des.level_init({ style = "solidfill", fg = " " }); des.level_flags("mazelevel", "noflip"); des.map([[ --------------------------------------------------------------------------- |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| --------------------------------------------------------------------------- ]]); if math.random(0,99) < 75 then local terrains = { "-", "F", "L", "T", "C" }; local tidx = math.random(1, #terrains); local choice = math.random(0, 4); if choice == 0 then -- one horizontal line des.terrain(selection.line(10,8, 65,8), terrains[tidx]); elseif choice == 1 then -- two vertical lines local sel = selection.line(15,4, 15, 13) | selection.line(59,4, 59, 13); des.terrain(sel, terrains[tidx]); elseif choice == 2 then -- plus sign local sel = selection.line(10,8, 64, 8) | selection.line(37,3, 37, 14); des.terrain(sel, terrains[tidx]); elseif choice == 3 then -- brackets: [ ] des.terrain(selection.rect(4,4, 70,13), terrains[tidx]); local sel = selection.line(25,4, 50,4) | selection.line(25,13, 50,13); des.terrain(sel, '.'); else -- nothing end end des.region(selection.area(01,01, 73, 16), "lit"); des.stair("up"); des.stair("down"); des.non_diggable(); for i = 1,15 do des.object(); end for i = 1,6 do des.trap(); end for i = 1,28 do des.monster(); end