("Sting", ELVEN_DAGGER, (SPFX_WARN|SPFX_DFLAG2), 0, M2_ORC, PHYS(5,0), NO_DFNS, NO_CARY, 0, A_CHAOTIC, NON_PM, PM_ELF ), /* * Magicbane is a bit different! Its magic fanfare * unbalances victims in addition to doing some damage. */ A("Magicbane", ATHAME, (SPFX_RESTR|SPFX_ATTK|SPFX_DEFN), 0, 0, STUN(3,4), DFNS(AD_MAGM), NO_CARY, 0, A_NEUTRAL, PM_WIZARD, NON_PM ), A("Frost Brand", LONG_SWORD, (SPFX_RESTR|SPFX_ATTK|SPFX_DEFN), 0, 0, COLD(5,0), COLD(0,0), NO_CARY, 0, A_NONE, NON_PM, NON_PM ), A("Fire Brand", LONG_SWORD, (SPFX_RESTR|SPFX_ATTK|SPFX_DEFN), 0, 0, FIRE(5,0), FIRE(0,0), NO_CARY, 0, A_NONE, NON_PM, NON_PM ), A("Dragonbane", BROADSWORD, (SPFX_RESTR|SPFX_DCLAS), 0, S_DRAGON, PHYS(5,0), NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM ), A("Demonbane", LONG_SWORD, (SPFX_RESTR|SPFX_DFLAG2), 0, M2_DEMON, PHYS(5,0), NO_DFNS, NO_CARY, 0, A_LAWFUL, NON_PM, NON_PM ), A("Werebane", SILVER_SABER, (SPFX_RESTR|SPFX_DFLAG2), 0, M2_WERE, PHYS(5,0), NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM ), A("Grayswandir", SILVER_SABER, (SPFX_RESTR|SPFX_HALRES), 0, 0, PHYS(5,0), NO_DFNS, NO_CARY, 0, A_LAWFUL, NON_PM, NON_PM ), A("Giantslayer", LONG_SWORD, (SPFX_RESTR|SPFX_DFLAG2), 0, M2_GIANT, PHYS(5,0), NO_DFNS, NO_CARY, 0, A_NEUTRAL, NON_PM, NON_PM ), A("Ogresmasher", WAR_HAMMER, (SPFX_RESTR|SPFX_DCLAS), 0, S_OGRE, PHYS(5,0), NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM ), A("Trollsbane", MORNING_STAR, (SPFX_RESTR|SPFX_DCLAS), 0, S_TROLL, PHYS(5,0), NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM ), /* * Two problems: 1) doesn't let trolls regenerate heads, * 2) doesn't give unusual message for 2-headed monsters (but * allowing those at all causes more problems than worth the effort). */ A("Vorpal Blade", LONG_SWORD, (SPFX_RESTR|SPFX_BEHEAD), 0, 0, PHYS(5,1), NO_DFNS, NO_CARY, 0, A_NEUTRAL, NON_PM, NON_PM ), /* * Ah, never shall I forget the cry, * or the shriek that shrieked he, * As I gnashed my teeth, and from my sheath * I drew my Snickersnee! * --Koko, Lord high executioner of Titipu * (From Sir W.S. Gilbert's "The Mikado") */ A("Snickersnee", KATANA, SPFX_RESTR, 0, 0, PHYS(0,8), NO_DFNS, NO_CARY, 0, A_LAWFUL, PM_SAMURAI, NON_PM ), A("Sunsword", LONG_SWORD, (SPFX_RESTR|SPFX_DFLAG2), 0, M2_UNDEAD, PHYS(5,0), DFNS(AD_BLND), NO_CARY, 0, A_LAWFUL, NON_PM, NON_PM ), /* * The artifacts for the quest dungeon, all self-willed. */ A("The Orb of Detection", CRYSTAL_BALL, (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL), (SPFX_ESP|SPFX_HSPDAM), 0, NO_ATTK, NO_DFNS, CARY(AD_MAGM), INVIS, A_LAWFUL, PM_ARCHEOLOGIST, NON_PM ), A("The Heart of Ahriman", LUCKSTONE, (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL), SPFX_STLTH, 0, /* this stone does double damage if used as a projectile weapon */ PHYS(5,0), NO_DFNS, NO_CARY, LEVITATION, A_NEUTRAL, PM_BARBARIAN, NON_PM ), A("The Sceptre of Might", MACE, (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_DALIGN), 0, 0, PHYS(5,0), NO_DFNS, CARY(AD_MAGM), CONFLICT, A_LAWFUL, PM_CAVEMAN, NON_PM ), #if 0 /* OBSOLETE */ A("The Palantir of Westernesse", CRYSTAL_BALL, (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL), (SPFX_ESP|SPFX_REGEN|SPFX_HSPDAM), 0, NO_ATTK, NO_DFNS, NO_CARY, TAMING, A_CHAOTIC, NON_PM , PM_ELF), #endif A("The Staff of Aesculapius", QUARTERSTAFF, (SPFX_NOGEN|SPFX_RESTR|SPFX_ATTK|SPFX_INTEL|SPFX_DRLI|SPFX_REGEN), 0,0, DRLI(0,0), DRLI(0,0), NO_CARY, HEALING, A_NEUTRAL, PM_HEALER, NON_PM ), A("The Magic Mirror of Merlin", MIRROR, (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_SPEAK), SPFX_ESP, 0, NO_ATTK, NO_DFNS, CARY(AD_MAGM), 0, A_LAWFUL, PM_KNIGHT, NON_PM ), A("The Eyes of the Overworld", LENSES, (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_XRAY), 0, 0, NO_ATTK, NO_DFNS, CARY(AD_MAGM), ENLIGHTENING, A_NEUTRAL, PM_MONK, NON_PM ), A("The Mitre of Holiness", HELM_OF_BRILLIANCE, (SPFX_NOGEN|SPFX_RESTR|SPFX_DFLAG2|SPFX_INTEL), 0, M2_UNDEAD, NO_ATTK, NO_DFNS, CARY(AD_FIRE), ENERGY_BOOST, A_LAWFUL, PM_PRIEST, NON_PM ), A("The Longbow of Diana", BOW, (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_REFLECT), SPFX_ESP, 0, PHYS(5,0), NO_DFNS, NO_CARY, CREATE_AMMO, A_CHAOTIC, PM_RANGER, NON_PM ), A("The Master Key of Thievery", SKELETON_KEY, (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_SPEAK), (SPFX_WARN|SPFX_TCTRL|SPFX_HPHDAM), 0, NO_ATTK, NO_DFNS, NO_CARY, UNTRAP, A_CHAOTIC, PM_ROGUE, NON_PM ), A("The Tsurugi of Muramasa", TSURUGI, (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_BEHEAD|SPFX_LUCK), 0, 0, PHYS(0,8), NO_DFNS, NO_CARY, 0, A_LAWFUL, PM_SAMURAI, NON_PM ), #ifdef TOURIST A("The Platinum Yendorian Express Card", CREDIT_CARD, (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_DEFN), (SPFX_ESP|SPFX_HSPDAM), 0, NO_ATTK, NO_DFNS, CARY(AD_MAGM), CHARGE_OBJ, A_NEUTRAL, PM_TOURIST, NON_PM ), #endif A("The Orb of Fate", CRYSTAL_BALL, (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_LUCK), (SPFX_WARN|SPFX_HSPDAM|SPFX_HPHDAM), 0, NO_ATTK, NO_DFNS, NO_CARY, LEV_TELE, A_NEUTRAL, PM_VALKYRIE, NON_PM ), A("The Eye of the Aethiopica", AMULET_OF_ESP, (SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL), (SPFX_EREGEN|SPFX_HSPDAM), 0, NO_ATTK, NO_DFNS, CARY(AD_MAGM), CREATE_PORTAL, A_NEUTRAL, PM_WIZARD, NON_PM ), /* * terminator; otyp must be zero */ A(0, 0, 0, 0, 0, NO_ATTK, NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM ) }; /* artilist[] (or artifact_names[]) */ #undef A #ifndef MAKEDEFS_C #undef NO_ATTK #undef NO_DFNS #undef DFNS #undef PHYS #undef DRLI #undef COLD #undef FIRE #undef ELEC #undef STUN #endif /*artilist.h*/